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tomorrow belongs to those who prepare for it today
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Handshake. "Thirty silver shields."

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Twice what they paid her? A cleric of Abadar who can cast Truthtelling with all those slots, has several channels, and is probably selling them a Blessing of the Watch already? They're paying her reasonably well, then, she must have been impressive. She knew she was, but it's still good to hear.

"I see. I assume you will be waiting to Bless more than just us before we go out? I have Color Spray and Silent Image, as well as Ray of Enfeeblement. Sorcerer castings, though, I have six a day reliably, and some days seven." Open with her spells to prompt for spells prepared, everyone needs to know their options anyway and it's always useful to look open.

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"I'll be doing a blessing of the watch before we leave, covering all available personnel. I have a set of combat spells prepared today."

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She rolls a die. "If I say procedure five, the spell I am about to cast is in truth an illusion. If we wish to fill in other plans, it may aid in obfuscation, but there is no need."

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"Good to know. In a few minutes the Guard will gather for the blessing. Then we leave. Garril will also be with us today."

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"I approve, he was competent." She turns to Oriol. "So you have Hide from Undead, or only combat spells today? If we have a reliable escape from at least the mindless undead, we can be much more aggressive without compromising safety."

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"I do have one hide from undead today."

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"We can be bold, then, and rely on that for our escape when we are pressed, especially if mainly by zombies. —ah, a moment, how many can you affect with it? If we are four, hiding three will be of limited value."

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"I can manage four with it."

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"In that case, should we need to flee, we only need leave behind my friend here. It is a loss, but not a grievous one. Procedure" die roll "two for 'cluster around Oriol, recieve a Hide, and flee', then?"

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Navarro nods. "Seems like it'll work, if we need to run from undead."

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Nod. "And best to leave them wondering whether we teleported out or went invisible. I believe hearing is worthless against Hide from Undead? If even the intelligent ones misunderstand our plans, they may waste their time."

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"Hide from undead works unreliably against intelligent undead, but when it works hearing is useless."

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"Good. Not to be relied upon, but far better than being stuck with no escape from a horde of ghouls."

Seems like it's time to wait for Garril and then get moving?

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Tencednil is led down to the outdoor staging area. Garril is already there, waiting for them. Oriol gives the blessing of the watch to their squad and a few dozen other guardsmen.

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They travel up to Old Korvosa, heading to Garrison Hill instead of Bridgefront, for once. Mika used to live in this area, before he moved.

Navarro leads them down into the sewers. These are less disrepaired compared to the ones in Bridgefront. They still smell just as bad.

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The nice thing about Prestidigitation is that after she's out of the sewers, she can get rid of the stink instead of being stuck with it all day. Having it available to her has made it obvious how useful it really is. That won't help her while she's down here, though.

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Oriol casts longstrider on himself as they descend. He's remarkably fast in his armor, even accounting for the spell.

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They climb down a cylindrical chute into the depths. Oriol's shield is a light. Navarro's map has some of what they're looking for, but breaches could be anywhere.

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Ten minutes down the tunnels, Tencednil can see a swarm of small spiders approaching them!

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"Spiders. A swarm. Back, quickly! They've seen us! The nearest branch was a few minutes back, procedure five there! Thirty-five feet deep, they hear vibrations!" <Stay in the air and follow!>

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The squad runs backward!

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The spiders slowly follow them!

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Spider swarms are dangerous, but they aren't fast. Humans can outrun them as long as they're not in too much armor. She isn't sure how the spider vibration sense will work in the sewers, but it shouldn't be much stronger. She runs towards the junction, planning to veer off towards the ladder once they're there. They should have enough of a lead for her to cover the branch with an apparent wall, and the spiders should just continue along their path. Hopefully.

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The spiders run after the squad with their tiny legs!

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