malduoni learns about some suspicious otherworldly visitors
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I want as many of them as possible! I think we will not have to kidnap any, though, we can just be very distracting. 

And she walks through the Gate into the Andalite world and, telepathically addressing everybody in the vicinity says Hello, is this the Andalite homeworld? Our planet is dealing with a Yeerk invasion and we were hoping that maybe you could help.

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- the Andalites are indeed all immediately distracted by this! They tighten into a herd and bristle.

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Malduoni casts Mass Charm Person, because why leave any of this to chance. (Technically it's a version of Mass Charm Monster that works on non-humanoids, who are ALSO PEOPLE anyway.) He adds his own piece. 

Some number of weeks or months ago, a Yeerk force led by one Visser Three found our world. Based on what he read in Alloran's mind, he expects this to cause OUTRAGE.

We do not have starships as you do, but we do have other capabilities, such as the one we used to come here, and we have - highly advanced Powers we refer to as gods. He's not sure whether the Andalites are even familiar with the concept. 

Visser Three infiltrated our planet in secret and kidnapped some highly capable soldiers to enslave. I have retrieved one of them and we are negotiating, but we would deeply appreciate your help. 

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The Andalites are suspicious! These people might, themselves, be Yeerk prisoners. Also, what capabilities even are those.

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Oh, that's a really reasonable question! Nefreti is going to telepathy them all a vision from Nethys that is an attempt to explain the TRUE NATURE OF MAGIC, and then an explanation of how magic actually works as used by limited people who need to be able to hold it in their limited heads. Magic is SO COOL which is why it's VERY BAD how the Yeerks might get it.

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- that is actually incredibly cool. Some of them are still suspicious but the one Nefreti has pointed out as the most important one to grab, who was ready to commit murder a minute ago, is now totally absorbed in how cool it is. He has an int score that does not naturally occur in humans at all ever and he is trying to figure out enough to cast magic himself from what Nefreti said.

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Oh, I like him, he thinks to Nefreti. Probably it's best to wait and let them think now rather than keep pushing? 

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They confer!

 

They want to know if the newcomers will consent to a brain scan to check if they have Yeerks. 

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Malduoni has some idea what that is from interrogating Carissa about Yeerk technology. If it's not dangerous to them then sure, he'll agree to it. (Golarion healing can probably fix a lot of side effects but he doesn't want to count on that.) 

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It's not dangerous! They do have to stick their heads in a metal box, though.

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Sure all right he'll stick his head in the metal box, while watching it suspiciously with Detect Magic and all his other permanently-glued-on senses, not that they're likely to be that informative here. 

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Nefreti will stand guard for him though she's substantially distracted by trying to give all the Andalites telepathic magic lessons. 

The box whirs. It confirms that he doesn't have a Yeerk. 

 

She will take her turn with the box too.

 

The Andalites, by their thoughts, are relaxing considerably and trying to think how to help.

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Their previous Gate-pair has been down for a while.

We wish to return to our planet with some urgency, Malduoni says, once both scans are done. He glances at Nefreti, and tries to convey earnest trustworthiness through Charm Person. Would any of you be willing to accompany us and help us with the Yeerks?

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The Andalites would be delighted to do that but they need confirmation from their command, which they've sent a message for. 

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I think we should hurry them since we don't actually want their command involved. 

She makes a Gate. It will stay up for about two minutes, she tells the Andalites.

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Aroden isn’t actually sure what his ideal contribution is here, so he just steps across the Gate and looks back at them, trying to appear very earnestly desperate. (This is not an affect that comes especially naturally to him.)

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The Andalites confer about the procedure for military emergencies and decide it applies and many of them step through, including the one Nefreti pointed out as important and a tightly knit pack of his allies. 

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I am going to go herd them all over to the palace now, Nefreti says to him. You can come if you'd like but Carissa is escaping so you might want to go deal with that.

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He gives her a look, not quite a smile. Oh, all right. Have fun. 

And he Teleports back to the waiting area between his office and hallway demiplane, where he left Parmida. Glances around. “Where is she?”

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"Washroom. She's been in there for a while but I wanted to give her her space. Is something -"

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“Nefreti just dragged me along to kidnap - or recruit - some aliens and then informed me she was escaping. Nethys - sees everything... Could I ask you to check on her, I think my barging into the restroom would be frightening and rude.” And unfortunately she’s back to being invisible to Detect Thoughts.

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"Of course." She goes into the restroom. 

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Carissa is sitting on the ground rifling through her purse. She tries not to visibly startle when Parmida walks in. Smiles at her. ...casts Gaseous Form and streams through a crack in the wall.

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Malduoni is reading Parmida's mind for simplicity, and sees this happen. All right, are you serious -

Unlike Carissa, who apparently somehow had her geas removed - probably by her allies? - even though this should not have been possible and he doesn't know yet what he forgot to cover - unlike her, he has the ability to Teleport out of his own office. 

He doesn't even need a Teleport for this, though. He casts Quickened Dimension Door and is on the other side of the wall and casts Dispel Magic prepared in a seventh-circle spell slot at everything in his vicinity. 

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The shuttle is hovering, cloaked, a few hundred yards off the ground, and Mhalir's crew and the wizard he brought with him (the other two wizards are back in the ship in case this objectively stupid plan which is somehow about to work anyway goes horribly wrong) all have orders to immediately incapacitate anyone pursuing Carissa. The Dracon beams are set to five times the usual power to stun a human, which probably still won't kill an ordinary human instantly but should get most adventurers. 

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