Canin adopts a Jamie
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As soon as the smugglers have cleared out of the hangar, leaving it empty of all witnesses, Jamis climbs out of her crate, handily lowered to the ground beneath the ship as she'd known it would be, and scurries over to the bay's doors, just as she had the last two times. She reaches up to tap on the door release next to them, and then steps out into the corridor, keeping close to the wall in the doors' alcove and peering out to look left and right, at first to make sure there's no one in the hall, and then trying to figure out where to go next. Uncertain, she closes her eyes, thinking about where to go next, and trying to listen for any suggestions. 

Something tells her... she takes a hesitant step, and then begins making her way down the hall to the right, gaining more confidence as she goes. This is the right way, she knows it. Straight at the next cross-corridor, and then to the right, and then left- this one. She looks up at the door, and then heads for the keypad, squinting at it as she pulls her datapad out of her bag. She connects it to the locking mechanism and then begins poking at it. 

It takes her a minute or so to get through, and then she's slipping into the hangar, eyes peeled for anyone hanging around the ship inside. Her intuition hasn't led her wrong yet, but there's a first time for everything, and her mission is way too important to be careless.

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The hangar is empty.  It seems like whoever this ship belongs to is busy elsewhere on the station.

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Good. Still holding her datapad, she jogs over to the ship, looking for her access point - if she has to, she can try to slice through the ship's security to get inside directly, but it's much less risky to go in with the cargo, if there's any lying around waiting to be loaded. 

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There's a couple crates laying next to what looks like the cargo hold door.

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She creeps over and opens them until she finds one with space for a small girl. Then she crawls in and settles down with her datapad set on low brightness to read and wait very quietly. 

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It takes about 30 minutes before someone comes by.  She hears a mans voice mutter "I don't even know why I agreed to haul all this osik for them.  I'm not a damn smuggler", as he lifts the boxes and carries them into the hold.  He doesn't seem to notice the added weight in the box she's in, and sets it down with all the rest, before heading out of the cargo hold.  It takes about another 15 minutes before she feels the ship lift off and leave the station.

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She mouths the word 'osik' a little gleefully while he's moving her crate in, recognizing a curse when she hears one, even if she doesn't know what it means. She'll have to look it up later, or maybe do it the fun way and just start saying it to watch for strained looks when she uses it wrong.

Smuggling herself around the galaxy in shipping crates kind of sucks when you don't much like small dark spaces. She can only distract herself with the datapad for so long before she starts getting antsy, feeling a little like the air is getting sparse inside the crate. She holds out for as long as she can, but eventually she pushes the lid up again and slips out into the cargo bay, darting into the first cover she can find once she's out.

The person who'd moved the crates - Captain Not-A-Smuggler - had pretty heavy footsteps. She listens hard to see if she can hear where they are in the ship. 

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She can hear him walking around on the other side of the ship.

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That means the coast is clear enough. Jamis creeps out of the cargo bay and starts doing some careful poking around in the near areas of the ship. She doesn't touch anything just yet - best to figure out what the Captain might miss before she tries that. She still has enough food to last her a few days from the last ship, she can wait. She keeps an eye out for good hiding places where she can wait out the trip, looking for some place high up in particular, and pays some attention to where the Captains footsteps are as she goes, making sure she'll notice if they move towards this part of the ship. 

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She can find all the air ducts easily enough.  He doesn't appear to have been lying about not being a smuggler- there's none of the convenient hiding places a smuggler would add to their ship.  Most of the storage spaces that might make for good hiding spots, high or low, are full with clothes, food, and a lot of weapons, but she can find a few with enough room for her to squeeze into them.  The captain isn't walking her way, but he doesn't seem to be walking around at all anymore.

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That could be dangerous for her, she can't know for sure where he is... she picks one of the cubbies up high with some clothes that look less-used and climbs in, using them as padding between her and the hard metal. She leaves the door cracked open to let in the light, pulls a ration bar out of her bag, and curls up to nibble on it, draw on her 'pad, and listen to the sounds of the ship, waiting for the night cycle, when she can sneak out to look for the 'fresher and then explore some more while the Captain should be asleep. 

