An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
On the other side of the door is a large square room in unfinished grey-brown stone - or almost square, it seems slightly off in a dizzying way - with a sort of ledge around it and a knee-high railing, like a narrow balcony. One corner has a very rusty steel gate. The floor is recessed, with a circular stone hatch or trap-door made of a number of crescent-shaped 'leaves' filling nearly all of it, wide enough to fit a small house through. One of the leaves is still cracked open, showing a wedge of inky blackness.
...The ceiling proves to contain a similar hatch, or did once. It's bulging, half-buckling, like the stone once melted, sagged, and almost but not quite started to run. Which is probably exactly what happened. The walls are also slightly distorted, not quite in line.
"I think it's stable so long as we don't blow things up, so let's not do that," he says, touching the wall carefully.
"I think it's fine but - yes, just a moment..."
He can't reach Yfandes anymore after entering the bigger room, which is sort of disconcerting although not surprising. (She is not really abled for stairs and was left behind at the surface.)
"Air's fine. Weirdly. I think there's some sort of ventilation but I have no idea how it's still working and I can't even see the spell for it."
He tries. "No. Not at all. The shields on this room are only partly still in place but that one is really well shielded. - We could try to open the hatch and see what's down there? It's not magical in itself, it shouldn't explode or anything."
Vanyel uses Fetching instead of mage-gift, on the thought that it's less likely to interact with any aged and maybe-fragile set-spells, to cautiously lift each leaf. They're hinged, with a mechanism that has some resistance in it so they stay put once they're folded back most of the way. They have eyelets at the corners which were presumably once home to ropes for reeling them back by hand.
A pool of darkness opens below.
"I can do light easily enough but I don't know if there's reason to be more careful than we'd be at home..."
"I think I'll do a mage-light. There could be wards against unfamiliar magic, but mage-lights are one of the most commonly used spells, it won't be warded against that."
He sends a light down into the darkness.
"I'll have a look." Vanyel uses Farsight and mage-sight - the shields have a gap now that the hatch is open, he can sense through it.
"Big round room - lots of doors, I think sixteen - they're really shielded too, looks like Work Rooms for magic. But there aren't any defensive spells. I think we can risk going down." He frowns. "Maybe one of you who's, er, physically tougher than me should go first, and I'll put shields on you too. I'm pretty sure it's safe, but - Leareth would be paranoid anyway and I think that's reasonable here."
Vanyel puts lots of magical shielding on him.
"...Does someone have a rope?"
"Of course you three are prepared. I don't think we need six hundred feet, it looks like maaaybe thirty."
"I'd love to hear that story. Maybe once we're not exploring a potentially dangerous buried mage-fortress though."
"Not the stablest ground," he reports, and looks around - what else is down here.
A huge, roughly circular room, panelled in pink-veined marble, almost empty. Four large crystal globes dangling from silver chains, evenly spaced around the ceiling-hatch. Sixteen very large, heavy-looking doors. Fifteen closed, one ajar.
The platform, when dismounted from and investigated, proves to be floating a couple of feet in the air.
"I think this is some kind of magical lift, though I don't know if it still works."