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the gods of velgarth are NOT prepared for demon cam
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"I - what - oh. Of course. I am not sure how specific..." Frown. "The map painted on the wall of the war-strategy room in the Palace. Except - smaller than that would be convenient. There is also a map of the full country painted on the floor and I am guessing it would be useful?" 

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She's speaking Karsite and Randi lags a second behind as he parses it, but then nods emphatically. "Yes, please!" 

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Rolled-up versions of both appear.

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The other Heralds help spread these out flat on the table and examine them; Tran and Randi focus on the one of the whole country, which even at reduced-scale is a lot more detailed than anything their library had. 

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Karis examines the map of Sunhame for a while, then beckons Cam over. 

"Here." She taps a marked-out building with her finger. "This is the Temple to Vkandis. I am not sure if the Son of the Sun will be there, but there will be someone who - has all of the information and ought be able to speak for the priesthood." 

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"Cool, what else should I know before I fly over?"

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"If this has not changed, then the main troop placements within the city are here and here, and the mages they have - who are all required to be priests, now - are..." and she can go through a list. "The Son of the Sun is an Adept mage. Many of the senior priests will be at least Master-potential. I...would suggest you try to arrange to talk to them when there are not very many innocent bystanders in range. In case they decide to arrange a 'miracle' to deal with the threat." 

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"...okay, collateral damage a concern, got it."

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"There are some Councillors - not in the priesthood - who might still be in power. I am not sure what changes were made there, I escaped before anything was settled." Karis can list their names and point out on the map approximate where most of them live and where the Palace meeting rooms are. 

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He takes notes.

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"...I think that is everything." 

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"Cool. How's my Karsite accent, I only speak it as well as my summoner."

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"- Tolerable. You do speak it with a Valdemaran accent, and you look closer to Valdemaran than Karsite, so - they are going to make some assumptions." 

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"For cultural reasons, I will not be disguising myself as ethnically Karsite, but hopefully the wings and tail will at least disabuse anyone of the notion that I'm a normal Valdemaran."

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Nod. 

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"Randi, is that all for now? Cam, we should figure out if and how you can get loose from magical traps before you go off to Sunhame." 

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"I agree completely. How do they work, in - general nontechnical terms?"

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"That's all we needed you for right now, Cam," Randi confirms, absently. "Karis and I will review the map - thank you - Karis, we should try to think of other things like that which he could make for us, intelligence is even more important than weapons here..." 

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Savil ushers Cam out of the meeting-room and points them down the hall. "Hmm. There's a pretty wide range, but most trap-spells - let's say eight in ten kinds - work from physical force, like a mage-barrier - I'll show you one in the Work Room." 

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"Alrighty then." Follow follow.

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The room is stone-lined and seems completely sound-isolated, all noise from the rest of the Palace cutting off when Savil shuts the door. 

She raises a hand and shapes a physical mage-barrier, forming a sort of bubble over a corner of the room. 

"There. See if you can, er, get through that." 

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He produces a Koosh ball on the far side of the barrier. "Well, I can conjure through it, that's promising..." He goes up and pokes it.

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It feels like hard tough plastic - not quite as totally-rigid as glass, but with very little give - and also like it's humming or buzzing very slightly under his touch. 

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Can he conjure something that intersects it, like, oh, a stick?

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He can! 

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