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It's a few hours before the night cycle.  She hears him walking around again several more times in the interim, at one point coming into the room her cubby is in and opening a few cubbies, but he doesn't open hers.

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She is Very Quiet while they're in the room, tense despite her confidence that this cubby is little used - that won't matter if she draws their attention. It takes a while for her to calm down after they leave, and her renewed caution has her waiting an extra hour after the lights go out and he stops moving around before she creeps out of the cubby again. 

The 'freshers are usually near the living quarters, so she heads over that way. This is always the riskiest part of the first few days, figuring out when it's safe to go use the 'fresher. There's always been more than one person aboard the ships she stowed away on before, which made it safer, but her intuition has never led her wrong yet, so she'll just have to trust that she can manage. She doesn't get the sense that she's in danger, anyway. 

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It's near the living quarters, right next to the little kitchen, near the door to his sleeping quarters, which is shut. 

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She eyes the shut door carefully for a moment and then slips into the 'fresher, closing the door behind her as the lights come on automatically and heading for the sink first of all, turning it to water so she can get a quick drink before she moves on to the toilet. 

She turns the sink back to sonic to clean her hands, and then taps the controls to turn the lights out before she steps back outside. 

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"You doin' something specific on my ship?" says a voice from above her, as she steps out of the 'fresher.

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"Eep!" Says Jamis, stumbling back into the 'fresher in her surprise and feeling a moment of betrayal that she hadn't gotten a warning about this- she'd always gotten a warning before- 

-the 'fresher is not where she'd have chosen to go on being discovered, but she works with what she has, reaching up to close and lock the door almost as soon as she's inside. Is there a vent in here? There's got to be, right? 

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He knocks on the door a few times. "Hey! Come on outta there.  I'm not gonna hurt you, kid."

There is a vent, but it's too small for her to fit through.

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Is she just supposed to take them at their word? Though, she's still not getting any sense of danger... 

She looks up at the vent in frustration for a few moments, and then she takes out her pad and little tool kit, setting to work on opening up the access panel under the door controls. If she can't get out she'll just have to barricade herself in for now. Everyone has to sleep eventually. 

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"C'mon kid.  We're not exactly somewhere you can disembark, and I know you're here now, how long do you really think you can stay outta sight at this point?  If you come out and talk to me I might even be able to get you closer to wherever it is you're trying to get to."

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"...I can just stay in here until we're almost there," she lies - she'll have to get out of the small space eventually, but this person doesn't know that. The latter part almost doesn't even merit a response - why would they help a stowaway when they could just drop her on the nearest moon or kick her out the airlock? But... the not-danger feeling gets a little more insistent, and she reluctantly adds, "Why would you help me?" 

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"...You're a kid.  That's reason enough.  And I'm afraid if you plan to stay in my 'fresher for days on end I'm gonna have to be a little more insistent about getting you out of there."

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She makes a frustrated noise - why'd she have to be in the 'fresher when he found her?

A few more moments' hesitation and then, "You'd better not be leading me wrong," she mutters to the air, and she repacks her stuff and unlocks the door, slipping outside along the edge of the doorway and watching the ship's Captain warily. 

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"C'mon then.  You had anything to eat recently, or should I find something for you to eat?  The extra sleeping quarters aren't exactly usable at the moment, but you're free to sleep on the bench there tonight, and I'll see what I can to about better sleeping arrangements tomorrow."  Canin would really like to be dealing with this at some time other than the middle of the night while he really needs to piss.

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Just like that, huh? "I ate," she confirms. "I can sleep pretty much anywhere, and I've got enough food for a few days. I wasn't going to eat a lot of yours when it ran out - I don't need much." She sidles along the wall a bit so - he? He looks human, he's probably a he - can get at the door to the 'fresher without getting too close to her, since that's probably why he was out here in the first place. 

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"I'll talk to you again in the morning then."  He does indeed immediately head into the 'fresher after saying this.

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