in principle I think you should be able to guess the entire premise from the title
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"You're welcome."

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She slides down against the side of the shuttle and tries to think. She'll be better at it once she has a headband. Maybe that's step 1. A headband and a try at mind-buttressing armor for the apsel. Gives Cheliax more time to figure out what to do, but - the more assassinating her isn't possible to do, the less they'll be willing to decide it's what they should do, lest their supervisors be disappointed with their inability to get the results they claimed were necessary....

 

She promised to conjure for orders. 

 

"How sure are you that you can't make magic things?"

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"...I can't make magic things of the kind I'm familiar with but I guess maybe I could copy these things if I tried it."

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"I'm worried they might have put explosive runes in the letter I want to conjure, with my orders from my government, it's probably what I'd do. What's a good way to check... we might need to land, if they did the runes'll blow the shuttle apart."

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"I could make it far away? Or you could let me try to copy these artifacts and if I can't that's suggestive."

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"Explosive runes go off when read, it'd be safe until then. You can try to copy your headband."

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He tries to copy his headband.

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There's a headband!

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Carissa does something with her hand, like brushing a hair out of her eyes except about a foot in front of her. "It's not magical."

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"Yeah, that's what I would expect. Do you want me to fly off somewhere and conjure the orders and read 'em, I can't be exploded."

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"- you have a force damage immunity? I've never heard of anything with a force damage immunity. Ghosts don't have a force damage immunity."

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"...do you want to try doing some force damage to my wing, which I can take off and replace if something does go wrong with this experiment, just to be sure?"

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"Probably a good idea but I don't prep combat spells...I should've grabbed some beads of force instead of the necklace of Fireball, then I'd have been following the law in Absalom, too - I guess I could try to sleep and we could do it in the morning."

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"Okay. Should I fly to the Worldwound while you're napping, or get up in orbit so we're hard to chase, or what."

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"Orbit?"

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"Around the planet? Like the moon."

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She misses her headband. She thinks about it for thirty seconds. "We should do that. I think it'd make it very difficult to teleport to us. If we are by a miracle dragged back to Cheliax in the morning will the shuttle plow into the planet like a moon and make it uninhabitable? That was very bad for magical progress last time it happened and I don't think it'd serve Asmodeus at all."

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"I can tell it what to do if I stop giving it instructions, and have it land on the moon or something."

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"I expect that would be a thing where we have a common goal."

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The shuttle goes up up up.

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Carissa pulls a very thin bedroll out of her suitcase and tries to fall asleep. She does not really succeed at this but, well, eventually it'll work, probably.

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"...I bet the answer is no but: sleeping pills?"

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"I'll pass. Thanks." She has at least mostly stopped trembling.

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"Suit yourself." He catches up on what Hell has to say about Golarion. Makes a note to suggest lead headgear.

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Lead is effective against divinations and scrying. Scrying is relatively cheap and they're probably being spied on continuously. Some people have dug into Carissa's past but there's not much there - she was a top student, joined the military in a basically obligatory fashion, went to the Worldwound, monitored her unit with mindreading for defectors, made and sold a lot of magic items with most of the profits going to Cheliax. She keeps a prayer journal; everything in it is verses from Asmodeus's holy books. 

Golarion has a lot of flashy magic-related problems but most people still die of famine or disease or civil wars not too different from the kind Earth had. Of the flashy magic-related problems the Worldwound is probably the worst, generally projected to destroy the world in a couple of decades. The country of Osirion is a theocracy under the god of commerce and has published some surprisingly high quality statistics on the distribution of afterlives for Osirians.

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