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our best attempt at narrativizing the events of Samora's tabletop game
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This enables Samora to drag herself vertical, take stock of some things, and . . . how about (as soon as her sword is set down out of the way) it can just be raining in this bathtub now. "Soaked with clean conjured water" is a much better state for both her clothes and her body than the current one.

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Oh if that's what's happening Tris is going to get back in the bathtub actually.

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Once they've both gotten rinsed off as much as they're going to get: "So, do you remember what I remember?"

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"I remember something? Bits of it. There were angels? And other things. And--something big."

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"Yeah. I don't know what to make of that. Other than--I think we may have been dead for a minute."

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"I'm pretty sure we're not dead now, thank goodness." She looks at Marshall. "Uh. No offense? Thanks for getting us away from the ghouls."

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Exhausted salute. "None taken, and of course." What kind of party fighter would he be if he abandoned his casters. "Can at least one of you walk? I think that perhaps we had best return to Otari and make sure neither of you have the ghoul fever before we attempt anything else at all difficult." 

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"I think so, yeah."

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"Yeah. Not all the way back to Otari without stopping," says the shortest member of the party, "but we can at least get out of this awful building."

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From how Marshall looks and she feels, they're all going to need a break at some point, but it can wait until they're yeah, out of this horrible building.

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And so the little band of adventurers returns, damp, smelly, bedraggled, and not at all triumphant, to the town from which they set out.

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The town is very sympathetically welcoming to their bedraggled baby adventurers. They're still alive! Everyone is very impressed by this! Aesepha and Zarmavdian were fifth circle when they defeated Belcorra, and of course Belcorra is dead now but even the haunted empty house of something rated for a fifth-circle adventuring party has a pretty solid chance of killing the shit out of a first-circle one. Everyone was much more optimistic when they left with Wrin's endorsement but they've been gone for days.  

Plus, they've accrued a little bit of dungeon loot. Nothing terribly exciting, mostly, odds and ends the local alchemist might be interested in, very slightly shiny rocks, et cetera, but enough that they are now equipped to get an inn room and a bar tab. 

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Options for this include:

* Crow's Casks, run by the aforementioned alchemist, Magiloy, a human-sized crowperson; by far the comfiest beds in town, stuffed with shed feathers, and also the chance that the building explodes in the middle of the night is, while not objectively that high, distinctly nonzero.

Best place to find:

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Worliwynn, the local druid, when she treks into town (mostly for incomprehensibly poisonous liquor);

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or Keelo Lathenar the proprietor of the general store (mostly to sell her weird things he picked up from passing adventurers).  

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* The Osprey, run by an elegant lady by the name of Yinyasmera; cheap beds, great food, always popular and busy, and gives off a certain vibe that you had better pay attention to your pockets.

Best place to find:

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Carman Rajani the blacksmith (usually gambling);

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or Vandy Banderdash the local Sarenrite after her evening channel (usually doing dramatic readings out of the quarterly scrivened periodical she gets from Absalom of inspiring adventurer stories of heroism and redemption; fully unaware of any hypothetical risk to her pockets, to which she has complete social immunity). 

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* The Rowdy Rockfish, run by a stern dwarf matron called Brelda Venkervale; a bit more expensive than its competitors, but much quieter than its name suggests, with a sign up on the wall boasting that it has been over six months since the last bar fight, and the favored haunt of 

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the local merchant nobility;

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and also the Mayor. 

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Any preferences? 

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Lathenar's all right but Marshall votes 'neither thieves nor explosions.' 

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Quiet sounds really good right now. They can afford it, at least for a day or two, and then they'll be able to go back to the Gauntlight and maybe find some more loot in parts of it that aren't the horrible ghoul basement.

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