The ruins could be considered pretty, if you like odd orange metals, large gears, and artificial spiders that attack everything in sight. Unfortunately, most people don’t really get to appreciate Dwemer aesthetic tastes, largely because of the spiders.
She's been able to, though - Destruction spells are pretty good for that - and Azi's gotten somewhat distracted from her latest quest by darting around the ruins excitedly, sketching motifs and vistas and general pretty scenes she uncovers from the dust and grime and cave-ins. There's several points here that'd make a good painting...
She doesn't just draw of course. She has to fight a few times, though she tries to avoid damaging the automatons or environs too much, and she finds some minor treasures to sell later (much of it from past - dead - adventurers, who've been tidily cleaned up and shoved in a bin by the automaton workers), and she finds more than a few things to poke curiously.
It’s pretty typical as far as ruins go.
Except for over here, which has an odd room with a large machine with an obvious button in the center. The entire things covered with runes of some kind.
Practically begging to be pushed, isn't it?
She of course takes basic precautions before doing so, but, well.
She does in fact push the button.
It really shouldn't be surprising when the entire room seems to blend and melt around her, before reforming into a very similar room, albeit with a different architectural style.
A little surprising! But in a delightful interesting way.
She starts poking the new room. Is it still Dwemeri - ?
Yes! There's metal, gears, and spiders rapidly coming towards her. But the style is distinctly different, despite the many similarities.
Means she has an idea how to fight them - and that once she gets them to stop moving, she might have a few clues to which ruin she's in even before she escapes. (She's pretty familiar with the Dwemeri styles around Morrowind, more vaguely familiar with ones across continental Tamriel.)