An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
Aroden waits for Taver to repeat the message through a couple times, interspersed with the announcement of his survival and return.
Then he teleports both of them out.
The surviving Hellknights were heading over to the paladins to ask for help undoing the petrification, some paladins can do that, but at this news they instead fall back around their camp, armed and anxious. A lot of people are praying.
Shaphe wakes up to someone dumping water on her face; someone else is attempting Restoration but she doesn't think it's doing anything. They all look a bit awed. "Should we fight in Cheliax or stay here?" someone asks breathlessly as soon as her eyes open.
Shaphe blinks several times to clear some of the blurriness out of her vision. Her mouth is very dry. "Why...would I know that."
"The Inheritor spoke to you!"
"I...don't remember that at all."
"What's the last thing you remember?"
"Uh. Dinner?"
There's blurred movement. They're exchanging glances, maybe, shaking heads. Armoring up. "That's all right, that's not your fault," someone says. She can't make out faces and all their voices sound funny. "Uh. Do you want the good news or the really good news?"
Leareth is waiting. He's tired but that's all right, this is nearly the end of this part.
Aroden hasn't been gone long at all, minutes maybe, when he reappears with Taver.
"Tell Vanyel to go."
He does it twice, for redundancy.
<Go> he tells Vanyel, with the spell, a one-word message with no ambiguity at all.
And he reaches for the mirror, and the pharaoh. "The Worldwound is ready. I wish you all good luck."
- nod.
He is not going to go up to the Worldwound, it introduces lots of security complications and makes Osirion's role in this more conspicuous. He'll watch through a crystal ball. He has some diamonds here. Nefreti will hopefully also be doing her part, though he hasn't heard from her yet this morning.
Leareth reaches the other way to take Nayoki's hand. Nearly two hundred of his mages, everyone who's tired from Gating twenty thousand troops over from Velgarth or from the frantic last-minute making set-spells and shield-artifacts and such, are already holding hands in a chain, ready.
Aroden takes out his Rod of Security, and pulls them into a pocket outside of space and time.
It's nice. There are plants. Water. Fruits and vegetables to eat. And, most importantly, space to rest.
And he dispels Alter Self. He doesn't mind wearing that face, exactly, not when it achieves his goals so well, but it - doesn't really, quite, feel like his.
"One day," he tells them, gruffly. "Get some sleep, all of you."
It's still pretty goddamned early in the morning, according to Vanyel, when Leareth's communication-spell taps at his mind.
The Heralds are assembled and ready, though, fifty-seven of them, riding their saddled Companions, plus a dozen Healers and one Melody. She's headed to the Worldwound first, in case she can be useful there, but if Fazil does peel off Cheliax-ward afterward then she might join him. Also Starwind and Moondance, half a dozen other Adepts, and a dozen scouts with Mindspeech. The trumpet archon is with them.
Vanyel raises a Gate to the memory of a place that should be just outside the shield-barrier - no one has a new enough Gate-location inside, even though it should be safe enough now if Aroden's plan worked.
Just outside the shield-barrier there's an encampment of Hellknights; most of them are turned to stone but the ones who aren't are terrified and angry and have closed in tightly around their camp, wielding pikes.
There's a host of warriors from Mendev, circled around to sort of glare them down but not actually approaching.
There are some paladins of Iomedae.
Everyone turns to stare at the Gate. Magic...shouldn't be able to do that...
The Hellknights share anxious hopeful looks until a paladin order on horses rides through with a trumpet archon flying above them.
They don't have Taver but they do have a lot of other Companions, who can coordinate amongst each other and explain their plan to the non-Hellknight forces, while their Heralds focus on spreading out a bit, orienting to the surroundings - how many demons are both visible and moving on the other side of that barrier...
If the answer is 'very few' then he's going to do another Gate, he's trained enough to do it un-scaffolded now, and get a LOT closer so his Final Strike is actually pulling its weight.
This seems pretty under control so she's going to start Gating in the Valdemaran Guard from Velgarth, holding the Gate as long as she can.
Plan! Vanyel can Farsee where all the four ward-stones are and share that vivid mental image with the others, that plus line-of-sight plus some practice of techniques Leareth showed him should be enough to Gate themselves right there rather than taking the long way. They're heavy, so the easiest way to move them is going to be by opening a Gate under them, the other end of it placed very close to the site of the Worldwound itself, which he can also Farsee and share with Mindspeech.
Vanyel takes one himself.
Starwind and two other Tayledras Adepts will spread out around the other three.
:'Fandes, pass it on, we're moving it. Surviving demons incoming. Are they ready:
Are the paladins ready to fight their way through some much-reduced demons? They're about to move the stones a lot closer before more can come through. Vanyel will clear some of the way in a minute.
The locals are incredibly confused but they think the forces here are sufficient to handle the ones not turned to stone? Or at least, they definitely would be if they were fighting them, but at this moment the forces here are still tensely glaring at each other, trying to figure out whether they are obliged to go to war or obliged not to or anything.
Probably if demons show up it'll settle the impasse.
Well, some demons are sure about to show up.
:On my count:
Vanyel takes a deep breath.
:Three, two, one–: