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Khalida is thrown into Faerun
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Oh whoops.  Shrug, point to her ear, shake her head.  

 

Once Khalida's finished copying, she'll settle in with a clean leaf of scratch paper and try to make a list of- actually, all the spells she knows for sure exists, if she starts listing off wild rumors it'll take forever and be worse than useless.  Then another page for the gods and their symbols and aspects (the decent ones anyway, she's not naming the Evil ones here), then a very bad map of Golarion the Inner Sea region, which probably won't mean much even if somebody Comprehends it but at least she'll have it to hand around.

 

...she probably should've gotten some words in their language while she had Tongues up.

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He looks over at curiously at the holy symbols, if she lets him. He’ll point at a few and cautiously guess.

“Silvanus?” he asks of Gozreh’s symbol, but doesn’t seem very surprised at the no; a leaf isn’t an uncommon sort of thing. None of the other Inner Sea gods get any recognition.

When she gets to Ancient Osirion deities, he startles. He’ll identify Ra, Anubis, Bes, Hathor, and Sobek - although he pronounces that one as Sebek.

Emboldened by this success, he tried a few of his own. Two hands tied together? Skeletal arm gripping scales? Scales over an anvil? Hammer over an anvil?

Gauntlet? Gauntlet with an eye on it? Eyes surrounded by stars?  A circle of stars, with no eyes?

A crescent moon, a heart, an oak tree, or a setting sun? A rose over some stalks of grain?

An incredibly bad rendition of a unicorn head? A worse attempt at a naked Drow woman?

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"Oh huh!"  She's really not sure what to make of her country's not very interventionist old gods being better known on another [plane/t] than like, Nethys or Sarenrae or Pharasma, but her sudden piles of questions are going to have to wait until one or the other of them has a translation spell again.

 

The two symbols with scales get a thoughtful squint, and she draws a set on her own paper next to the key and crossed paths, but smaller, with a wiggly uncertain hand gesture, "Abadar?"  After a moment, she digs around in her pack and comes up with a couple of copper coins, passes them from one hand to the other, and sets them next to this set of symbols. 

Hammer and anvil prompts her to add a tentative hammer next to a different name, "Torag?", gesture at about the height of her shoulder, and shrug.

 

Most of the others get shrugs; she taps the eye in a triangle on her paper and says "Aroden", gestures back and forth between her butterfly and his stars with "Desna?" and another shrug, and indicates that her sheaf of grain belongs to "Jaidi".

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He sort of shrugs at the Abadar. “Waukeen?” he tentatively offers, pointing at the coins.

He points at the Dwarven cleric when Khalida gets to the hammer over the anvil. “Moradin,” he agrees, and adds a flame over an anvil as well. 

Apparently his grain is Chantea. He considers the triangle and eye, and adds a symbol of his own. “Deneir,” he indicates.

The butterfly gets a headshake.

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More shrugging.   She'll put the coins back and get started on the map- nobody's going to recognize any landmarks but it'll save time on a translation spell to have it already drawn- and hopefully somebody else is producing some food at some point since she is not exactly packed for a patrol, but either way she has new spell notes to bury herself in for the rest of the evening. 

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Travel proceeds smoothly enough. The quality of the road steadily improves as they approach the city. The walls are visible from a distance, and are smooth stone. Buildings are visible over them, tall spires of stone, roofs occasionally covered with green and blue glass. There are a number of trees, as well, many nearly as tall as the spires.

A thousand yards from the walls, Khalida will notice a few effects. Firstly, she has gained a new sensory modality that will inform her of any scrying sensors within 40 feet. (There aren’t any.)

The other effects aren’t nearly as obvious, but Detect Magic and sufficient skill will be able to tell that she is now under the effects of Protection from Evil, Detect Scrying, Invisibility Purge, and Negative Energy Protection. Relatedly, the entire city is under a blindingly powerful magical effect. Part of it is an Evocation, similar to a Hallow, except using an arcane spell structure? The rest is indecipherable, unless Khalida happens to be an expert in ancient artifact-like wards.

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"Oh whoa.  Oh what the fuck."  Khalida stuffs her book back in her saddlebag and glances around- if her accidental companions don't seem alarmed, she's going to spend the last bit of the ride in with a Detect up just staring at all of that.  In between squinting and rubbing her eyes.

 

"Silverymoon?"  They did eventually work out a bit of a phrasebook, once wiser heads claimed some of the translation spell time; she taps her ear for 'I'm putting up a Comprehend unless someone objects in the next six seconds.'

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Her traveling companions mostly look slightly amused, as if this is a common reaction. 

“Yes,” the cleric confirms, nodding. No one objects to the Comprehend.

As they approach the gates, she may notice that the walls are perfectly smooth except where they curve in flowing patterns, as if they were grown, rather than built. The gates themselves are a more normal wood.

A bored-looking human man holds a gemstone (moderate divination aura) up to his eye for a round as Brenlya places four copper coins in front of them, then waves them through.

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Inside, Silverymoon is… odd. It certainly is a city - tall buildings, busy people, carts. The road underfoot is covered in moss, though, and apparently the reasonably heavy traffic has done nothing to wear it down over time. Trees line the side of the roads, and green-and-gold banners adorn the walls of the stone buildings nearby. Carved pots with herbs and flowers sit alongside staircases. The roofs are oddly flat for such a cold area, with gentle curves for water to run off.

Brenyla stops in front of a particularly-decorated building, even in this part of town, before turning to look at Khalida, looking a little awkward. “We’re going to collect the bounty. We… might be able to introduce you to someone official, if you like? I’m not actually sure if there’s a normal procedure for teleportation-based kidnapping accidents.”

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She doesn't have 'druid' in their language yet but she's pretty sure this is a druid kind of city, which is not a thing she thought existed at all on Golarion.  She can't remember what druids are supposedly like except 'don't make them mad', which would be more helpful if she knew what they got mad about.  She's continuing to squint around with Detect Magic up, recasting it whenever it drops- are the city walls magic?  Is the moss, or is it under a persistent magical effect, aside from the entire city's?  How about the buildings?

 

"Yes," she confirms to the offer of an introduction, and, "wizard book house?"

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The moss, which on closer inspection might actually be some kind of grass, has a minor aura of transmutation. The walls and buildings are not magical themselves.

Magic items are by no means common, even in this part of town, but they’re rare in a more mundane way. Anyone who looks reasonably wealthy, and a few people who don’t, have at least a few minor trinkets. Maybe one in fifteen people have a spellbook? That’s slightly less correlated to wealth, but the non-wealthy looking potential wizards trend young and elven.

She blinks. “A library? A university? Something else?”

 

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Nod and wiggly hand, to try to indicate 'either of those'.  "Official here, library-university later, Comprehend Languages yes?"  Ugh she really needs more verbs.  And time words.  At least she's got more than one casting of it today.

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The sorceress returns, looking cheerful. 

“Apparently this is weird enough they’re getting a member of the Spellguard involved, because they get Tongues at-will. Anyway, they’ll be able to do a Discern Lies, so nobody needs to get mind-read to get our pay this time.”

 

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"Huh.  ...good?"  She swings down off her Mount, dismisses it, pats her scarf to make sure it hasn't started misbehaving in the last ten minutes, settles her bag more securely.  Apparently this is the part where they figure out if she's been rescued or arrested.  "Ready."

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