dement(anc)or(a)
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Now it moves out of the way; the food should not touch it.  What about the goodsounds??

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The goodsounds are ongoing! They come from the car, not the food.

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Good goodsounds, good car.

. . . . Can it get in the car.

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It will have to fold up QUITE small.

But yes. The door is open.

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That's a little logistically complicated; it ends up slightly stuck half in and half out of the car.  That's fine though, there are still goodsounds here.

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The food is now attempting to get back into the car.

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There is invisible fabric draped around an invisible skeletal figure in the way.

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Well, if the inivisble skeletal figure didn't want to be touched it's going to have a problem with that as the food tries to bat it away like it's a spiderweb.

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ACK.  Nibble nibble.

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The offending food sits down hard on the asphalt. Another car over there is honking now. A food has stopped a car behind this one and gotten out to approach the sat-on-the-ground food.

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It's trying really hard to unstick itself but its sleeve is caught on some sort of lever and that's making things difficult.  It'll keep nibbling the food that touched it and if the approaching one seems like they might touch it too it will also start on that one.

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The approaching one is mostly interested in the sat food but does in the process get pretty close...

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Frightening!  Nom nom nom, just to be safe.

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Approaching food flees back to its own car.

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Good food.

Oh aha!  The key to becoming unstuck is to go further into the car.   . . . Now it is in the car.  It is feld up quite small.  It'll keep nibbling until it stops being quite so hungry or if the goodsounds stop.

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Now the food sitting on the asphalt is doing the boringfood behavior of rocking back and forth and crying.

A few minutes later the goodsounds are drowned out by a LOUD BADSOUND made by an approaching vehicle.

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Oh no :(.  It's just gonna keep eating and hope the sounds return to goodness soon.

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The activity around this area generally comes to a halt and the food all starts acting boring.

But the LOUD BADSOUND continues unabated.

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It hates the loud badsound :( :( :((((((((.

Maybe . . . eating foods . . . also causes Bad interestingness.  Instead of just boringness.

 

It will try stopping eating; it's no longer quite so hungry anyways.  And also start attempting to get out of the car again, although it's even harder from the inside since it's so so squished.

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When it stops eating the foods gradually recover their interestingness! Foods from the source of the LOUD BADSOUND turn it off; it is now possible again to hear the goodsound. The foods from the source of the loud badsound approach the food near the goodsound and help it stand up and walk over to the source of loud badsound. A food reaches into the car and turns the key, which turns off the goodsound.

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It suddenly appreciates very much how accessible and convenient the food back at home was.

It makes some progress in exiting the car but ends up elbowing the horn.  And now there is not even goodsounds once this loud badsound stops :'(

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The food all startle in a possibly interesting way when this happens but then go back to what they are doing, which is mostly Leaving The Area.

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It takes a few more honks - oh, that's what's causing that, it will work to not press on the circle even though that makes things even harder - for it to successfully exit the car.

. . . . . Back to church?

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The church is about like it left it except the food that was in it has gone and a different food is sweeping the floor.

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Foods should only do interesting things (such as moving to other places) where it can see >:(  It'll watch the sweeping one for a while, singing and tapping on the windows to pass the time.  Just in case they start doing something novel.

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