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tomes of memory
hey baby, did it hurt when you fell from heaven
Permalink Mark Unread

For the last decade, maybe the last three, the web of futures has felt strained.

For the last year, it's been worse than that. Tug a strand and you're tugged along a different one; try to focus your attention on a thread and it shivers, wiggles, splinters. Every vision dissolves before too long into sand and noise and white light. Every thread through the darkness of more than negligible width has been grabbed, glued, cut, knotted, until the one thing that protects the future is that every possibility is spread out too finely to merit interference. It's a senseless, agonizing, ever-present haze of strain and uncertainty and confusion and everyone's so angry about it (except Nethys, who seems to have some other way, and except Iomedae, whose blazing conviction that this must be done streaks through every possible future in the same vivid color).

For the last week, there is something like agony when He reaches out to touch the future. Agony and the jolting, disorienting sensation of swimming through a million possible worlds, none of them attainable, none of them a thread it is possible to follow from here to there. Everyone is playing this game, now, and anything clear enough to see is clear enough for someone to sabotage, and something they're doing - He's not sure what, He doesn't think it's Him doing it - is straining not just all of the possible futures but the web of Future itself, the relentless logic by which tomorrow follows from today and the overarching march of history is not ruled by coincidences and butterflies flapping their wings but by decisions, made by people, for reasons that will hold from a hundred different angles -

- He wouldn't have guessed that that was a thing you could strain. But apparently you can. He considers, with the attention of a hundred human minds, of course, whether any of the implications touch on any of the crucial considerations here. He concludes it doesn't change anything. He expected that Foresight would be blurred by a dozen gods tearing at the future from a dozen different angles; he knew all along this would have to be overdetermined to succeed, that it'd have to depend on nothing that could change in the tapestry of possible futures. He will not get a better thing to bet on, and He will not get the chance to bet again, so He should put all of his chips down, here.

(He doesn't need Foresight anyway. He was human, and remembers more than most about how to interpret their actions, their words, their minds. The King of Cheliax is preparing to abdicate, has drawn up detailed documents to ensure the transition goes smoothly. There will be a festival; His people will gather in the streets, waiting for Him, wanting Him, and that will give Him the sudden expansion of attentional capacity and power needed to -)

For the last hour, the future leaves searing scars when He reaches out to touch it. It's no longer fiilled with noise; it's not filled with anything, really, a blank and terrifying vacuum. It is much much worse than having one of your major senses filled with uninterpretable noise; it's more like having one of your major senses filled with TORTURE. He feels it starting, though, feels His attentional capacity expanding and His power increasing and His senses expand to include His people, all of them - 

- and He can at last See enough, and -

Permalink Mark Unread

Permalink Mark Unread

He remembers dying. He has died many times, but this death was unlike those; this death, He had every reason to suspect was forever (there'd been no way to check, whether His immortality method would still hold his spirit in the Material world if He died outside it, as a god, not by violence to some trivial physical form but by the sudden and utter destruction of His magic, His people, His mind, His city, until not enough remains to hold it together as it's scattered -

He does not know how long it took. It felt like centuries, bits and pieces trying to glue themselves back together and being systematically shredded again. 

He does not remember who killed him. He remembers his careful and firmly calculated conviction that the opposition of the evil gods would not be enough, that to lose He would have to be betrayed, but He does not remember ever knowing who betrayed Him. He remembers taking that conviction with Him as he dissolved, because on the off chance that He could start over again He needed to start over with that, He would be lost for sure if He forgot that for a second -

He remembers some other things, too. They're jumbled, the product of an entirely different sort of mind, and they fade next to the terrifying gripping salience of the memory of His death, but they're there. He remembers His city in Axis, bright and bustling and beautiful, humming with the delight of people going about free, safe, happy lives. He remembers coils spinning and a glass bulb lighting. He remembers a woman, bold and demanding, Chelish, new to Her powers, her sharp eyes watery - "I knew you had a plan, I knew you were never resigned to this - can we make it happen faster -"

He remembers stepping into a quiet place, like a library, but not full of books, walking through it looking for - 

- "Of course I have all of your records," Abadar says - not says but that's how it's rendering now, as this distinctly human mind tries to reach for the scraps of the memory - "I save every work of mortal hands, that none of it might ever be lost."

"Why don't you tell them that," He'd said, "They'd - they'd want to know -"

"Huh. I never really thought about it."

And tangled in with that, He remembers some things that aren't of this life, memories of memories He's carried through since the beginning, and ones reclaimed in Abadar's First Vault - an underwater city - an alien voice, thrumming with approval - you care so much, maybe too much - 

- men like you and I should not rule, I have seen what becomes of us when we do - 

- flying across the ocean to see what became of Azlantl, and seeing only ocean as far as the eye could see, ocean and a dozen little barrier islands, barely peeking out above the sea -

- and choosing clerics, over and over again, the work He thought He'd never tire of and eventually did, looking into the hearts of men and seeing the brightly-burning spark that'd mean they'd fight, with this, for the right things or at least for the things that in expectation seemed right to them -

- there are a dozen other memories interpretable barely at all, made up mostly of searing some-sensation and overwhelming some-emotion, fitted very poorly into this human head which now hurts very very badly -

Permalink Mark Unread

His head hurts and he's so thoroughly disoriented, confused, scared, he doesn't know where he is - doesn't know when - but, the last time that he remembers anything at all, it was very, very much not safe.

Betrayed. 

He hangs onto that, and tries to pull the other fragments together around it - the shining city - the proud voice - the woman's bright-blazing hope–

He feels three-quarters blind; he feels claustrophobic in his own head, that can no longer hold all of the pieces that matter.

But he's still here. He still exists - or something does... 

Orient. Where is he? 

Permalink Mark Unread

It's a two room house, made of stone. It had a window, now boarded up, and a roof, now leaking; the wind is howling and the walls are lashed with sheets of rain and there are other people in here, two women and four young children, sleeping, whatever movement he has made thoroughly covered by the storm.

 

(This body knows how long it has been like this - three weeks, since the day Aroden was supposed to return. The fields are all flooded and his sister and her children are here because their house blew apart, in the winds, ripped right out of the ground and sent tumbling off through the sky and hit one of the children on the head on the way out - he didn't make it -)

Permalink Mark Unread

–oh. 

He's still here, as long as anything is left at all he can't give up, but - but he can't look for the next step forward, right now.

He rolls over - moving awkwardly, the shape of his mind not quite fitting the shape of his body, but fortunately the body can make habitual movements without his thinking about it too hard - and he covers his face with his hands, and weeps, silently. For the man this body used to belong to, the price he was used to paying, once, but had hoped never to pay again. For the dead child. For the crushing defeat, the betrayal, and the damage it must have done everywhere, not just here.

Permalink Mark Unread

One of the children whimpers. One of the women rolls over to soothe her. Mumbles a nursery rhyme, wearily.

If wishes were horses, beggars would ride. If turnips were swords, I'd wear one by my side. If "ifs" and "ands" were pots and pans, There'd be no work for tinkers' hands.

 

There's a small shrine, on the boarded-up windowsill. It has a woodcut of Aroden and a silvered metal with Iomedae and a painstakingly written list of relatives, because the priest had said that in the Age of Glory the dead could be returned, and it would help to know who had prepared a dinner and a bed for them.

Permalink Mark Unread

Focus. He can grieve later. 

He can't stay here. It hurts, because - what are these poor people even going to do - but the damage is already done, there, he can't give them back the person whose body he stole. And it's only going to be worse if he waits until they ask questions. 

He lies still, waits for the mother and child to both be asleep again. 

...Does his current body have any magical abilities. (He's not even sure what to look for, at first, it's been so, so long since he was human.) 

Permalink Mark Unread

He is a farmer in good health, age 28, he can read and do a bit of accounting, and he has absolutely no magical training whatsoever. The town has a wizard, who they send their laundry to in good years where there's spare money. He knows that wizards need a spellbook, and need to be clever, though the fellow who does the laundry doesn't seem that clever. 

Permalink Mark Unread

Well, it's something anyway. The farmer is probably reasonably clever, if he can read - he can't remember if the immortality setup was meant to select for that at all.

It is unfortunate that he's about to head out into a storm and has no magic to do anything about it, but he doesn't see a better option, trying to impersonate a dead family member for days or weeks seems worse. 

When he's confident that everyone else in the cottage is soundly asleep, he gets up, moving slowly and cautiously, the sound of the storm covering any noise he makes. 

Permalink Mark Unread

No one wakes up. 

Permalink Mark Unread

He pauses to check if there are any warm and/or waterproof clothes by the door; he's reluctant to steal more from these people even if they have money, but it would be very stupid to risk dying of exposure. 

Permalink Mark Unread

He has a long warm coat that looks like it would stand up to an ordinary rainstorm, though maybe not this one.

Permalink Mark Unread

He takes it, along with the sturdiest available footwear, and then opens the door very quickly and slips out and shuts it without looking back. 

Permalink Mark Unread

The winds have calmed down a little bit, from how intensely they must have been blowing to cause the devastation that can be seen all around him. It's still raining quite hard; there's still water six inches to a foot deep, and in the places where the water is running it's running very fast. 

 

The town isn't far away.

Permalink Mark Unread

Then he'll head for the town, head tucked in against the rain. Not that he's sure what he's going to do once he gets there. 

Permalink Mark Unread

There's a temple to Aroden and a temple to Erastil. There is an open-air market, the stalls deserted. There are some houses, including the one where the wizard who takes laundry lives.

Permalink Mark Unread

He spends a while staring in frustration at laundry-wizard's house. 

It very likely has some sort of ward on it. Which he can't even see. (Feeling blind is almost the worst part, right now.) It - probably isn't that good a ward, he doesn't think the man can be very high level, since he didn't come across to the previous inhabitant of this body as very sharp, and if he were a good wizard he'd have better things to do than laundry. Still, he has magic and right now Aroden has nothing

He could check the temple to Aroden, anything in it arguably sort of belongs to him, but it's unlikely to have useful magical artifacts.

After a little more thought, and trawling through any context on human magic that he can dig up or re-derive from first principles, he turns and scopes out the area for nearby penned livestock. A low-level wizard might be able to ward his house, but it would probably be a one-time-use spell, so he needs a diversion. 

Permalink Mark Unread

This is a dead goat. This is a live goat, but not very alive. These chickens are super dead.

Permalink Mark Unread

He has to briefly turn away, blinking back tears. 

Sigh. What happens if he gingerly picks up one of the (more recently-dead) chicken corpses, and - gently tosses it at the wizard's door? He isn't sure if the wards are only against living things, but if not, it shouldn't make a loud enough thump to wake the man, in which case he can give a go at coaxing the not-very-alive goat to move under its own power. 

Permalink Mark Unread

Nothing happens with the dead chicken. 

 

Nothing happens with the live goat, either. Maybe the wizard decided to spend his probably-very-limited spells elsewhere.

Permalink Mark Unread

Well, it's certainly neither the kind of place nor the kind of weather where break-ins by neighbours seem like the most likely threat. 

He tiptoes around, scoping out windows. (Does his host-body seem to have any memories of seeing inside the house?) 

Permalink Mark Unread

His wife usually took the laundry over. He's met the man at church, can call a face to mind, but not a layout of the house. 

 

The windows are boarded up because of the horrible rainstorm.

Permalink Mark Unread

Which makes perfect sense and is very inconvenient. 

Does the man lock his door at night. 

Permalink Mark Unread

He slides a bar across the door, probably more to keep it from blowing open than to keep out neighbors.

Permalink Mark Unread

Aroden spends a minute seeing if there's any way to jimmy the bar loose from the outside - maybe with the aid of a stick he can snap off from a nearby blown-down tree bough - and if not he'll check the boards on one of the windows that from house-layout seems least likely to open onto the man's bedroom. 

Permalink Mark Unread

He can knock the bar back far enough to open the door a crack, and then the rest of the way. 


This is a kitchen and dining area with a fireplace; next to it is a parlor. There are some people sleeping in the parlor, but the sound of the door opening doesn't wake them; it's still very noisy outside.

Permalink Mark Unread

It's very dark, but it's also quite dark outside and his eyes are adjusted to it. (He cautiously re-bars the door partway, to avoid it blowing open in the wind and making a lot of noise while he's inside.) 

...If he were a town wizard, where would he keep his spellbook? Possibly in his bedroom, which would be inconvenient, but he'll try the other areas first. 

Ready to freeze and crouch down on a moment's notice if anyone stirs, he creeps around, looking for shelves or cupboards or other obvious places. 

Permalink Mark Unread

There's a laundry room, and a chest above the mantle of the fireplace in that room. 

Permalink Mark Unread

...If he were a wizard, and his spellbook were in there, he might put his wards or alarms there. Maybe this man is less paranoid. Still, Aroden gauges his escape routes before touching the chest; is there a faster way out than sprinting back to the front door? 

Permalink Mark Unread

The laundry room has its own exit, presumably through which people bring laundry to be washed. That door is barred right now, though.

Permalink Mark Unread

He slides the bar back first, then, to check that it moves without resistance, and then puts it back partway before looking at the chest.  

Permalink Mark Unread

It's not that large, large enough to contain maybe a couple of books. It's locked. It looks like it's used regularly; it's not dusty, which the rest of the room is on account of how for the last three weeks no one has been bringing laundry.

Permalink Mark Unread

Is there a key in evidence anywhere in the room, or - a jar, a bowl, the sort of object that a key might be hidden inside...? 

Permalink Mark Unread

There is not.

Permalink Mark Unread

...If he were a wizard, he would sleep with the key on his body. Which is inconvenient for his purposes. 

He slips back out into the main area, peering around for either a key-receptacle, maybe on the mantle above the other fireplace, or for anything thin and metal that might be used to pick a lock. (He checks his pockets too, just in case, not that he's expecting a random upstanding farmer to be equipped with lockpicks.) 

Permalink Mark Unread

(He is not equipped with lockpicks.) There's a sewing kit in the living room with needles and embroidery hooks and so on. 

Permalink Mark Unread

He tiptoes over and extracts one of each and heads back to the chest to have a go at the lock. (He has no particular idea how to pick locks so is attempting to model it from first principles, guessing at the shape of the mechanism from how it responds to being poked at.) 

Permalink Mark Unread

It's not a very good lock but this still takes a while. The storm sounds to be quieting, somewhat, outside. There are muffled voices from the other room. 

Permalink Mark Unread

...At least the quieter storm means he'll definitely hear footsteps headed this way, and if he does he'll give up and slip out the door right away rather than risk being seen. He shouldn't be visible from this angle unless someone actually heads for this room, though, so he risks trying a little longer. 

Permalink Mark Unread

No one comes into the laundry room. 

 

The lock, eventually, pops.

Permalink Mark Unread

He hesitates, checks that the bar on the door won't take more than a second to slide out the rest of the way, and then cautiously lifts the lid of the chest, ready to run.

Permalink Mark Unread

There's no audible alarm. There is a spellbook, there, and a little pouch of spell materials.

Permalink Mark Unread

Then he will take both and shove them under his coat and very quickly slip out the door, ears alert for footsteps (quietly frustrated that his senses right now are so limited.) 

Permalink Mark Unread

No one pursues him out into the chilly early-morning rain.

Permalink Mark Unread

Then he'll quickly put as much distance between himself and the wizard's house as he can, since presumably the wizard will be up to prepare his spells soon. 

He's a bit giddy with relief; it's such a piddling achievement, really, and he doesn't feel very good about stealing the local wizard's entire livelihood either, but - one step forward. 

Permalink Mark Unread

Past the town there's a river that has overflowed its banks and is rushing through the stands of trees that once lined it. There's a road, which is entirely washed out. There are more farms. 

 

Permalink Mark Unread

Does his host body know anything about the surrounding region? Nearest decent-size city? 

Permalink Mark Unread

The nearest big city is Ostenso, on the coast, maybe a week's journey by horse; Augustana is closer as the crow flies but it's through the foothills of the mountains, and a longer trip on horseback. His host body vaguely recalls learning in school that Ostenso was the capital of Cheliax until 3991AR, when King somebody-or-other moved the capital to Westcrown.

Permalink Mark Unread

Ostenso seems like the sensible destination, then. He doesn't have a horse. Maybe he can steal one, at some point. If any are still alive.

In the short run he's going to need food, and shelter, and a safe place, among people who won't recognize him, where he can look at his stolen spellbook and try to make some headway on it. (He's pretty sure he can use it but doesn't know how, and it could take a lot of puzzling over.)

He trudges off toward the washed-out road, keeping an eye out for places where the water might be too deep to risk wading through. (He's resigned to getting his feet wet, but he'll get chilled if he drenches too much of his clothing, and he absolutely can't afford to damage the spellbook.) 

Permalink Mark Unread

By midday the rain is definitely letting up; it's still a storm, but no longer an obviously magical one. There are farmhouses. The ones not too close to the river and sturdily built mostly look intact.

Permalink Mark Unread

He's tired and hungry, enough to feel a bit lightheaded, and his feet hurt.

Does his host body remember ever coming this far, or whether the farmers from this area came to the same town market? 

Permalink Mark Unread

His host body has never gone this far. Knows that farmers come from pretty far over for the big festivals, but can't think of anyone in particular he's met from out here.

Permalink Mark Unread

...Then he’ll prepare a story. Family dead, no point staying on his ruined lands, he’s headed for the city in hopes of finding something else - can he trouble them for something to eat, and any news they might have...

He approaches a particularly well-built and prosperous-looking farmhouse. Tries to look like a man devastated by grief, which isn’t hard, because - that is approximately what he’s feeling.

Permalink Mark Unread

They have food, they have (fragments of) news, they have sympathy. 

There were earthquakes, on what should have been the day of Aroden's return. There was a lightning storm across the whole sky, and then the rains started, and they're only just stopping just now. His host's sister went to Westcrown for the festival of the return and they're worried maybe things are even worse in Westcrown. 

Aroden's clerics stopped receiving spells from him. No one knows what that means. There's an obvious thing it could mean but - it couldn't be. They have a shrine; it has a woodcut figurine that has been worried smooth. Someone says authoritatively that gods cannot die as long as people still believe in them, and everyone nods. It sounds like the kind of thing that ought to be true. 

Permalink Mark Unread

It hurts. 

