He can explain about tiers! The term actually refers to two different things, spell tiers and caster tiers; a spell's tier is how much magical power is in it, more or less, with the effect being determined by the type of magic and how it's shaped, with higher-tier spells with more magic available to them having stronger or more complicated effects. A caster of a particular tier will be able to prepare a certain number of spells of each tier; for example, as a fifteenth-tier cleric he's able to cast one eighth-tier spell and two seventh-tier ones each day, plus increasing numbers of each lower tier of spells. (It's also possible to prepare a lower-tier spell in a higher-tier slot, though the extra magic is lost unless the caster knows specific techniques for making use of it; he knows one for doubling a spell's duration and another for making spells' effects harder to resist, and the ones allowing spells to be cast silently or without gesturing and for making offensive spells hit harder are also popular.)
Caster tiers, in addition to determining the number and strength of spells a particular person can cast on a given day, determine how efficiently that caster's spells use the magic they're made of; the effects of that vary by spell, but in general a higher-tier caster's spells will have stronger effects at a greater distance for a longer time, or be more accurate or less likely to fail, or have its effect more times - for example, he can cast healing spells that affect one person per caster tier of his, all with the same spell, and he can raise the dead with two different spells, one of which can raise people who've been dead one day per caster tier and the other of which is much stronger and can reach people who've been dead a decade per caster tier.
Other things can also affect spell strength or function - the main one is the caster's mental capability, in different senses for different casters, which affects how many low-tier spells they can prepare every day and how hard their spells are to resist; species or bloodline, special training, local conditions, special reagents, and certain magical items can also affect it.