Eventually they have enough money saved that it seems worth going ahead.
She has the notes laid out differently, this time. There's the section where she keeps in mind lots of random problems with humans which he should not have. There's the section with all the general knowledge she wants him to have, of local geography and culture and religion and law and how to make people. Lots of language. Local knowledge of here and some other places she heard about. Ship flying.
There's the section with all of the magic-specific knowledge, the things Carissa learned in school and the specific spells they want him to start out knowing and the notation and the wondrous item crafting.
There's the section with her notes on his personality. Asmodia came out really well, but wizards are different than clerics, you need different things. He should be a devout Asmodean who wants to someday understand the things about the world that only gods understand, so as to better serve them. If Golarion and its gods cannot be reached he should want to create one. He should be patient, careful, curious about the world, ruthless at need but not sadistic (and with that secret bias against killing walking talking people until there's someone to catch them). He should be someone who can work on a problem for decades without losing focus. He should be easy to work with, personable when needed, a persuasive liar, enjoy social interaction to precisely the degree to which it advances his long term goals. He should not find Carissa or Asmodia vaguely annoying in any way, and he should find them easy to predict and easy to work with. He should deeply enjoy magic research.
She does a last sanity check with Asmodia.