The barrier works, but on a strictly temporary basis; it's going to need renewing in ten minutes or so, if they're still here by then.
The screaming appears to be a magically generated environmental effect which is... at least not
directly produced by any actual screaming entities, although it might be a recording or relay. Further investigations disappear into the same fog that obscures his soulsight.
"That clown sent us another one, I see," says the bespectacled devil with a slight roll of his eyes. "Or another... two? Intriguing." He leans a little closer. "How
did you manage that...?" But he dismisses the question with a wave of his hand as soon as he utters it. "Never mind, we have business to conduct. Welcome," he smiles toothily, "to the Soul Graft Battle Royale."
The background screaming ripples in an effect not unlike a fanfare.
"I'm going to be walking you through your options, but first, the basics. This is a 28-day murderfest where you start out with a magical essence grafted onto your soul that gains power every time you kill. It takes place on a dimensionally isolated island with, generally, a few hundred participants. Before you pick your graft type, you'll get to choose which Grand Prize you're after. You may not choose 'none of the above'." He eyes them for a moment, then says, "One participant, two grafts, I think. Just to make things more interesting. Anyway, at the end of the tournament every Prize goes to the last surviving participant who chose it. If there's more than one of those, it's a wash and we keep the Prize. Questions? Never mind, I don't care."
He reaches into a desk drawer and extracts a scroll with an unnecessary flourish, then unrolls it flat on the desk. On it are eight labeled line drawings, each with a short description:
The
Fountain of Youth is a glimmering orb wreathed in leaves and flowers.
When submerged in water, the Fountain begins to convert the water into Life Elixir, a potion with powerful healing and rejuvenating properties. A few drops will revive a corpse to perfect health; a sip or two will restore a mortal to the prime of their life.
The
Treasure Chest is an ornate locked box.
An enormous chest filled with gold, jewels, and magical artifacts, lightly enchanted to provoke a gentle greed that encourages strangers to accept its trinkets as payment.
The
Gate Key is a gem-studded armband.
A mystic key that opens pathways between worlds, allowing for easy transit. If there isn't already a path to your destination, the Key can make one.
The
Codex Arcanus is a heavy tome with metal-reinforced corners.
This dusty old grimoire belonged to a circle of ancient archmages, and the first chapter is a perfect introduction to the basics of wizardry. The rest of the book holds entire lifetimes' worth of arcane secrets and lost knowledge.
The
Soul Grafter is a fiendishly complicated nest of tubes and beakers.
This is a copy of the machine we use to apply Soul Grafts to our contestants. It comes with a detailed instruction manual and a small selection of basic essences.
The
Island is a small stylized map, probably not meant to depict any specific island.
Winners of this Prize will receive the entire pocket dimension in which the tournament was fought, with full root access to the terrain-shaping and portal-anchoring frameworks we laid on the place.
The
Bodyguard Doll is a delicate-looking... statue?... of a beautiful woman. The linework makes her edges look somehow unnervingly sharp.
Absolutely without question the most dangerous Grand Prize of all... to anyone but the victor, that is. Once bonded to you, your Doll will be perfectly loyal, nearly indestructible, and eternally yours. Her combat capabilities are unparalleled; very little besides another Doll could stand in her way.
The
Mysterious Vase is a simple round pot sealed with what looks like a broad cork.
Mystery prize! There's something in here, but we're not telling you what. Just know that it's useful, powerful, or interesting on a level with the other prizes.
"Pick one," says the devil.