Deskyl and DZ in the Chancery
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"Thank you, ma'am. Is there anything I can tell her about that now?"

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"She wouldn't have to hide her magic. Payment would be in Noble currencies like Buddhitanka, so she'd be restricted in her contact with the mortal world. Expect a vibrant artist's community and a lot of devotional art. I could even employ her here, but... I think Art would be a better boss than Scarlet."

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She nods. "Devotional art, ma'am?"

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"Art intended to further the cause of Art's domain. It's - a complex topic. For me it would be simply doing a lot of art in pink."

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"I expect Master Deskyl will want to know more about Master Art before she agrees, but I don't see any obvious problem with that plan, ma'am."

She's back the next day to report that Deskyl does want to meet (or at least hear more about) Art, but does think that sounds like the best of the available options to start with.

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Pink replies that she'll organize a meeting between the two of them and the Power of Art at Art's earliest convenience, which will likely be in a week or two.

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That's fine by Deskyl.

She's out practicing with her 'saber most days, now.

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The hearts keep a wary distance and fewer of them come to watch once the novelty wears off.

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Deskyl doesn't comment, but she does start mixing lightning into her practice, little arcs that don't extend more than a few inches from her skin, plain yellowish-white to begin with but then colors, too, once she's warmed up for the session.

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The hearts whistle quietly at the lightning, and again louder when she makes it be in the red spectrum. They don't otherwise interfere. 

Eventually, Audrey gets a letter back from Art (who goes by Rosalie) and has DZ deliver it. It's clearly a form letter, but it says a substantial grant is available for a supernatural artist in these mediums and she qualifies according to the information passed on by Pink. Here is the manager she can expect to speak with to set up. Here are transport instructions to Art's Chancel.

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Well, no reason to wait around, is there. She visits Pink to thank her for her hospitality and moves along.

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Art's Anchor recieves them, a mousy woman with inkstains on her white shirt. Here is your first three months' grant money, here is a guide to rental housing, here is a map of the Chancel in particular its shopping districts and workshops and studios, feel free to sell the art paid for by the grant so long as it remains within the Chancel, in three months' time your portfolio will be reviewed and it'll be decided wether to extend the grant.

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All reasonable enough. She sends DZ to figure out housing while she goes to look at the available materials and what people are doing with them.

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Available materials include wood, metal, plastic, stone, brick, concrete, rubber, leather, fabric...

What's being done is an extensive range as well. There's a lot of art about art, some weird high-concept things like an orange made of knives, and a lot of traditional art ranging from leather saddles and wallets to stone engravings and jewellery-making.

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She finds herself relaxing, without really meaning to, as she wanders through the place. She lingers over the stonework for a bit, but concludes that she doesn't have anything to say in the medium just now; picks up a good embroidery kit and some basic jewellery-making supplies; drifts from leathercraft to paintings to pottery before concluding that what she really wants to be doing, just now, is glassworking.

There's a glassblower's workshop just around the next corner she turns; of course there is, the Force guides her.

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This glassblower's shop appears to specialize in a technique where colored glass is suspended in clear; thus producing glass fish in "plastic" bags, stars and trees in a nightsky diorama, and so on. The clerk at the counter looks up when she comes in. "Hello," he says.

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Hi, she replies, distractedly, looking around; pretty, she comments absently after another couple of minutes.

I'm thinking of picking up glasswork, she signs, when she manages to pull her attention from the artwork.

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"One of our masters will be off shift shortly," says the clerk. "I'll go check." 

They return a minute later with a brown-haired woman in a leather forge apron. "Hey," she says. "I heard you'd be interested in lessons? I do them for free as part of my grant."

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Something like that. I expect to want to start developing my own techniques pretty quickly - I'm telekinetic, different limitations. But I'm not familiar with the craft at all yet, so.

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She nods, unsurprised. "We can do a basic lesson to show you the fundamentals and I can tell you why clever ideas might fail or succeed."

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Sounds good. My schedule is free except sunset and an hour afterward.

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"I'm free now if you'd like to get right to it."

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Sure.

She wants a place to set her things, including her cloak, and fusses with her hair for a moment to see if it's long enough to need to be tied back yet - not quite - but she declines an apron, claiming she'll be fine without it.

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She nods along, and sets about showing her how to blow a simple square-cornered vessel with a neck.

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She watches closely and duplicates the process - somewhat slowly, and she's definitely using her telekinesis, but the end result is quite good.

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