It's almost time for game night and the first four people to show up are setting up the board for the Garden of Seihra-Gara on the biggest table. Slightly yellowish illusion lights in the corners of the room are already the main illumination for the room, with the fake windows showing the post-sunset twilight of a nearby orchard. There's plenty of room; they're expecting nearly two dozen people to show up. But they are not expecting any of those people to be strangers.
The locals are very alarmed. One of them reaches under the table to touch something and the lights turn reddish for a second before going back to normal. Someone silently and without needing to move wards the room against most possible kinds of magic, with specific limited exceptions for certain kinds of information-getting, like translation, and for illusions within a certain distance of the strangers, and of course for anything these locals choose to do.
The one who seems to be a woman faces the strangers, takes a breath, and asks, "What exactly are you doing here?"
"...You must be very lost," she says in a different unfamiliar language, in case they know that one.
"Private property in Pecan Grove in Anavel Sani, but I think..." She glances around briefly at the others. "You may stay while we trade information, if you'd like."
"The southeast of the main inhabited continent in the Hari Empire. Where did you come from?"
"I see. What is magic like in the land of the Long River?"
"...And yet I did not know teleportation to be possible."
"We have twelve kinds that don't differ from species to species. Some people can move things, but they have to pass through the intervening space to get where they're going, not like what brought you here. But being distracted in the middle of a spell could cause problems, certainly."
"We can cooperate, for spells that do all of the kinds of things each of the casters can do individually. What does your group do?"
"I suspect whatever you do to animals, fire, and wood might be different from what we can do to those things here - we can, say, move animals telekinetically, or change their inheritance..."
"Ah," she says softly, trying and failing not to look startled. She thinks for a second. "Well, I am sure I could find you work doing some of those things, in exchange for a cut of the profits."
"Of course. We wouldn't want to keep you from leaving."
The wards against their magic acquire another exception, for teleporting away.
"Then we might want to talk about arrangements for keeping you fed in that time, and local laws if you're going to leave my house and go exploring."