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Poketrainer isekai to Tirra
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Cod Rocks is named for the fish that were originally caught there, and the broken, uneven terrain that forms the local geography. A mess of cliffs and shallow channels and pools in the chilly northern Notal coast, with a few conveniently protruding formations that have over time been dotted with piers and fishing huts, and then half-protruding structures built into the water in the merfolk style.

Cod Rocks was not actually inhabited in the time of the Cataclysm, and has escaped most direct results of it. No large-scale destruction, and only ambient risk of horrible monsters. It's a quiet place in many respects. The merfolk rearranged the underwater stones and channels, created sheltered pools and caves and coves, dug out with sorcerous power and raw muscle, and the surfacers assisted in their own way, with the location long being one of the few reliable trading posts where mer of the far north could exchange meat and skins and treasures of the ocean floors for smelted metal, woodcrafts, and other such things.

The trade waxed and waned over thousands of years of history- Changing hands from one polity to another at times, being abandoned after a famine or destroyed in a monster attack at others. The grandiose stonework, however, that reshaped large parts of the area both above and below, mostly endures even if the cultures that built it have faded, including some mad genius's work in blasting and fracturing rock down to a region of volcanic activity, creating a semi-artificial hot spring in the hills and a number of elaborate worked and decorated channels spilling down.

In the modern day town, you can find a healthy if somewhat modest cottage industry working with seafloor resources. Fishing, working with coral, processing certain species into dyes or oils or textiles for trade. Further away, natural beauty blends with ancient shaping, with crumbling stairs and murals, a labyrinth of forgotten, collapsed, repaired, and sealed tunnels. The old caves and pools stretch surprisingly far, with many forgotten sights and occasional rumors of treasure, and of course, the hilltop hot spring temple that cascades warm water down to a series of pools and reservoirs even in winter is a must-see sight.

In one of these half-forgotten chambers, where water wells up in a series of circular pools only to cascade down again due to some mysterious natural or engineered force, magic that has built up and up and up reaches a critical point and undergoes a phase change, rippling out into a hole between worlds as latent energies discharge and balance out again.

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"Wagh!" A short, red-haired girl in a stylishly snazzy outfit appears out of the energy burst-

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-and promptly overbalances and falls into one of the pools with a splash.

Look, in her defense, sudden teleportation was not on her to-do list. Just a nice quiet jog down the route to get warmed up. A route which, she will remind you, features precisely zero teleportation pads and/or ponds. 

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The water: Is chilly!

The splash echoes throughout the chambers, and there is the sound of something shuffling around in the distance.

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Mumblegrumble not even the common courtesy to be warm. Hokay, she will splash over to the edge and haul herself out.

"Hello?" she calls. "Is someone there?" On the one hand she hopes yes, because maybe they will have a towel or something. On the other hand this is a little embarrassing so maybe no witnesses is better.

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A small pointy, scaly head pokes around a corner.

"Chrrp?"

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Her hand twitches towards one of the balls at her waist. "Hey there, little guy. Are you friendly?"

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"Chrrrrrrp?"

It turns the corner, clinging near effortlessly to the wall, to reveal a grey-blue draconic-like body with a pair of very small wings, then clambers a bit closer along a wall. It keeps looking around all over the place in sudden jerking motions with a somewhat long and flexible neck.

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"Oooookay don't necessarily like that." She grabs Tag's ball and releases the six-foot tall arcanine in a flash of light.

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Mrr?

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"Guard, Tag." She nods towards the lizardy thingy.

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"Kraaa!"

Nope it's running away now, a leap and a brief glide and skittering back the way it came.

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Heh heh heh.

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Pat pat. "Yeah, yeah. Don't get too full of yourself now, big guy. Hey, give me a hand drying off and then let's figure out where we are, huh?"

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Ah, the hairdryer routine. He knows this one!

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"Pfft. Thanks, buddy."

Now, is the lizard's path the only way out of here, or does she have options?

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There are three non blocked exits to this room! The one the critter used, one to where water is flowing, with a few feet of walkway on either side, and one that goes down a long dark tunnel. Four, if you count the big rectangular hole in the roof allowing a faint hint of daylight in.

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Hmmmmmmmmmm let's follow the water maybe? As long as the path holds and it doesn't turn out she'll have to swim it. Too cold for that.

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These tunnels are clearly pretty old and maze-like. There's a bunch of side passages. Some sections of the water channel are wide and slow, and a few have a number of things growing with them, plants and small and medium sized fish. Much of the stone down here is more cleanly worked too, a mixture of natural hollows and worked stone and masonry. There are even a few partially intact murals!

'Keep following the water flow' eventually takes them to an intersection that seems like it might be more inhabited. There's writing in an unfamiliar script, fresh white paint on the stone walls, oriented in what look like direction signs. One pointing to the left, one to the right, and one straight ahead- None towards where she is coming from. Warm air wafts from the left in a steady breeze, and if she feels it, the water from that direction is much warmer than the rest, too. Unfortunately, she can't read the signs.

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Weeeeeeeeeeird writing. Where actually is she. No zubat ambushes either. Usually a cave system would have to be a lot more well traveled to have flushed them all out like this. As in, she should have seen like two dozen people by now.

But! Warm air sounds like a way out! Let's leave big problems to a Nadya who can bask once more in the sun. She returns Tag and takes the left turn.

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The warm air continues in a generally uphill direction! These passages seem to be in better repair, but still old. The side rooms look like they might be baths, places for laundry, and so on.

And then there's a big chamber with a small steamy waterfall coming from above! There are stairs up to a sort of balcony open to blue sky. Oh, and there's another one of the 'chrrrp' things, lounging lazily in a warm pool in a corner. This one is a bit more grey-purple than grey-blue. It looks at her but makes no other move to get up and sets its head down on the pool ledge again. 

Out on the balcony, there is a good view of hills falling away to the ocean, with a low density town dotted around and to the left is another set of stairs and a glimpse of a multi story red-painted structure, or at least the corner of one.

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Oooh, pretty! She is going to go down the stairs in a townward direction. Maybe the red building is a Pokecenter, or whatever this place has.

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The stairs go parallel to an odd piece of stonework, curving circular pools connected one after another in a similar way to the pools in the room she first appeared in. It almost looks like... Stairs for water pokemon? 

She meets a group coming the opposite way! Two humans and two furry and snout-faced Gnolls, wearing rough flax and reed clothes, carrying a number of baskets full of fruit, fish, and a stack of red clay bricks on a wooden platform. They pause in their chatter and call out what is probably a greeting? Sounds friendly enough, at least.

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"Uh, hi? I can't understand what you're saying. Can you understand me?" Ah, she shouldn't have passed up that cute little braixen. Telepathy might come in handy right about now. Check out those clothes, though. Some kind of reenactors? Religious somethingorothers?? And another unknown pokemon species? Oh waitwaitwait she should check if her phone has signal- No. Drat. Eh. Might as well snap a pic anyway.

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They can't understand her! 

After a brief exchange, they set the cargo litter down partially, and one of them takes a bundle of differently colored rocks with odd symbols on them out of a pouch. They tap a few in sequence, and- something is slightly off- And then-

:Can you understand me now? You should be able to think 'at' me.:

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Oh what telepathic rocks that's so cool!

:Yes I can!:

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