An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
"If we go slowly I can at least tell you if things are going to explode. ...You can touch that brooch, if you want, it's not magical at all."
It's a beautiful piece, half-completed, in the shape of a hummingbird; the inlaid mosaic of tiny agate-pieces as feathers is mostly unfinished.
"Maybe he was one of those bizarre people who only need four hours of sleep a night, I know a Herald like that. And - I figure he didn't have time, after the war."
He leans in to try to read Urtho's notes, and is stymied by the fact that it's both in an extremely archaic form of a language he barely knows how to read in the first place (Shin'a'in and Tayledras use a different script from the Valdemaran one, ideographic rather than a phonetic alphabet), and also that Urtho, apparently, had the worst handwriting.
Well, if he can puzzle out the handwriting then Vanyel can try to interpret what the magical terms mean; Urtho also apparently wrote in a frequently-abbreviated shorthand that's pretty obscure to someone who never even met him.
"Should we copy it or something? I have a feeling some of this could be really valuable but I don't think we have time to read all of it and it feels weird to just take it." Shrug. "Though I guess I'm not sure why."
"I think it's fine, if it's going to be lower-energy than my light anyway - there aren't any wards in here, I guess all his defences were further out. Some of the magic projects might be a little unstable, since they're incomplete, but at a glance, I'd have to raise a Gate next to one for that to actually be a problem, and also most of them aren't powered anyway."
"It's a cantrip so it's very little energy." And he can pull some blank notebooks out of his bag and copy things, one page at a time.
Then it will take him about fifteen minutes. He hands Hagan the map to mark the latest rooms while he does it.
"Do you always draw maps of everywhere you explore? That's a good idea."
Vanyel is poking around looking at things with mage-sight. "...Ooh. I think this is a focus for a paired scrying-spell, I didn't know that was possible." He points at two hand-sized wooden boxes, the lids flipped up to reveal matching mirrors on the inner surface.
"Ooooh, cool. We have that but I don't know anything about how it works. A lot of places, not mapping neatly will come back to bite you. It's also a good way to catch missing rooms."
"Though that's less true in a wizard's tower, unbounded as we are by petty mortal concepts of space and time," he says, still copying.
Vanyel chuckles a little to himself. Keeps looking around. Most of the other magic artifacts are a lot less scrutable.
Ah, well, can't have a secret room in every room. He'll also check the staircase carefully, on their way back up.
Hagan likes this guy. Aside from his decision to destroy the world trying to kill Leareth, that seems a bit iffy.