This is an island in the sky. It looks fairly devastated, and abandoned. Some kind of wooden structure smokes idly there, the whole place is barren rock aside from a small patch of green on the roof of a shell of a house. It smells... Burnt.
Somewhere, far away from this, is a forest.
In said forest are beings, beings aplenty. They're not particularly easy to spot, often just out the corner of your eye, but are mostly harmless. It can be dangerous to travel through the forest, especially if you're not experienced at dealing with such creatures, especially during the colder months or near the twilight hours of the day, but that's why you bring a sorcerer along.
You might save up some money, trade small items you find outside the walls of your town for money, and go on a trip with someone selling their skills in a local marketplace. Perhaps you're rich enough to have your own sorcerer, part of your team of warriors, one whose job it is to lead you through the forest to go visit your relations across the border. Or you might be the daughter of the leader of a small town, live at the birthplace of a quiet adventurer, and have known this adventurer for many years, studying under him, before he takes you out to the woods.
And he might walk through the forest, seemingly prepared for anything.
You might be on your way to try to stop the apocalypse. Or the nearest equivalent you've heard of. You might not have a solid plan, you might not feel competent enough to take down a shadow, but you know enough you're surely safe in the woods.
Until, that is, you suddenly lose sight of your adventurer friend, and you call out for him, and get no response–
And then you notice something out of the corner of your eye. Just a glimpse, just a small shiny glimpse of a something, something you haven't encountered before. You turn to face it, feel yourself knocked back.
Then you find yourself lying on a piece of rock in the sky.
Evara leans up rather quickly, summoning a flame to herself in defense.
"I have no more information on where we are," he says, making his way towards the structure. "It doesn't – that was a Los, I've heard stories about them but – they eradicate species, they don't teleport –"
What's the structural integrity like, how destroyed is it, was it by flames –
"– I'm afraid that looks like a serious problem."
A moment and a couple of hand gestures later, he shoves his arms outwards in the direction of the wind threatening to topple them, and slows it, giving them a brief reprieve, then goes to look what's over the edge of the island.
It seems to be propelled by two large, loud, buzzing spinny things.
It lines up to pass them again, much closer, and drops a lot of heavy nets shaped into a basket that get carried along below it.
It seems to have trouble with the wind, too, but manages to approach the island relatively gently, only bobbing about a little.
Through a hallway and past some closed doors and into a glass walled room with a lot of complicated looking things and a stressed looking guy muttering numbers to himself.
"-Oh, you're alive. Quick, mass of you and all your gear, it's going to be tricky to get ahead of that firestorm, can one of you do calculations?"
"Well, most of my tools here, they're permanently magical in some way, but it's mostly as magical aid. Other than that – extremely limitedly, but yes. It takes a long time, a lot of effort, and a lot of potential to backfire, with quite a restricted pool of things you can do."
"I normally don't take passengers, just didn't want to leave you two to die. The first place we see is likely to be some middle-of-nowhere rock with some onions and a tree. The first inhabited place is going to be a small farming village, possibly without even its own ship. I'm eventually headed towards the tradewinds cities - low-altitude cities further north that are big centers of industry because they take advantage of consistent opposing winds for power. Those are probably the biggest centers of civilization around. But it's also about a week's journey, much further than usual for me, and if you want to come that entire way I want some sorcery things."
"And now this is a negotiation, lovely. So, my minimum fee for not putting you down at the first place that has people, since you don't have local money or other useful objects, is a couple of magic things. You're not at a trade hub, you're not high on liquid currency, I have the bargaining advantage."
"Well, don't attempt to replicate anything you've seen in the wild on my ship. You mentioned objects that can glow without heat as relatively easy. If it's about as bright as a lantern two of those would do nicely for food and fare to a trade hub and playing 'local guide' to help you learn your new surroundings. Or a dozen or two smaller ones."
"Later then. That will be fare to a trade hub and we can discuss anything else afterward. I can probably do without navigational assistance now, we're clear enough, just going to keep going to be safe. Keeping your wind effect up for another hour or so would be appreciated though..."
"Earth is... The planet humanity originated from. Do you know cosmology? I think you had electricity, but it's very hard to judge knowledge backgrounds like this. The highest population anywhere, the most advanced technologies. Habitable surface, seven continents, two thirds covered by ocean. And humans left in every direction from Earth heading to the stars, sending stargates ahead of them. The stargate is supposed to have connected two regions of space. Send things through instantly, instead of taking years or decades to cross the black sea of space. One of the stargates was here. And they mined this planet for stuff and explored the rest of the system. But then - and stories vary here - Earth shut it off, or it was sabotaged, or there was some kind of accident. And it stopped."
