River Tam and Psion Ellie
« Previous Post
Permalink

They've landed on Girisha, a sparsely inhabited Rim planet. It's not even really nominally under Alliance control - people left, decades ago, three ships crowded full of discontents, made a blind jump out of the Arusha System - itself connected only by a few frayed threads to the rest of the Kalidasa Cluster. It's pretty, River thinks, trying not to pay too much attention to how everyone else thinks about it as she peers out of their eyes. (They see a different world than her, so she's doing this more aggressively than normal - Girisha is a world rife with crumbles and lines and criss-crosses of mountains and canyons, tall or worn by the ages. This makes for dramatic - beautiful - bands of flora ringing the mountains, and probably an immense amount of biological diversity. Girisha wasn't terraformed, they don't think (River tries to shove away how this is Mal's thought), just found by the colonists this way. Perfect, in a way only the Core worlds were supposed to have been. It's covered with forests, rippling into fields in only a few places where the soil grows too poor, glaciers capping the mountains and inching through the northernmost valleys. There's only three proper settlements on the entire planet, all clustered within a day's walk of each other. The buildings are wooden, and the colonists haven't kept up a lot of their technology, but smugglers followed them eventually, settling a fourth port and a moon facility, and gossiped, eventually - the Alliance hopefully doesn't know anything's here, but Mal thinks it's a pretty good place to lie low while they heal up. The ship don't need repairs, but their bodies do - )

That's not the world River sees.

She sees -

Towers. Grand. Like nothing humanity ever built. Smooth and shining and perfect, twisting imitations of the mountains. Pyramids. Reverse pyramids, built by clever confident hands. A bustling world full of - full of minds, unlike hers - like hers -

It's one of the weirder hallucinatons she's ever had, though her hallucinations get pretty strange. It feels worn down, thin, echoed, but like nothing else has overwritten it.

Wash lands them outside of one of the settlements, the one the gossip says has some doctors who don't ask questions. He asks River to stay with the ship. He reminds her about her radio and her comm link. He asks - if you want to wander, keep the radio. (He's told her the comm link would let them track her, if she takes it. He never asks her to take it. She sometimes does anyways, if she's going somewhere with Simon. Her brother's a very smart idiot at times.)

They leave, and River sits outside the ship, looking at a world unlike what's in front of her - there's a courtyard, here, a fountain there, depicting strange animals -

She takes the radio, and sets out down a road only she can see.

It takes her up into the mountains, winding back and forth. She moves quickly, the steps falling behind her - she finds a staircase off the path, through an archway, emotions impressed into the stones that aren't under her feet as she climbs -

...Aren't they?

She stops, trying - to ask the path - what are you now - trying to focus -

There's the remnant shape of a stairway under her feet, maybe. An echo of old stone.

Bothered, curious, River keeps climbing.

At the top - a painted wooden arch, a stone building that her hands tell her doesn't exist though they can trace the impression of where it might be -

Inside (she opens the door, even though it isn't there) -

A large sphere made of metal, smudged with dirt (clean and new?) - there, even to her hands, even to her chest when she hugs it, even to her tongue when she licks it. It tastes bad. She doesn't lick it a second time.

There's echoes -

She wanders around, her footsteps falling into the paths of - someone scared, she thinks. Someone angry, and determined, but so so scared. Her hands trace where their hands go (went? will go?) and her lips form strange words she's never spoken, agitated, speaking to someone she can't hear the echo of -

There's a hum. She thinks her actual ears hear it. It's coming from the sphere.

She turns to it, resting her palm on its cold smooth metal -

It slides aside, and she steps in.

- She does not emerge in the someone's footsteps.

She emerges somewhere very, very strange, in fact.

Total: 42
Posts Per Page:
Permalink

Not forest and mountains at all, but broad plains and a clear blue sky with a yellow-tinted sun shining down strongly.

There are crops, planted in neat rows divided into neat fields, with strange floating machines humming their way along, tending to them. If she watches a plant for a few moments, she can see it growing just a little bit.

The fields stretch to a high, sheer wall in the distance that curves back as it goes up, presenting a dome-like appearance.

Permalink

This is new -

This isn't where she was - River's very sure, dizzyingly so, that she isn't hallucinating being somewhere else. The murmurs of everything around her are - different, muted, like someone speaking very far away in a language she doesn't know.

She watches, looking around, ghosts of the field drifting over itself, and she tries to scramble within her own brain for certainty -

There's machines, and crops, and that means people -

River takes a deep breath, turning her mind like she'd turn her head for sound, trying to hear thoughts. The wall - if she isn't imagining that - seems likely, so she turns to that first.

(She can hear things from very, very far away, at least the echoes. It's why she hates even the empty bits of crowded planets.)

Permalink

There are for certain a great many thoughts behind the wall, though what she observes is more the presence than the contents thereof.

Permalink

Her head feels muffled. Like everyone else is mumbling.

It's weird. Though at least 'cause they're all mumbling they're not being loud...

She orients herself to the murmur of thoughts, picking her way through the fields. Things are pretty steady, here, most of the weird shifts happening in the air and not under her feet, so she's able to walk toward the wall at a decent clip. She begins looking for a way past it as she approaches, keeping half a mind on the murmur of thoughts.

Permalink

Further ahead there is a gate, or at least a place where a road runs into the wall. A steady flow of traffic in and out supports the hypothesis that there is some manner of egress.

The vehicles float above the ground much like the machines that were tending the crops. Most of them have occupants; all those visible are human. Their thoughts swirl in groups like quiet conversations, seen but not heard. Pedestrian traffic is low but not nonexistent.