He doesn’t tell them. 

He thanks them, graciously, and says he’s planning to push a little further onward before nightfall - do they know much about the region, the next village, he’s never been this far before. 

Permalink Mark Unread

They know the towns along the river between here and Ostenso, though with the flooding, who knows. Some of those towns sat in valleys right by the river. Someone's sister's husband would've been at sea, between Ostenso and Absalom, hopefully the storms didn't reach that far of course, if he hears any news can he pass along that they're all alive, and that, well, he should be importing grain, because -

-they turn to discussing this. If Aroden shows up it'll all be fine, of course. If Aroden does not show up then they'll have to import a lot of grain but assuming the floods didn't reach much east of the mountains they'll be able to scrape by.

- if Aroden's gone, if Aroden's shining city in the next life is gone, where should they plan on meeting, in Axis, if the winter turns out harder than they planned -

"Getting at least five steps ahead of yourselves," an old man says gruffly, and everyone laughs, humorlessly, nervously. 

Permalink Mark Unread

And they might notice a particular pained expression on his face, but there are a lot of reasons to be distraught, right now. 

He leaves as soon as it’s not impolite to do so and walks until nearly sunset before he starts casting his eye about for another place to stop.

Permalink Mark Unread

Barn with a live horse and some dead chickens?

Permalink Mark Unread

It'll do! 

Is there a farmhouse nearby - are there any people around -

Permalink Mark Unread

The farmhouse nearby appears to be crushed by a tree and relatedly not contain any living people.

Permalink Mark Unread

He's crying again, as he scrapes the chicken corpses out of the barn and checks whether the horse has clean water to drink or anything to eat. 

Permalink Mark Unread

The horse's trough is really really full of water because of all the rain but it doesn't have anything to eat.

Permalink Mark Unread

He's exhausted and ready to collapse and sleep, but keeping the horse alive, and having a mount to get as far as the city, seems like a very high priority. He hunts around for a storeroom or loft where grain and feed might be kept; if he can't find anything around the barn he'll try the remains of the farmhouse, but he would kind of rather not go near the human bodies. 

Permalink Mark Unread

The barn has a loft; the grain is soaked but not yet rotted.

Permalink Mark Unread

He tries to coax the horse to eat it, making sure to offer only a reasonable amount, he vaguely has the context that it's bad for horses to overeat. 

Permalink Mark Unread

The horse is surly and resentful and not at all appreciative of being in the presence of the god whose death wiped out the entire countryside, for some reason, but eventually she eats.

Permalink Mark Unread

He puts a bit more effort into trying to acclimatize the horse to his presence, and then looks for a relatively-less-wet place to sleep. 

Permalink Mark Unread

It's pretty wet but some places are not literally mud puddles?

Permalink Mark Unread

He'll take it! He tries to curl up with the spellbook on his chest, still wrapped under his coat, so that hopefully it'll stay dry even if the rest of him gets quite wet. 

Permalink Mark Unread

The rain stops fully, overnight. It's sunny the next morning, even.

Permalink Mark Unread

It's timed rather conveniently for his return to life, which is interesting. 

He gets some more wet grain for the horse, and then looks around for a spot outside that's maybe dry to sit on, so he can have a look at his stolen spellbook. 

Permalink Mark Unread

The man was a very limited wizard who knew six cantrips, barely-spells that a caster can do at any time and recall the energy as they do, and two spells labelled first-circle. The cantrips are labelled 'sound', 'sorting', 'mending', 'copying', 'magic', and 'light'; the spells, 'unseen servant' and 'sleep'.

The notation isn't familiar. A very long time ago he was the best in the world at this, a time after that he was trying to singlehandedly preserve as much of possible of the work of a civilization that has not yet, eight thousand years later, been surpassed (though it's getting close, now), but the magic of the gods works entirely differently and his procedural memory can't help much. But it's possible to puzzle out what the man must have been doing, approximately, and the patterns are all simple enough he could use his own reserves of energy to try them right now if he wanted.

Permalink Mark Unread

Then he'll try that! It might take a while to relearn this, and having zero magic is a terrible state of affairs, so he should get started as soon as possible. 

Permalink Mark Unread

He can sporadically get the light spell to work! It makes things shine brightly. It lingers for a couple of minutes after he's cast it. 

The 'magic' spell is harder to get to work but once it works he can see that the spellbook is magic, the way he ought to have be able to see it from the start.

Permalink Mark Unread

The light is at least moderately useful; the magic one is a lot more than moderately! And it's not limited like the first-circle spells. He expects he'll be casting it a lot for the next while, until he finds a more efficient solution here, the downside is still that he's pretty sure he can only be casting one thing at a time. How long does it last? 

Permalink Mark Unread

If he's concentrating on it, he can hold onto it about twenty seconds; he can cast it again when he loses it if he remembers to draw the energy back, though.

Permalink Mark Unread

He expects he'll be practicing both a lot today, then.

Is the horse in a friendly enough mood to let him mount her? Come to think of it, can he find a saddle and tack anywhere? A week of riding bareback is going to get very miserable. 

Permalink Mark Unread

Is he going to look in the house with the dead bodies?

Permalink Mark Unread

If the saddle is nowhere to be found in the barn then he will, reluctantly, look there too. He should probably be trying to scrounge for other supplies though; sleeping would have been a lot better with a blanket, he has no food or water-carrying receptacle, he could use a waterproof bag for his book. Also he'll look around for money, since it's not like they're going to be spending it.

Permalink Mark Unread

The house has a saddle, and blankets, and food in various states of rot, and canteens for water, and a little bit of money in the mattress which is underneath the bodies of three people squashed by the tree and then a toddler who seems to have died of dehydration or exposure while clinging to them.

Permalink Mark Unread

He has to turn away and blink a lot before he can bring himself to go closer. If he had somehow gotten here sooner - but he couldn't have, he was - dead, or in the process of dying maybe - that's the entire problem here... 

He holds his breath and forces himself to sort of poke the bodies out of the way so he can get at the money hidden in the usual spot people hide their money inside mattresses. 

He takes a blanket, and for the road ties it at the corners to make a sort of bag, which he puts two of the water canteens in, and if he can find any food that's not too questionable to eat then he'll take that, otherwise leave it and go saddle the horse. 

Permalink Mark Unread

There's a little food that's not too questionable to eat. The horse is tolerant of being saddled.

Permalink Mark Unread

He ties his food and water and spellbook firmly inside the blanket-sack, and rides out, casting the magic-sensing spell every so often and trying to concentrate enough to reclaim the energy from it. 

Permalink Mark Unread

There's not a lot of magic to be seen along this road, just a lot of devastation. Some people are wading through their crops to see if anything can be salvaged. By nightfall he reaches another small town; some of its lower-lying buildings are flooded but the temples are intact, and there are a few other buildings standing clear of the high-water mark. People are working on repairs.

Permalink Mark Unread

He heads in to see if any of the temples have space to host a traveler, or any news. (He wishes he could offer them useful magic in exchange for room and board, that would be very reasonable, but neither of his working spells are that helpful, probably a town this size has someone who can do magic better than he can right now.) 

Permalink Mark Unread

This town has a cleric of Aroden who now isn't, and she looks like she hasn't been sleeping and hasn't been eating. They haven't heard from Westcrown but, well, it seems like probably something went wrong. (Her affect is almost entirely flat, but at 'something went wrong' she giggles, a little hysterically.) They have space to host a traveller. They don't have food to spare, really. He should maybe consider getting on a ship to Absalom or something once he reaches Ostenso, the storms presumably didn't reach that far. 

Permalink Mark Unread

That's all right, he'll pick at his slightly-questionable salvaged food. It hadn't occurred to him - or, no, it had, but he hadn't fully gone through the implications - that of course Aroden's clerics would have lost their divine magic. 

He tells her, dully, that he was just starting to dabble in arcane magic before all of this happened, and he's not very good but he can detect magic for her, if that's helpful for some reason, and make things light up, though that would really only be helpful for reading after nightfall or something and she doesn't look to be in the mood for that. 

Permalink Mark Unread

Is anything magic that wouldn't be expected to be?

Permalink Mark Unread

He's not sure what's expected to be magic, around here, but he can cast it and then point out everything that's showing up to him? 

Permalink Mark Unread

Sure.

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He does that, though he'll need to cast it again a few times to even cover the full interior of the temple. (Getting lots of practice seems good. He still feels mostly blind even with that, but it's better.) 

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The temple is consecrated. There's a scroll in a box in the other room.

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He points these facts out to her. :Should I look elsewhere in the village too?: 

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"If you'd like," she says dully. "Interesting, I guess, that it's still consecrated."

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"Yes." All his memories of how consecration would work are from a god's eye level; he tries to dig at how it would work from the human view. And has a peek around the town with his magic-detecting spell, because why not, he's not exhausted yet and it might be interesting and will let him practice. 

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Consecration works by bringing in positive energy; if they made it permanent, then they just made this temple a well in the world for positive energy, for as long as it lasts. In this case it survived the death of the caster's god.

One person in the town has a magic weapon. If he were good with this spell he'd be able to tell what kind of weapon just by looking at the magic but as it is it's just a tangle. The school is transmutation but that's not very informative.

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He goes back to the temple and asks the cleric if said magic weapon is one of the expected magical objects. 

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"Oh." She frowns, distantly. "I think Sila has claimed he has one he inherited? I've never actually seen it, though."

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Shrug. It isn't really his business and he's going to leave tomorrow. 

He unties his bag so he can use it as a blanket, returning the spellbook to under his coat; he feels kind of protective of it. 

He sleeps a lot better that night. 

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In the morning there's a traveller passing through town in the other direction who claims he was in Absalom and paid someone to teleport him to Ostenso and is now riding north to try to find his family. He claims there's been three weeks of awful storms in Absalom, too, and all ships that were at sea are presumed lost there. 

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...Oof. Although it doesn't seem ridiculous that a war between the gods could have wreaked that kind of devastation on the world. He listens to the exchange of news, conveys what little he can of his actual observations, and then rides onward, stopping at the next spot with relatively un-destroyed grass to let his horse graze. 

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This farmhouse was on a bit of a hill, which saved it from the floods; around near the back of the house there is grass for his horse to munch. 

 


In the distance in the field of debris left by receding stormwaters there is a young kid slumped on a piece of driftwood.

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Huh. 

He starts preparing to ride onward - and remembers the dead toddler. This one doesn't look dead. Yet. 

It's kind of an absurdly small-scale priority, but - he's seen too many dead things, lately. 

He loosely tethers his horse to a tree so it can keep grazing but won't run off, and heads toward the child. 

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Not dead. Just curled up asleep, in clothes that haven't fully dried yet, shivering.

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He spends a while figuring out how to shift things around, to pockets and under his coat, so that he can undo his blanket and cover the child. He pats - his? her? - shoulder, gently. 

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People in Cheliax mostly don't cut kids' hair at this age either way. 

When patted the kid opens their eyes. Looks confusedly around. 

"Am I dead?" they ask hoarsely. "Want to - want to go to Axis."

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"No, you are not dead," he says, as gently as he can. (And his understanding is that children this little don't and can't go to Axis, generally, but he doesn't say so.) "I...am sorry - your parents...?" There isn't going to be a good way to have this conversation, is there. 

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"They're in Axis and I want to go there too and I can follow all the rules I'm not too little," the kid says. They are probably three.

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Oh no, bursting into tears in front of the three-year-old - one of the people he was supposed to save, to give a glorious future, except he couldn't even save himself - is not going to help at all.

"No, not yet," he manages. "It is not the right time for you. But you could come with me? I am going to the big city." 

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The kid bursts into tears.

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"I am sorry. I am so sorry." A word that has two meanings, condolences and regrets for a personal failure, and he means the latter but the child doesn't need to know that.

He sits down, tries to see if the kid will let him scoop them into his arms. 

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The kid would absolutely like a hug right now. 

 

 

"I want my mommy and my daddy."

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"I know. I know." There's nothing else he can say. 

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"'s not fair."

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"No, it is not. None of this is fair, at all. I am so sorry." 

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"Wanna go to Axis, want my mommy and my daddy, I can follow the rules I can," but less coherently this time. It was really remarkably coherent, the first time.

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Which is exactly what you would expect, from a traumatized toddler desperate to see their parents again. "I know." Hug. He's prepared to sit still and hold the crying toddler for - well, if it takes hours he's going to get impatient and see if hugs while riding are acceptable, but he'll wait it out for a good while. 

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After about ten minutes the kid falls asleep on his shoulder, clinging.

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He waits for a bit to make sure they're settled, and then carefully stands up, making sure not to drop any of his other possessions, and makes his way back to the horse. Getting back up into the saddle without jostling the sleeping child is a production, but if he buttons his coat over them that'll help hold them in place so he has free use of at least one hand, and he can manage it. 

He keeps riding in the direction of the city. Casting his magic-detection cantrip every time he passes a building or other signs of habitation. 

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The stuff out here is not magic but he does get more competent with the cantrip. 

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He's out of food. He could manage on an empty stomach until tonight just fine, but probably he shouldn't subject the toddler to that, if there's literally anyone around here who can spare food for them - or just for the child, even, surely little kids don't eat that much. He keeps an eye out for a relatively-less-destroyed farmhouse or small village. 

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Here's an intact farmhouse where a wary man comes to the door brandishing a crossbow, and relaxes when he sees a man with a child. 

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"I found this child by the river," he explains in a low voice. "Their parents are dead. I - I do not have any food - I can go hungry for a day but I think a toddler should not - if there is anything you can spare..." 

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He hesitates. "Where're you from?"

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He names the town that he first passed through. "Well, one of the farms nearish to it. My family is dead. I thought, why stay..." It is, again, not hard to look the appropriate level of bereaved. 

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"Hmmph. - come on in."

The house has a stone floor that has recently been cleaned of the mud that swept in during the floods; you can still see a ring of it around the base of the walls. There are a couple of older children, eight or ten, sitting against a wall. 

 

The man gets them cheese and bread and water.

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He unbuttons his jacket, nudges the toddler awake. "You should have something to eat. ...What is your name?"

He'll introduce himself to the family, politely, with the same false name he used before. 

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"Saba," says the toddler, and then downs quite a lot of water and coughs a lot and tries to follow it up with quite a lot of bread and cheese.

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"Slow down," he says, moving some of the food further away. "Give your stomach time to get used to it. You did not have enough to eat recently, no? 

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"I can follow the rules," he says reflexively, and then starts crying again.

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"Shh, I know." Hug. 

He eats a little, enough to show that he's accepting their hospitality, but no more than that. He can fill the family in on all the news (and rumours) he's picked up on his journey so far, if they want? 

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They would like that, yeah. They're considering heading east to family in Almas, since there's not going to be a harvest, here.

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Well, the devastation sounds like it could have been pretty thorough, so he can't be sure it would be better there, but if their relatives aren't so close to a river then maybe they could have avoided the worst of the flooding even if there were bad storms there too. 

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"...Almas is on a river too. Most big cities are. But it's far from here, another four hundred miles east. I've been figuring - something went wrong in Westcrown."

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"It must have." 

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"So far enough away..."

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Shrug. "Hopefully." 

...It's kind of hard to be around people, actually. He excuses himself as promptly as he can - he considers whether to ask the family if they can take Saba, he's really not that equipped to be looking after a toddler, but they already have so little for their own children, it doesn't seem like a fair thing to ask. He should wait until he finds some family who hasn't lost nearly everything.

(And it's oddly comforting, traveling with Saba's warm weight in his arms, it helps him feel less like it's too late to salvage anything.) 

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Saba would like to sleep snuggled up against him!

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It's nice. He's maybe going to miss this toddler when he finds them a new home. (He is still kind of unsure of Saba's gender; does his host body have any memories of the name itself being gendered?) 

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Mostly a boy's name. 

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Proooobably a boy but he should ask next time Saba is awake. ...Probably should stop and encourage Saba to pee at some point, little children likely can't hold it as long as adults. He does this midway through the afternoon. 

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This will confirm that Saba is a little boy.

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He gives Saba some water to drink from his canteen before they keep going. "I am planning to ride all the way to Ostenso," he tells Saba, seriously. "And then I can try to find someone who can take good care of you." He isn't going to be so gauche as to say 'a new family'. "But it is a long way. If you think it is too far to ride, we can ask people at the next town if you could live with them now." 

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"Axis." Sniffle.

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Sigh. "No. Not yet, anyway. I am very sorry." He scoops Saba back into his arms, rebuttons his coat, gets on the horse again. Hopes the toddler will fall asleep once they're moving, because he doesn't have hours worth of conversation in him. 

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Saba absolutely immediately falls asleep once they're moving.

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Probably the toddler is sleep-deprived from the last three weeks and will stop sleeping such an absurd amount eventually. He hopes Saba won't be awake all night instead. Do three-year-olds sleep through the night usually? 

He starts keeping an eye out for a place to stop an hour before sunset. If there's a town he'll stop then, if not he'll press on as long as possible and find a farmhouse. Saba probably shouldn't sleep in a wet barn like he did before. 

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There's no town to be seen; there are some farmhouses. Quiet, scared, devastated people who've heard only vague rumors, but who can still put two and two together. Aroden was supposed to return, and instead, this. They can give the two of them somewhere dry to sleep, and thin soup stretched to feed too many people. And beer, if he'd like that.

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...Sure. It's got calories. He can give them the slightly more concrete news that he's heard from the various villages and travellers. 

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Then everyone can get drunk - they'll offer it to Saba, too, 'good for nightmares' - and take to morosely worrying about whether Axis is still there.

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He thinks it would be impossible to destroy an entire afterlife plane, no matter what went wrong, but he doesn't do more than speculate with them. He makes sure Saba only gets a little beer, not that he expects the toddler to want more, it's not the best-tasting even to an adult's palate. 

He curls up to sleep with the spellbook under his coat and Saba beside him, to share his blanket. 

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Saba sleeps fitfully and sniffles a lot. At dawn he wakes up and tries lying still but is very very wiggly.

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He snuggles Saba. "Should we get up?" he whispers. "You can sit with me while I practice magic. I am trying to learn to be a wizard." 

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Saba nods solemnly.