"Yeah, that's where the phrase 'lost technology' comes from. Nobody knows how to make stargates, or fusion engines, or proper computers, or photovoltaic cells, anymore. We can make lightbulbs but metal's rare and so we don't have good sources of electricity. Generators are kind of expensive."
"I'm looking forward to helping you experiment now. Depending on what kind of metal, it could be a real boon. My engines are made out of starglass, not steel, for example. That's, eh, a special glass which is much stronger than ordinary glass, which we know how to make but not the science behind it. Still worse than metal for many purposes, but more available."
"I need to know quite a lot about the properties of the metal, for starters, and – metals are far easier than other things, I actually have a set process to get metals, but it varies between them. Gold is not particularly easy, copper would I think be harder than iron but I've never tried copper in bulk, that sort of thing."
"Gold and silver would net you a lot of buying power until you saturate the market - which will happen pretty quick - but not a lot of practical use. Iron is probably the best thing to start on in bulk. Copper too. Electrical devices need it. There's some others, aluminum and titanium strike my mind. Maybe zinc or platinum. Anti-rust. But I've never made an extensive study of metals."
"Well, I'll show you in an hour or so. You two can go to the kitchen and eat if you want - as long as you don't take too much of my cheese. And no fire." He pauses to write something in the navigation charts and adjust a lever. "Second door on the left. I'd appreciate it if you fetched a chunk of bread for me as a snack."
"I don't know how much of this world's common sense I can verbalize... Always be careful with fire. Watch the wind. Don't throw things overboard, recycle as much as possible. Watch your altitude. Islands avoid colliding with each other, somehow, so if you're on one don't worry about getting hit by things unless there's a storm or a ship coming along. Watch out for bladesquid - they like attacking large sections of green stuff because their favorite prey is basically a big green blob. Most critters are deathly afraid of smoke and fire."
"Fortunately… ish… I can actually create and control fire, in some quantity, so that could be useful. I take it you don't have much in the way of small-ish, typically hard to recognize or magical in some way, creatures that vary in danger from approximately 'sting you if you touch them' to 'will trade your soul for great power' to 'will literally snap you in half because you got in their way'?"
"They – if you're not looking particularly closely – appear to be small, round and shiny. But basically, the guidance is: if there is anything out of the ordinary, try to stay away from it until you're backed up by some other people or preferably someone who is experienced at dealing with it, i.e. a sorcerer or a town guard."
"I don't know what the pressure ceiling on your planet would be, but I can definitely imagine going several miles up. Landings are easier during the day, but overnight stays would be needed, and there would need to be docks built, and supplies for the ships. I doubt you have float-grass drifts that I can just cast out a net and get more hydrogen from, like here. It's native."
And then he sets down on an island with a fair bit of maneuvering and shifting around, and quickly runs outside and ties down rope to various points of attachment on the chunk of rock he found, then comes back in and says, "We're good for now. Sunset is soon, too, but let's go see my workshop. Or the books if you want those first."
"Right this way."
The workshop lets the fading sunlight in from outside through some kind of arrangement of mirrors. There are also lanterns, all currently unlit. There are a bunch of what look like half-finished projects neatly lined up on shelves (one looks nearly done, some kind of fold-up glider), and rows of tool racks or piles of - stuff, components, timbers, springs, so on - on more shelves taking up the middle of the room.
The hot-box is a small section off to the side made of glass laid over sturdy-looking wood and rubber.
"The whole area is resistant to fire but anything truly flammable I work on in that box. I could probably light up some gunpowder there and it wouldn't start a fire."
She stays away from the personal notes and instead tries to work out which of the nonfiction books will be most useful.
Anything on production of tools or fancy construction of buildings? She knows he mentioned they weren't as high-tech as they seemed, but it's possible he was underestimating…
A thin volume titled very straightforwardly "How to Make Starglass" stands out. Three books on airship construction/operation and best practices. Two on engines - one is more of a physics text and the other is a manual of some kind. One titled "Everything You'll Ever Need to Know About Electricity." One on control systems. The author is listed as "Nicholas Streiss."
None of it is super complicated. Just barely complicated enough that verbal instructions without a demonstration wouldn't do.
Gathering fuel is a matter of putting a weighted bag over the stalks of this strange plant 'floatgrass' and then hitting it so the seeds come loose. And then been feeding said seeds into some large machine and hitting a button.
"Oh, yes, the air is very heavy here compared to Earth... At least, I think I read that somewhere... Hmm. That puts paid to my plans for airships in your world. We have a lift of anywhere between five and fifteen kilograms per cubic meter of light gas. So that tiny seed can easily lift itself, and birds of all kinds have an easy time flying here, and lighter than air critters can stay afloat by filtering gases."
