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"...Are you having trouble telling which between me and Path is the daemon? I mean, considering where you're from I have to assume you're open to the possibility of an owl that is a person in their own right...?"

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"No, no, I mean - I'm - I thought daemons were intelligent talking soul animals? And that is different from intelligent talking animals."

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(Vern snickers.)

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"The daemons act like daemons, is how we can tell. And are introduced like daemons and avoid contact with non-daemons and are, like I said, typically small. In real life daemons very occasionally settle as humans, and people can tell."

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"Huh. Okay, I can kind of see how that works? Maybe?"

He sounds dubious.
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"It's much more intuitive when you're used to being around daemons."

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"I'll take your word for it. I feel like I need the campaign guide for Chamomile."

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"Nerd," says Phix affectionately.

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"Hey, it's what's making me make sense of all of everything here," he teases back. "We're the same basic character put into different campaigns and changed for the setting."

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"I should probably let you actually rope me into a game at some point so I'll get all your references and know more about what to say to them than 'nerd'."

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"Yes, you should. It would be a lot of fun and then we could be nerdy together."

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"A game of...?"

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"Dungeons and Dragons."

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"Well," says Cypress, amused, "we've found out what I'd be like if I grew up on Earth - I'd be a huge nerd."
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"I'm genuinely curious - how are you equating that to - all of this?"

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"Wizards," says Darren, pointing to himself and Phix. "Sorcerer." He points at Cypress. "Clerics." He points at Ice, and then at Spring. "You're all about to multiclass into wizard, congrats." He looks at Rain and Katydid. "I haven't figured you two out. Sorry, I'd have to hear more about what you can do."

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"By what logic are me and Spring the same thing?"

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"Spellbinders get six spells per day, which each have a charge time somewhere between thirty seconds and half an hour and then go off. Charging looks like this." Katydid starts charging, then stops after the demonstration seems sufficient. "We learn spells by managing to cram the contents of an entire spellchart explaining exactly what it does into working memory all at once, and after that it's ours to keep. There are spells that make permanent magical objects or effects, called hexes - I think we should call our world Hex, actually - which cost all six of your spells for the day. New ones come in at midnight with no rollover. Is that what you wanted to know?"

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"Well, obviously you two have completely different domains. But you heal and resurrect the dead, respectively. Clerics. And - I'm... not really sure how to equate that one to a class. Tentatively a strange version of a psion?"

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"I do things besides resurrect the dead. My goddesses are only involved in some spells, not all of them. Spring's powers are much less flexible than mine and require less involved prep work."

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"I'd almost think you resented being associated with me, Ice, but I agree, my powers aren't like anybody else's except for other acolytes and to a lesser extent blessed priesthood members."

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"Okay, fine," sighs Darren. "Either of you have any sort of control over animals?"

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"I do. I mostly use it to summon them so I can stab them for sacrificial rituals."

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"Then I dub you a druid. With the ability to resurrect the dead. Even though that's a cleric spell." Pause. "It's hard to accurately slot all of you into classes, but sort of fun to try."

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