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Carissa and Korva land in medieval Iceland
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"This is not impressive counsel," says Thorgeir, laughing. "But I will consider what to do about it."

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She shrugs sheepishly and - has hurt feelings about not being a very good fortune-teller, which is ridiculous - probably better to stop now and be thought incompetent than push it and be thought lying, and also she noticed something about Korva while briefly surveying the minds in the room and she wants to spend the rest of the Detect Thoughts on that. 

What is Korva thinking.

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Korva is spinning again, carefully watching the movements of the other women's hands and trying to figure out how to do the thing that they are more precisely. Maybe they won't have to stay here, maybe Carissa will find a teleport and take her back, but there's no reason to do that, and so probably she is stuck here, and probably she will need to be very good at this skill, if she wants to convince anyone else that she might be worth feeding. 

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- teleports carry along three people in addition to the caster for free - not the time to think about that - 

Even if Korva does know much more than she's saying about how they got here it seems like it was not intentional, and like she'd want to go back, so - probably she's not hiding anything enormously important to know about.

Detect Thoughts runs out. She blows out the candles, and hands the sword back, carefully.

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Thorgeir accepts his sword.

Nobody tries to talk to them about the specifics of their plans to ride south tomorrow. There is lunch - it is, again, mostly bread - and eventually dinner, which is much more interesting, and has meat and cheese and soup. Thorgeir calls over that they should sit at the table tonight, but otherwise mostly ignores them.

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This seems preferable to most other things, since she's not planning to tell him where they're from until tomorrow. She has her Unseen Servant spin for her and she sits with her back to the wall and tries to look competent but not interesting.

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The women seem very interested in the unseen servant. It's hard to tell exactly what the content of that is, since she doesn't share a language with them right now, but they stare at the spindle and the yarn and talk together in low tones and in general act like they have never seen anything at all like it before.

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Well, it's usually not the best use of a first-level spell...and it's possible that the spell just isn't known here? She knows that a few hundred years ago wizards knew a lot less magic, spells were closely guarded and you had to apprentice to someone for years to learn them, not at all like nowadays when there are enough wizards in a city that you can usually find a scroll, or someone who'll let you copy in exchange for one of yours or a month's wages but not a year's.

 

She tells Korva the plan is to ride south tomorrow, meet the wizard who is supposedly lawful and removes curses.

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"That seems good. We'll be able to make it without warmer clothes, won't have to convince them to offer us those - I don't know what we could possibly give them for that, if it takes this long - "

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"I can do Endure Elements and then we should be comfy enough. I'm - hoping we won't have to be here through the winter, but if we do Endure Elements was good enough at the Worldwound in the winter."

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Nodnodnod. "That's good to know. Hopefully we'll have everything sorted out by then, but - good to have a backup plan, I guess."

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In the morning it is decided that two men will ride with them to Foss. Each of the men have horses, and two more are provided for Carissa and Korva. No one appears to try to determine whether they know how to ride them. 

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She has ridden a horse for a journey before. She didn't especially like it.

"In Cheliax where I am from," she says, getting on her horse, with Detect Thoughts up, "wizards mostly ride magic horses."

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They do not know where Cheliax is. It's kind of weird that wizards don't ride normal horses, and also kind of unclear why she's telling them this, but probably magic horses are superior to normal horses in some way.

"What makes a horse magical?"

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"You make them out of the air and they are untiring and last only for the ride. Also wizards who are stronger than me can make them travel above the ground, not bothered by mud or sand or snow, and wizards stronger than that can make them fly, but I have studied only ten years and I cannot do those things yet."

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"I am sure there are circumstances under which that would be useful."

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The uses of flying horses seem really obvious to Carissa but it's clearly a dismissal of some kind. She shuts up. 

If they haven't even heard of Cheliax there probably isn't a nationwide remembered grudge, of some kind, though it'd be better if they had heard of it and found it uninteresting. 

She attempts to ride her horse.

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These specific horses are pretty chill and seem to know that they're supposed to follow the other ones. Korva looks like she's having a slightly harder time riding hers, but they don't break away from the others, or anything.

It is most of one day's journey to Foss. When the men arrive they greet each other excitedly and gesture some at Carissa. The man they call Hauskuld is old, and has a full white beard, and walks with a carved cane.

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She casts Tongues on herself, slowly, so it's easy to see that it's Tongues and easy even for a person who has never seen Tongues to see that it's a divination with herself as the target. 

"Hello," she says. "I have heard much of you from our hosts. My friend and I are lost a long way from home, and I want to ask your help in returning us there. I am experienced in enchanting weapons and armor, and can do that to pay for your aid."

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The old man nods, sagely. "Where do you come from?"

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"From Corentyn, in Cheliax." She is not going to win a fight with a wizard who has at least fourth-circle spells and any real combat spells but - nothing to be done, now, if he does know the place and doesn't like it.

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"I have not heard of this place. How did you come to be here?"

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She relaxes very slightly. "I don't know. I was in Cheliax - on the street, Korva was walking nearby - and then suddenly I was standing near some fields, near where I later met these people. I have third-circle spells, I can't get home myself. If there are ships that go south from here, I could pay for passage on one of those."

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He frowns. "This is a strange omen. I traveled when I was younger, and know many things about the shape of the world, but I have not heard of any place with that name. Nor do I know what magic may have taken you from it. It seems to me that such a place may be difficult to find, even if you could find a ship willing to grant you passage to the lands south of here. And I would guess that you may have some errand here, even if you remain unaware of it."

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She should - not dismiss that out of hand even if it sounds stupid, she's been confused lately -

- he travelled. High-level wizard, of course he travelled. He has never heard of Cheliax. It is very hard to have never heard of Cheliax. She could be on the other side of the crown of the world, facing Tian Xia, or Arcadia. 

Or -

 

"In - Golarion - where I am from - wizards cannot prophecy. A god died, and prophecy broke. People here - speak of it as if it works. So - maybe you are right, and I am farther from home than I imagined."

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