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Spiran Azem
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"Um. Yeah. Pretty much. Brother and I are the only ones here who can breathe underwater and our breathing masks can't handle the pressure down there. We could go back home and grab better ones but then father is going to be very smug about how unprepared we actually were and he'll be right."

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Now that's an emotion he can relate to.

"Well, count me in. I'd be happy to help."

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"Really? I mean, great! Okay! I was planning on a quick recon mission before we did anything more systematic, you know, just to have an idea of what we're dealing with. Brother was unhappy that I was going alone, especially because there might be fiends there, but..."

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"Sounds like fiends are much more common here than in Zanarkand. Uh, than what I remember as Zanarkand."

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"...huh. Yeah they're pretty common everywhere that isn't a city or settlement or whatever."

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Azym nods pensively. "Well, I don't have anything else to do with my day—oh! Uh, did you guys grab my stuff? At least anything the klikk didn't destroy."

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"Oh right! Yeah, we got your shoes and bag and sword, was there anything else?"

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"Nah, that was it. Can I have them?"

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"Yeah." She goes grab them herself, and when she returns she is also carrying wearable flippers for him as well as flipper-like attachments that look like they can hook onto her boots.

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Azym accepts them with a thanks, wraps the belt attached to his bag around his waist, and puts his shoes in it. He won't need them now, apparently, since he'll be using the flippers.

"So, now?"

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"Yeah, I already told Brother about it and I don't have anything else to do before that." The things she's carrying do indeed attach to her boots, and she walks over to an area on the edge of the deck that doesn't have the protective railing. She gives him a thumbs up and dives.

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Azym eyes his sword and wonders if they have a holster for it, but probably not. He places it inside the bag but tightens its lips around the sword's hilt so it won't move too much, then puts the flippers on and into the water he goes.

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Rikku is waiting for him there, and she leads the way towards the illuminated ruins. She has her own flashlight attached to the neck of her body suit and as they get closer it allows them to see more detail.

The inside of the ruins is... even more unexpected than the outside. The door they go through leads to something that looks like a computer control room, and after fiddling with some buttons Rikku actually manages to turn the computers on. Waterproof and hooked to batteries that managed to last a thousand years. That's very impressive.

The purpose of the building is not immediately clear, but as Rikku said, this is just a first trip meant to get a very rough idea of the layout. The fact that they managed to turn the power on and now the ruins have their own illumination going on is just a nice bonus.

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They are, in fact, attacked by a fiend, a large octopus-like creature with a cartilaginous beak. Rikku's main worry is for the ruins, so she and Azym coordinate to draw the creature out.

Once it's out, though, it's easy enough to dispatch, with Azym playing bait and hitting and dodging the thing (he is so much more in his element underwater like this) while Rikku throws guided explosives at it. It dies without much fanfare, and they soon return to the boat.

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"Well, that wasn't so bad! I'd say it went pretty well."

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"This is a pretty fun job," he agrees. "I could see myself doing this."

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"...you'll change your mind when you get your real memories back."

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"Why would I?"

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But before she can answer her brother shows up again, and starts asking questions and completely ignoring Azym.

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Right, then. It's clear only one person here welcomes him at all.

He takes the flippers off and walks over to his little blanket to sit down and wait.

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The conversation takes a bit longer than their last one, this time, and Rikku's brother has her draw a rough map of the parts of the ruins they explored on a little electronic tablet.

Once she's done, he goes back inside and she walks over to Azym and sits next to him. "He doesn't speak a lick of Spiran and feels bad about it so he covers it up by pretending it's disliking you."

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"...ah huh. Spiran, is that the name of the language we're speaking?"

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"Right, yeah, memories. Um... well, if you don't get your memories back before we get you anywhere civilised, uh... I should tell you to not mention Zanarkand."

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"...really? Why?"

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"It's... complicated. And there's no way I'd be able to explain it all. Do you remember Yevon, at all?"

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