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our best attempt at narrativizing the events of Samora's tabletop game
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"Certainly." He's reasonably sure he can lift Samora even with attached shield. 

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"There's some kind of mind in the water, but it's not responding to me."

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Rope is definitely a good idea then. She gets one end tied around her waist, makes sure Marshall has a solid grip on the other, and ventures forth.

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The mind in the water is this guy! 

 Slurk - Monsters - Archives of Nethys: Pathfinder 2nd Edition Database

It tackles Samora. The bridge goes CRONCH. 

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Marshall will hold fast onto the-- 

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Marshall is yanked completely off his feet, rather as though he weighs about 14% of what he's expecting to. 

 

mechanics He rolled a 2.
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:( 

Now he is on the ground scrambling for his sword, as his newly assigned baby cleric goes crunchsplash into the muddy water. 

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ACK SPLORT STAB!

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Ow? Ow. Frog would like to contend that: look at all these teeth it has, which-- 

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Ethereal crossbow bolt to the face. And while she's at it the frog can forget how to do violence. No violence for you!

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Ow!

... see it wants to eat the tasty mud-covered prey though. What if it does this anyw 

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When you do violence while the Do Violence lever in your brain is psychically disconnected, this hurts somewhat. Like, almost as much as being stabbed with a shiny silver sword.  

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OW???? 

Well it is already committed. Cronch the tasty mud-covered prey and maybe it will stop being quite so sharp. 

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His cleric is bleeding. This Is Dispreferred. 

Marshall drops the rope and jumps, more-or-less sword first. 

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With a horrible squeaking croak, the large spiked frog dies. 

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Oh good.

"Are you all right? I apologize, I did not have nearly as good a grip on the ground as I thought I did, apparently." 

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"I'm alright, it didn't get me that hard." There's a bit of blood on her mixed in with the mud, but it really is mostly mud. "Hey Tris, does your kind of spellcaster get presti or am I going to be offending both of your noses for the rest of the day?"

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"No dice."

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"Fair enough." Samora slogs up onto the far bank, that being where she was previously trying to get, and wipes her sword mostly clean of mud and frog innards on some combination of the grass and her shirt. 

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He is fully unable to detect her having a scent of any kind but according to his sense of propriety one Simply Does Not Ever comment in Any Way about whether a lady might or might not smell like anything, so Marshall will say nothing. 

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Into the building proper with them! 

Piles of rotting timbers and loose stones lie in heaps throughout this large, L-shaped hall. Clumps of moss and tangled vines spill down from gaps in the wooden ceiling above each pile of rubble. Several doors lead out to all sides, most barely clinging to their hinges and frames. Debris completely blocks a wooden stairwell that leads up to a large hole in the ceiling. Here and there, the stone walls bear the scars of fire or damage from an ancient battle.

(the ancient battle of course being the one where Otari Ilvashti died.) 

In this room there is: this guy. 

spoiler: bug

 

 

Technically this creature has a mind that Tris can detect but it is not a very big one, even compared to the frog. The frog contained some degree of basic violent cunning and ability to make decisions. This is a maggot. It contains Hungry. 

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It looks stabbable! Stab!

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It does. Crossbow!

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Side note: Why is there a bug, you ask? 

Well! 

Originally, all the Mudlickers lived in this large room; now, only three mitflits remain here. The Mudlicker leader, Boss Skrawng, has an audacious plan. After discovering the giant maggots in area A5 and the giant fly in area A6, he ordered his mitflits to start training and breeding more maggots.Once the insects have fully grown, he intends on leading his entire group, mounted on trained giant fly war steeds, down to Otari to raid and rule. Three mitflits are currently engaged in training their first maggot, hoping the pallid creature retains its training after it matures into a giant fly. None of the gremlins know how long it takes for a maggot to grow up
big and strong, but upon sighting the heroes, they immediately order their “pet” forward to attack. After all, giant-fly war steeds need to develop a taste for people to grow up nice and mean.

Wait, but there's no mitflits here, only a bug? 

That's because one of them is in half over there in the gatehouse! Mitflits are not a brave people. When the other two came through screeching of SWORDS, the ones in this room very sensibly also ran away. 

The giant maggot is too big for the doorway though. 

 

Anyway, it tries to murder them but it doesn't do a very good job; between the three of them it's down in a round or two. However, as it dies, it barfs up the contents of its horrible bug stomach all over Samora. (And only Samora; Marshall is just slightly farther away at the time due to having been in the process of trying to flank it, and Tris, of course, is a ranged combatant.) 

Where would they like to investigate next, now that they're in this large apparently empty room? 

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If she survives this quest the town laundry wizard is going to murder her. Ah well, problem for Future Samora.

Any reason not to just do left-hand-on-the-wall? She's not detecting any Evil nearby so that's the best she's got.

Total: 135
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