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Julie has a medical emergency. And several other emergencies.
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Herald-Mage Savil takes down the Gate. 

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Gemma's there, looking simultaneously curious and exasperated. "Shavri. For the sake of all the gods, what've you managed to discover this time." 

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Shavri could really use a hug, but she should be extra cautious probably, even though she's pretty sure she doesn't have any Proto on her. 

"Let's get her to the room. She needs rest and fluids and - more Healing than just me...gods, I need to explain, there's so much - Savil, where's Van -?"

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A snort. "Hiding. Given the Gate and all. He's barely got Healing, though, why...?" 

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"I want to talk to them. I - I think I could use his advice." 

And they trundle the cart with Julie toward a specially prepared Work Room. 

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Julie wakes up a few times during all this process but being surrounded by several presumably medical professionals and security and people competent to make decisons about biohazard containment is actually very reassuring and she mostly falls right back asleep.

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They get her settled in a cozy cot with a non-scratchy feather-filled mattress, and nice blankets and lots of pillows. All of it will presumably have to be burned later, but they can do that. Vanyel would probably be delighted to throw some enormous fireballs around a Work Room. 

Shavri sits down, and tries, haltingly, to start explaining things to Gemma. 

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Elsewhere, a very long way from Haven, a mage is currently scrying using a quartz focus, the spell fixed on a field which is still somewhat on fire, then swooping down to more closely examine the...whatever it is...that caused the flames. 

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It's a class-6 range shuttle of the type that sit in the bay of a small gunship; the Anubis had three of them. It's not made for atmosphere, so no particular effort was put into making it aerodynamic; it's squat and covered with sensors, and the drive is currently facing southwest because it's equipped to land in twelve different possible orientations.

 

To a person from Velgarth the most notable thing is that it's clearly of human make, metal, but much larger than anything humans could reasonably build; a hundred feet end to end. It has windows, and an enormous circular engine-thing forty feet across, and then smaller rockets all around that, fixed in every possible direction. Three of them fired, earlier, to produce the flames and launch the whole thing into the air; those same ones fired again to land it. 

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Leareth scries the site for a long time. 

Eventually he sets aside the focus and briskly leaves the room. 

:Nayoki. The foreigner is no longer on the site. I would like to retrieve it: 

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:- Are you sure: 

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:You saw what it did: 

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:...Yes:

Plans are made. 

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It takes another couple of candlemarks before everything is ready. 

Finally, two dozen of Leareth's best Adept mages, all trained in concert work and several of them able to Gate from a scrying-image, are assembled in a remote northern location.

Leareth himself is directing the operation from the nearest underground bunker; he wants to examine the artifact himself, but after they find out whether bringing it through a Gate causes it to explode. Entering it demonstrably doesn't; he's had continuous scrying coverage on it ever since its fiery descent through the sky triggered several dozen of his various wards and alarms, and they've seen people go in and out, including a Valdemaran local. 

It would be very convenient if he had more spy coverage on the town, with someone who knew something. But, soon, they'll know more. 

 

<On my go> he tells the assembled mages. 

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And an enormous Gate goes up, round and parallel to the ground; the near threshold of it is scaffolded on a wooden structure purpose-built for this, the far end is freestanding and clears the biggest circumference of the ship. 

It's an incredibly advanced working, and takes nearly a minute between the first flicker of Gate-energies in the field and the moment it fully stabilizes - presumably enough to set off all sorts of wards in Valdemar, but not long enough for anyone to do anything about it. They don't have a lot of Gate-capable Herald-Mages, and the strongest of them is tired, right now, from already having done one Gate. 

It goes up, uninterfered with, and the ship crashes through. 

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It lands badly; there's a crunching and snapping of metal before it arrives at a rest, this time with the drive up.

 

Up close, the metal is clearly some totally unfamiliar alloy, shaped very finely. There's writing on the side.

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Exhausted-yet-alarmed mages rush back to get some distance, shield themselves, wait to see if it's going to explode or catch on fire. 

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It does none of those things! It's well-engineered. Inside it, a faint alarm alerts the occupants that some systems are broken. 

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They approach again, cautiously, and split up the task of scanning the exterior of the ship with mage-sight for any signs of traps or wards or, really, anything even slightly informative about it. 

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No traps. No wards. It's like the people who made this forgot all the magic they knew the instant they finished it. 

 

There are airlocks, in twelve different orientations. 

 

The writing on the side is in an unfamiliar alphabet but it's the same on each side, too, and painted on.

 

 

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The mages contact Leareth for further instruction, and then start investigating the airlocks, trying to figure out how to get inside from here. 

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The instructions plainly written in Mandarin, Martian Hindi, English and Malay will be of no help to them. There are also handles, with a sort of trigger on the inside of the handle so it'd be very hard to open by accident but is possible to do on purpose even in a vac suit.

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They thoroughly explore all the possible ways of interacting with the door. 

- on further instruction from Leareth, one of the mages who has Farsight scopes out the inside of the ship before they try entering, with the aid of a mage-light if necessary. 

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The ship has a small footprint packed with small rooms: a room with vac suits, a room with access to the drive, a room with access to the other ship systems, bunks, a kitchen, a gym, and a main navigation room. All of them are currently filled with blinking red lights, and alarms. All are empty. 

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The blinking lights and alarms aren't exactly reassuring, but the situation seems stable, at least. 

They don't go in, yet. Leareth is being PARANOID and, instead, they summon and wait for a Fetcher with a rabbit. The rabbit is Fetched into the interior of the ship. 

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