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"This is very people stuff. Do you want help? I can help."

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"I would like help! Unless it will come off as challenging, or something, to come as a pair."

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"Nah, not if I play it right and identify myself as a nomad right off the bat. I mean, there's a subtle threat element? Of, 'This is my friend, if you mess with her you are likely to upset me and I will be on her side,' but that can't be helped."

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"All right. I'll hold off on the castle until you swing back this way. I'll get a list of the bordering sorcerers and sorceresses who will require visiting."

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"Sure. Try to get all of them, some might find it rude if you accidentally snub them. ... Oh, oh, and they'll probably visit you later to see if you've actually done what you've said you're going to do. So be ready for that one."

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"That being - making a palace and looking after my town and its environs?" Pause. "Is it going to cause problems that I sometimes go visit my father? He's in a sorcerer territory - the guy doesn't have a problem with me, but I mean it does involve leaving here for a couple of days at a time."

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"Nnnot if you prepare for it, it's not a problem. I recommend leaving a constructed messenger when you leave, to great any sorcerers that show up at your house and be nice to them and explain that you are away visiting family. It's also probably a good idea to leave an item there with the messenger to let them speak to you directly - not the beads, some sorcerers get snippy with wanting fancy things. Mirror's traditional, but you can go with something else if it is pretty and fancy and magical. Oh, now that I think of it - don't just hand a bunch of communication items to other sorcerers that you don't know. Do it with friends. I got into a bit of trouble a few years back when a sorceress tried to treat me like her lackey."

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"All right, messenger with a mirror-or-something to attend visitors and relay messages. I can do that."

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"Mhm! Happy to help you avoid the pitfalls."

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"Thanks! Sure is a lot of politics, huh. I just wanted to do magic."

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"You're welcome! There's a surprising amount of politics to it. After the first few years it calms down a bit, at least if you're not a nomad. Everyone knows where you are and what you do, where your turf is, so on." Pause. "... Should I give you a crash course in like, sorcerer politics? I sort of feel like I need to do that."

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"I'd appreciate it."

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"Sure, crash course in sorcerer politics. The really important thing to remember is that sorcerers aren't like magic. You can't get anywhere by pushing them around or expecting them to yield or anything, they are powers in their own right. Similarly, you can't let them push you around, either, or they will never stop. So... Imagine that instead of an all powerful sorceress, you're a country. You can do whatever you like in your own territory, but you aren't allowed to dictate what happens in another country's territory without upsetting them and possibly provoking a conflict. And neither will they with yours. Sorcerers are generally more peaceful than countries, and you don't have the bureaucratic tape or anything, and you're only dealing with the one person, but the principle is similar."

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"Hmmm. I've been known to have strong opinions about what other people are doing in their own countries."

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"Well, you can offer help, offer advice, but walking in and changing things for them is going to cause trouble."

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"Urgh. Okay."

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"Annoying, I know. But it keeps them from doing the same to your turf."

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"So basically I have to put up with this unless I have lots of sorcerous friends or at least a small army of specialists and I know I can win."

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"... Essentially, yes!"

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"In the short term I will be appropriately neighborly, I guess."

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"Mhm. If you get to have several hundred years of unbroken momentum or something, though, you might just be able to stop playing by the rules."

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"That's my plan anyway, just for sheer longevity effects and eventually resurrecting the dead."

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"Cool. Good luck to you! Resurrect me if I die, I'd appreciate it a bunch!"

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"Sure. Vice-versa too please."

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"Mhm! That's the plan, anyway."

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