She hesitantly accepts the tokens, and studies them closely while she absorbs the descriptions of the gifts she can purchase with them. It's a lot to take in, and examining the coins helps her process it all.
Strategically speaking she really should spend her Empyreal token on the body of Sacred Earth, because she is not a fan of dying. However, counterpoint: tree. As a botanist and as a bizarre plant-human hybrid of probably magical origin, she's not sure she could live with herself it she turned down that tree.
Okay. Assuming for now that she grabs the whole bag of Tree Magic, what does she have left and what else is there that she might spend it on? Her Empyreal token would be down, along with one Earthly, and either three Earthly or one Heavenly; leaving her with either six or three Earthly tokens and either three or four Heavenly tokens to spend. And what might she spend them on?
Clay Magic isn't very interesting except at the immortality level. Fire Magic seems unsuited to her lifestyle. Snake Magic is just sort of baffling, though from an aversion-to-dying perspective the second skins are a moderate temptation. Lead Magic would cost her enough Earthly tokens to cut into her tree budget, so that's a pass.
Ring and Rod magic are mildly interesting but not really her speed. Steel Magic is surprisingly tempting, and she spends a moment daydreaming about taking it at the initiation level and then inventing Immortal Steel over the course of centuries of development... but a second project like that might cut into her tree-tending time. Still, versatility can be useful. Put a pin in that one.
Mask magic, oh boy. She's drawn to the Blank Mask because it can't be taken away from her, and the best power is one you can't lose. The Father's Mask is also a temptation, but less of one, first of all because it's less firmly attached and second of all because she doesn't especially want heroic ancestors or their accompanying weapon proficiencies. Damn, though, those stat boosts.
Powder Magic is interesting but doesn't sound like quite her speed, though it might be a good idea to pick it up just to stay on a level with the locals. Blood Magic is a no. She would like to minimize this entity's involvement in her affairs as much as possible, thanks. Lock and Key magic... are interesting, and she's keeping an eye out for anything that offers +Progression because it's such a versatile stat to boost, but she doesn't actually like their style much. Questing Magic is a no, though a slightly wistful one; but the fact remains that she is going to spend her one Empyreal token on that tree.
So what can she make of this? If she decides to go hard on Progression, she can take Lock and Key Magic and the Blank Mask, spending all her remaining tokens to get +++Progression in total. If she decides to be cautious and take Snake Magic for the accumulation of Skins, that's three Heavenly tokens down, but she can still afford the Blank Mask and initiation into Steel Magic. She would really like to be able to take the body of sacred earth, since its immortality guarantee seems much more solid than what she gets from becoming a snake-sage, but it conflicts with her tree and the tree wins.
Jessie dithers, turning the coins over in her hands to examine them from all sides.