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He gets up as quietly as he can and carries Saba outside to watch the sunrise and look at some of the other cantrips, seeing if they make sense to him now that he’s had more practice shaping the magic for the two he figured out. 

He can demonstrate the light for Saba; that seems like the sort of thing a toddler might enjoy?

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The light is rewarded with a tentative smile and a pronouncement of "magic!".

The way humans do magic is bizarre, even mildly ridiculous. Once upon a time he knew its nuances inside and out, and its restrictions didn't feel absurd at all - they were necessary, actually, in the same fashion that mathematics could not be done without laying out some starting premises magic could not be manipulated by humans without starting with some rules about how it could be permitted and assumed to behave. He'd known even back then that there were other, equally workable sets of starting premises; he'd learned the Thassilonian style, once upon a time, with the idea that you ought to be able to cheat by combining them. Thassilon was of course destroyed as thoroughly as Azlantl, and didn't have anyone to hold its colonies together afterwards...

Gods do not need assumptions or premises or careful bounds on what magic might do and the ones these people are using he has to derive on the go. 

The spell which the wizard has labelled 'sorting' is the one used for laundry; it can separate out dirt and fabric, or if used in the opposite fashion it can mix them up. It can also color objects, lift objects that aren't heavy, chill, warm, or flavor them, and create crude, temporary toys. These are obviously not all caused by the same thing and the people who made this spell clearly have no concept of why they managed to gerrymander reality in a way that gave them this set of abilities and no others (it's obvious to him; they're manipulating entropy, the force for disorder, and constrained by trying to do so in ways that have negligible net magic expenditure, which gives you a dozen different minor abilities not clearly related to each other). 

The sound spell creates a sound; he doesn't currently have the precision to make it intelligible or even particularly close to the sound he wanted.

The 'mending' spell is just a variant on the entropy-spell that gives a bit more scaffolding for the caster to fix a particular thing in a way that'll remain when the magic ends.

The 'copying' spell will transcribe a page of text onto a blank page, probably, if he had paper and ink which he does not.

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The (misleadingly-named) sorting spell seems like a good case for practicing control and precision, trying to wrap his newly-limited human mind around the structures he’s manipulating. He gets a nicely-shaped pebble and attempts to float it into the air or turn it different colors for Saba’s amusement, and will keep practicing until his hosts are definitely awake. He can go without breakfast himself but hopes they’ll be able to spare something for Saba.

He checks that his horse is set up to be able to graze, so that he’ll otherwise be ready to depart afterward.

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They can give Saba a little bit of cheese for the road. They notice the spell; does he have it down enough to do the washing?

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He can give it a try!

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He does not super have it down enough to do the washing yet; it requires a fair bit more fine control than floating or coloring pebbles does.

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He apologizes for this. Saddles his horse to ride out with Saba, saving the cheese for when the toddler starts complaining of hunger. (Probably Saba should be eating more than he has been but he’s not sure what to do about that given the condition of, well, everything.)

He practices his cantrips in the saddle until his focus starts flagging.

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They can get hospitality, if inadequate food, all the way to Ostenso, and by then he has decent command of his cantrips. Saba thinks he should practice even more, especially the one that does pretty lights. He stops asking about Axis after a couple of days. At night when he's not so tired he drops asleep on the spot he mumbles a prayer for Aroden to watch over them and lift them to glory. 

 

Ostenso is swarming with people, and with rumors. There were storms as far north as Irrisen, as far south as Geb, as far east as Qadira. Maybe the whole world. All ships at sea at the time are presumed lost. Earthquakes have swallowed some cities in southern Gerund. The storms have calmed down except in a six-hundred-mile area on the western half of Gerund, where they're showing no signs of it. A storm surge carried salt water several hundred miles up the Sphinx River so be glad you're not in Osirion, at least our crops should grow next year.

Aroden's clerics are without their powers. Someone scried the City of Men in Axis; it's not destroyed but it is empty. The people probably fled. Iomedae's clerics still have their spells but they don't know anything more than anyone else. 

There's not enough clean water; the church did that. There's nowhere near enough healing; the church did that, too. There's enough food right now but it's very very obvious to everyone that there won't be, soon. 

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It's awful. So many people are already dead, and so, so many more are going to die in the coming weeks and months - and there's nothing he can do about it. Not now. 

At least Axis is still there. 

The city is, right now, a pretty reasonable place to be. It very soon won't be. He's not sure exactly what will happen, when this many people crammed into a small area start starving, but it's not going to be pleasant. He'll...plan to leave the area, then, before it gets bad. It's not like there's anything he can do to keep the peace. 

(He could...tell people his identity? Except that it still doesn't provide any concrete help, no matter who or what he used to be he's now a human wizard-barely-worth-the-title, and - why would anyone believe him? More to the point, he has an enemy, or enemies. He was betrayed. Until he has a much better idea of what happened and what's happening now, best to keep his head down and focus on orienting.) 

He should hand Saba off to a family who can take care of him. Except, it doesn't feel like anywhere here is going to be safe, and - it doesn't make sense, really, but the thought pains him. Saba is kind of attached to him now and will probably be upset to be dropped off with strangers. Also it's concretely useful in some ways. People are more likely to find a man with a young child trustworthy, and offer them hospitality, which he's relying on a lot right now. 

He lingers in the city. Practices his cantrips, tries to barter magical services for food. Thinks about obtaining a weapon. His magic won't be useful in combat for a long time - he's so limited, he still feels weak and helpless and mostly blind, though he's getting used to it a little - and it may end up being very necessary, that he can defend himself. And Saba. 

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Food is getting steadily more expensive but there are people who'll pay for mending and washing and inns that'll let him stay for free if he flavors their food. There are a lot of hungry kids, in the street; orphanages were run by the church and the church is, to put it mildly, in disarray. Saba stays very close to him. He can save up for a dagger, or a shortsword, or passage to Absalom or Oppara or somewhere if that seems more urgent.

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He definitely needs to make plans to get elsewhere; he's not sure which is the most urgent, that or self-defence. Maybe the former. It's not like he has much in the way of possessions to steal, yet (his spellbook stays very close to him at all times, usually inside his shirt), and hopefully having a toddler with him will dissuade all but the most hardened potential attackers. 

He should get elsewhere. Ideally, an elsewhere where at least the church is more functional and the clerics still have their magic, so, not Aroden's (former) territory. Which of Absalom or Oppara looks better on that front? 

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He was the most popular god everywhere this language is spoken - it's very inconvenient now - but either one would have more presence from other churches than Ostenso does. If he wanted to go somewhere where he was barely worshipped before, there's the Empire of Kelesh - in its westernmost reaches of Qadira and Osirion some people speak Taldane like he does - 

- or he could go north, to Lastwall, Iomedae's more-an-army-than-a-country - 

Absalom has the Starstone; he designed the protections around it. Touching the Starstone would make him a god again, except they're very extensive, meant to select for competence and caution and an extremely rare level of magical skill. And then there's the stage where the person who touched the stone is born as a new god, initially defenseless. He can half-remember how often they die that way.

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There's no point even attempting the Starstone now, he decides. It's - already too late for him to do much about the current devastation, and he doesn't know enough, it's a risk that he can only afford to take once. Given that, he isn't sure it's worth prioritizing Absalom as a destination, not yet. 

He remembers Iomedae. Sort of, a god's memory cut down to fit, distortedly, into a mortal mind. He doesn't think she was the one who betrayed him. But he can't be sure. He also doesn't think that she has a way of recognizing him, but, again, not certain. 

He can learn a new language to at least minimal fluency in a few months, if he must, and get by in the meantime in Osirion where some people speak Taldane. Which is across the sea, but otherwise not too far. 

He starts asking around about passage to Sothis. 

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It's two weeks' journey from here, assuming the storms don't start up again (they laugh, but not because it's funny) and they'd be sharing a underwater bunk with eight other people but they can afford passage.

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...If the storms start then he and Saba will both die. But his immortality is still working, he won't lose everything, and if he's still here when things get really bad, then they're probably going to die anyway. And he doesn't think the storms will start, unless the war between the gods starts up again and another of their number gets murdered, which doesn't seem terribly likely. He'll take the risk, and scramble to trade spells for as much not-very-perishable food as he can before they leave. 

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Then they can spend two weeks in a tiny disgusting-smelling compartment of a ship with another terrified family (they have an uncle in Sothis, he's rich, he might be able to help). The storms don't start up again. Saba almost never lets go of him. 

Saba asks if he has been to Axis and if it is nice.

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He tries to befriend the family, offering to clean their clothes and possessions and do what he can about the smell in the compartment (not much), and flavour their not-very-tasty rations, and entertain their children with magic to distract them from the terror. It's good practice.

He doesn't mind wearing a toddler around. It's sort of comforting, in a very - human - way. He's still getting used to being human again and could use any help he can get with it. 

He's been to Axis once, he tells Saba, not for long, but it was nice. He describes the shining city, as best he can, a god's-eye memory crammed into a human mind. 

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Sothis is hot and foreign and certainly staring a famine in the eye come harvest-season but the Empire primarily worships Sarenrae, Abadar, and Irori, and their churches are all providing clean water and conducting healing as usual. There aren't hungry children on the streets, at least not yet.  

There's more news. On the western coast, the storms have stopped everywhere except Lirgen and Yamasa. The storms are still going at full force in Lirgen and Yamasa. No one is sure when they'll stop; it's been two months, now. If it's not soon there won't be much left. 

 

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...He hopes that won't be what happens. He can't do anything more useful than hope, right now. 

He finds an inn that has someone who speaks Taldane and will give him free room and board in exchange for various minor spells, and in the less-hot parts of the day he wears a toddler around the city, looking for people who want magic done. Trying to practice the local language. He wants to save up money to buy a dagger he can wear on his person, first, although hopefully law-and-order won't break down here since the church infrastructure is still functioning. 

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People will pay him some copper for mending and laundry, and if he saves it up he can have a dagger. There's a library that can't pay him for book copying right now - their discretionary budget has been cut until the scope of the disaster is better known - but will let him stay in their climate-controlled building if he copies books while he's there.

 

Saba is quiet and thinks magic is neat and is as fast as him picking up the local language.

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He feels good about copying books, anyway; a comfortable place to sleep is more than enough payment. 

Toting around a toddler forever still seems non-ideal, but Saba is shockingly low-maintenance (probably because he's very traumatized, and trying very hard to be Lawful), and he doesn't eat a lot, and - well, Aroden sleeps better at night with another warm body there. He can't do anything to protect the larger world, anymore, but he can protect one child and that feels very important right now, when he has so little ground under him. And he's definitely not about to drop Saba off at an orphanage. 

It's probably important for children to have playmates, though? Maybe Saba can play with the children of some of the families that he does laundry for regularly, if he wants. 

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He is initially wary of them but warms up, slowly. Asks Aroden if they go to Axis too even though they're heathens and foreign and have different gods.

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"Maybe. It depends which god they follow. Abadar is worshipped a great deal here," (memories of a quiet place-like-a-library), "and he is lawful neutral." 

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So Saba makes some friends, tentatively. Stops being quite so good about following rules. They get kicked out of the library when he yells. 

The price of bread climbs. Osirion enslaves people for theft but this is only so much of a deterrent when there's no food to be had. 

He gets mugged one evening, toddler notwithstanding; they noticed the magic and figured he might have some money on him.

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Getting kicked out of the library is unfortunate, but - well, it's probably not normal, or healthy, for a child that age to be so well-behaved, it seems like it might be a sign of how traumatized he was by the storms and the loss of his parents, and Aroden is carefully not angry about it. 

–Even human, in a small weak body that still doesn't quite feel like his, he has quick reaction times, and he draws his dagger in a flash, he's on his feet and shoving Saba behind him. (He keeps his spellbook in a pocket he sewed against his back, now, using the mending spell and a scrap of cloth. His money is in his boot, it could be taken from him by force but it's hard to grab in a short scuffle. His eyes are quick-moving and haunted and implacable, and there's no expression at all in his face; this is usually what happens when all of his attention is elsewhere. 

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- they will run away and bother someone else.

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He returns the dagger to its sheath in his other boot, and crouches down, holding his arms out to Saba. "I am so sorry. We are safe, now, they left, but - we should be somewhere else, now." 

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Saba looks back at him, wide-eyed, and climbs into his arms, and is well-behaved again for the next couple of days (but not too many).

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He tells Saba to stay close to him, now, the city isn't safe; he stops leaving Saba at his friends' houses while he makes the laundry rounds, and totes the child with him instead. (He hopes Saba wasn't too frightened by his sudden change in demeanour; it wasn't even on purpose but he expects it helped his defence and so he's not going to try to change that reflexive response.) 

–Things are, in fact, getting bad and they might get worse. So far he's been keeping his head down, being as boring and unassuming as possible while he regains some simple magics and - re-habituates to his current state. He's reluctant to change that just yet, but he starts paying very close attention to what his options are, if he wants to join an organized group of some kind that will provide some defences at the risk of drawing more attention and perhaps putting himself at risk.

If there are riots he's going to leave the city, at least for a little while. He's not sure the countryside is any better, but at least it won't have tens of thousands of very upset people crammed into one place. 

He tries the harder first-level spells every so often, to see if he's mastered magic enough to cast them. 

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And one day he can make them work, though on any given day he can only prepare one of them. The wizard's illusion spell is actually pretty good, though right now he has no finesse at all with it; it can fill about forty square feet with whatever he's imagining ought to be there, though it only lasts as long as he's concentrating on it. 

The other spell makes people fall asleep, though with sufficient effort they can throw it off and it won't work on anyone with magical defenses of their own. 

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He alternates preparing both, for practice; either is kind of useful in a fight, he can illusion some fog to run away in or try to catch a would-be mugger off guard enough that they fall asleep. If he hasn't used the illusion by the end of the day, which he usually won't have, he'll cast it before going to bed, making different scenes to entertain Saba.

He pays a lot of attention to how people seem in the streets, the general level of unrest and unease, whether it's building or levelling off. He works hard with his cantrips to earn enough that he can feed himself and Saba, and maybe add a little more to the coin he keeps in his boot. (Which he sleeps wearing, nowadays, even in the inn.) 

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There's a lot more human misery. There's a little more unrest.  The government has fixed the price of bread and made it illegal to sell it fresh but the loaves can shrink in size and there's a long line even for day-old bread. 

Some of the people he does laundry for ask if he wants a wife, a mother for the boy, they have daughters and too many mouths to feed...

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...Wow. 

He tells them he needs to think about that. On the one hand, probably he shouldn't marry someone he hardly knows, who may not want to be married at all, and it's a commitment to a specific person, at a time when he has no idea what his future plans will be except that they're likely to be very weird. Also he - doesn't think his mind is currently set up very well to love a woman, which seems like an unfair thing to impose on a wife. 

On the other hand, he is clearly, at this point, not going with the option of finding Saba a nice home with new surrogate parents. All the families he considers already have too many mouths to feed, and probably won't get out of the city in time if things erupt into violence, although it's looking like maybe they won't. And he's not sure he's providing adequate parenting, and it seems like it would be good for Saba to have a mother. Also it would be convenient for him to have an - ally, he supposes. Or at least a reasonably clever assistant. He wouldn't be able to tell her his identity but he could tell her some of his plans.

After Saba is asleep and no longer demanding entertainment, he folds his arms under his head and stares at the dim rafters of the inn they're staying at nowadays, and thinks through what he's picked up of the local marriage customs and what the expectations would be. 

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Men provide for their wives and children, and protect them from danger, and discipline them if they're badly behaved, and set a good example for them. Women maintain their household and care for their children and look after their husbands in old age (which comes sooner for the husband, because men marry almost a decade older than women do). Men can have several wives, so long as they can support them and all their children. Osirion permits divorce in the case that either party has grossly betrayed the foundation of the marriage (adultery, or conviction for a serious crime). 

If he were interested he would have chaperoned meetings with suitable women and if they liked each other all right they'd proceed from there to a marriage. In some parts of the country dowries are expected, but not everywhere.

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He gives it a lot of thought. 

From a strategic perspective: it'll make him seem more respectable and trustworthy, and buy him some extra time in the day to just work on magic. It'll also limit his flexibility, potentially a lot, though he could maybe get a woman to agree to long-term separation once Saba is grown up, if the marriage otherwise wasn't working at all. Also he definitely needs to be upfront with the woman in question, inform her that what he wants is very different from the usual Osirion marriage. And, hmm, whether a woman thinks that's a downside or a perk is probably a decent filter for whether he wants her as an ally/assistant. 

He goes back to the family. Says that he's considering it, he does want Saba to have a mother, but it's a significant decision, obviously, and also he's foreign, not from Osirion, and may expect rather different things out of a marriage, though he would of course do right by any wife. He implies, without saying outright, that he's still grieving a wife lost in the storms. (He lost so, so much more than that.) 

If they're still interested given that, he would like to meet the daughter or daughters who might be interested, with a chaperone, to see if they get along. 

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There are four daughters! All of them are interested, for a value of interested where it seems to have been distinctly their parents' idea and very much motivated by there not being any way to put enough food on the table right now. He might not care to talk to the oldest one, twenty-one and unmarried because she had the pox badly as a child and still has the blemishes.

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Actually, he'll definitely talk to her! (He doesn't feel inclined to care about blemishes, all human bodies look sort of weird to him right now anyway, and at twenty-one she might seem less like a child to him. Maybe.)

He sits down with her and says some things that he made a list of the night before. He has a child already; doesn't want more children, certainly not at a time like this, but does want a mother who will love and help him raise Saba. He comes from a place that's very different, and he's also an ambitious man (he sort of makes it sound like the storms and resulting loss gave him the new life mission of trying to rebuild in the wreckage, which isn't entirely false.) He intends to learn a lot more magic, and he's hoping for a wife who is clever and practical and ideally interested in learning some magic too, if only from the safety of home. Because of that, he expects he can provide well for a family; he's not wealthy right now, of course, but he does have a reliable livelihood.

He isn't sure yet what his future will hold, and it may involve doing dangerous things - he'll have to take on some fights, to continue gaining magical ability past a certain point; though he intends to be quite conservative and only take on survivable fights, he has plans and if he dies he won't accomplish any of them, right. If he leaves her a widow, she'll be a wealthy one; he's not planning to go off adventuring or anything before he's seen to that. 

