An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
"It seems safer, yeah. I can make a demiplane that is a perfectly pleasant place to stay overnight."
"Ideally not, no. Abadar gives us a truth spell. Also most people can't lie to me but it's probably irresponsible to rely on that."
"I don't think they're unusually good liars or anything but...yes, I don't think we should take chances."
He glances at Leareth.
He has of course failed people in costlier ways but usually he doesn't have to then have a diplomatic relationship with them for the next fifty years while they look like a kicked puppy.
"If you don't want to come you could watch with a scry," he says to Leareth. "Though I do think it'll be entirely safe, if you do want to come."
"I will watch with a scry, I think. I know it would be safe but I find it unpleasant not having access to magic and I doubt my presence would make questioning them less awkward."
"That's very reasonable." He makes sure Leareth has a crystal ball. He rounds up Savil and waits for Aroden to show up.
Aroden shows up shortly, his expression cold and impassive. He doesn't have Parmida with him this time.
They have to leave the Dome for this, obviously.
He remains self-conscious about casting in front of Aroden but he casts Create Lesser Demiplane, the seventh-level spell, and transports them - and Starwind and Moondance's bodies - to the plane. It is, at the moment, really boring. It has a hard dirt floor and trails off as mist about twenty feet away in each direction.
He casts Create Lesser Demiplane again to double its size. He casts the eighth-level version to make one half of it a lush meadow shaded by fruit trees with a little stream running through it so staying all day won't be unpleasant. He casts the ninth-level version to make only divine magic work.
He's pretty sure it worked just from Aroden's obvious dissatisfaction but he looks to Vanyel to test it.
(Aroden is trying not to be obvious about his dissatisfaction, but nonetheless.)
"- Oh, gods, this is going to be really awkward in either order, they're lifebonded. Um. I guess Starwind. Is there anything you can do to make him unconscious for ten minutes if he's really upset?"
"All right. I - think he can probably manage, it's - not like there's much he can do here even if he is very upset."
"And it won't be ten minutes, we should be able to raise him with an ordinary Raise Dead and that's only one minute."
"Oh, right - I wasn't sure if it'd be the usual Velgarth thing where Raise Dead never works, or if She was actually putting them back from wherever She fished them out. I think a minute is fine."
"We told her to put them back. I know Resurrection diamonds are cheaper now but I don't like spending them that casually."
He Raises Starwind.
Starwind seems confused and distressed, but he holds still. He doesn't even look around to see where he is.
Vanyel squats next to him. Seems torn on whether to offer him a hug, and in the end doesn't, but stays next to him for the next minute.
(Savil does.)
Moondance looks around. He seems - more visibly distraught than Starwind, there are tears in his eyes.
Starwind jolts into motion, and a couple of seconds he has his arms around Moondance.
Neither of them moves from the ground, or looks at Khemet.
He reaches out to touch them, one at a time, on the arm, and cast a Truth Spell. If they throw it off he'll just cast it again; it puts Abadar's holy symbol on their forehead so it's not hard to tell if they throw it off or not.