They watch Harry Potter, Adarin is introduced to Wikipedia, he makes the second thingamajig. Isabella interrogates her alethiometer.
It's kind of cryptic about whether she has to fear being a "crazy witch". But she's tentatively optimistic and still brainstorming new ways to format the question. (She complains about the alethiometer being bad at numbers and at "yes" and "no".)
It can, however, identify landmarks by referring to whatever they're named after. It's not so hard to interpret on the subject of where she may find a place to claim. She moves into it, Adarin in tow, Metis retained as a friendly advisor but apprenticeship terminated. The place has plumbing and a generator already; she gets satellite Internet for an entire half-day of spellcasting and collects a hand-me-down laptop from a mortal friend of her mother's. She sets up arrangements for building a nice big wall along the edge of a clearing on her appropriated property. It's a very busy couple of weeks.
Eventually she tries asking the alethiometer a fifteenth way whether she's prone to crazy witchitude. Whether she'd ever hurt someone she loved if they rejected her, or even threaten it.
The alethiometer says: love violence counter-to querent nature.
She's starting to get the hang of interpreting it, even if most of the practice has involved getting the addresses (via intersection and cardinal direction because it can't give her anything so useful as house number or latitude) and this is - this is pretty damn good.
This is good enough.
Of course, that's not all the answer she needs, is it?
Path goes looking for Vernaia.
"Okay, maybe I'll write in some dead language that only four people know existed," she says. "And yeah, if I expected you to read my notebooks we would not get along so famously."
"Yes. While I like getting along famously with you, I just don't read people's journals, diaries, and so on without permission anyway. Because I try not to be a jerk."
"Best not-jerk." She nuzzles some fluff, since most of Adarin himself is not accessible right now.
"I disagree. I know another not-jerk who's rather nice..."
"He is really taking his time," Path mutters under his breath to Vernaia.
"I know," mutters Vern. "I've been trying to get him to hurry up, you've seen."
He snickers. "Thanks. I do try to be multi-dimension- Oh hell, that was a pun. I am so sorry."
"So! Want to see my house?" he asks, affectionately.
Vern makes a face. "Should have just kissed her," she mutters.
"I would love to see your house," says Isabella, bidding the fluffy coat enough of a goodbye to set up her cloud-pine to take passengers. Path nuzzles Vernaia and creeps out from under the blanket to take to the air; he circles overhead until he has a flying witch to follow.
"You know," says Adarin, amused. "When I got this coat I didn't realize you'd take such a liking to it. I got it because it's warm."
He and his kagu hop up onto the cloudpine.
Path follows; when she accelerates past where he'll be able to keep up for a long trip, he dives to cling to her silks.
Adarin will not get tired of flying. It's impossible. Vern giggles with delight most of the way, and Adarin's grinning. They arrive there in a few hours - it warms up, and the sky brightens a little. Lights are visible in the distance, and Adarin directs Isabella to them.
There are a set of fancy houses in one particular area, and some smaller, pleasant little cottages a ways away. Quietly, he says that until the fancy houses were built, he couldn't get the workforce to get the cottages up, but now they're up and he's focusing on some other towns, further away, to make sure there's definitely no one living in tents or something.
Then they're at his house! It's smaller than the other fancy houses, and kind of cute.
He doesn't have a key, but he doesn't need one. He leans over and pokes the door, saying, "Boop."
It opens on its own. Ah, the wonders of magic.
"...Is the boop functional or for decoration, and will I be able to enter this house without you accompanying me?"
"Functional! It amuses me. And no, not unless I messed with it and gave you access, but you'd be able to leave just fine."
He steps inside, and holds the door open for her.
Inside is comfy and nicely decorated! He seems to keep everything lit by magic, with no obvious lighting use available that isn't fire, and the lights happily flicker on when they enter. Things are reasonably neat inside, with a few paintings on the walls and some plants scattered around.
It's cute, and not particularly showy, but lots of things in here are magic.
"I like the lighting spell," Isabella says. "I could probably tweak the waxing and waning variants on the light spell I showed you to make something this responsive, but it'd take doing."