(The lightsaber does not follow that rule. Yes, it's a weird exception.)
Divination is another one that's mostly discrete spells, which improve across ranks. They all handle information; mostly they get some for you. Or send it, for the rank-0 sending. Sending sends messages to and from anyone you've met. Voice, live image/video, or text all work. Fortunately it's easy to reject messages and block senders, even for nonwitches on the other end.
Identify starts at rank 1, which gives you public information about something you can see. It starts including 'detect magic' at rank 2, at rank 3 it can passively run and give basic information like you had a HUD - names! last time you met! avoid social embarrassment at parties! - and rank 4 lets it give you private information, unless they use magic to protect against divination. It won't tell you True Names, though. (Poking that concept will make it visible to April that she doesn't relevantly have a True Name, and neither does Gwen. It does tell her that her name's Gwen, though, which she probably didn't know yet.)
Status starts at rank 2, and tells you about harmful active effects on the targeted person or thing, and active magical effects even if they're not harmful. Want to check if a bird is actually a hexed person? Sure, status will help. It gets more information as you rank up, and by rank 4 it will extrapolate the near future - 'they'll be dead within the hour' or something - and suggest countermeasures.
Augury is also rank 2, and will answer a question about the near future: 'Positive', 'Negative', or 'Neutral'. 'Complicated' is not included, so be careful. A half-hour at rank 2, 12 hours at 3, and 48 hours at 4; also at rank 4 you can get vague senses of 'bad omens' for things coming in the next month, for yourself or for someone you meditate on while touching.
Rank 3 brings Archive, Foresight, and Map. Archive lets you store information you can see - speed-reading, photographic memory, or tracking an inventory of what you own and where it is, at least on the level of 'pockets'/'at home'/'in that warehouse'/'in the mothergift hammerspace'. At rank 4 you can store the whole of a book with a touch, and it gets much better at searching. Foresight is mostly used as a combat meditation; it lets you see a half-second into the future constantly, while it's active, looking like 'shadows' of current objects; it improves to 1.5s at rank 4, and then lets you take a second or three to focus and get a detailed extrapolation of what's coming in the next hour, given what things you already know. It will not help your paranoia, anyone can mess it up if you didn't already know they want to.
Map sends out a pulse across line of sight, and then gets you the structure of the space to look at however you like - blueprints, hologram, whatever. You can have it gather data passively by focusing on maintaining it as you move around. At rank 4, it can map retroactively - it grabs everything from your memories like you'd always been gathering data. It also links to the only new spell at rank 4, Lock-On; this lets you pick a location you can see while you're mapping, and then later target any spell at that location, as long as you're within 20x the normal range for that spell. This still does need to navigate its way to the spot, floating its way around like a paper airplane made of mana.
"I'm not really sure why Divination has an affinity for Life, to be honest. Mind, sure, Soul I get, but Life? Also, just as a warning, Alphazon knows how to duplicate all of it with magitech they don't need witches to run. Cyberpunk dystopia section, like you said."