This is an island in the sky. It looks fairly devastated, and abandoned. Some kind of wooden structure smokes idly there, the whole place is barren rock aside from a small patch of green on the roof of a shell of a house. It smells... Burnt.
Nod.
Blue-glowing eyes! Scanning around!
"Welp, seems like we're definitely leaking it," he says.
"Well, yes, but – it's sticking around a little, in this place, instead of just evaporating or whatever."
"I've never heard of them just mysteriously appearing in towns, and towns usually have quite a lot of ambient chi, but – yes."
He looks over at Nick and tilts his head.
"Not that I'm looking at, at least," he responds. "You might be – a bit blue, though."
"So you might be contagious? Or you might be leaky? Hm... Anyway, I'll go string up a couple of hammocks in the cargo bay for you two and then make the glow-implements and then sleep. We're going to head out in the morning and hopefully fly all day."
So he does that. The end result is one flashlight-sized thing with a big glass tube at the top and a rock inside that, with a rolling wheel built into the handle to control it, and a similar large lantern with a dial on its top.
"...A smallish chunk of gold instead of useful magic things would be an acceptable substitute for the fare. If you feel it's a bit dangerous."
He considers. "If you instead attach something to it so I can have it glow based on distance to an object, that would be less dangerous… Dial-related reactions I haven't done, so much."
"...A slider with another small rock on the end? Brighter the closer the second rock is to the first one?"
"Glow related to distance from an object is – standard activation protocol, if it's not just on permanently?" Shrug. "I mean, the magic and what concepts it combines, is more standard."
"Yeah, same room you came into. There's a restroom near the kitchen if you want to wash up - please don't disorganize my cargo bay in any way."