Edel's life is fairly steady for much of her second decade. The clan lands a lucrative contract with a new electric utilities company from the Dragon Empire, involving some work helping electrify the kingdoms, with some side deals regarding transporting and distributing electronic hardware to help showcase the value of expanding the electrical grid. It wasn't the usual sort of work the Deanleys took, but they were well-equipped and connected to do it. This program is what introduces Edel to the clan's work at the age of 13.
She excells at the work, but more importantly finds great joy in it, and in seeing how the lives of the various peasants and petty nobles improve with the coming of electricity. Perhaps even more important than that, however, is what Edel discovers in those devices for herself. Edel is a remarkably intelligent girl, capable of developing an understanding even of highly complicated systems with great speed and facility, but even so, nothing in her life has made more sense, on a deep, visceral level than the electronics that the clan work exposes her to do. Their inner works, components, and systems blossom in her mind with almost no effort. Only a few days after first handling a simple electrical fan, she redesigns her prosthetics to incorporate incorporate mechanical joints and electromagnetic motors, augmenting their strength and dexterity and allowing to split some of the work between her metal and lightning elementalism rather than leaning entirely on the former. About a month after that redesign, and lots of correspondence with the R&D branch of the clan's partner company, plans have been drawn up for Edel and her immediate family to make the long trek south to Dragonia to join them in their work. Over that same month, Edel discovers that her connection to electronic devices extends much further than just have some strange sense for their composition and operation. She can influence then, control them, power them, even lift and move them all with just an exertion of will.