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Ellie in Worm
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Yeah, that's probably the one she wants.

Killing a precog might be a challenge. Assaulting a Protectorate headquarters on her own may yet be slightly beyond her, as well as unnecessarily attention-getting. Perhaps an ambush while he is in transit.

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If she spends a bit tracking, it's pretty easy to plot out his route. He rarely goes anywhere completely alone, mostly because he's blind, but surrounded by mere humans is basically the same as alone.

When she ambushes him, he's right where she predicts him to be.

So is a man in armor wielding an implausibly huge sword. "No," he says, and points it at her.

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"Can't I go anywhere without one of you showing up?"

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"Quit trying to murder people and maybe."

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"I think I definitively have more successes than attempts, at this point."

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"True. That's not a point in your favor.

Speaking of successful people everyone wants stopped, where are your teammates?" (His own are coming in from every direction, often in civilian clothes. They never did find out she can identify capes on sight.)

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"Former teammates. I am no longer a member of the Slaughterhouse Nine, due to... philosophical differences."

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"Congratulations on surviving the exit interview. From your presence here, I assume it'd be too much to hope you decided to give up murder?"

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"If I say yes, are you more or less likely to call your team off?"

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"More, if you sounded believable. It's a long shot."

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"It's their funeral." An observant hero might note that she has six shades at her back now, compared to her capability of three last reported. One of them looks remarkably like her.

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Guesses range from 'oddly simple second trigger' up through 'was holding back all along.' Also the true one. An observant villain might notice that there are surprisingly few civilians around.

"You know, I'm not actually sure what happens when someone quits the Nine. Not that it's relevant here, but you should talk to a—"

He pulls the trigger on his sword and fires a cannonball at her, just in case she's still susceptible to surprise.

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That body is. Fortunately, she has a spare.

She blinks back in next to her original target. An overgrown hedgemaze appears in place of the city street.

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Her vision seems to split. She's seeing both the hedge maze and the city street superimposed, with either being tangible by her preference. But for everyone else it's just the maze.

They recognize this power as soon as the hedges start materializing. Either because Labyrinth used this maze against some of them or because there aren't a lot of other candidates. Hedges are fairly easy to destroy at the cost of some distraction.

The armored cape guesses who she's going for and plants his sword between the two of them. It helps that the blade grows to let him do it sooner. "I said no.

Do you know Pinpoint's power? He's a precog. Ask yourself whether we'd be here if we couldn't live with the outcome."

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She lights the maze on fire.

And calls up a Hunch. How likely is it that they will be happy with what happens here?

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For most of the capes the response to fire is to flee. Anyone close-range is at least kind of useless. One is a pyrokinetic—can't compete with Burnscar, but makes sure there's always some flame near Ellie so she has to spend one shade on fire resistance.

 

The armored cape is probably not bluffing, Hunch says. And is probably going to have to successfully back that up. He doesn't seem to mind the fire, but it doesn't take superpowers to notice that.

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The nice thing about Burnscar is that she gets pyrokinesis and mobility in the same package. Another Ellie blazes out of the fire near the pyrokinetic and grabs.

"Far be it from me to fight what is fated, king of knights. If you wish to protect his life, so be it."

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There isn't any fire immediately near the pyrokinetic—she's a pyrokinetic—which means enough warning to avoid contact.

"Protect, and—" he swings the blade, chopping down one-handed. It doesn't look more intimidating than a sword normally would.

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Still close enough to blast with chaos.

With the benefit of a metal body, she catches the sword.

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Keres #2 has her aim thrown off by the remains of the hedge maze, which are alternating between striking her and assembling into a crude cage. Neither is very effective against her new metal body.

The metal body doesn't help against the knight-themed cape. The apparently metal sword was ceramic in retrospect, so it doesn't stick to her while it shears straight through from shoulder to waist. This doesn't kill her, or even hurt, but is somewhat disorienting.

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"Cheater," she accuses before withdrawing that body.

This hedge maze is her creation, and if it is not helping her, then she will withdraw it. And replace it with a field of waist-high grass waving gently in a pleasant breeze that she promptly sets on fire.

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Chevalier takes the opportunity to inhale while there's slightly less smoke. Then he goes back to trying to look indomitable.

He pulls a large cardboard sign out of his back pocket. It says Labyrinth. Hedges. Grass. Do you really think you can kill any of us. She'll only have a moment to see it before— never mind, not burning.

And then it's more swording while the support capes stay out of her way.

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It was worth trying.

She withdraws both of the bodies she has on the field, and dumps a river through to snuff the fires. The body nearest Chevalier leaves behind a drone which colors itself white and drops inert to the ground. She effects a getaway.

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They kill two bodies simultaneously, and don't see the third escape. Not that they're counting on her staying dead.

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So. Postmortem analysis. That didn't exactly work out terribly well for her. Not a disaster, but not a success, either. If she can expect a similar level of opposition to future attacks, that does not bode well. She's at a level where she can hold her own against such resistance, but she can't crush it as easily as she would like. Clearly, the answer here is to accumulate more power, but in such a way as to not give a chance for the heroes to interfere. Sometime when there are lots of capes gathered, and a large distraction.

Like an Endbringer fight. It's about time for another one, yes?

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