He is aware that this is not what the usual Osirion marriage looks like, and would understand if she's less interested as a result. 

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She listens very carefully and then has five questions, which are: does he have some way with the magic to accomplish not having more children, and is it as she has been not-very-reliably informed Evil, and what are the products of his ambitions going to look like for her and Saba if he does not get himself killed becoming powerful enough for them, and given that not all people can learn magic, how can he tell whether she'd be able to, and would he be willing to give her family money, for the next year, she could probably do logistics so he could get to twice as many houses for laundry in the same amount of time and he could give her a quarter of that.

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There are methods and he knows that some of them are definitely not Evil, but also he's going to be very frank with her, and apologetic, that he is probably not ready for activities that result in pregnancy. It's been - a very bad year so far - and he thinks he needs a little more time, but Saba shouldn't wait years for a mother. He suspects that if he does become powerful enough, it'll take decades and Saba will be grown, but he's likely to end up eventually seeking political leadership or - becoming a very eminent scholar, or something. (He still feels very not-oriented to the kinds of things that are feasible as a human who's also trying to operate somewhat undercover.) 

He'll come back to the magic question in a moment. Yes, of course - he would be delighted to have logistical help with a laundry business, if she can learn the cantrip they might be able to do even more than twice as much, and a quarter of the earnings being hers seems very fair, he would even say half if she ends up able to learn the spell. 

To be the kind of wizard he is, he tells her, a person just needs to be reasonably smart, and of course very diligent and patient and willing to work at it. Can she read and write? Do basic figuring? He can give her a couple of quick mental math problems, it's not a very rigorous test of magical potential but it'll give him a sense of whether she can do it at all. 

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She can read and write! She taught herself from her brother's books; he went to school and did well and did the books on a merchant ship (lost at sea, of course). She can do household accounting, too, and she's never thought about anything like the math problems at all but reasons through it eventually, frowning. 

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He thinks she'll do great! Assuming she wants to learn magic, of course. He thinks that someone will probably be happier married to him if they find magic interesting. (Saba loves magic too, albeit mostly as entertainment.) 

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She would definitely like to learn magic! Then she won't be destitute even if he widows her sooner than planned, see, and housework would take so much less time. Also can wizards really make everybody like them all the time, there'd be so much less household conflict. 

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He thinks there is a spell for that, although it's complicated and there are some cases where it wouldn't be legal to do that and it would be sort of rude to go around using magic to make people like you more when they would prefer you not, but you can. And, yes, it seems like it might be very convenient sometimes, especially when everyone is so stressed by outside events. 

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She looks slightly embarrassed and promises very earnestly that she will not use magic illegally or on him or his friends, just, sometimes it's hard to like people even when you want to and don't prefer to always be frustrated with each other.

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Reasonable! And once they knew each other better, which they would by the time she got to that sort of spell, he would probably not mind at all if she wanted to practice it on him once in a while. (He expects he'll be reasonably calibrated within a few months on what sort of person she is and how much trust she deserves.) 

Is she interested, then? 

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Yes, definitely! - was he going to also go talk to some other people?

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He doesn't really want to go through all that again with her sisters, but it does seem responsible to put some thought and time into who he marries, if he's going to do this (which is very weird and surreal all of a sudden). He will talk to the family's other eligible daughters as well. Privately he already thinks that he probably isn't going to like any of them as much. 

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They are younger and do not have blotches on their faces but otherwise seem a bit - well, it's probably mostly the "younger". Slightly less practical and slightly less clear on what they want.

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Feeling quite awkward about the entire process at this point, he informs the parents that he likes their eldest daughter and would be pleased to marry her, and he thinks they can earn significantly more with his magic work and contribute some back to the household. In terms of practicalities, he doesn't yet have a permanent place to live, lately he and Saba have been sleeping on the floor in the back room of an inn in exchange for minor magics, but he thinks his wife deserves better accommodations (so does Saba, honestly) and he will need to see what his options are. 

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They are delighted! Which temple does he want to get married in, they go to Irori's but they're not terribly picky. They could do the wedding in a month, which would allow time for their eldest to teach her sisters the accounting and for him to get better accommodations?

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He used to worship Aroden, back home, but– well. He doesn't mind going to Irori's temple, if it's the one familiar to their family. A month from now is perfect. 

...And he should go collect Saba, who he left under the supervision of the younger siblings, and explain this plan. 

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Saba is confused but not actively opposed. He wants to know her name and whether she is nice.

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He thinks so! She's like him in a lot of ways, which is why he thinks they'll get along. She's organized and clever and she wants to learn magic too, then he'll have two people to show him pretty spells when he likes. They should get properly introduced, though, and Saba can judge for himself. 

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He is quiet for a while. 

 

Eventually he says, "is she my mommy?"

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"Do you want her to be? She is going to help me take care of you, until you grow up, and she will do all the sorts of things that your mother did for you before, but - it is up to you if you would also like to call her your mommy, or something else." 

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"'m not supposed to forget my mommy's in Axis. Even if they make me go somewhere else for a little while until I'm big enough to follow rules she will wait for me in Axis."

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He nods, seriously. "Then I will help you to not forget that, and you can call my wife by her given name, Parmida. I am sure she will not mind. And - do you remember your parents' given names? I can write it down for you, and once things are better here and we have more money, perhaps we can send a message to them and tell them where you are. I am sure they are thinking of you."

(He wonders, absently, when Saba will be old enough to start learning his letters, he isn't sure if three is too young but maybe he should start showing him them sometimes just to get him used to the idea.) 

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"My daddy's name is Arrus. ...dunno my mommy's name. Mommy."

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He writes it down, and the name of the nearest town, and hopes that will be enough information to find one dead person among what has to be millions. "Do you remember any instructions about where you were supposed to meet them? I want to write everything down now, while it has not been too long, so that we know how to address a message to them once we are able." 

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"In Aroden's city, there's lots of Chelish people, because we're Aroden's people, and I'm supposed to go there and -" 

 

 

And he starts crying.

 

"And I dunno. I don't know what after that."

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Aroden pulls Saba into his arms. "I know. It will be all right. We will find them, because they are not going to forget you and they have time, we have time, and - everything will be all right." 

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"Aroden's dead. That's why all the bad things happened, Aroden's dead -

- where do the gods go when they die -"

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...He starts crying. 

Here, he wants to say, here is where dead gods go, here I am, I will fix it, somehow, someday– But he can't say that, and he can't speak past the lump in his throat anyway. He doesn't know what promises he can even make, now. Except that he isn't going to give up. Not ever. No matter how long it takes to rebuild and how unimaginably, unendurably hard it is. He made a promise, once, and he's still going to keep it. 

Somehow. 

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One month later he gets married. Parmida is dressed up very nicely and wearing perhaps too much makeup so the spots aren't very conspicuous and she looks extremely relieved and happy. Her rather large family attends and also looks happy; some sisters are jealous.

It is traditional in Osirion for men to buy their wives wedding jewelry which is the woman's own property, by law (everything else in the marriage is his).

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Aroden is also happy. Happier than he's been to date since waking up in a stolen body, anyway, which is perhaps a low bar. 

He would dearly love to buy her some magic jewelry but he almost certainly can't afford it. As it is, he finds all the jewellers he can in town and asks if he can barter magic - he's willing to sign a contract for future magic services, if a month isn't enough - for something suitable.

He looks for accommodations to rent. One room is fine for now, they can upgrade later if the laundry business goes well. Ideally a cellar for some natural climate control, but he can't afford to be that picky. 

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If they're not picky about what part of town to live in they can have a big room with a cellar; if they are, they can have a small room without one, but near the rich peoples' houses where the laundry business will do best.

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He asks Parmida which one she thinks is best. 

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" - nice part of town, it'll save us a lot of travel time and might make it easier to eventually have people drop their washing off with us so you don't have to take more than a ten minute break from whatever you actually want to be working on. I thought wizards could magic the heat away anyway."

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"That is what I thought too." He's pleased. "I do not yet know any spells for dealing with heat but I think it is not too far off, if I make time to practice." 

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"Well, you had better do that, then!"

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"I will!" 

So they can get married, with relieved and happy family members watching, and Aroden (he still thinks of himself as this in his head, when he's alone, even though it's not the name he's been going by) buys a nicer set of clothes for the occasion, though not as nice as Parmida's, presumably saved for years for this occasion. He gives her a necklace and matching earrings that he traded for magic (and still has a commitment to clean the jeweller's shop once a week for the next two months, but it's not too long a walk.)

They move into their new small room. They don't have any real furniture at the start, just a mat to sleep on together, and some crates to sit on, and whatever Parmida brings with her, but they can work on that over time. His first furniture purchase is a set of shelves for his notes, and the books he hopes to own someday. 

He has the conversation with Parmida about how Saba isn't his son by blood, and how he wants to help the child remember his parents, and this is why Saba will call her by her given name, although he hopes that the boy will accept her as a second mother eventually. (Why can't someone have two mothers?) 

On the off days from laundry work, he looks for other wizards in the city. He's been poking at the structure of his few spells, trying to hold up the shape of it in his mind and match any of it to the half-remembered procedural knowledge of a god's-angle view of magic. He can get the minor entropy spell to cool water, which is quite nice, and he's hoping he can adapt a higher-level spell eventually to cook food, though ideally he'll find someone who knows an existing one first. In the long run, he hopes to gain back a deep enough intuition for how he and magic can interact that he can throw together new spells with relative ease, but for the next few years, copying from other wizards is going to be faster and easier.

He starts trying to teach Saba the alphabet. 

His world feels very, very small, and he feels weak and helpless and blind and deaf, and he still wakes up crying in the night sometimes - kind of often, really - but he has a roof over his head and nobody is trying to murder him right now and he finally feels like he's maybe, barely, starting to rebuild. 

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Parmida is very confused about this man who wants to become powerful, or a scholar, or something more than that, but picks up orphaned Chelish toddlers and marries merchant girls with the pox so they can do accounting for him. But she is pretty sure she loves him very much. She does logistics at his laundry business. She knows of another laundry wizard who had the spell down fast enough he didn't need to see the clothes and it didn't matter how densely they were packed and the only thing that determined his rate of cleaning was the overall volume, can her husband pick that up? Then they can tell people how to pack the clothes and it'll go faster, and make the switch to a delivery service easier. 

She cooks for them. The price of food keeps getting higher and higher but she knows some ways to stretch it. Saba should learn the alphabet but he should maybe also learn how to pull barnacles off the sides of the canals, he can get into small nooks where other people can't and where they're accordingly not all gone yet. 

There are bread riots in the Quarter. It's not particularly near them. 

He can buy spells off other wizards, if they're not spending every penny on food. The wizards want payment to show him their spellbooks and the inks which will let him stabilize the magic in his own spellbook are expensive, ordinary ink won't do. Alarm is nearly useless right now because he could only do one a day and it'd only last an hour, but it'll be useful when he's more powerful. Charm Person is also only for an hour but more useful, for that. He could learn a simple personal shield against physical attacks. Or the ability to see alignment. He could carry their laundry on a floating force-disk. He could, with a touch, render people so clumsy they can't walk in a straight line and might not be able to walk at all, but that one will last a grand six seconds at his current level of magical ability. He could make himself invisible for just as long.

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The man who is her husband, who used to be a god and is now a low-level wizard living in poverty with a wife and child, is quietly scared. Things are getting worse, which was inevitable, but he doesn't know how much worse they're going to get before they start getting better again, and - there's so very little he can do about it, there's so little he even knows, he's half-blind and pinned to a specific body in a specific place and he can't even perceive what's going on a neighbourhood over, and he hates it, and he's scared. He does his best to stay focused anyway, on the small limited projects in front of him, but sometimes when he's looking at his notes, his eyes are dark and haunted and full of - something - that really doesn't belong in the face of a human man of not yet thirty.

Saba can learn barnacle-picking, and anything else that might be useful for stretching their food supply. He'll probably find it fun. (Aroden does supervise him closely. Doesn't let him wander out of line of sight, ever. Gods but he hates not being able to see.) 

He thinks that all he needs for the cleaning spell better version is lots, lots, lots of practice, where he pays a lot of attention and hones his concentration, and he's getting there. 

He takes notes on all the spells the other wizards have, scrimps and saves carefully and decides when he can risk paying for one. He thinks it's probably still more useful for him to learn another spell than to get Parmida set up with a spellbook of her own, but he keeps that on the table, and he can talk to her about his magic, when he's practicing.

He suggests that he could take a day off, once in a while, and then she could use his spellbook and try to learn some of the cantrips. It'll probably take her a while to get the shape of it in her head (she doesn't have any of his inherited half-memories), and then she'll have a head start. 

Finally he thinks he can afford a new spell. He's torn between Charm Person and the shield. Both of which can offer some usefulness if there ends up being a breakdown of civil order in the city - this is the threat he's most worried about, this year, if that doesn't happen then he thinks they can scrape by on their income. The shield is the most useful for a direct attack, of course; he doesn't wear his money anymore, he's hidden it in a space carved out below the floorboards that will be very hard for anyone else to find, and he has a weapon and also apparently some intimidation factor, but it could get worse than muggings. Charm Person won't offer much protection against angry rioters, but it could help if there's some sort of tense standoff not quite at the point of violence, and will be more useful in the day to day order of things though of course he's not going to use it in illegal circumstances. What does Parmida think? 

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She tries to learn the cantrips from his spellbook. It takes her much longer - dozens of actual practice days, squeezed in when he takes a day off - before she can get them even occasionally. She has no idea how long it usually takes and asks apologetically if that means she's no good at it. 

She doesn't quite understand what he's afraid of, it's been safe in Sothis her whole life. She believes him, that they ought to be afraid of it, but it doesn't seem like the kind of thing that happens to real people, the collapse of order in great ancient cities with thousands of years of history. She has - no idea what'd help, if there's a riot, but maybe with enough deftness Charm Person gets you to "this person is definitely one of our fellow rioters", which seems better than a force barrier that can only stand up to so much and that doesn't envelop you entirely.

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(He doesn't think it means that at all. Magic is very hard, especially at the start. He thinks she'll find it much easier once she has the very basics down and also her own spellbook to practice with more regularly.) 

When they talk about his worries, he hugs her. "I am sorry. These are - not normal times. There was a war between gods, and - things are worse than they have ever been in this city's thousands of years of history, I think. And nowhere on the continent was untouched; it would be much better if we could import grain from across the sea, even if it cost all the gold in Osirion, because - what good is gold when there is no bread? But they are starving there as well. I came here because I hoped it was the best place to pass this year." 

(Maybe not next year. He remembers the rumours of salt water washing up the river, and maybe multiple years of ruined crops, and - wonders if they'll still be able to get out, if everything starts to fall apart. He won't be able to teleport by then no matter how much he practices. He remembers being a god, who could just see the threads of the future ahead, and he misses that sense desperately, along with all the other lost senses, he feels like he's drowning in fog.) 

He buys the expensive ink, just enough for one spell, and he takes his hard-scrimped coin to the wizard who knows Charm Person and asks to copy it. 

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He can charm people! The wizard warns him it'll be conspicuous, at first, though he can make it less so with practice. They will think he's very reasonable and very trustworthy and an upstanding sort, and it'll last an hour or so (and with more practice it can be inconspicuous in the wearing-off, too).  Pushing the spell too far - say, stabbing the person - will snap it. 

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He will keep in mind not to stab anyone and expect them to remain Charmed. Getting this right seems a lot more important than having an illusion or sleep spell in reserve, so for several weeks he prepares it every day. Keeps it in reserve all day, but casts it every night - can he practice on Parmida's siblings? Parmida already likes him so it's not a very good test. 

He worries that Saba doesn't seem to be growing. Probably he isn't really getting enough to eat. 

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He can practice on Parmida's siblings. They're grateful for his help and despite it they look thinner every time he sees them.  There are more riots; the governor imposes a curfew.

Parmida knows priests can create food and water but can wizards do it? 

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No. It's divine magic only.

He starts thinking about routes out of the city, if things get sufficiently bad. He's very, very glad of their decision to stay in a better neighbourhood; he thinks their chances are better here. The worst will be if anyone sets a fire. He tells Parmida to think about how they could barricade their door. 

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There's a spell for that but they're not going to have enough spare money for it for a long time. She gets some sturdy boards down at the docks, instead. 

 

The Church of Irori suggests that its followers achieve mental and physical perfection through meditation, like Irori. Also you don't burn much energy that way. They're also selling Create Food as many times a day as they can cast it, of course, but third-level spells are rare and everyone's hungry. 

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Everyone is hungry. But the three of them aren't, yet, starving, even if his clothes are hanging looser each week. He has the spell down for getting a lot of packed laundry at once, and - maybe they can start encouraging people to bring it, instead, because doing magic is fine as long as he can concentrate but walking, especially with laundry, burns more energy than he wants to spare for it. 

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They could pay some kids on their street a pittance to haul it for them.

"If you want to stop giving some money to my family I will understand," Parmida says to him one evening when the soup is particularly thin and requires a lot of prestidigitation to save its flavor.

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(He will pay the kids a pittance, it's still better for them than not that.) 

Shrug. "It is your money. I think it is up to you how to prioritize it. I am worried that - this will affect Saba harder, he is very young and his body needs nourishment to grow right, your siblings are all older and more likely to weather it. So I might make a case that it will - save more of us, in expectation, if we use it to feed him. But, nonetheless, you earned that money and the decisions is rightly yours." 

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She looks very baffled, at that. "It's your laundry business. I asked you to help them but - I didn't expect it to be quite this bad."

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He had expected it to get this bad. Expects it to get worse. He doesn't say it, now, what's the point. "Yes, and you are my business partner. - I realize that is not usually how property works with husbands and wives, in Osirion, but I am not from here and I do not think that way. You are pulling your weight, here. It is far easier when I do not need to worry at all about whose laundry I am doing where." 

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"Oh."

 

She thinks. 

"I don't have the slightest idea how to decide something like that. They're my family. I owe them everything, and I love them, and they arranged this for me because they hoped I could help them. And - you're my family too, and Saba, and Saba has no one else looking out for him, and you're right that he's smaller - how do you choose -"

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He hugs her again. 

