An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
Aroden stays another day. An agreement is negotiated with Starwind and Moondance.
They'll go, it seems better than here, and they'll agree to compulsions against using their Gifts offensively or Gating back to Velgarth, but they do want to be allowed to leave, on foot if necessary, if they hate it there for some reason. Also Gates are a particularly useful kind of magic so it seems like it would be valuable if they were allowed to do it within Golarion.
Aroden eventually agrees to this. (If they do leave, he'll find out quickly and they won't be that hard to scry for.)
He heads back after another day.
Leareth stays another week, helping set up Abadar's infrastructure in Velgarth. He really enjoys it, actually. He gets to spend hours explaining the concept of insurance to people, it's amazing.
Abadar is so pleased with him and occasionally communicates this, now that doing so won't be incapacitating.
Aww.
Leareth is, however, relieved to eventually return to Cheliax and his daily routine. He tries not to dwell too much on how Carissa's character reference check on Iomedae is going, even though he's so curious.
Urtho spends a while mostly just puttering around in the pharaoh's palace, talking to magic researchers and reading books and trying to study how their arcane wizardry and their divine magic are different from the mage-work he's familiar with.
Eventually he speaks a bit of the local language and feels less like everything in his head is about to fall out and slither to the floor.
He asks someone where the best library in town is.
Then Urtho would love to see it, would somebody mind giving him directions there?
When he steps in the doors, something happens.
It's like - being suddenly surrounded by something that understands him perfectly and thinks that he is really really cool, and wants to show him something he absolutely dizzyingly cannot understand but might be able to catch the edges of, if he doesn't drown in it first.
Urtho is simultaneously baffled and overwhelmed and a little scared and also amazed - his mind involuntarily chases after whatever it is that this strange - force, entity, something, is trying to show him, swimming in it, drinking it in -
Urtho sags against the nearest wall. "What - just happened - is it normal to -" and he does his best to fumblingly explain what he just felt, but it doesn't seem like he's conveying it well.
"I felt something?" He tries to reach for the sense of having grabbed onto some small pieces of that overwhelming, intricate, beautiful whole that he already misses.
"Oops!" He's kind of delighted about it, though, and chases after the magic, it's a bit easier because he can see it. "Sorry about that."
"Of course!" Beaming, Urtho goes out into the courtyard to see if he can do it again. (He wants to make sure he knows how to not do it accidentally before he goes anywhere near books.)
He can do it again! He can also do another one which makes things brightly-lit, and a more complicated one that turns the water into alcohol (though he can't recapture that one to try again) and an exquisitely complicated one whose effects are unclear but from what he remembers of the vision might do translation.
Amazing! Urtho tries all the ones he can recapture several times. He recognizes some of the spells from having talked to the clerics among Khemet's researchers, but it still fills him with awe that he can just make water, out of nowhere, magic shouldn't be able to do that.
Eventually his head is spinning a bit. He takes a break and then goes inside the temple again to actually look for the library.