hey baby, did it hurt when you fell from heaven
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Excellent! Then he thinks that person should be in position to cast Obscuring Mist when the signal goes for the ship to start moving, and a couple of people can start fires - he'll share Fly with anyone who wants it, if they have a supply of magic ink, the people who're good at invisibility seem like good bets. (If they're getting Fly they should have Feather Fall too.) And maybe Omar who is good at Fireball can be in position to give some cover fire and force any clerics who do show up to get back out of range. 

His own plan is to fly around invisibly, but actually just bring a completely non-magical method of lighting fires, maybe a big container of lamp oil or something else very flammable and a flint-and-steel, and pick places not easily in anyone's sight but where the fire will get very big very fast. Also places where a non-invisible, non-flying person could imaginably have snuck up and out again, and just needed to be absurdly lucky. He had a good look around Norgorber's camp and can make some suggestions. 

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The wizards are delighted to coordinate on this operation and get some new spells out of it. 

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Then they can come up with a well thought out plan, with a couple of contingencies if the churches do something unexpected, and planned ways to communicate, and he asks one of them to go explain their plan to the captain. (Who may be more cheerful to hear it from someone who isn't the annoying wizard who dragged him here, and is instead one of the wizards from the group who paid him in lots of loot for his cargo.) 

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The captain is indeed cheered by this plan! He wishes them well and sets sail, obscured by mist, at dawn.

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Some fires are popping up in unlikely but not impossible-to-reach-by-rebels locations, forcing the churches to scramble and coordinate to put them out. 

Malduoni has Fly and Invisibility prepared twice, so once he's zipped around and poured out some lamp-oil to set alight with a spark in the dry grass behind some rocks and behind one of a different camp's hay-storage sheds, and determined with a quick sweep thought-skim and visual search for cleric uniforms to determine that they're all being alerted, he settles himself lying flat and out of sight on a different but nearby roof, in reach of as many minds as possible, and reads them. 

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They are mostly thinking about fire response! They do piece together reasonably quickly that it was a diversion to let the ship escape and hurl a couple of parting Fireballs in its general direction (the rebels shoot back). Several people are seriously considering the hypothesis that they have flight, even though they showed no signs of it earlier. Probably they could have found it in one of the books or magic shops in the city.

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Well, it was hard to avoid that entirely.

He stays a while, until it seems clear he's not going to get any more interesting thought-reading here, and then flies back to the city to regroup with the other wizards. He thinks that went off very well and they'll probably get even better at working together once they've had more practice.

He suggestions that information is a major bottleneck for them right now, and so his plan is to mostly focus on spying and keeping on top of the churches' plans. He describes his strategies so far. Flying invisibly to rooftops and lurking seems more promising than impersonating sentries, which was very distracting. 

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They are all quite enthusiastic about this plan. 

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He's mostly out of good spying spells for today, but he can try to creep close enough to read the various camps' sentries (carefully, since he can't fly out) and make sure they're not discussing plans to attack today, and then he can help them work on wizard curriculum, and plan on some more thought-reading missions tomorrow. 

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They are planning a retaliatory attack and it should probably be today since the rebels' wizards will be out of spells. They haven't worked out the details yet.

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Well, that is very important to know! He slips back right away to inform the other wizards and Onaku. 

He himself is not actually out of spells - he has Suggestion, and some first-level spells - but nothing very useful for combat. He does have his focus that will let him cast something he hasn't prepared today, if there's anything useful, but one spell doesn't seem likely to make a huge difference here. 

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Usually they just fire lots of arrows and the occasional Fireball. Once the casters are in close range some animals get summoned that the rebels take down, at significant cost, in hand to hand fighting. They're not sure there's a way to improve on that; maybe his druid friend has something?

(His druid friend announces his intent to stay out of the fighting, though he'll heal people as needed.)

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Honestly the only improvement Malduoni is thinking of right now is that he can hang around reading thoughts somewhere out of sight, and he has another Charm Person he can cast to get a telepathic link with someone back at the rebels' command; he also has permanent Detect Magic and so he'll know if the clerics are casting, and at least this way they'll have some sort of coordination advantage.