(When you're a god, he thinks, you just - look at the threads of all of the futures, and there's still uncertainty, there are still gambles, but at least they can be goddamned informed ones, and every single thing he does now feels like tossing pebbles in the dark, at a target that may or may not exist.) 

"I am not sure there is any good way," he tells her. "You - try to weigh it. And...maybe try to find roads that you did not see, before. What is your family's other income right now? I am trying to think if there is anything they could do, that they are not already doing, to bring in a little more. Maybe there is not, they are quite sensible people, just..."

He puts his head down on her shoulder. "I am sorry." 

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Hug. "You're doing everything you can, you work so hard... Maybe - maybe if we had to stop with the money but you flavored their food for them it wouldn't seem so much like we were abandoning them. And it's easier to eat enough when it tastes like it's real, rich food."

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“We could do that.” Sigh. 

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"I don't -

- I don't want to tell them. That I decided - it'd be easier to tell them that you said to - they're hungry -" she bursts into tears and then looks profoundly embarrassed. "I'm sorry. You've been - wonderful - no one could possibly ask for more -"

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“No, of course. I understand. It is harder for you, they are your family and you - you have that history...” Hug. “I will tell them.”

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She looks up at him, sort of searchingly. Swallows. Nods. "I love you."

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What is love, anyway. (What does anything mean, anymore.) But - surely being allies in the fight to survive and carry as many others as they can with them counts. “I love you. I am very glad that we met.”

The next day he goes to tell her family, Saba riding on his shoulders. The toddler is even lighter than when Aroden first picked him up from the riverbank. It hurts. 

He tells them gently, calmly, with the haunted look back in his eyes.

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They tell him that they understand. That they hope Saba comes through all right. They ask how Parmida is doing.

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She's working very hard. She's worried and scared, of course, they all are. But he doesn't think he could have a better wife, he says, fondly. 

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Is she expecting? That being, you know, the kind of obvious prompt for him to decide they can't share money, anymore.

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No, she isn't. This is a very bad time to have a baby and they want to avoid it (he leaves unspecified what they're doing to ensure this.) They're just very worried about Saba's health, children at that age have so much less in reserve to weather bad times like this. 

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That makes sense. They wish them well. They mention he could probably get carried in for healing at a temple for hardly any money, what with not taking up much space. It doesn't do much about hunger, but. 

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He'll keep it in mind if Saba starts to seem especially sickly. He thanks them. Heads back, walking slowly.

It's hard to keep practicing his magic as diligently when he's hungry, and tired from it, and it's tempting to sleep more. He tries, though. He's getting pretty good at Charm Person now. 

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She makes friends with some neighbors and they come up with a system where they combine what they've obtained for stew, and take back a portion of stew that weighs what they put in. It means there's a bit more variety, at least, fewer days with no meat at all and the occasional one where dinner is actually filling. 

Someone murders the governor. It's not really clear why you'd do that; he of course does not stay dead. There's a public execution of rather more coconspirators than the plot could possibly have had. 

 Parmida heard from a friend who heard from a friend that there's a spell that restores a corpse in an advanced state of decay to less-rotted. It's necromancy. If he could copy it -

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He agrees that it's really not clear what murdering the governor would add!

Her idea about the spell is a very good one; he's proud of her for it. He would need to find a person who knew the spell, and it might not be a level he can learn - though his vague intuitions around the shape of magic think that it could be first level, in which case he could do it once a day, at the cost of losing his Charm Person fallback. He asks the other wizards he knows, quietly. Also pokes at researching it from first principles, though he's not optimistic he can do so at all quickly. 

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Necromancy is...frowned upon...though less here than many other places. Eventually he can get a referral to someone who knows the spell. And is charging a fairly exorbitant price for it. 

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Well, he'll see what they can scrape together. Parmida can maybe ask if the neighbours are willing to contribute something, if they agree to share any long-dead animals they can make sort of salvageable with it. 

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The neighbors can scrape together a little bit of money, for that. Not enough. Halfway there.

"I could sell the wedding jewelry," she says to him. "You could get me more, if we survive, if we're rich -"

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"If we survive, then someday we will be rich, and I am going to buy you magic jewellery," he promises. "I would not have asked, but - if you are willing..." He takes her hands. "You are far more precious, in my eyes, than metal and gemstones. You and Saba." 

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" - are we not kissing because you'd be too tempted from there or because you don't really like it or because I'm ugly or - I don't have hurt feelings I was just suddenly curious -"

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"It is not at all because I think you are ugly." He barely notices how her face looks; all human bodies seem like weird leaky skin bags to him, though he's getting used to it, and - finding her exterior more beautiful, now that he knows the mind inside it better. "I - I am not really set up, as a person, right now, to - think about that, so - I suppose 'I do not like it in general' is the closest, though... I mean, I have not tried it recently." 

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"It's just that I think ordinarily if my husband said that to me I would want to kiss him about it."

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Nod. "...I am - pleased, I think, I know the sentiment. I - do not feel ready yet for kissing, but...maybe someday." 

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She sells her wedding jewelry. They have enough for him to copy the spell Restore Corpse.

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Well, they should go looking for some long-dead animals, then, maybe in the places where garbage is dumped? 

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There are dumps, on the edges of the city. The corpses of animals can be found there. A large one would be ideal, since he can only do it once a day.

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He takes a morning off the laundry work and they can trek out there and search for a goat or something bigger, taking turns carrying Saba - Aroden doesn't want him walking and burning energy more than he has to. Probably they should drag it back before he does the spell, it'll be lighter. 

(He vaguely wishes he had gotten the floating disk spell, dragging a mostly rotted corpse in a blanket is not his favourite thing.) 

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It's fairly unpleasant! But they can get their goat all the way back to their house.

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He casts the spell, surveys his results. (According to the wizard, the flesh is still 'somewhat rotted' and isn't suitable for eating, but, well, they're very hungry and it's still protein and they can cook it a lot, and prestidigitation the flavour better.) 

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The flesh in fact looks like it's been dead too long, it's dried-out and swollen at the same time, but there's so much of it!!! And it can sit in a hot stewpot for eight hours and then taste like whatever he imagines it should taste like.

Parmida is glowing. The neighbors are pretty delighted, too.

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...He really hopes they don't get horribly ill from it. 

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They should have just a very little bit, and see, and then if it's all right - it is - just a little bit more. 

"What we should really do is track down a priest and get them to cast Purify Food and Drink. It's a cantrip, I think, they shouldn't charge much for it - might do it for their share -"

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They should definitely do that! He doesn't know any priests, off the top of his head, but is happy to accompany Parmida to go talk to whoever they think of (he thinks he'll look more - wholesome, legitimate, less like a dark necromancer - with his wife and clearly-underfed child). They should ideally ask someone who's not going to be bothered that he's using necromancy to feed starving people, but of course that might not be something you would know before asking. 

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They get a couple of glares but it's not actually illegal, and eventually they hit on a cleric at Parmida's church of Irori who thinks it's a great idea, and would accept payment in kind.

And then they can have stew that is guaranteed safe for human consumption. 

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Amazing! He reminds Saba not to eat too much too fast, he'll make himself ill, and he beams at Parmida and tells her again that it was an excellent idea and she's very clever. 

And he can pay some of the older and more reliable local kids to go search the dump and bring back the remains of the biggest animals they can find - skeletons are fine, and also easier to carry. He can cast the spell once a day, which on something goat-sized is far more than even his family plus neighbours plus the cleric can eat, so they can share some with Parmida's family as well as long as they're willing to come pick it up themselves.

(Other than that, he doesn't advertise this new capability.) 

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Word gets out anyway and other people come by hoping for food. 


They do not get in any kind of official trouble, though the priest says he's keeping it quiet at the temple.

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They can give out any food that's left at the end of the day, although he'll charge for it for everyone other than the neighbours who chipped in for the spell and Parmida's family. 

Once he's more confident that he's not bringing anything bad down on their heads, he goes out quietly to the other wizards he knows and tells them about the spell, and that there's a priest willing to help, and he'll let them copy the spell in exchange for copying any of theirs that he doesn't already have. He tells them, quietly and seriously, that he knows it's necromancy which is generally bad, and he wouldn't be doing it under normal circumstances, but - he has a family to feed, and so do a lot of people, and this is going to save lives... 

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He can get quite a lot of people to go for it, under the circumstances. 

(In trade he can get the personal shield spell, and a spell that makes a weapon someone's holding suddenly get red-hot so they hopefully drop it, and a spell to summon a riding horse for a few hours, though he will still have to buy expensive inks to have any of them in his spellbook and usable instead of just in his notes.)

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The horse might actually be really, really useful if they want to get anywhere fast, though it doesn't seem like the violence is getting any worse. And they have a little more income, from the excess meat-stew they can sell on days that they get bigger animals. He will save up for the ink and buy just enough for that one spell, and then keep a close eye on their money. He wants, if possible, to save up for a passage by ship somewhere else, if next year Sothis is no longer a good place to be; he tries to find out if ships are even still sailing, and how exorbitant the prices would be.

The dumps probably don't have infinite animal skeletons in them, even with lots of very determined and hungry children digging. But they'll have enough for a while, though he supposes they might run out of convenient big animal skeletons and need to go down to chickens. (Still better than nothing.) 

Sometimes the neighbourhood children are enthusiastic and bring more than one long-rotted corpse, and he hides them for later.

He practices magic, does laundry - for anyone still paying to have laundry done - and listens, closely, for rumours of what's going on in the city. (Quietly hates the fact that he has to rely on rumour to guess at what the future holds.) 

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He could go to Qadira, or Absalom, or Taldor; none of those are far, but none of them are doing that much better. South in Katapesh there are reports they're doing well but there are also reports they had a hundred thousand slaves killed so they'd stop needing food, so. Fishing villages along the coast are mostly doing fine. The storm over Lirgen and Yamasa has not stopped and people are claiming it looks stable; just a hurricane a hundred miles across, there forever. No one's sure what happened to all the people in Lirgen and Yamasa.

People are saying that prophecy is broken. Not just that none of the prophecies made about this year came true - that happens, sometimes, prophecy isn't set in stone - but that the spells meant to reveal the future don't work, that inquiries to the gods about the future turn up no answers at all, that fate ended when Aroden died. 

Some people still pay to have laundry done. They mostly have well-positioned relatives. Clerics who can cast Create Food, the owners of fishing enterprises, a wizard who put together a demiplane where food grows very rapidly and has people in and out every day to harvest it. ("Can you do that?" Parmida asks him.) The faiths of Abadar and Irori and Sarenrae and Pharasma in Osirion seem to have pushed a lot of clerics up to third circle at the expense of having as many, the ratios are way off compared to normal. It is kind of like they are apologizing about having left the world in ruins. 

There's a cholera outbreak, and a measles outbreak, and an outbreak of sleeping sickness.

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"Someday I will be able to create a demiplane but not until I am much more powerful," he confesses to Parmida. They're already better off than some, he thinks.

He remembers a little about how human diseases work, possibly more than the average citizen of Sothis knows, it's unclear what the average knowledge level is. They should prioritize clean drinking water even if they need to pay the cleric at the temple for it and do extra walking and carrying. They should keep Saba indoors and away from other children when the measles is spreading, and burn incense to ward off insects. Saba is getting plenty of meat, now, his body will have more in reserve to fight off illness, but he's also still very young.

He knows the city isn't the best place to be, for disease, but - there's still money to be made here for him. If the laundry business dries up enough, he tells Parmida that they should consider relocating to some quiet fishing village for a while, even though he knows this would mean abandoning her family. His horse-summoning spell means they can cover significant distances, ride the horse as hard as it can handle for the time he can summon it, camp and do it again the next day if necessary. But they'll stay put for now.

He has more free time, now, fewer people are paying for laundry even if some still are. He pokes at his cantrips, they're the cheapest to research, he holds the structure of the magic in his mind and tries to see what it's really doing, whether he could use a cantrip for more things than he's thought to so far. Can the 'sorting' spell he uses to clean laundry be applied to other kinds of separating-things? Is there anything that, for example, lets him trap or confuse the birds that still fly around the city, so he can hit them with stones and add a little food to their supply? 

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It is definitely possible to use just the slightest scrap of magic for minor telekinesis. It's separately definitely possible to command their minds and confuse them out of the sky. It'd be a different spellform than the ones he has here but it's very obvious that it ought to work, from a god's perspective it'd be a nearly identical motion... He can puzzle over it for a while, or try to copy it out of someone else's spellbook. 

Parmida keeps Saba indoors and walks to the temple for water. Her family gets the measles, most of them not too badly, and she leaves their stew on the porch rather than go in. 

She gets more reliable at the laundry cantrip herself.

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He'll puzzle at it for a bit first - looking at the Charm Person spell for comparison, that's mind-affecting albeit much stronger and more specific. (Does that look like it could be adapted slightly to do something different?) If he can't get anywhere then he'll ask around, but the research work seems important in its own right, he thinks it'll pay off later when he's a stronger wizard and can invent more powerful spells. He talks out loud to Parmida and Saba when he's thinking through it, sometimes. If he's still not able to see it after a few weeks, though, he'll ask around if any wizards have a cantrip like that. 

When they next have any money to spare, he thinks they should invest in the beginnings of a spellbook for Parmida, even if it literally just has one cantrip in it for now, then it won't require him taking a day off of meat-procurement; the cantrip won't need a lot of the magic ink.

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She is delighted. She could take over all of the laundry, and let him focus on research.

(Charm Person has obvious and not so obvious variants; most trivially, you could make people dislike you instead. If you do the same thing it's doing with no structure at all and not much power you'll leave a person dazed and disoriented, and if you do that with a little more power you'll leave them with no memory of the last few things that happened, or leave them without the ability to understand language for a few minutes.

With a bit more power you could tell them what to do. With a lot more than that you could make their mind yours. He's not remotely that powerful but it's easy to see what the spell would be doing, if it weren't so weak and ineffectual and limited to tapping at things it should be able to take possession of.)

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He's very proud of Parmida and happy to let her take over laundry, the practice will be good for her. He encourages her with the other uses of the spell, too, it's the extremely general minor-entropy one that can also flavour food and colour objects and exert small amounts of telekinetic force. Or cool their drinking water. It still takes concentration to pull off the other uses of it, but it's a cantrip, she can cast it as many times a day as she wants. 

He writes out a less-structured variant of Charm Person that would daze someone, in his notes, but doesn't have the ink to add it to his spellbook right now. He does try to get ink for the cantrip that will command birds, with their smaller minds, as a backup to their meat in case it becomes impossible to get skeletons from the dump.

Saba is spending a lot of time indoors with him, because of the measles, so he keeps teaching the boy his letters.

He keeps listening to all the rumours he can, but the easiest way to see what the future will hold, right now, is to wait for it to arrive. 

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In the Chelish calendar it's now midwinter and the start of the new year. 4607 by the Absalom Reckoning, counted from the year when the famous hero Aroden lifted the island out of the ocean, set the protections on the Starstone, and became a god. 

Osirion does not have winter but the rainy season is followed by what Osirians call the season of the emergence, when the Sphinx recedes from its swollen rainy-season banks and the crops grow in the fertile land it uncovers. The crops don't grow well, this year, but there are some hardy plants making their way. 

There are emaciated children's bodies in the streets of Sothis.

Saba is not impressively quick with his letters but he's impressively diligent, and has them all learned after a while. 

He can daze birds.

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He will daze birds whenever he spots them, then, it's cantrip-level and he can cast it as often as he wants. (The birds are not all starving; they have bodies to pick at, children's bodies...) He teaches Saba to go after the dazed birds and break their necks before they wake up.

He tells Parmida they should try to grow a little garden, maybe shared with the neighbours, it won't be a lot of nutrition but some fresh plants in their diet will make them healthier. 

He's waking up in tears almost every night, again.

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Parmida figures he is probably mourning his dead wife and children. She can hold him, if it seems to help. 

 

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It does help, a little, if perhaps not for the reasons she expects. 

He gets her ink for the mending spell, once she's comfortable with the minor entropy spell and its various applications. Lots of people's clothes and household objects are worn or broken; nearly everyone they know is spending almost all of their spare money on food.

He waits to see if the previous signs of unrest will worsen, when things don't improve as much as people might have hoped they would with the next crop season. 

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There are actually less riots. Maybe people are too fatigued and malnourished to riot. 

Casting a first-level spell takes less out of him.

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Every so often he'll try preparing a second spell in the morning, to see if he can, he knows he's gradually getting stronger. He continues to have lots of research time, and he studies the structure of his spells, trying to figure out if he can make them more efficient to prepare. 

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The way humans prepare spells is stupidly inefficient, probably because they can only barely interact with the forces they're using. With more precision and some alterations he can waste less energy preparing them. 

He can reliably get two.

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He prepares the necromancy spell every day, of course, but starts rotating through his other options, so he has a chance to practice all of them.

He tries talking to some of the other wizards he's met about his research; mostly he hopes to hear what other spells people have, for the future when they have a little more spare income. His intuitions for magic are still mostly unusable as a human caster, but he can draft modifications of first-level spells and guess if they ought to work even when he can't actually afford ink to try casting them.  

Can his horse-summoning spell do anything else, with modifications? 

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It could instead get a pony pretty easily, or a donkey or camel or ox or dog or crocodile with some tweaking. 

Other wizards mention that he could enchant a bonded object. It's a magical focus of some kind, and it takes a while to connect it thoroughly with your own magic, but once you've done it it lets you cast a spell from your spellbook that you didn't prepare, every day. (It's a little bit closer to how all magic works when you're not clumsy and limited and human.)

His illusions can get more convincing; that's just a matter of practice. His charms can get subtler. Charm Person obviously creates a link between your mind and the mind of the person you've charmed, which could probably be used for other things, it would have to work that way, but human wizards seem totally unaware of this. 

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He starts working on the bonded object; he has a leg-up there, but still expects it to take a while.

...He would really like it if Charm Person let him see through another person's eyes, or read their thoughts; there's a link and he just has to figure out how to coax his limited human mind into using it. Also he thinks that at higher power levels he ought to be able to do it for longer, or on more people. He has lots of Parmida-siblings as willing experimental subjects, if they're all over the measles and not contagious anymore.

If they can manage to save up for it, he'll go find the wizard who knows the floating force-disk spell and copy that, partly because it's useful in itself but mostly because it'll give him something else he can study and try to build on. 

