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A Pathfinder sorcerer from Ravenloft lands on Tirra
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Yeah, no, it's time to be Somewhere Else. Even though death is not very permanent on this plane he'd much rather avoid it.

He grabs Qhor's shoulder, who nods and grabs the other two.

Reed concentrates on "240 meters north from here" - it should give them enough space to at least regroup and strategize - then Dimension Doors everyone away.

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If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 30 meters of the intended location.

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Ouch.

Well, unfortunate, but that's just how the dice fall sometimes when you teleport blindly. It's not a lot of damage, probably not even worth Qhor channeling at it.

He holds his breath as the magic intuitively searches for the closest open space.

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It's going to take a while...

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When he regains consciousness he quickly realizes that he is:

  • quite hurt;
  • laying down on brown dirt, completely unlike what the forest he was in a moment ago, and
  • utterly alone.
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That's not great.

He uses his flames to heal himself a bit, and burn away some of the mounting exhaustion.

Well, let's see, what's around him? Can he see any traces of the others?

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This facility looks like a short concrete mastaba, surrounded by rusting and ruined defenses and a large field of bare dirt and concrete. Some towers, trenches, piles of dry dirt, and other obstacles lie in ruin. Rust weeps from every surface where the rebar is exposed to air. The great steel vault door has settled slightly open, damaged in the cataclysm and the hinges rusted out long since. Just open enough to squeeze through.

Nothing overtly dangerous, nothing moving, but the place feels subtly Wrong. Like something terrible happened here, and might do so again. The tang of rust is on the air. A hint of green is visible on the horizon off in the distance in one direction, but mostly it's brown, grey, and more brown.

The weather is cloudless sun and quite warm.

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Oh wow, that's a lot of metal, whoever built that must have been rich and good at metalworking! Probably one of those short peoples, dwarves or halflings... he still mixes them up.

The door slightly ajar is very tempting... and his friends could be inside! It would explain why he can't see them, really.

He'll juuuust take a peak. Quickly.

As he slowly walks to the door, keeping his eyes peeled, he Lights a rock he grabs from the floor, and then tosses it through the opening, rather than poking his own head in.

Despite what Qhor says he can be cautious!

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Clang, clang, clang.

The rock settles onto an old freight elevator platform. The light reveals the rusty gantry, looming overhead and holding huge fused blocks of metal and large cables, and also a side-passage with a degraded sign painted on it that has some words and a pictogram of a stick figure walking down stairs.

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Well, they're not here. But they totally could be down those stairs. He takes his time to make sure that there are no monsters lurking around, then cautiously squeezes between the doors and enters the room. It's fine, even if something unexpected happens he can still Dimdoor out, and now what he has a precise point in mind he won't get thrown around randomly.

He tries to read the words on the sign, is it in a language he knows? As in - Common or Mordentish?

He will belatedly remember to check his surroundings with Detect Magic, is there any visible magic?

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No monsters are visible, either within the concrete chamber or in the dirt lot outside. The words are not in Common or Mordentish. They look like a short list. Maybe with some numbers. But it's hard to tell. Detect Magic shows-

-A weak aura of something over the entire area. Though it seems to be thickening up slowly, especially where his Light rock sits on the freight platform?

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He will keep concentrating and try to see if he can discern the magic school. It's not very informative, but it's better than not having a clue.

An aura of abjuration would be significantly less worrisome than a necromancy one.

He picks up the rock, to use as a light when he'll go down the stairs that the sign is promising are somewhere in that side passage.

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There is a concrete stairwell down that way, yep. The stairs go both up and down, but the 'up' side has a rusty, locked chain steel door over it.

It... Might be Necromancy? But not quite.

It has a hint of the divine in it.

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That's not worrying at all.

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Well, he might be able to break that chain, but it's unlikely. And anyway, he's definitely going to hear it if the others get on the other side of the door and try to punch it down.

Down the stairs he goes!

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There's another landing, one flight of stairs down. More signs painted point directions to facilities with arrows, if only he could read them. The hallway goes off in three directions. There are what looks like Eternal Flame sconces in the ceiling, but they're all dark.

A slight shudder goes through the omnipresent aura, spreading like a wave and originating somewhere above him.

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He's even less worried now. Absolutely not worried at all.

He's going to start shouting for his friends names. It could attract the wrong kind of attention, but he doesn't plan to stay in this dungeon for long anyway.

Does he see any traces? Things being more or less dusty? Otherwise he'll try going down another flight of stairs, it's more likely to meet the others on stairs rather than Random Hallway #238.

 

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The place seems pretty equally ruined.

The second landing has a locked door. 

The third landing has a locked door.

The fourth landing opens up into a fairly cavernous space filled with looming metal shapes.

Shouting excites the aura a lot more.

Oh look. A monster, coalescing out of the aura with a sharp snap! It's almost like a zombie, but black and ashy. It lunches towards him, showing sharp teeth and claws.

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Ohshit.

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How does the monster feel about Lots Of Fire? Inquiring Scorching Rays would like to know!

Two rays of fiery death emerge from his hand, towards the monster.

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The first scorching ray burns deep into it, and the second only confirms its expiration.

The monster dissolves into smoke. If he can determine anything else about what just happened depends on how much focus he is giving Detect Magic compared to the sound of at least one more monster snapping into existence off to the left.

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Awwww man, there's more of them popping out of nothing? Rude!

So.

On the one hand he has half his Scorching Rays and Fireballs left. On the other hand, he can feel his Shoulder Cleric looking disapprovingly.

Ok, let's do this the smart way. He walks up the stairs while keeping the new monster in his field of view, then lobs a Ray of Frost at it. It doesn't do much damage, but it's basically free. His aim is pretty spot on.

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A Ray of Frost will pop these zombies in one hit about 25% of the time, and in two hits about 75% of the time.

In this case, it doesn't go down to the first Ray, but is visibly impaired by it.

It runs directly towards him. It's not any faster than an ordinary human man sprinting.

The act of combat makes the icky feeling of this place shiver. A deep, low vibration from somewhere is starting.

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Ok, they're easy to pop but not completely useless. Good to know.

If the zombie thing doesn't gain on him Reed will just run towards the exit, no sense in wasting time and attracting even more attention in a closed space, he'd much rather handle combat outside, where it's easy to...

He's being dumb again. He didn't Dimdoor out immediately because he's treating his fourth level spells as precious, but Fly is third level and he will want it anyway if he has to fight those things out in the open, so he can just pelter them from above.

Fly, and up the staircase, way more quickly now.

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Oh, and Detect Magic to try and get advance notice of more bad-vibes-zombies popping up.

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The aura here is disturbed, ripping, and growing more and more agitated by the second. There are multiple little ripple-snaps that indicate forming monsters. Three, five, seven...

As he passes the third landing - one more with a sealed door, one more with hallways, and then the exit left - There's one - two, actually - coming down the stairs towards him. Along the ceiling. They're spider shaped.

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