He works alongside. The carrots go in a big basket. "The thing I'm building for this is a water pump and a bunch of valves hooked up to timers. It's hard to explain? A lot of time goes into planning things out, a lot of time goes into calculations, a lot of time goes into actually making the stuff, a lot of time goes to fixing little problems that turn up. Maybe if you have specific questions? My current pet project is a solar thermal generator."
"… Sort of hard to describe? It's not usually visible, it's produced by humans, it can be channeled in particular ways to produce particular results especially aided by rituals and foci and so on, usually present in low quantities around the world, congregates around living matter… Can be dangerous if you don't control it appropriately?"
Shrug. "I can at least do demonstrations, and it's not really done in any systematic manner – most of it is finding rituals in old books or from other towns, checking they don't seem utterly ridiculous, trying them under careful conditions and then trying to modify from there. Akien does most of it."
"Dangerous, more like. I'm pretty sure that if electrons are, say, letters on a page, what we have are books written in various colors and thicknesses of ink that all have particular meanings, and we have a couple of guesses at what the colors do in certain contexts from people who have survived messing around with them before."
"Good safety gear helps, for sure – it often backfires with flames for small things, explosions for anything bigger, and you can have large craters or dramatic changes in temperature if you touch the wrong thing, suddenly everything decomposes in an area, etc. Mainly flames."
"Nothing seems to be impermeable, and there aren't any modern wards against it, but the walls around a lot of the towns will block it. It also has trouble going through solid surfaces, if people are directing it, but – it's not globally true, the decomposition thing was absolute."
"Just like I ignored everyone who told me it was insane to try and make a ship's frame entirely with live floatstone - this is a living ship, technically. It was hard, but it needed trying because it could have been revolutionary. As it is, I think it's too much effort for the benefit incurred for most."
"Feeds off sunlight. Occasionally I sprinkle the interior surface with sugar and fertilizer to make up for the darkness in here - but this way it won't try to grow inward, so I don't have to occasionally carve it down or anything. Floatstone cultivation is complicated."
"Not bulk enough to make a house. Starglass and metal are both rather unflammable. There are fire-resistant paints - but if it's hot enough they'll melt off and burn anyway, that's a problem with fires you reach a certain amount of heat and everything ignites all at once, they call it flashover - and a few other things. But fire is a constant danger yes."
"There's also a difference between, like, town sorcerer, and that random guy who just picked some up because he had a spare hour every day for a month, and that one who goes digging for artifacts and has got some knowledge about it through slow exposure, and that group of weirdos who live in the abandoned university who often get themselves killed poking at it recklessly…"
"Hm."
He takes the basket of carrots and puts it in a box. "Next, inspecting the gas cells. We're looking for any small holes or tears, especially near seams. You'll probably be able to hear it and smell it if there is a leak - I deliberately dope my gas with a foul scent."
In a cavernous room, perhaps up to half or three quarters of the entire airship, taking up much of the space there, are about a dozen large bulbous brown canvas(?) bags. There are ropes and ladders and valves and pipes and other machinery and a catwalk near the top.
Nick investigates and writes down the readings on the valves.
Akien, fortunately, does not need much light to be able to do his work.
It takes him about an hour more to get much done in the way of progress, but then there is a visible gold tip to the stick! It is about an inch long and Akien can then detach it from the rest of the wood quite neatly.
"Small objects are small. I find many people don't have a good intution for it. I didn't ask this in advance so no fee on this one, but if you use my workspace and materials again aside from the lights you've agreed to make I want a 10% cut of the results, or a flat fee if you prefer..."
He brings out the scales.
The piece of gold weighs 86 grams.
"I don't know that it's that valuable back 'home'? And a six copper meal is pretty modest and a great deal, come to think, that's mostly what I pay in ingredients when I cook. Sorry for the confusion."
He starts writing down currency conversions.
Common currency materials
Silver. 1g silver = ~2-3g gold
Gold. 1g gold = ~80-100g copper = ~16-20g silvered brass.
Silvered brass. 1g S.brass = ~5g copper
Copper, steel, and starglass. 1g copper = ~1-1.5g steel = ~3-5g starglass
Various plastics. 1g copper = 10-30g plastic, depends on type.
Wooden tokens. Depends on town.
Rates variable - rough guide only
"It depends what you want to do with it, and – a lot of things build on top of each other, practice with one thing helps with another. Learning to make something glow – while you're actively feeding it, at first – would be, uh, something like a week or two of concentrated effort?"