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Even with lots and lots of nudging his human mind does not seem to understand that it ought to be able to use that link to look through peoples' eyes or read their thoughts, but it does eventually figure out how to send thoughts; he can talk in peoples' heads, if he has them Charmed. It ought to be able to at least catch their responses but it can't quite do that yet, the link might need to be stronger. The spell lasts longer already, between his efficiency tweaks and his growing magical reserves; he can hold it for a couple of hours now. 

Harvest season arrives in Sothis. The harvest is pitiful but, well, the population is smaller, by now. There are a lot fewer kids Saba's age. 

Rumor has it that when Aroden died there opened up a mile-long cosmic blight rimmed by jet black flames, far north of here in Sarkoris. Rumor has it that Rahadoum's priesthood and King are at odds and people expect a civil war. Rumor has it that Cheliax is headless, more or less, but that won't last. The Kelesh Empire raises taxes on Osirion, takes more of the grain, and there are some riots about that.

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He wants to do something about Cheliax. 

Realistically, he can't. He is a random nobody farmer-turned-wizard with some cantrips and a wife and toddler and laundry business. He might get somewhere if he were willing to reveal his identity but he absolutely cannot afford to do that. 

...He does need to start planning longer-term, now that the state of things seems to be stabilizing a little, even if it's stabilizing at 'very bad'. In the long run, if he wants to accomplish anything in the world, he's going to need - territory, people. Magic. For now, the tractable thing to work on is magic.

He does talk to Parmida a lot about politics; he makes predictions about what's going to happen where, his god-memories also have some intuitions of how humans behave when embedded in a civilization, currently those memories aren't very useful for guessing at the future but he hopes he can hone that sense. (He has a weak guess that there'll be a revolt in the Kelesh Empire that might fragment it, though it might also fail to do that.) 

He asks the cleric who's been helping them purify restored animal corpses if he can come by and cast Detect Magic while they do their spells, maybe he can translate more of his implicit not-really-usable context on magic if he sees it from that angle too. 

He tries to teach Saba to count. 

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Saba is quick at counting, he has seen his parents handle money and understands that it is very very important and where food comes from and you have to be very clever to eat. 

Parmida has never given politics that much thought. The Kelesh Empire has ruled Osirion for a while. Everyone really important and powerful is from there; there are local nobles, but they're less important, and in more dire straits now because Osirion was hit harder than the rest of the empire by the disaster. The riots have all been crushed efficiently enough. She does say somewhat wistfully that a long time ago Osirion was an empire of its own, and had pharaohs. Their tombs are still visible out in the desert. She's well out of her depth but she can be a sounding board, if he wants that. (He has that restless empty look in his eyes that is sometimes frightening but has never once meant he'd hit her.)

Humans use magic in such contorted ways, and it's more obvious when he's watching with Detect Magic while Parmida casts or while the cleric does. Their spells look bizarre because they're like the shape you'd get if you took a random planar cross-section of a forest and tried to guess how forests worked. No, like if you took ten thousand random cross-sections of a forest, got one that looked like a ladder, and declared you'd discovered a ladder-spell. There are so many efficiency improvements to be had and - maddeningly, he's not smart enough to see all of them, though sometimes he can see he's not seeing them.

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He takes notes on all his observations (in very, very small handwriting and using invented shorthand, to save on paper. Their hopeful shelf is still empty of other books.)

He asks the local wizards if they know about intelligence-increasing spells. 

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Second level. And lasts just a couple of minutes. You can buy magic items for it but they're outlandishly expensive.

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He makes the efficiency modifications he can to his spells - well, or takes notes on them, for any change major enough that he would need to actually redraw it in his spellbook. 

He tells Parmida that he thinks the magic item is worth saving up for, though it might take a very long while. And - he's not second level yet, of course, but once he is, even a couple of minutes seems worth having sometimes. If he plans exactly what part of his notes to review, marks out the places where he can feel that there's a critical insight just barely out of reach.

Parmida is an excellent sounding board and he tells her so and maybe she'll feel less out of her depth after a while. 

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A Headband of Vast Intelligence that does just one standard deviation - weaker than the spell, which does two - will cost 4,000gold. If he learned how to craft magic items he could do it for just the cost of materials, which might be half that. It's an astounding sum of money and Parmida boggles at him a bit but she doesn't argue. 

When there are revolts somewhere far away in the Kelesh Empire and troops from Osirion are marshalled to be sent off she thinks he is a genius. 

The wet season comes again. 

Rahadoum is having a civil war.

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He tells Parmida that at some point it won't seem like an astounding amount of money at all, because the rest of the world is going to slowly piece itself back together (with or without the help of the god who tried to save it and whose murder left vast destruction in its wake instead), and they're both improving pretty quickly as wizards; he's definitely learning faster than the other wizards in town; and in normal times, a couple who are both wizards and levelling up can make quite a good income. 

Once in a while he still lets her borrow his spellbook, this time so she can try one of his first-level spells. 

He gauges how hard it is to prepare his first-level spells each morning; every once in a while he tries to prepare a third one, just to see if he can.

...He can guess, a little, at how much harder second-level spells will be, just by noticing that there's a big gap before the next circle of stable spell configurations. He doesn't think he's there yet, and it's about more than just reserves so he can't turn two first-level into one second-level spell, but he thinks he'll get there sooner than most wizards would. 

He finds out the price to copy the intelligence spell from a wizard who has it, and of the ink, which it'll need more of. Asks Parmida, who manages does all their household finances, how many weeks or months of their usual expenses it's equivalent to. 

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They're making about fourteen silver a day doing laundry service and occasionally selling extra meat, and saving four silver from that, most of it's going towards food and a bit towards rent. The sixty gold he'd need (forty for the ink, twenty for the chance to copy it) will take them five months. "But Saba's going to need new clothes, before then."

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"I understand." 

He considers if there are ways to earn extra money. Neither of them is spending all their time on laundry, and he can't really think about magic study from dawn to dusk, it tires his head out too much. Also they both have the somewhat-rare skills of reading and writing fluently. Are there any neighbours who would pay something to have their children educated? Or neighbourhood women who would like to learn to do the household books? He knows no one has a lot to spare, right now, but many of their neighbours have a little to invest in a better future. 

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They can teach children some lessons for cheaper than the temples do it. Make a little bit more silver. Get there in four months, not five. 

He can get three first-level spells in a day, mostly by cleverly making the spells more efficient rather than because he's increased his reserves.

 

There's a civil war in Cheliax. 

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He is not at all surprised. It still hurts. He cries more at night for the next while. It probably seems explicable to Parmida; it's his homeland. 

(He is blind and deaf and small and weak and clumsy and he can't do anything, the circle of the world he controls isn't much bigger than their tiny room, and - it's going to get better, he already has so much more than what he started with, and yet. Too little, too late, and he's never going to recover whatever is lost this year.)

He pushes his magic hard, every day; he knows that this is the best way for now to increase his reserves and his ability to channel power, so that he'll actually be able to cast his intelligence-boosting spell when he has it or not too long after. 

Saba is - four, probably going on five. He's still small for his age but at least he's growing at all and he can count and read a little, Aroden makes sure he has practice, and write his name and a few simple words. 

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By the time he can afford the intelligence-boosting spell he can prepare it, though only barely; he's winded and has a headache and wants a nap once he gets it stabilized and into the spellbook for the day.

The cosmic blight ringed by jet-black flames in Sarkoris turns out to be a tear in the fabric of the world or something. It opens to the Abyss. There are a lot of demons coming through it. Sarkoris is not totally sure what to do and would like some help; Lastwall is trying. 

People are calling the place where Lirgen and Yamasa used to be the Sodden Lands.

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(When he hears the news about the cosmic blight, he goes quiet and still and stares at the wall for the next half-hour, not speaking, and the frightening look is in his eyes again, starker than it's ever been before. And then he shakes himself out of it and goes on with his day, because there is currently nothing he can do. Either Lastwall and Sarkoris will handle it or they won't. He tells Parmida that it would be in everyone's interest for Osirion to send some help, even though Sarkoris is far away, because this isn't going to get better on its own. But, of course, he has no standing with the government of the Kelesh Empire at all.) 

He will prepare his precious, scrimped-for spell, and then take a nap and have some tea and ask Parmida to rub his neck to ease the headache. And then he reviews his notes and looks for a place where he's almost, almost seeing some underlying symmetry in the magic, almost linking up the understanding locked away in his mind because it's too much for a human brain to hold. There are a few options, actually, but he starts with his illusion spell, he thinks there have to be one or more nearby stable spell configurations, castable as a human, basically the same underlying magic but it has to be - folded up - differently. 

He writes down where he is and takes out a blank page, holds it ready. Tells Parmida he may want to talk out loud at her and have her remember it.

He casts the spell. 

Permalink Mark Unread

- yes, he can see it once he's a little bit smarter, there are a couple variants that should also work and be stable, very very similar, just with slightly different scaffolding making different parts of the illusion persistent without ongoing attention -

- and a lot more comes rushing back, too, with his brain a little closer to big enough to hold it - 

- locking bits of himself into the configuration that was almost the same thing as an agreement, among gods, nailing down all of the mutual commitment-shapes of help or nonintervention that he'd need - he must've missed something but if he wasn't smart enough to notice it at the time he's definitely not going to notice now -

- he didn't intend to break prophecy, himself, it hadn't been a plausible outcome of his plans, but it would've changed some of those commitment-shapes, built as they were around the ways the gods could see each others' future actions -

 

- the spell wears off. 

Permalink Mark Unread

He lets himself consider the god-agreements for ten seconds and then shoves it away, it's not relevant right now, not yet when he's still struggling to get by on the scale of weeks and months and one neighbourhood. He scribbles down the scaffolding differences in shorthand, talking out loud to Parmida, probably not especially comprehensibly.

He's tired and triumphant and also part of him, the least human part, is quietly despairing. 

He'll have to draw out the spell-notation carefully, later, and maybe he can sell just the notes to other wizards, since he can't yet afford to actually put it in his spellbook, they spent nearly all of their savings on his intelligence-boosting spell. 

Permalink Mark Unread

They're kind of suspicious that it won't work, if he can't cast it himself, and don't want to waste the ink on it in the meantime. Most of the time when wizards try inventing their own spells they blow up in their face, sometimes very literally. 

Permalink Mark Unread

That's pretty reasonable of them, honestly.

This one won't take as much ink; he can go back to scrimping and saving for it. Kind of an absurd level of their expenses are magic ink and copying spells, but he tells Parmida this is an investment, and if they dare to invest in the future now when so many people are scraping by one day at a time, they're going to be ahead when things start to improve. He's willing to bet that the worst is over at this point, although it's still possible that a civil war will land here as well, and he's keeping an eye out for the signs. 

He sits down with Parmida to look at his first-level spells and see if she can think up any sellable uses of them. If the riding horse can be ridden by other people, they could sell that to people who want to travel further than they can walk, or transport something heavier than they can carry. Will anyone pay for a floating disk to carry furniture or something? He also has the telekinesis spell, which he now knows is called Unseen Servant, and he'd like to practice it more anyway. 

Permalink Mark Unread

She could take up house-cleaning, made more efficient by the Unseen Servant, if he doesn't mind her cleaning peoples' houses, it's less respectable than taking in laundry since she'll be in their house and conceivably could end up alone with someone though obviously she would leave. They could go to the stables of a noble house and ask if they'd want to use Mount, maybe for any riding they don't want to risk their real horses on. They'd need better clothes if they want to offer that; she's worn all her dresses rather thin, and magic can mend them but not make them look good as new.

Permalink Mark Unread

He doesn't at all mind her cleaning people's houses, unless she's worried that it could be harder to transition to other business models later if she's seen as less respectable, but he trusts her sense for that. He would need to cast Unseen Servant for her, though. 

How much would it cost to get materials for new clothes? If it's much less than the cost of ink to test out his invented spell - which he is very sure isn't going to explode, he just needs other wizards' trust of that - then it makes sense to do that first as an investment. 

Permalink Mark Unread

Nice clothes will be a couple of gold, so cheaper than the ink for his invented spell. She thinks not being very respectable might affect his plans eventually but he could take another, more respectable wife at that point, and it's not going to affect her except insofar as it affects him.

Permalink Mark Unread

His sense would be that they should save for nicer clothes first, then; if cleaning houses will let them get there much faster, he's fine with that. He doesn't think it's actually all that likely that ten years from now when he's starting to get anywhere, anyone will remember or care that his wife cleaned for a few months during the worst couple of years after the storms, and the fact that he used necromancy to feed his neighbourhood would surely be a much bigger deal. Though if he's wrong and misreading Osirion norms here, she should tell him.

She can ask around if people are wanting books copied again now, too, he has that cantrip and he can teach it to her too, it's not a lot of ink. 

Permalink Mark Unread

She can clean houses and copy books, then, and they can get a nice outfit each and go ask around if anyone'll pay for Mount (some people might on occasion, and ask how to reach them when those occasions arise), and they can get together enough money for more ink, more spells -

- she does not complain but she hasn't really regained any of the weight she lost, and she sleeps soundly enough it never wakes her anymore when he cries.

Permalink Mark Unread

He is perhaps a little preoccupied, and he doesn't notice right away that anything is wrong. Saba is putting on weight and growing, which is his main concern, and - by default he doesn't pay attention to the same things that humans do. 

After he's inked out the new variant on Silent Image, though, and put it aside to test the next day, he blinks and orients and looks at her. Hugs her. "I love you. I think we are going to be all right. ...Are you taking good care of yourself? You look..." He isn't sure what. "You look tired." 

Permalink Mark Unread

 

"Is it going to be - years, of this, do you think -"

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"Of everyone being very poor and everything being very hard? ...It might be. I think we are lucky to have come through as well as we did - and much of that thanks to your cleverness." He touches her shoulder, strokes her hair. "But, yes, our life needs to be a pace we can hold, though I think in five years we ought be much better off. Should we slow down a little? I - I need you, Parmida, if I am going to build anything out of these ruins. And I need you healthy and - and happy." 

Sigh. He hadn't really thought of it, because his burning, desperate motivation isn't going to run out for a long time even at this kind of frustratingly slow pace, but - of course it's hard for someone whose entire life before now was better.

He looks into her eyes. "Should we take some days off sometimes, just to - be together? You should definitely eat more. We have enough capital to hold us, now, I am not in a desperate hurry to have more spells." 

Permalink Mark Unread

She looks - awfully uncertain, at the idea that they take some days off to be together. "Maybe we could try that and see if it helps. I've been trying to eat more - it's just that we're also doing a lot more walking -"

Permalink Mark Unread

"I know." He's thinner than he was, too, although he walks less than her since so much of his time is spent on mage-research. "I think we should take - a month, say, and not try so hard to save up for new spells, you can work a little less and rest a little more, and hopefully at the end of it both of us will be less tired - and we will know if the world is better too."

Another sigh. "I really hope that the crops are better this year. Though...I am a little worried, too, about what will happen when people are no longer desperately malnourished but things are still quite bad. I think they were too tired to riot before, but that could change before everything there is to riot about is mended." 

Permalink Mark Unread

She nods, uncertainly. "We can try that if you would like."

Permalink Mark Unread

They should take the next day off, then, because they've just finished a very long marathon of investing in the future, and Aroden is pretty confused about how people who aren't him work, but probably investing in the present sometimes is important too.  

They wake up, and he tells Parmida that he doesn't want her to do any work at all today. He wants her to do only the things that she most wants to do, and he is hers for the rest of the day - his magic, his mind, whatever she wants most right now, he will try his best to do it for her. He apologizes for not really having any idea how to pamper a woman properly, but - can he make her breakfast? (He can cook, even if she does all of it normally and his cooking is probably not as good.) 

Permalink Mark Unread

She looks like this is not remotely how she expected taking a day to be together to work. He can definitely make her breakfast. And then maybe they could cuddle?

Permalink Mark Unread

He makes her breakfast! A more generous portion than usual, and he asks her what she wants it to taste like. And then, yes, they can cuddle while Saba amuses himself. 

This is nice. Is there anything else she would like? 

Permalink Mark Unread

She's, uh, new at this. She thinks she could manage anything he wanted? It was really sweet of him to make her breakfast and hold her.

Permalink Mark Unread

...Huh? He's genuinely confused. This is her day, not his. He wants her to be happy, or as close to happy as they can get when the world is still kind of awful around them. He's sorry that he doesn't just know how but he can't read her mind (yet). 

Permalink Mark Unread

By be together did he not actually mean anything about marital relations at all.

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He actually has to take a second to puzzle over what she means by that, they are spending time together being married and focusing on their relationship, but– ohhhh. No, he actually didn't mean that. He's...sort of forgotten about that entirely.

(Fortunately his host body seems to come equipped with some idea of how sex works, which is better than having no idea and attempting to re-derive it from scratch and god-angle knowledge, gods are not especially well-placed to pleasure human women.) 

"We probably should not," he says quietly, holding her. "We would need to arrange contraception and that costs money, and–" he peers into her eyes, frowns, wishes he could read her mind because most of the time she's a very sensible, legible person but sometimes he swears he doesn't understand her at all. "And, do you want to?" 

Permalink Mark Unread

" - well, I wouldn't really say I want to or don't want to or anything? I thought you'd want to. Eventually. Once you'd had enough time, and once it wasn't a terrible time for a baby. And it's been some time and it's not a terrible time for a baby and so when you said -" Shrug. Embarrassed shrug. 

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"...I mean, I would really not say it is a good time for a baby, but - it would not be disastrous now." He lets out his breath. "We should - try to talk about this." Even though he has no idea how to approach it in a way that doesn't feel like he's some sort of half-human-half-elephant tromping around on her feelings.

"I...told you, before, that my head was not really set up for - kissing, or - other activities that come after kissing. I think every day about how clever and sensible you are and how lucky I am to have you and how proud of you I am. I love you, and I want to see your face and hug you and tell you about what is on my mind and hear what you are thinking. And maybe that means I would also like kissing you but my mind has not - made that leap, yet. I suppose that marital relationships is - something that presumably makes some couples very happy. I would very much like to make you happy. It...is not obvious to me what women like, here, and people are different from each other, so you would have to tell me what gives you pleasure, if we - wanted to try. And you might need to be patient with me while I learn it. But - it is certainly not something you owe me. You are very good to me and I am happy with you already, and - to me, that is a very small part of what marriage is." 

