The absence of spacesuit does not guarantee the absence of travel.
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Griffie is checking on the Winterbite Mint, harvesting shears out.

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Griffie catches... not on fire. Fire is a distinct thing, with its own plane, and is not a result of positive energy, nor nearly this prone to tearing holes in reality. Griffie, one might say, 'catches on positive energy'. This happens for no obvious reason.

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The positive energy is on them, they can see it, they can tell it's not fire, they don't know how to handle it. "Under attack, overwhelming positive energy", they manage to telemessage their party. What do they have that can counteract positive energy? Nothing they prepared today, that's for sure. Any expensive last-resort options?

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Any expensive last-resort options will have to be done on the other side of that hole in reality.

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Clearly, reality has determined the expensive option Griffie should resort to. They go to reach for a gem to call Fremont, a powerful Inevitable of resolving spacetime and planar disturbances.

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Unfortunately, Griffie may wish to prioritize dealing with the fact that the space they just entered contains no air. Also no elemental influence of water, earth, or fire, so Griffie had better do something about that before they can no longer be their conventional mixture of solidity, liquidity, gaseousness, and the energy to move.

The stars are pretty, though. Also visible in all directions.

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Addressing the logical consequences of being teleported to outer space does seem like a higher priority than contacting Fremont. The standard Life Bubble doesn't account for the total absence of elements, but a variant that would isn't really that distant. They don't have it prepared today, but drawing from a sharply limited capacity to cast it anyway seems like an entirely reasonable alternative to certain death.

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The hole in reality is undone, once again for no obvious reason. Griffie falling through it, however, is not.

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At least they've stopped dissolving and can breathe. This tends to be a prerequisite for most of their other goals.

None of the constellations around look familiar, but that's to be expected, as there's no view of the planet either, and they're nowhere near the sun. It's a good thing they recently acquired a Ring of Sustenance.

Outer space is like the Astral Plane, isn't that what those astronomers said? Does it, too, have subjective gravity? They can't remember, but they don't want to test it, because if their party traces whatever that incident was they'd prefer to be right at the other end of the teleport.

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The stars seem to be a bit brighter, and there are more of them visible in most parts of the sky.

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But the brightness doesn't match prewar illustrations of the sky either. Some of them are swirly, but many of them are the familiar points of light. Griffie doesn't know what intermediate state they would have expected the sky to be in if whatever process darkened the prewar sky was still ongoing, but they wouldn't have guessed this one.

Well, they have sixteen hours to replicate the detail work for the spell they just cast the easy but expensive way. They take out their notebook and start diagramming.

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There are are no distractions, including rescue teams.

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The lack of gravity feels unusual, but Griffie is trying not to think about gravity too much. Remembering precautions they'd seen others take in unusual gravity, they tie their notebook to their belt. The thin layer of Air surrounding them is almost entirely silent. After eight hours of work, they think they've finished drafting the relevant Life Bubble variant. After another hour of review, they're sure of it. They have a sphere-4 slot open, so they prepare and cast it right away, because if the test fails it's good to know while they still have a bubble up. Hopefully it'll work, though.

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It does!

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Excellent! This is highly relevant to not dying, an activity which Griffie is deeply invested in.

Given Life Bubble and a fully attuned Ring of Sustenance, they can survive in outer space … possibly indefinitely? That's a very strange capability to have, but their current capabilities do seem to add up to it. Which means that now they get to think about other things. Like calling Fremont. This isn't a major planar intersection, but it's got to be illegal to be so far out in space that you can't even see the planet or the Sun, right? And sudden inexplicable positive energy conflagrations also have got to be particularly suspicious right now. Probably Fremont would want to be called?

Griffie gets out a golden gem and crushes it.

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The space near Griffie remains empty, and the remains of the gem, now outside of their spell, are no longer capable of existing at all for more than a minute. 

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To a close reader, restrictions on outer space travel appear to imply that the power of Inevitables to enforce Law is weaker at extreme distances from the planet. Perhaps this explains Fremont's absence. Regardless of the causes, immediately using their only remaining calling gem would be inadvisable.

It might be sensible to scry their party? But Scrying requires a pool of still Water, which they don't have, and which they probably can't have in outer space. But cheap tests are good. They cast Create Water on an area outside of the bubble.

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It lasts about ten minutes, and does not form a still pool but rather behaves like water in zero gravity before it ceases to existence. 

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Well, that's not usable for scrying at all, even if they could make it last for an hour.

What are their other options. They could try summoning something, but it seems unlikely that there would be anything to summon around here, and it's not clear how that would help. None of their spells are particularly relevant to this situation. It's not so obviously an emergency that they need to throw more of the scarce expensive resources at it, they can wait a while here.

What do they want to do tomorrow? Make sure to prepare Life Bubble twice, then mostly divination effects? Seems reasonable. As for today, they might as well put together some sketches and a written report. The sketches perhaps ought to be in negative color.

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Nothing interrupts this for now. 

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The spell that mimics a compass doesn't work, presumably because a compass also wouldn't work, presumably because there's no magnets around, because there's no Earth around.

Other elemental spells behave similarly to Create Water, with higher-sphere ones lasting a bit longer.

No variation on summoning that Griffie is capable of works.

Lay of the Land, a geography divination, typically requires soil. They can't gather a dense clump of whatever they're floating in, but they try with a handful of not-even-air anyway, because why not. It doesn't return any information aside from its failure.

There aren't any animals or plants around.

Attempts to contact the Upper Planes fail.

At least the spell for creating a calming hum that can last for hours if you focus still works.

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The MS Lithobraking has been tracking an anomaly, estimated to have started two days ago at this point.

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"I've finished the latest analysis of the anomaly."

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"Good. What are we heading towards?"

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"In terms of subspace, at this point probably nothing. I believe the initial disruption has ceased, and the current patterns are echos."

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"Still disruptive though?"

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