"So kind of like engineering, I suppose. You need a little knowledge to learn the next thing, and there are so many individual parts and specializations."
Magic. A rare or possibly unique talent. Supply and demand could be handy there but it also sounds like a massive pain to learn even if he could...
"Maybe it will turn out you can use the ambient chi after hanging around us long enough, or something." Pause. "We do not know much about the origin of various creatures, so – if you get a desire to turn dark and shadowy and terrorize people in some forests, please let me know."
"Everything moves around. Maybe we come across a small town on the way to the edge of the stormwinds, maybe we don't. Looking for one and catching it and lining up to dock and refilling all the gas and water I use to get neutrally buoyant would be the delay and expense."
It's a bit cold, but manageable.
They might wake up when the island the ship is landed on makes a soft 'crunch' sound and shifts in balance, sending their hammocks swinging slightly.
If not, they will probably wake up when the ship suddenly jolts and the engines start up the same ferocious roar from yesterday's storm-fleeing. It's loudest in this room, even. The ship lurches forward and rather quickly is jerked sharply left, shaking the entire room and unshelving some of the things.
He hands Akien a length of pipe, as the closest weaponlike object handy.
"Fire - depends on how they approach this and how well you can control it. Maybe do a flash of light, ruin their night vision."
He leans out the door and yells, "Five kilos of starglass if you just let us go! Nobody has to get hurt! I'll leave it on the island!"
The pirates laugh. It's a creepy effect, coming from the forbidding darkness outside. "We've got you surrounded. How about everyone aboard comes out, we take everything that's not nailed down, and we kill you or take you as slaves if you resist too much?"
"Clare!" One of the pirates shouts. "You come out too! Don't try to fuckin' ambush him like I know you're planning to! It'll just make 'em want to kill us!"
Clare comes out without a weapon after about a minute. "...Thanks for the warning," Nick opines. And then he goes inside.
His study is locked.
But he deliberately left it out in the kitchen for her, apparently.
The first chapter talks about what Starglass even is, how to tell what's star- and what's regular- glass, and the most common uses it has. The second chapter appears to be about chemistry. Or maybe physics. Seems to be about why Starglass is so special.
The third chapter starts listing tools and materials you'll need to work with Starglass.
"Precise fire – uh, maybe? I could probably do some heat but – I'm not sure if it's actually good for chemistry, I've not done a ton of that, could be it's making a flame on the inside or something." She considers. "I don't actually know on the toughness thing – Akien might have something?"
"Can you make things that are easy to point to? If towns could reliably find each other, for certain values of permanent, anyway. It could be a big shift. How do I explain... Everything moves around relative to everything else here. If you leave your home, you will in all likelihood never see it again. No permanent trade routes, no pen pals, no exchange of knowledge, stranded orphans whose parents are still alive."
She goes to do so! And is back shortly!
"He had forgotten about the light but promises he would've remembered after doing this batch of iron, says silver is probably quite a bit harder than gold since he doesn't have a great feel for how it responds to Chi passing through it and its environment and doesn't have any on him to examine it, and also he thinks we might be stuffed on the locational tracking thing seeing as how we're on a different world."
It does! She's back in almost no time, really.
"He says he'll try not to break anything, that he honestly doesn't expect he'll break anything, and that he's not sure how well the thing will fare with non-pure metals but he'll try his best and really expects at most it'll fizzle, not do anything dangerous."
"Almost every engineering task involves doing a fair bit of math. How big do the gas cells on my ship need to be? Buoyancy equation. Math. How thick does this piece of wood need to be? Stress calculations. Math. How do I set up this chemical process to make soap or whatever? Molar balance, math. Even if that one might just look like multiplying a recipe."
"Oh, they're not, really. A truss calculation can take three, four pages of paper. Because everything is balanced against everything else, sort of? Let me think of an example... The wood beam needs to be thicker? Okay, make it so. Except now it weighs more and that other wood beam over there needs to be thicker. And now the gas cells need to be bigger because of the extra weight so all the wood beams need to be longer, and more heavier, which means more wood again. That's just tedium, though. I was being a bit sarcastic. What you really need to think about is design philosophy - what does the thing you're trying to design need to do? What do you have at your disposal to accomplish that? Materials, tools, space and lift. Maybe the best way to start it is to actually design a thing from scratch and then figure out all the ways in which your design is terrible."
"Yes. And you have to worry about material properties, and repeated stress causing failures, and this and that and the other thing. You know, if my engines caught fire, they would burn through the things keeping them attached to the ship first, and hopefully fall off without igniting the rest of it."