...that was a longer speech than he'd intended at the start, and he should give her a turn now. 

Permalink Mark Unread

"- you're a very strange man, you know.

In Osirion I think it is more of a part of what marriage is than speeches about love. And it is something I owe you when you would like it, I don't think there are very many people who would make promises like you've made and consider themselves owed nothing off that. But if it is not important to you then that would defeat - most of the point, really."

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He smiles a little. "I know I am very strange; I - tried to explain that, at the beginning, but perhaps I failed to convey how odd I am. I - think I do feel owed some things, though I would not have put it in those terms. You are my partner and there are so many fewer things that I worry about now, because I know you will competently handle them. That is what is important to me. If neither of us really wants - marital relations - then I think we can leave the matter alone. I do still wish to know what would make you happy, though." 

Permalink Mark Unread

 

"I think I will be happy when we're rich. But in the meantime - this is nice."

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"I am glad." Snuggle. "And - we will be rich somewhat sooner, if we work very very hard, but - perhaps not soon. So we cannot work too hard, if it will make you miserable in the interim." It doesn't make him miserable - or, at least, not going as fast as he can would bring its own flavour of misery. 

He will cook all of her meals and do all the household work and they can go for a walk and try to find something pretty to look at. If there are flowers, he'll pick her some; he has some vague, distant intuition that humans often like flowers. 

Permalink Mark Unread

Some rich people have some flowers but you're not really supposed to pick them. The plants that grow unaided in Osirion are not flowering ones, mostly, and anyways have been eaten.

She does seem more relaxed by the end of the day.

Permalink Mark Unread

He asks her if she would feel happier, and more like their life was nice now, if they tried to make their house prettier. 

Permalink Mark Unread

...probably the thing that would improve her quality of life most is not having to clean other peoples' houses which are nicer. But maybe.

Permalink Mark Unread

That makes sense. He thinks they can afford to set aside that part of their earning scheme, now. Especially since he's planning to cast his new spell the next day, confirm that it works (and what exactly it does, it's some sort of illusion but he isn't quite sure what the difference will map to yet), and then, after that, go back to the other wizards and ask if they want it now

Permalink Mark Unread

His wife had been under the impression he knew what the new spell would do! How does he know it won't blow up in his face if spells often do and he doesn't know what it does?

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It's hard to explain, he just has a sense of the magic? He can hold the shape of it in his mind and see that it's stable. He - has unusually good intuitions for this, he says, it seems to just be how his mind works, and so even though most wizards invent spells half by trial and error and it's a risky process, he's very sure that this one is safe. And he can tell most of what it does from the shape, just not entirely. (Gods don't see magic from the same vantage point, and he can only hold a small cross-section of those memories in his head when he thinks about the spell.) 

Permalink Mark Unread

She wishes him well and has Saba out of the room when he tries it. It is, as he expected, an illusion spell with more scaffolding the Minor Image - instead of filling forty cubic feet but needing him to do all the detail work it envelops him, and uses his appearance as a base he can make modifications from. It will make for a pretty good disguise-spell with a few weeks of practice figuring out which alterations to his nose or eyes or apparent height don't leave him looking weird and inhuman. 

Permalink Mark Unread

Neat! He's pretty pleased with his discovery, and calls Parmida back in to show her. And then entertains Saba for the duration that he can hold the spell, by doing all sorts of silly things to his face and body. It's good practice and he likes hearing Saba laugh. 

The next day he prepares it again, twice, his third spell is still Restore Corpse most days. He goes to see his wizard acquaintances, says he's gotten a more specific and maybe quite useful variant on the basic illusion, demonstrates, and asks if they would like to buy it off him now, or trade in kind for a first-level spell in their own spellbooks. 

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Some of them have heard of that spell and know people who can cast it! They're impressed that his reckless magic experimentation worked out, and some of them will trade. Does he want the ability to store his spellbook on the Ethereal Plane? The ability to feel like he's had a night's sleep while he stayed awake, as long as he didn't do anything strenuous (or use magic)?

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He would definitely like to be able to store his spellbook on the Ethereal Plane! (The fact that all his progress would be lost if someone stole it is definitely salient to him, possibly because of how he obtained this spellbook in the first place.) He just copies it into his notes for now, though, since he's pretty sure no one in their neighbourhood is going to try to steal it from his special shirt pocket. 

He'll take down notes on the sleep-replacing spell too, if it's being offered, he's not sure he wants it as badly since he's doing magic basically every day but at least he can look at the spellform, maybe get something out of it the next time he can afford a day to cast his intelligence-boosting spell and slam through some research insights. 

Ideally he's find a wizard who'll give him actual money, too, rather than spells that will just cost him more money in ink before they do him good. He keeps going around, and will offer a cheaper price than the other people who have it. 

Permalink Mark Unread

In that case he can get a couple of gold for letting people copy it. He'd get more in ordinary times, but these are difficult times.

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He gives the gold to Parmida. "You earned this," he says seriously. "By helping me save for the second-level spell, so I could research this successfully. I think you should spend it on whatever will make your life - our lives - easier to endure. And next month we can start saving for the Ethereal Plane spell." 

How is the rest of the city doing? 

Permalink Mark Unread

Food is still far too expensive and most people are still far too thin but it's distinctly getting better, now. The upcoming harvest - two years and three months after the death of Aroden - might almost be a normal one. The Empire of Kelesh is drafting people, for its internal struggles far away, and even worse it's drafting grain, but Sothis doesn't seem to be about to erupt in disaster.

In Cheliax people say the gods are meddling in the civil war, much more blatantly - much more clumsily - than can traditionally be expected from them. An earthquake affected the course of a battle. One keep is being relentlessly struck by lightning. One claimant to the throne was assassinated by devils in broad daylight; another was vaporized by a paladin of Iomedae who says she had a sudden vision (and six new paladin levels with it). 

 

Permalink Mark Unread

"It makes sense," he says absently to Parmida when he's absorbing the news from Cheliax. "They say prophecy is broken. The gods cannot nudge gently as they did before, and they are - not used, to this new world, so they are clumsy. I wonder what Iomedae so disliked about the would-be ruler..."

He smiles when he says Iomedae's name, without realizing it, thinking of a bright blazing memory his mind can only half contain - woman's sharp-eyed impatience, can't we do it faster. It's a strange, haunted smile, with grief and confusion and loss in it. But he quickly shakes himself out of it.

Permalink Mark Unread

Saba's old enough for school, after that harvest season; Parmida lobbies for the temple of Irori, which teaches letters and numbers effectively enough and is respectable, decent, lawful neutral. Saba doesn't talk about that anymore but they ought to be trying, right, to get him to Axis someday. 

Eventually he figures out what's going on with a wizard's bonded object and can accomplish the enchantment himself. That means he can cast a spell he hasn't prepared - once, and then he has to spend several hours resetting it.

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"We should." Sad smile. "He is a very lawful child, when you take into account his age." Sigh. "And - I did promise him I would help him to not forget. And to send a message to his parents. Do you happen to know how one would go about doing a Sending to Axis, once we can afford that without large sacrifice?" 

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"Not really. That's a powerful spell, it'll be a long time I think..."

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“...Yes, I think so.”

But he sits down and talks about it with Saba anyway. Recounts some of what he remembers of their flight from Cheliax, in case the boy has forgotten, and promises he hasn’t forgotten and in a few years they hope to have enough money that they can send a message to his parents.

Aroden still isn’t sure why this feels so important to him. It’s...an anchor. It’s part of how he’s been learning, again, how to be human.

Permalink Mark Unread

Saba runs off after the conversation and when he comes back he's been crying. They pay his school fees and the temple of Irori says he's a good student. 

Second-level spells that he could copy include Detect Thoughts and Detect Magic (Greater) which is more like the sight for magic he used to have.

Permalink Mark Unread

He wants to sense magic again. Wants it so badly. (Well, what he really wants is to have it back all the time, but he already knows enough to gauge that permanent versions of spells are going to cost him an almost unimaginable sum.) 

Detect Thoughts is probably more useful in the short run, though. He asks Parmida what she thinks - and how she's feeling on household finances, he would like to save for another spell now but only at a sustainable rate. 

Permalink Mark Unread

Maybe they could save one silver a day towards nice things and the rest can go towards his spells? They're making more money, now, he should still get the next spell in less time than the last one took him.

Permalink Mark Unread

That sounds good. He thanks her for doing such a good job of managing things. 

Also she should borrow his spellbook again and try one of his first-level spells, to see if she's strong enough yet. 

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She tries it for a while. She feels like she's strong enough but the spell slips out of her head at the last second, or something. She's apologetic.

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Can he cast his intelligence-boosting spell on her, to see if it helps? She won't be able to then use his spellbook again, that day, but she can look at the spellform, and read his notes on it, and maybe there's some conceptual leap there that will make the spell easier to retain. And then she can try it again the next time he takes a day off from casting. 

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"Wow, that's weird," she says, and concentrates intensely for the precious two minutes. 

 

When she next tries it it works.

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He's so proud of her. It'll get easier, he says, she just needs lots of practice, with concentration as much as with power.

(It's clear she has less innate aptitude than him, but it's an unfair comparison when he used to be a god, and she's not doing badly at all for a human.) 

Given that, and that first-level spells take a lot less ink than second-level spells, maybe they should copy one of his into her spellbook. It'll be a lot cheaper than getting him Detect Thoughts, since they only need the ink and significantly less of it, it won't delay that project by much. Does she have a preference for any spell on his list? 

Permalink Mark Unread

She'd like Charm Person! ...possibly Mount would make them more money, though.

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Well, in the longer-term scheme of things he's pretty sure they can get her both! They're making more money and he expects that to continue improving, as the city slowly rebuilds its wealth around them and more people can pay for discretionary services. Maybe they can save up for Mount first, and then she can put the extra earnings from that toward getting Charm Person too? 

Permalink Mark Unread

They can do that! ...and maybe once they have both of them they can put aside two silvers a day, for nice things.

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If she thinks a life with a few more nice things now is what will be best for them on the scale of the next twenty years, then yes, he thinks they should do that.

...He does want to explain what he's trying to work toward, a little more, because maybe it'll help make sense of - well, everything about him. And these past few years are a good example, he thinks. When their neighbourhood was starving, it was worth it to make sacrifices in the shorter run, because once they had the Restore Corpse spell, they could feed themselves and her family and a lot of other children. They may have saved a dozen lives, that way, over the course of that worst lean season. He remembers her smile, on the first day that they had meat to share with the neighbours. 

And...that's, at the heart of it, what he's fighting for. What he wants to put his life and mind and magic toward. Last year he was still so small and weak and it was all both of them could do to save a neighbourhood from starvation. If he had been a stronger wizard, he would have been able to do more - and so he has to get there, because there are still problems to be solved, there are still wrongs in the world that are killing people and there will be even once the worst famines are over. That's why he's in a hurry, even if his hurried pace is planned for the next twenty years.

...And he would understand, if that's not the shape she is, he's not asking her to be that shape; he's a strange sort of person and he's...honestly not that happy, a lot of the time, there's just enough fire and desperation in him that it doesn't matter. He wants her and Saba to have all the nice things they desire, and he also wants everyone to, and so he needs to keep investing in the future, learning and becoming stronger and - and he doesn't know what he'll do, then, in what order, because it depends how the world shapes itself in the interim.

But they should make the present something they're happy to live in, too, and if two silvers a day for nice things is what she needs, then they'll do that. He smiles, distantly, says that it might well make him happier too. 

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She blinks at him. 

"We're saving eight tenths of our money. That's - much more than most people save, when they're bringing in a couple of gold a day. And - investing in the future is important, really important, but - you can't just wait to have anything nice until you've solved all of the problems in the world, because where does that end, right. If you make seventh circle -" it's the highest she's ever heard of - "and can make pocket dimensions or something there'll still be starving people in Sothis. Or if not in Sothis, somewhere. When do you say - enough -"

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Never. Never ever ever. Not until everyone is okay. And the dark haunted look is back in his eyes, briefly. 

"There is magic beyond that. And then, someday, there is magic no one has invented yet, and maybe..." He couldn't do it even as a god. She's not wrong, that the world is full of extremely intractable problems - that no human being can expect to solve even a fraction of them, and yet, and yet, and yet–

He shrugs. "I think you are probably right. I...well, honestly, I think that I barely notice what the inside of our house looks like, I am usually looking at magic in my head. And so I suppose it is a little unfair, because magic for me is both a nice thing and an investment, and so I am hogging the entire nice things budget right now. So - two silvers a day once you have your spells, and if we earn more, I think it is quite reasonable to scale up how much we can spend on the present, until you are comfortable with it." 

Permalink Mark Unread

She makes the house nicer. Gets them a better bed to sleep on, and curtains, and nice plates.

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He notices that sleeping on the bed is more pleasant, and that the curtains help with the heat inside, and remembers to tell her this and thank her. He makes a deliberate effort to pay attention to the plates and enjoy his food, remember how much better it is than what they ate during that one awful year. 

They save for spells. Hers first, since they're cheaper, and Detect Thoughts isn't really urgent; he just wants it desperately, he'll feel just a tiny fraction less blind and helpless and constantly disoriented. 

He leaves Parmida in charge of their moneymaking activities, tells her he'll use most of his spell allotment and several hours a day of cantrips for that, in whatever form she judges best. He spends the rest of his time studying. If he can teach himself how to craft magic items, or write scrolls, he can sell those for a lot of money, they could open a shop... 

It's slow going, even though he's pulling more and more of his opaque distant procedural memory of god-magic into the light. He walks around the city, casts Detect Magic, examines random magic items in shops and carried by passersby. Are there any wizards who would be willing to demonstrate crafting an item while he watches with Detect Magic? 

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He'll have to pay for the privilege but there are wizards who'll let him do that. There's one who'll take him on for his own magic shop, if he commits to spending the day making items for the shop at a substantial discount for a year once he's learned the technique.

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What does Parmida think? He thinks he might well learn the technique six months or even a year sooner with formal instruction, it's very inefficient to do from his own research, and it'll still bring in income for the year he commits to, just less than it will after that. 

Permalink Mark Unread

The terms seem reasonable to her though he should get them written down and they should read it over very carefully, maybe with the cleverness spell, that's what you're supposed to do with contracts.

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That's a good idea! (He's so grateful for her common sense about business, that's the sort of thing that doesn't transfer at all from a god's-eye view of the world.) He will do that, and if the terms seem reasonable he will sign it and start training. 

Permalink Mark Unread

The terms seem reasonable!

This wizard has third-circle spells and a magic shop where he makes scrolls and rings and cloaks and headbands and hairpieces. He can train an assistant, though he's brusque and kind of incurious about why the things that work, work.

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That's fine! Aroden isn't much for chitchat anyway, and he has enough curiosity for both of them. He uses Detect Magic a lot, it's a cantrip so he can cast it whenever he's undistracted for a few minutes, and he takes a lot of notes, and looks at them at home.

He casts the cleverness spell rather often during this period; he's strong enough now that it doesn't take all his magic for the day, and besides he has his focus for casting spells he didn't prepare, and it seems worth it to have less non-cleverness magic if he can very carefully target the cleverness periods to master the technique sooner.

He continues to check, every fortnight or so, if he's gained enough capacity to add another spell in his morning preparations. 

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And eventually he has; he can prepare four first-level spells, and the next time he thinks to try it instead, two second-level spells. After a bit more practice he can do both of those things at the same time. They're all gradually lasting a little longer, working a little better, too, as he practices. 

 

Rumor has it that the rift in the north is expanding. They're calling it the Worldwound. 

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He is going to cast all of his spells every day, and push his concentration and control to their limits, and study hard at the wizard's shop, and cast his intelligence spell more than is arguably reasonable. Those two-and-a-bit minutes are the only times that he feels slightly less...cut off from all the most important parts of himself.

He tries to find out what people are doing about the Worldwound. (Someday he'll be able to address that kind of thing - arguably right now he could run off and try to found a movement, but it would slow everything else down and he would probably get killed and...it's not worth it, but he still cries about it sometimes.) 

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There's discussion of organizing a crusade. Iomedae's church would be leading it. The problem is that Iomedae's church is the only source of healing and divine magic in large parts of Cheliax now that Aroden's gone, and she's a new god, she doesn't have that much power, and she seems to be expending a lot of it on the Chelish civil war, maybe because Asmodeus is too. Probably there'll be a crusade anyway; nothing else can possibly save Sarkoris at this point, and it's not like it'll stop at Sarkoris. 

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...Sigh. 

The world is not going to irretrievably fall apart in the next fifty years, he tells himself. He will, eventually, be able to build something out of these ruins. A lot of people will die in the meantime. But hopefully most of the dead in his old domain will go to Axis, and it'll be all right. 

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Saba asks to learn magic. He has successfully learned to read and write, and his teachers say he's clever, though he is actually mostly just diligent.

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Aroden is delighted! He scoops Saba up and hugs him and says of course he can learn magic, although he's young and so it might take him a long time and a lot of work and he will have to be patient with himself. 

They can almost trivially afford to start him his own spellbook, with just Prestidigitation in it to begin, it's not much ink at all and both of the adults are using their own spellbooks every day to earn a living.

Aroden sits down with Saba for as long as he has the attention span for it, and tries to talk him through the magic. Casts his illusion and does visualizations of how it's shaped. 

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Saba is so excited and proud!!! He can't quite understand it yet but he tries very very hard.

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That seems very normal and expected. Aroden will give him a week or so of lessons, trying to poke at it different ways, give him as many angles as possible to grasp at it, and then if Saba wants, he can cast the intelligence spell on him, and then Saba needs to concentrate very hard and look at his spellbook and the pictures they drew together, and see if it falls into place then. 

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With the intelligence spell on him Saba can PREPARE A CANTRIP except the intelligence spell wears off before he's done, and he fails, and he's so upset about it.

