An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
Aroden politely tells the trumpet archon that they're going to handle this and asks it to look for other cities with devil up to mischief, and to report to Vanyel or Leareth back in Ostenso if it seems like another city elsewhere is in urgent need of more intervention than it can provide alone.
He has Nayoki organize to Mindspeak just the resistance fighters in charge, Mindspeech is easier to target that way than his methods of communication, and inform them that Aroden is here to defeat the devils and they should get out of the way and focus on protecting the civilians.
The most powerful devils are in agreement with him about that part; no one else is going to be able to hit him at all, whereas they can at least soak him in a lot of fire and hope some of it sticks, and try to get in close enough to bludgeon him to death before he can cast enough spells to take them all down.
If any of them seem like they might get to the shield around them before Aroden takes them down, Nayoki (still invisible) can additionally whack them with some unsubtle mind-control about it.
Aroden makes another announcement to everyone within a mile, has the Mindspeakers supplement it, and makes an on-the-spot call to leave one of Leareth's mages on-site with the rebel forces, so they have a way to coordinate and stay in touch from a distance without necessarily returning to Kintargo. The resistance seems pretty well-organized by itself; Aroden has been spying on them and on a few discreet occasions made it easier for them to arrange supplies, without it being traceable that this was connected to anything bigger. They may be able to hold Kintargo without any further help, but if more devils or other inconveniences show up, they can call.
He teleports everyone else out.
Nayoki is taking a break because it's been a busy day and she's really tired!
Vanyel splays his Farsight out across Ostenso, flings up barriers, puts out some fires, knocks some casters unconscious. He's a little tired but he can go a lot longer than this.
And tired is fixable, moreso as more clerics from Andoran show up.
They can clear Ostenso of organized opposition in another few hours of fighting though some people will remain flnging fireballs out of windows.
Confused ships arrive at Ostenso's port and then anchor well outside it to wait and see how this shakes out.
Some of Ostenso's merchants Sending Mahdi to offer 10000gold for a Teleport out of the city now; he tips off a friend in Sothis to come and pick them up.
Once the city is clear, Leareth Gates in the last few thousand of his Velgarth troops left behind in Rahadoum, the ones with training less suited to a last-minute battle coordinated with someone else's army. If Andoran is still offering them soldiers to help occupy cities, a couple of Leareth's mages can do a concert Gate there as well.
Yfandes and the other Companions with good Mindspeech range try to reach the captains of the ships in port, alerting them with a quick summary of Aroden's return and invasion to reclaim his country. It's recommended that the ships stay out of the way, like they're doing, until things are settled down here.
And they skim surface thoughts. How many of the locals believe that it's Aroden, at this point?
The locals have no idea what to believe. Probably the most likely thing is that the Chelish army will march right back in here tomorrow and they'll all be in a lot of trouble, if they thought it was Aroden. (This is not the same thing as thinking it is not Aroden.)
But, well, if the army doesn't come back tomorrow -
- probably no one other than Aroden could've done that.
Where the hell is the rest of the Chelish army? Leareth's Farseers are being worked hard today, scouting for any amassed troops, not just in cities but between them too. The high-level casters who've been teleporting out as cities are captured will unfortunately be harder to pin down.
How's Corentyn doing, after Aroden's visit to get rid of the devils and stop the evacuation to Hell?
There are a bunch of garrisons along Cheliax's border with Andoran that woke up this morning with their leadership mind-controlled to not do anything, and accordingly impaired in doing anything. Andoran would be delighted to take those if Aroden doesn't mind. There are few forces amassed in most other cities, and not much going on in Corentyn after Aroden's visit. The bulk of the Chelish army is not findable with scrying at all, which is presumably divine intervention; it's loosely possible they're not even on this plane, though that seems like the kind of blatant intervention that might draw a symmetric response from Abadar or Iomedae.
Aroden would, in fact, be very pleased if Andoran wanted to take those garrisons, as long as they're in agreement that what is Chelish territory will afterward still belong to Cheliax, just not under Asmodeus.
If Corentyn seems quiet then they'll peel off some mages and soldiers and drop them off there to occupy it, just in the name of preventing any resistance from building up force. Other than that, it seems like a good time to stop moving, consolidate the territory they've taken, contain prisoners, triage and heal the wounded on both sides.
And look for the stupid missing army. Leareth and some of his other mages who aren't too tired use the Velgarth version of scrying specifically to skim over the land with mage-sight, in case they're hidden behind a spell that will show up as magical.
Aroden has True Seeing, but it doesn't combine with scrying, which makes it kind of pointless when they have no idea where to look.
He has a crystal ball that combines True Seeing, but it's inconveniently back in Rahadoum and he would rather not leave for a long block of time, it's strategically useful for him to be visibly around.
He asks Leareth if the pharaoh has a crystal ball with this property.
Leareth actually has no idea, his studies with the researchers never touched on it, but it's possible Khemet has one that he doesn't show to visitors. However, the very fancy crystal ball in the old buried palace is another possibility. He also has no idea if it works with True Seeing, but he searches for Mahdi's mind so he can ask if the party knows.
Leareth informs Aroden, who asks if he or one of his people can Gate there and try scrying some of the soldiers and wizards they observed during the fight who they know successfully fled the city, until they succeed at one of them who turns out to be with the rest of the army.
Leareth hasn't shared the buried palace location with anyone else, and also he was a lot more oriented to the overall battle than most of his mages, who had smaller assignments, and he observed more minds. He'll go himself; he's still contactable there if they urgently need him for some reason, but he's not even a particularly strong Adept, he's hardly irreplaceable on site.
He does ask Taver for a refresher, since his memory isn't eidetic, and makes a list of people he remembers well enough with prompting that he can anchor scrying on them.
He Gates to the pharaoh's buried throne room and starts attempting to find them.
Cheliax's army is not all in one place, it looks like, though they're moving as quickly as possible under convincing illusion-cover to change that. Most of the people he looks for are in some forests. It's unfortunately hard to get more detail than that on their surroundings directly from the scry.
A couple of them are instead in Hell.
One of the missing wizards is instead in an unfamiliar city, talking urgently to some Velgarth mages.