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Mhalir knows the wanting to go back in time feeling very well. He's dwelled on his own feelings of that nature enough. But - yes, he would be happier if Carissa had positive feelings too, even if the grief of the lost past never really goes away.

There are a lot of things that feel heavy, to him, Yeerk-Andalite politics and helping the Yeerks figure out agreements for hosts and rebuilding so many things from rubble, literal and metaphorical. But there are a few things that feel bright and clear and sparkly. He wants to go shopping get Carissa replacements for all the magic artifacts she lost along with her previous body, and bring her such a big pile of spellsilver, and he wants to talk to the Andalite morph researcher and finish exploring that avenue... He thinks they should talk to Aroden and find out what spells he has and whether he'll share them with Carissa, because honestly he kind of owes them that, and there are many disadvantages to having powerful acquaintances, but that might be one of the advantages. 

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- Aroden is one of the most powerful spellcasters in the history of the entire world and also ruling Cheliax these days and it's hard to believe he'd bother with them, whatever Nefreti said, but she is willing to try it.

She would really like to go get replacements for all her incredibly expensive magic items, that is an actively exciting thought, and she maybe wants to work out a magic item that shows which of a Yeerk or human are piloting, it seems like it might get the Andalites to relax somewhat about their no-Golarion-hosts rule which is a STUPID rule because there are lots of people who'd take a Yeerk so their children don't starve and this is an argument for Yeerks not against them. 

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<It is both that and an argument that we should share our tech with Golarion as fast as possible until no one is living in that kind of poverty, but - yes, I think such an artifact would be valuable. In Nirvana I was thinking of ways that Yeerks could pay human hosts for a certain time-share of control, but the Andalites would definitely want that to be enforceable.> 

They can go shopping first, then, whenever Carissa is ready, he can get money from the shuttle that his people left for him. 

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Carissa feels much readier to go shopping than to talk to the Andalites. They can go now.

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Sothis has some shops, but maybe they can also buy a scroll of Teleport and head to Absalom, or fly over in the shuttle, it won't take very long. 

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She bets they're going to have to special-order a lot of the stuff she had before but they can give Sothis's and Absalom's magic shops a try.

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That makes sense. 

Mhalir pays attention to how Sothis and Absalom feel different, in both subtle and obvious ways. Most places feel different after there's been an unusually destructive and awful war, and he thinks it's informative how they change. 

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Sothis is wrecked near the coast (there was a tidal wave) and managing well farther inland; there are more Avistani people than you'd have seen before, presumably ones who fled the war. They mostly look pinched and miserable about the heat, which the locals are much more accustomed to. 

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Carissa scans instinctively for familiar faces even though that's stupid because there are lots of people in Cheliax, and anyway Corentyn's population is the least likely to have made it all the way here. (Corentyn's population is unlikely to have made it anywhere; the war was with Rahadoum, to the immediate south, and the whole Inner Sea was involved. Maybe they'd have tried for a boat to Varisia, if they had opportunity to do anything at all. 

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Absalom also has lots of displaced people. It's unclear if it has more than Sothis because they don't stand out ethnically and on the other hand are not legally proscribed from begging and therefore cluster the streets, looking pitiable, with their children. 

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He wants to give them money but that's probably not the most scalable method of responding to this, so instead he asks around about charities or soup kitchens aimed at helping the displaced refugees, he can give those some of his money. 

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The Good churches usually offer that. They're reasonably well-funded but will accept more money. People are wary of them but usually show up when they're hungry enough, and are less wary about coming back.

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He donates a quantity of money which is negligible for him overall but probably seems bizarrely generous here, and then they can head back, and...maybe get a night's sleep before talking to the Andalites, since Carissa's shiny new Ring of Sustenance won't be in effect until the end of the week and so she needs the usual human amount of sleep again. 

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Carissa is cheered by having some of her magic items back and orders placed for the others. She sleeps.

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In the morning, Mhalir checks if she’s now feeling up for him going to talk to the Andalites.

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Sure. As long as you do the talking to them.

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<I can do that.>

He asks one of the Palace servants where he can find the Andalites staying here.

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They are still in their demiplane that opens into a conference room. It has been spruced up, and now has computers, another entrance, which opens on a forcefield of Andalite design, and some shielded spaces for magic experimentation. 

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He heads over, waits politely for someone to acknowledge him rather than barging in. 

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<- Visser Three> someone says after a moment. <Uh, congratulations on your safe return to life.>

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"- Thank you?" It feels like an awkward response but he has no idea what would be more appropriate here. "I wished to check in with your people here. - Is Firayar still around?" 

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<Yes. War-Prince Firayar!>

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He lopes over. <What?>

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There are a lot of diplomatic formalities he should probably say first, but: "...I did not have a chance to finish our conversation about morph research."

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<Right, because you died. It's figured out now, except for interactions with the local magic system which are going to be a nightmare.> Tail-lash. <I can send over the project and you can try to look at it to get up to speed?>

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