He has a cantrip that can daze birds but it probably won't work on really big animals. He can cast Dispel Magic from his focus (he doesn't have it prepared) and maybe send one summoned animal home, but only if he's more powerful than its caster, so it's a bit of a gamble. 

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Well, they drove them off the last bunch of times (though a lot of people died). 

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Then hopefully they can manage this time as well. Malduoni will cast Charm Person again on whoever makes most sense as his point of contact, and then go back to sneaking around near the sentries, avoiding being seen with Detect Thoughts, and try to pass a warning when the churches' forces are actually about to move. If summoned animals turn up he'll do his best to dismiss one of them and maybe that'll reduce total casualties at least. Also they've got a druid who can heal, now, so maybe any seriously injured rebels will be more likely to survive it. 

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Once the sun goes down (clerics have more access to magical light at night than the expect the rebels to) some people try to sneak close enough to land a summoned tiger or bear within the city walls and some hang back and send birds of prey and the church of Norgorber offers minor horrifying Abyssal demons and the church of Sarenrae snipes at them about it. They throw a lot of blindness spells, because that's permanent and without clerics might be unfixable and that's got to be terrible for morale. 

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All of this is very irritating of them! Malduoni coordinates the rebels by passing on updates and positions to the person he has Charmed - his Detect Thoughts and Detect Magic do a lot to cancel out the churches' nighttime advantage, since he doesn't need light to locate them and also it means he can sneak up closer unseen. He tries to distract the clerics by using cantrips to make it sound like the rebels are in places they aren't, or throwing sand in their faces with Prestidigitation and making it seem like just unlucky wind.

If he's near enough to the sniping people, he can attempt to cast Suggestion to worsen the argument, making it harder for the churches to coordinate here seems like it'll help. 

He doesn't have a good way of holding off the sneakers other than alerting the rebels to their exact positions, but if they do summon a tiger or bear he'll cast Dispel Magic from his focus and attempt to kick it back to from whence it was summoned. 

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He can kick one tiger away; a couple more animals get through and go down, eventually, to the rebels on the walls and in the city. When the attackers have burned most of their spells they retreat.

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He hangs out in Detect Thoughts range a bit longer. Relays to his point-of-contact that it seems over. He thinks that could've gone worse. How many casualties? 

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Several dozen people are badly injured but if the druid can get to all of them there'll be only ten dead. Much better than usual.

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Well, that's something! 

Once he's pretty sure the attack is done for the night, he trudges back to his house; he needs a good night's sleep in order to be able to prepare his spells the next day. 

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In the morning it is, apparently, Sunday, the traditional day off from work for religious services, here celebrated by drinking coffee on the streets. 

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He prepares his spells, roughly the same mix as usual. And checks, just in case, if he can get the fourth level ones.

–He can! 

He prepares Lesser Geas and the shield against mind-control, and then goes to tell the rebels' head wizard that he now has fourth level spells down. If they have enough ink, he has Dimension Door in his notes, he didn't transfer it to his spellbook before leaving. (And he thinks he can re-derive Greater Invisibility, but he hasn't mentioned his research advantages to them yet and he didn't leave a spot for his intelligence spell today.) 

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They absolutely have ink (the temples of Nethys had lots) and he can ink whatever he needs! They're pleased for him! 

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Then he'll do that right away, and maybe he can prepare it tomorrow, it seems like an excellent way to sneak either into or out of one of the camps. 

His plan for today is to try to sneak into one of the churches' camps invisibly but on foot, since that uses fewer total spells than flight; he has Fly prepared anyway in case he's somehow noticed and needs to rapidly leave. Six minutes - maybe seven, now - of invisibility should get him from out of sight at the edge of a camp to some hiding place, and then he can lurk for a while listening to thoughts and sneak out invisibly again. And he's got Lesser Geas, now, in case he sees anything useful to do with that, but mainly he wants to know more of what's going on, so he can infer what nudges would make the churches decide to go away. 

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