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a masochistic larp utopia native falls somewhere unexpected
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Jumping off his eight-dozen-and-fourth-story balcony isn't a particularly unusual way for Iorant to leave his apartment.  What is unusual is the rather abrupt scenery change on the way down, distantly-spaced, regular hexagonal towers replaced by denser, individually-varying rectangular skyscrapers; concrete and asphalt where there was grass and smooth brick.

Hm.

Well, usually the versions of him that plan this sort of thing go for a touch more subtlety in the transition, but it's been a while since he's had anything this overt and it's nice to mix things up sometimes.  He angles for an open bit of sidewalk and adjusts his trenchcoat to slow his fall more than he'd initially intended and lands delicately.  It's always good with these sorts of things to take a moment to get your bearings; he looks around, keeping an eye out for anyone who might be what he's here for and any obvious plot hooks.

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He's beside a road, right now, one full of traffic - a wide, colorful variety of kitschy cars and trucks. Most have interesting shapes, complex paint jobs, or both. There's a strip of grass with trees and a filigree fence between the road and the sidewalk, and another strip of a small garden between the sidewalk and the buildings along it. The nearby architecture's a hodgepodge of styles, many highly decorative or ornate, some downright odd, all individually pretty or at least stunning (in the case of one brutalist building). There's gaps between the buildings, and a park and another line of buildings is visible past them. Across the street from him is another park, rolling down a hill to a wide, shining river.

There's not a lot of people focusing on him - some people glanced at him with interest when he fell from the sky, but that doesn't seem exactly stunning here.

Many of the buildings have signs out front; one near him with a glass-and-steel architecture has more signage than the others, and banners with artistic sketches and paintings of people injured or in pain or bound. There's another down the river with a more gothic stone architecture and banners showing landscape paintings, and a number of cafes and restaurants scattered around.

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The first bannered building seems like a good lead if nothing jumps out at him before then.  In the meantime, wow, it's pretty rare for him to come across a language he doesn't speak, let alone one he can't identify offhand, what even is this - okay, it's not very surprising that he's blocked from looking that up right now.  It is mildly surprising that he seems to be able to access everything he downloaded; usually he's cut off from more if he's cut off from anything.

Well, he'll walk around a bit to pick up the language and take in the sights.  A cafe might be nice; are they using any sort of currency here or does it look like he can he just ask for something at the counter.

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Currency, probably - most people seem to use assorted cards or electronic devices, but many people have physical coins and colorful paper in various sizes with various patterns (all of them quite pretty) that they trade for food and beverages.

The cafe's front seems to be entirely retractable, and right now it's open to the air, comfortable chairs inside where they can't get rained on, intricately designed metal chairs coated in something powder blue outside. There's art up on the walls inside, and instrumental music playing at a low volume, and all of the ceramic coffee cups are interesting and different from each other (and even the paper to-go cups have designs printed on them). Floor's a blue tile mosaic.

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It's about the same level of artsiness as Hexity, if going for a more eclectic and less ubiquitously-geometric theme.  He'll go sit in the outdoor area to eavesdrop for a bit unless someone tells him to leave.

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He can hear a lot of chatter than way, but eventually it seems like he needs to either buy something or leave; the waitress helpfully points to a park with benches for 'leave'.

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Yeah, that's fine; he heads off thataways.  With a tap on the back of his wrist, he brings up the holographic display from his hexplate and idly plays a few games for something to do with his hands while he waits; the interface fills in with the local language where it can.

 

A few hours later, if nobody's kidnapped him still, he'll go to the museum.  (It's longer than he needs, to get conversational, but he'll give whoever-it-is some extra time in case they're meaning to build atmosphere or something.  And it's a nice enough park, if he was supposed to be in a hurry he'd have left himself a message about it.)

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The museum: appears to be dedicated to sadism and masochism! Though it bills itself as 'Human Art'.

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Exciting!  Do they limit access with currency.

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Nope! It's free to the public!

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These people have good priorities.  What's it like inside?

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The front hall is large and spacious and airy; there's no visible exhibits from here, but there is a gift shop, a refreshments shop, and quite a few benches and seats and tables, and some advertisements for special features.

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