Permalink

This is - not really like not knowing the language. It's cool, and interesting, and - she thinks, watching the flow of thoughts, that people are talking to each other, that it's not just - Mal knowing she reads his mind and directing thoughts at her and sometimes carrying on a one sided conversation with her, that's excellent and she loves it but it's - only him that does that - and she can't talk back without going to find him. Which she can usually do, her mouth works most times, but words are so small, like trying to convey a novel through interpretive dance. An interesting art form, but - limited. (She knows intellectually that she used to be closed inside her head. She doesn't really remember it. She also used to not be able to reason effectively, or do math, or remember things very well, and she doesn't remember what any of that was like.)

They're not screaming.

For the first time, she's - around more than ten people - and they aren't all screaming at her -

She drifts closer to the flow of traffic, watching in fascination. Also trying to see if she can get a glimpse of someone being a bit less politely quiet - surely there's kids with no sense of indoor voices - and to see if the wall feels like telling her how to go through it.

(She also notes how people are being quiet, and almost sheepishly tries to tuck her own screaming head into a slightly quieter envelope. She's probably not very good at it - she can make her head vanish, kind of, if there's Reavers nearby and she's scared enough, but that's kinda like holding her breath. She doesn't know how not to scream. She's never thought anyone other than the Reavers could hear.)

Permalink

The way to get through the wall seems to be walking through the open tunnel.

Some of the pedestrians are giving her weird looks. One smiles and says "Nice day for a walk, isn't it?" out loud.

Permalink

She squints at them, tilting her head, and then nodding. (And tries to shove her head more in itself a bit.)

Permalink

"Have you been to temple recently? You're a bit- unsettled."

Permalink

She is very extremely lost and until a few hours ago lived on a small spaceship (shove shove shove the names faces into her head) and almost never saw a planet.

She stares a bit, then, "I wandered off."

...Hopefully that is coherent. Words are hard.

Permalink

"...I can show you where the closest one is?" they offer, pushing a bit of kindness/empathy/concern in River's general direction.

Permalink

That would probably be very nice. People at temples are usually nice to really lost looking girls. (Sometimes they are also mean but they like to pretend to be nice for long enough they're easier to get away from, she not-thinks while holding her thoughts.)

She nods.

Permalink

"Follow me." They lead the way into the tunnel, which is wide and well-lit, with lanes for slow vehicles, fast vehicles, and non-vehicular travel. On the other side, sheltering in the dome walls, is a city, spacious and shining. Bright towers, gleaming streets, parkways studded with greenery. The streets follow a square grid pattern, with parks running point to point. The style of architecture seems fairly uniform, favoring straight lines for the structure though there is elaboration on the facades, especially close to ground level.

And a vast flow of people, all with their own quiet thoughts. There is more audible chatter here, though still appreciably less than she would have experienced in a comparably-sized city before.

Permalink

It's odd. Not really like most of the Core cities, though the planning is - similar 'new construction,' not organic. It's quiet, mentally and audibly. It's nicer than she feels like safe places should be, ever since she's seen how much freedom there is on the Rim, even if it's scratched from the dirt.

She keeps following the person, trying to close herself inward and not really succeeding. Trying to figure out what questions to even ask, what it's safe to reveal she doesn't know.

Hopefully they'll get to this 'temple' soon.

Permalink

It's not far.

The temple turns out to be a somewhat imposing building, faced in dark stone and thoroughly dominating the quadrangle it inhabits. The entryway is glass, and above it flutters a banner bearing a broken figure-eight turned on its side.

"I need to get to my shift," her guide says. "But if you go in, one of the altar maids can help you."

Permalink

She nods.

"...Thank you."

She looks at the entrance, considers it, and starts walking toward it with a mostly feigned confidence about what her path is (this world's pretty stable, mostly, to her sight, though it is a bit annoying everyone keeps their thoughts so private she can't steal everyone's senses to figure out what's real and what isn't).

Permalink

The temple (after she enters) is firmly and definitively real. The atrium has a marble floor, and on the far wall the same symbol from the banner outside is picked out in tile. A small water feature burbles quietly in front of it.

A woman in a veil glides over to greet her. "Welcome, child. A room has been made ready for you. Here." She gesture to a door off to the side.

Permalink

She's - confused. Things are never this real, not with her own eyes.

She looks at the door, wondering, perhaps a bit too loudly, if her guide told the temple she was coming.

(The world's stable. She realizes she's not sure, not like she usually is, what's safe to do next. Whether danger's coming - it usually is, a background murmur, but that's quiet, here.)

Permalink

"We heard your approach. You are safe here."

Permalink

She nods, slowly. (She doesn't know if the woman is lying, of course. And River's been told she's safe before.)

(Deep deep in her head: people who say they're safe never are. But River's the most unsafe around.)

She turns to walk toward the room, opening the door.

Permalink

It's quite cozy inside. Plush cushions and stuffed animals and a variety of toys suitable for ages three to ten. Also a pervasive feeling of comfort and safety.

It's very quiet, inside.

Permalink

She's not a baby.

She turns around, frowning, trying to adjust to how - quiet, everything is. Also she does not like something trying to tell her whether she's comfortable or safe. That is always lies.

She examines the toys without entering the room. Maybe she can scavenge them for parts, especially if it contains electronics.

"Where are we?" she asks the woman.

Permalink

"One of the quiet rooms. Though it seems someone has neglected their tidying," she says with a trace of a frown. "Our apologies. Would you prefer another?"

Permalink

She nods, slowly.

Permalink

"This way, please."

She's shown to another room, similar in decor but with books stacked neatly on a shelf, rather than toys strewn across the floor.

Total: 42
Posts Per Page: