This post has the following content warnings:
Ellie in Worm
+ Show First Post
Total: 1455
Posts Per Page:
Permalink

Nothing that's about to harm her. Not to be confused with nothing that could.


(Trying not to be obvious about it, cameras keep track of which shades she calls up first when trying to escape.)

Permalink

Not discreetly enough.

Cameras get zapped by lightning, the shadowmaker starts darkening the room.

Does this change the outlook?

Permalink

No. The potential danger on the outside doesn't change position, so either doesn't know or isn't surprised. But now her observers can't see anything, so there's not too much point in waiting. A voice comes from one of the walls.

"Keres? My name is Dragon.

The speaker's to your left if you want to zap that too, but keep in mind you are still in a small space filled with metal."

Permalink

"The Keres. It is our title, our role, not our name."

She doesn't zap the speaker. Instead, she summons a shade that can cut her restraints, and one with resilience so that her extremities remain intact.

Permalink

The restraints are very cutting-resistant, certainly more so than any available brute power. Probably some kind of a titanium-technobabble alloy.

 

"My apologies. If you'd prefer a name to the title, let me know.

I had a few things I wanted to say. You might be sent to the Birdcage, even on a first conviction, simply because no other prison could hold you. If that happens, you'll be surrounded by parahumans, many quite powerful, with nearly no one who can stop you from killing them. Don't. It would be useless as a prison if it became a death sentence, and that would mean no new inmates.

And second, you might not be sent there. Then this would be the only time you're in my custody, so I'll say it now: you don't want a kill order. If you get put in a prison that can't hold you, keep in mind a powerful parahuman motivated by murder is likely to be overwhelmed by heroes and villains. And Eidolon might not be holding back."

Permalink

Any better luck with energy-based shades?

"All are victims of their nature. We are for the harvest. Killing is not our true purpose, it is simply expedient."

Permalink

She hasn't got a great selection. There's Damsel of Distress' former power, but that would be extremely obvious and not a good one to use around any limbs she wants to keep.

"Regardless of why you want it, keep in mind that the rest of us don't. Make a pattern of killing people and you could get sentenced in absentia, and the more you escalate the more the Protectorate will."

Permalink

How many does it take to make a pattern for these people? Not that she's going to say anything like that to them.

She doesn't have any good options right now, and it sounds like the Birdcage is not imminent. If she waits, perhaps something will present itself. She dismisses all her shades.

Permalink

After she doesn't do anything for a while, an engine starts. The room shudders and starts moving and drives off.

Permalink

Is the danger she sensed following?

Permalink

She waits an hour and checks again.

Permalink

Still no.

Permalink

She summons up Damsel's shade and blasts through a wall of the box, in the direction of the front of the vehicle.

Permalink

The blast is a cone-shaped maelstrom. It applies chaos to space, gravity, physical force, temperature, and the wall. Basically any single blaster power is probably included in there. The wall didn't stand a chance.

Through the new hole in the cell, she can see that there was no driver. Through the new hole in the front of the van, she can see it turn on its hazard lights and turn signal and pull over to the side of the road.

Permalink

She lets it do so.

"We told the Shepherd we would not be caged. If you want to keep us, you will have to kill us."

Then she sends another blast at the likely location of the engine block, and blows out the other walls. She calls her teleporter and blinks away.

Permalink

Kill her, or transport her in a really big vehicle so Damsel's power can't reach anything. Either way.

 

One of the walls had her attached to it. That one takes more effort with such an inexact power, but doesn't stop her from teleporting. The handcuffs stay on.

Permalink

She can deal with them later. After she gains some distance. She heads north and west, using a combination of her speedster and teleporter.

Permalink

They don't have eyes on her, as far as she can tell. She's kind of in the middle of nowhere but it's better than the previous problem.

Permalink

Yes.

She keeps going.

Permalink

Most powers have usage limits. If she's following roads she'll easily be able to get somewhere that's less nowhere before that starts to matter, but will also be easier to find.

Permalink

She's not exactly inconspicuous with her present accoutrements. The longer it is before she's spotted by anyone, the wider their search radius will have to be. She stays away from roads, and finds a thicket to hole up in when her shades are exhausted.

Permalink

Then she can stay unspotted longer. The other limiting factor would be that she still needs to eat and sleep, but that's less pressing.

Permalink

Yes, those can be put off until she comes across a lonely farmhouse or similar.

Permalink

Or a cape who doesn't need to eat and sleep. But here she is in the middle of nowhere, so farmhouse it is.

Total: 1455
Posts Per Page: