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Claire in Gates of Eternity take 2
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Total: 103
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"I love intense experiences. So I'm all for it; how often do you get to feel like that in real life without permanent consequences?”

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“I’m pretty sure I’ve never passed out from pain, but I also can’t say I ever wanted to.”

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“I turn the filter on for important fights or missions, it’d be a little rude to risk messing things up for the people I’m with, but one of the best things about this game is that I get to do things I never could have done otherwise, and sometimes pain is a part of that.”

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Claire thought about that for a moment. “I can’t say I entirely understand but I do like how immersive everything is. It’s nice that it all feels real, even if in reality there’d never be a ropes course with so few safety measures. Of course, in reality I don’t think they could make netting that worked like this either.”

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“Probably not. Sanctuary compromises a bunch on realism to enable safety features. Honestly, everywhere on Foundation does, not as much though.”

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“Were you in the Beta then? Also, thanks for coming to check on me. I’m Claire.”

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“I was, and I’m Emily. It’s good to meet you.”

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“It’s good to meet you too. Any other advice for a new player?”

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“The best part of this game is that you can just try things. So that’s my advice: don't worry too much about the consequences and just follow your curiosity and your dreams and try things.”

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“Isn’t that just something people say about life?” Not that it was really good advice for life. There were big consequences for making some choices.

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“Sure, but in real life there’s a lot more limits, from finances if nothing else, and if you hurt yourself it takes longer to recover. Here in the game, the worst that can happen is you need to ignite and wait in the between until you’re resurrected. That’s supposed to take longer than in the beta but it’s not like there’s nothing to do there.”

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Claire considers asking about what that's like but decides it would be better to ask someone a bit more normal that question. “Okay. Any more specific suggestions?”

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Emily pauses a moment and assumes a slightly more guarded expression. “Treat the NPCs like they’re people. They will change their behavior based on how you treat them and they’ll be more willing to bend the rules or help you find secrets if you engage with respect.” In her experience, a lot of people aren't receptive to the idea.

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"I guess I ended up treating the help system a bit like a person during setup. I wasn't really focusing on it though, everything just went smoothly. I guess that's something of a sign in and of itself."

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“Veria's great! She's better for people who treat her like a person, even if she does have limits. She'll be happy to explain them if you ask though. They all have pretty respectable reasons."

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“I’ll keep that in mind.”

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Emily smiled. “Anyway, ready to get going again?” Emily reached down with a hand.

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Claire took it. “Yeah.”

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With a bit of a tug Emily helped Claire back to her feet.

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It took a second for Claire to find her balance again. "Thanks."

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"You're welcome. Hopefully we'll run into each other again." Emily gave a wave before walking off.

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"Bye." Claire waved as well even if Emily wasn't turned to see her.

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A few seconds later there was a chime from her interface and a notification symbol hovering next to the pink diamond.

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It took her a couple tries but she managed to open up the interface and find a friend request from Emily waiting for her.

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After a little more time on the ropes course, just to avoid letting the shock turn to some sort of long-term avoidance, Claire spent the rest of the day exploring. The scale of Sanctuary was incredible.

Total: 103
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