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Aroden picks him up and hugs him. "Hey, hey, I am not disappointed in you at all. You are only going to get bigger and cleverer over time. I think maybe the next thing is to work on concentrating and holding complicated things in your mind. It is like a muscle, and will get stronger. I will teach you some exercises to do just in your head, and we can do it together, when I do my studying and practicing? And then we can try again when your brain is stronger. Like this." He flexes his bicep. "And, you know - you are already very far ahead of me. I was a grownup before I even started learning." (This is in some sense true.) 

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Saba will practice those exercises so diligently. 

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Aroden gives him lots of encouragement. He thinks a lot about how to break down his understanding of magic into very simple terms, to translate into the little boy's internal language. (This is actually helpful for his understanding in general, it feels like an investment too.)

He doesn't want to try again too soon, because repeated failures will be demoralizing, but after a month of very diligent practice, he suggests they try again. Does Saba remember how it felt in his head, when he was smarter and he could build up the structure of the cantrip? Can he look at his spellbook and do it now? 

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He tries again. He gets - something? The spell stabilizes but it's really sloppy and he can barely do anything with it. He is nonetheless incredibly delighted and bounces all around the room shrieking with joy.

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Aroden is so proud of him. He walks around beaming all day.

This spell is very useful, he tells Saba once he's calmed down, because you can do all sorts of things with it - he can explain it in a more detailed way later, but, in very basic terms, it makes a thing in the world just a little more the way you want it to be. Which means you need to be thinking very clearly, and know exactly what you want it to do, and that's very hard and will take practice. He suggests Saba practice turning one of his toys different colours to start, and then maybe moving things without touching them. Saba can cast it more than once in a day, since it's a cantrip, but he might not be able to grab the energy back yet, so he could get very tired and should stop. 

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Saba in fact can't grab the energy back and gets very tired but he thinks this is WORTH IT. He turns his toys cool colors and can occasionally move things a tiny bit. 

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He's doing so well! He should keep practicing his exercises for concentrating, so his brain gets stronger at it, and doing things with the spell. Once he gets a little more reliable at colours and moving, Aroden tells him that actually this is the same spell they used to make their food taste good, back during the bad famine year, and maybe he can try making his dinner taste like different things than it is.

Aroden keeps at his studies at the wizard shop. 

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And one day the city is abuzz with gossip and fascination and no small measure of terror - there's an army at the city's doors, led by the enormous fierce senior elementals of the southern deserts, and by a man who claims to be descended from, the ancient pharaoh. He is a powerful cleric of Abadar, he says Abadar chose him to restore the lines of Osirian god-kings. The church of Abadar is with him, of course; the church of Sarenrae is, too, has apparently been in on this for a year.

Rumor has it that the pharaoh is ethnically Gerundi, like the people of Osirion, unlike the sultan and the Kelesh nobles. Rumor has it that his name is Harun of Abadar. Rumor has it the sultan fled the city. Rumor has it the sultan agreed to fight him in single combat. Rumor has it that the sultan is already dead. Rumor has it that the Empire of Kelesh will send their own army in, by magic. Rumor has it they won't bother. 

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It's an exhausting number of conflicting rumours and Aroden isn't very inclined to hunt down which one is true. There's no violence near their area and hopefully there won't be - most of the rumours point at this being a remarkably well-organized and fairly bloodless coup and he doubts the city's inhabitants would be inclined to contest it. 

He tells Parmida and Saba to stay inside. Plans on preparing Mount the next day so they can at least get out of the city if that seems warranted. There is very little else he can do and he hates it. 

At least the background sense that this country is ripe for a coup is no longer hovering in the back of his mind. He tells Parmida that he's a little relieved. "I think this was almost certainly going to happen, and - this is not the worst way it could have happened." 

And he keeps his head down and waits for the rumours to settle onto one story, and for any fallout to land. 

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"It seems...good?" she says, a bit cautiously. "Being our own country again. Like in the ancient days."

The rumors solidify. The sultan fled with his family. The Empire of Kelesh agrees to concede Osirion independence, in exchange for assurance that Keleshite citizens can retain their property, their positions, and the protection of the law in independent Osirion. The pharaoh assents to this immediately. Sothis will be the capital, as in the ancient days. He's having a palace built under the Dome. He says Abadar will select the next pharaoh from among his heirs; he says that Abadar has lent him more than the usual degree of His power, that he is like the ancient pharaohs half a god. 

The churches host a lovely independence festival.

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Aroden has no particular patriotic attachment to Osirion as a nation, but...it does seem good, tentatively, it feels like things settling into a more stable resting state, instead of triggering a longer period of instability and violence, which felt like a way it could have gone. Sothis feels - safer, at least in expectation. 

He is a little uneasy about living in the same city as a powerful representative of Abadar - despite his transferred memory of Abadar being rather fond, Abadar could still have been the one who betrayed him. But it's not like the pharaoh is likely to ever pay him any mind. 

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At the little wizard shop life chugs on as it did before. There's more demand, maybe. He can get competent with minor magic items. He can save up the money for Detect Thoughts.

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A while after that he has enough money for Detect Thoughts. He pays to copy it, and puts it in his spellbook. 

Prepares it the next morning, anticipation and relief singing in his ears. "...Parmida, do you mind if I read your thoughts?" 

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"- no, go ahead -"

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He casts the spell. Parmida and Saba, his wife and his adopted child, are both there. 

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Also through the wall three of their neighbors are home; he can tell even without paying any particular attention that the neighbors are all human, that they're all of approximately average intelligence, that they're all awake right now -

He can tell that his wife is significantly smarter than average, and that his son is not quite as much but still well ahead of the neighbors, and -

Parmida is thinking that probably most people wouldn't want their husband reading their thoughts but most husbands are much worse than him, really, and it seems like he wants it the way she wants a nice house with servants, except moreso. And it's not as if he had to ask. And he always does, he seems so serious about the business partner thing, she's not sure if that's how it is in Cheliax but if it is she thinks it's worth it, even if most women end up ruined and most husbands end up leaving - if he leaves she'll be fine, because he taught her magic - she loves him far more than she ever expected to love someone - 

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Aroden stands very still, for a moment, drinking it in - it's still so limited, but it feels like - he can't even describe it. Like he's been locked in a dark tiny room, and a single brick has just been removed, and he can see again. 

He turns and looks at Parmida, and sees, not her pockmarked face and wonderful smile, but her, the part of her that truly matters. 

He holds out his arms. "I love you. I - I..." He can't even find the words for it. "We are so much stronger together." 

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She hugs him. She is thinking that he always sounds so sincere when he says that, and she's not sure what he's doing by it? What he means to accomplish, what he wants - She's not sure people really, in real life, just say romantic things because they suddenly feel them so strongly but he does.

This would be another occasion for kissing but he continues to not be interested and that's probably fine, several of her sisters have said that being with a man is kind of painful and awful and she's lucky, if he doesn't want that, only it doesn't feel that way, only that's silly because she likes liking him so much and if he hurt her then things would just be worse and it's weird that she still kind of wants it knowing all of that, you'd think knowing all of that would've just settled the question which is irrelevant anyway because he doesn't want to - she wants to have his children, they'd be so fascinating and capable and he'd be so excited to teach them magic -

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Aroden (privately) is thinking that humans are baffling - he's thinking that someday when she's powerful enough he's going to want to teach her the spell, only it'll be awkward, right, because so many of his thoughts are - clearly not human - and some of them are explicitly about his past and she doesn't know–

and some pieces of him, the fragments trying to reassemble into a vaguely human-shaped person, are coming together a little more; there's a kind of love a god can feel, and he's felt that for a long time, but gods just don't have 'wanting to kiss someone about it'. And he doesn't either, yet, but - he can see the outlines of how it could be a part of him, and wonder if that's something he wants. For its own sake, because it's the kind of thing that makes human lives beautiful and worth fighting for, right, and Parmida's one of the people.

(And he's one of the people...) 

"...We should talk about things, I think," he says quietly. Glance at his son (what is Saba thinking of all this?) "Alone. At some point, it does not have to be now." And he leans in and gently kisses her forehead. "Thank you. For helping me to have this." 

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"Of course. Can you do it through the Charm Person link you were talking about, do you think, now that you can do it at all -"

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"I will have to try it! That would be convenient, actually, we could use it to talk while one of us is out, if you wanted." 

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"It would! And it bothered you that it didn't work like that at first."

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He hadn't realized his botherment had been that visible. 

(His frustration about a lot of things is, in fact, fairly visible to anyone paying attention along standard human communication channels such as 'body language'.) 

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Yeah she doesn't find him very hard to read, really. She hugs him, and gets Saba ready for school.

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Aroden heads out to his work at the wizard's shop, making and selling magic items - at a steep discount, but he's still bringing in significantly more income than before. (He hopes to someday teach Parmida the skill too; he knows she's not going to advance as far as a wizard, and will do it more slowly than he does, but he wants her to be as strong as she can be. Because then she and Saba will be all right if anything happens to him. And just because it feels good and right, his sphere of influence is still so small but within it he can shape the world towards what it ought to be.) 

He prepares Detect Thoughts twice as both of his second-level spells, the next day, just because it makes him feel more...himself...if only for a few minutes. His spells are lasting longer but not long. He heads out to the docks and casts it twice in succession, once just to skim surface thoughts, once to pay particular attention to a few interesting minds. What are people thinking and feeling, in his city? 

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Worrying about unreasonable bosses and unpayable guild fees and whether they can afford to send their sons to school and get their daughters married; worrying about storms at sea and rodents in their apartment and aching backs and sickly babies; impressing each other with boasting and stories and picking up ill-advisedly large loads on the dock. 

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Aroden drinks it in. It's still not much like the way gods can pay attention to the world, but - it feels good, somehow, it helps make him feel like he understands people and how they work. Or at least like he can get there eventually. 

The next time he and Parmida are both home at the same time and Saba is out, he takes her hands. "Should we..." And here he is, being very human in his awkwardness around a topic. "Should we talk about - what you were thinking and feeling, the other day?" In case it's not clear to her: "I think you were trying to figure out whether or not you wanted to kiss me?" 

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"Oh! I suppose we can? I think about it sometimes because we are married and you are so kind but I don't think it makes any sense to if you wouldn't like it."

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"I think–" Being very human is very confusing, is what he's thinking. "I think - I have not liked it before, but - you are different, because I love you very, very much, and so I might like kissing you just because it is you. ...If you are worried you would like that but not - marital relations - then, I would not worry about that, kissing you is not going to make me - lose control of myself and want to do things that hurt you..." That's his guess at what she's afraid of, anyway, after turning it over and over in his head quite a lot. "I will never wish to do things that you do not like or want, and - even if I am wrong and I am tempted, I think I am very good at self-control." 

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" - I mean, if you wanted to I wouldn't want you to be trying very hard not to on my account, it'd be a very unreasonable thing to ask of you. Dragging laundry around when very tired hurts but - that's just life, right, that sometimes our duties are hard and still very important. Sometimes I think that it's probably good that you don't particularly care to but I would definitely want to offer you that, if you found out you did care to. You're very good.

I think I would like kissing but I don't know how or anything."

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...He can see why her thoughts about it are shaped that way and also it's sort of sad. "I - do not think I would want you to consider it a duty the same way as that? The laundry is important, even though it is not fun, because it is - an investment in our future, right, it earns us money for more spells, and for nice things and Saba's school. And - marital relations are not that, I do not think, unless it were about having children and I - I - I do not feel very ready yet to have another child with you, maybe someday."

Babies eat a lot of slack, he thinks, and are also expensive, and right now that additional expense wouldn't be trivial even if it were affordable.

"But - it seems it would be very stupid if it were inevitable that it hurt for women, and–" it's hard to talk about but probably not for the reasons she's going to assume, "and my - last wife - she liked it well enough, I think." His host-body's memories are pretty hazy at this point, hard to access, but some procedural memory is still there if he hits it from the right angle, and a few flickers of particular events. "It is probably a matter of - practice. And of whether a man listens to his wife and asks her what she likes, instead of just - just thinking of it as a duty that she owes him. And - and I would wish you to think of it as - an investment in the present. A nice thing to have together, because we are two people who like each other. Not a duty. If it is not that for either of us then what is the point." 

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"I've heard people say that about Cheliax -well, say that men are different there, and marriage is different - and they say it with a lot of other bad things but it sounds - kind of nice, really.

I think I would like to try things, if you wanted to."

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"I would like that."

He takes her face in his hands - she looks beautiful to him, pockmarks and all - and looks into her eyes, and tries to let this body's memories of how kissing even works rise to the the surface. 

He closes his eyes, and kisses her. 

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It's really nice! She's so delighted (and also feels silly about worrying for years about it.)

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(He's kind of relieved she waited; he isn't sure he would have felt ready for this years ago.) 

They can kiss and snuggle for a while, and his body seems to remember what would usually come next, and produce something that's not entirely unlike wanting it - which is weird, the impulse feels half-alien. He holds off for now, because he would like it to feel more like him and because he suspects Parmida could use time to get used to the idea. "If I am going to take your clothes off," he tells her, seriously, "I want it to be when you are impatient for it and not nervous about the idea." 

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"Love you," she says fondly, and looks a bit less confused about this than she would have a month ago, and maybe feels the slightest touch impatient already but - it can wait.

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He kisses her forehead. "Love you too." 

Life goes on. He crafts magic items. Reads thoughts at random. Casts the intelligence spell to think about his theories of spells and sometimes to mull over his plans for the future. 

"I think it would make sense to save up for a second-level spell that will be more applicable to earning us money," he tells Parmida. "Wizards who can cast at that level are going to be rarer, right, but neither of my current ones are really aimed at business. ...Although I suppose there are people who might pay to have the cleverness spell cast on them, even if it is only for a few minutes. You could try to find out for me? If any of the neighbours' children seem about as clever as Saba, they might be able to learn wizardry with the help of that spell, and I imagine parents would pay for that privilege. The children might have to be older because I think Saba is very diligent for his age." 

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"I can certainly ask about it! If we were to start a school for teaching wizards, we could make good money that way. I think usually they don't take students until they're fifteen so if we said we could do it with children at ten or twelve then that'd be a competitive advantage all on its own."

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"I would want to assess the children first - I think some ten-year-olds would do very well and some would not, and I would not wish to promise something to their parents and then disappoint them. I can probably design some tests that we could give children. And mental exercises like the ones I asked Saba to do, I am not sure how standard that is, but I would not have to spend that many hours a day on actually teaching them if I could set them up with interesting self-study. Probably we ought to consider doing it once my year of working at the shop is complete and my time is my own. And we would need a schoolhouse. Or a bigger house if we want to have them come to our home, or I suppose we could pay to rent a room from a family that has more space." He'll leave it up to her to consider all the fiddly details, she has a better head for it than he does. 

And he asks around about spells that exist, takes notes on it. There's a divination spell that tracks ships at sea. (Some divination spells are no longer functioning, since the war between the gods permanently destroyed prophecy, but ones that just find out things that are happening in the world now as opposed to in future still work.) At his current strength it would last several hours. He tells Parmida that he suspects merchants would pay quite a lot for the privilege, given how many of the thoughts he's overheard are worries about delayed ships and losses of goods. 

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It seems like a good idea, and they can afford the copying fees and ink by now. She's also working out the details of the school - probably the thing to do is to rent a house in the nice part of town, parents will pay more for their children to be educated by rich people, and it'll remind them of why they want their children to be wizards in the first place, so they can make a good living and be comfortable. Probably they should offer a refund on fees if the children can't pick it up, at least at first, until their school has a good reputation - if that means taking only the top most promising students that seems all right, because it'll mean the school has well-regarded alumni.  They won't be able to afford it until he's done with his apprenticeship but that won't be too much longer. 

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He pays to copy the ship-finding spell and offers the service to merchants who want it. It means working evenings or getting up very early to go to the docks, because his days are fully occupied at the shop, but he doesn't have to stick around for the full four-hour duration once he's cast it.

He checks in with how Saba is doing on Prestidigitation. 

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Saba still can't manage to retrieve the energy so he wears himself out casting it every day, but that's probably good for his reserves, in the long run. He can use it to polish a clod of dirt into a marble for playing marbles with other children, and he can color things, and he can make everything he eats taste like dessert. He's so pleased with himself and the other children in his classes are very impressed.

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He's so proud! Eventually he should sit down with Saba and try to explain how to retrieve the energy but for now this seems all right. He tells Saba that he can also use the spell to clean up small messes or to make his drinks hot or cold, if he can figure out how, it's an extremely versatile spell. (And thus very good for practice.)

Aroden is very busy right now, but tries to set aside blocks of time to research magic, even if it's not paying off hugely in the immediate term yet, it make him feel more like himself to understand more things. He wonders if there are any stable spell configurations that live nearby the ship-tracking spell - it's so specific, the way humans use magic is so weird. He stares at the shape in his spellbook until he goes cross-eyed, he sketches out notes, and then he casts the cleverness spell on himself and tries to mentally explore the space of nearby magic, looking for any cross-sections of it that will make working human-castable spells. 

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There are a couple of them, though they look - not in a way a human would see - mostly useless, like they'd track some object people care about less than ships, or that moves a lot less than ships do, or that doesn't hang together as a discrete entity the way 'ship' apparently does...

- there's the more general form, like ship-tracking with less scaffolding, that's probably not useless.

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He writes out the general form, but without buying ink for it just yet, and then on a different day a while later he uses the cleverness spell again to look at it some more and check that it's definitely stable and not going to explode. And after that he can buy ink to actually put it in his spellbook and cast it, while Parmida and Saba are out, and see what it does. 

(He assumes, at this point, that he's mostly reinventing spells that plenty of other wizards in the city have, and the main advantage to spending so much time on research, aside from saving some gold he would otherwise spend paying wizards to copy their spellbooks, is that at higher levels he'll be able to find new spells, or very rare obscure ones that are closely-held secrets by the people who can cast them. And also it's a way to feel less...broken.) 

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This spell is Locate Object, and yes, it's reasonably widely known, but it's satisfying to have gotten it right on the first try. 

He finishes his apprenticeship. Rumors trickle in about atrocities committed in the Chelish civil wars, about blatant (and horrendous) divine interventions. In Rahadoum some god pummelled a battlefield with meteors and hit surrounding areas and now there's a substantial anti-gods faction in the civil war, at odds with all of the various involved churches.

Parmida suggests he looks at some houses they might rent, with the money he can make running his own magic shop or selling items to magic shop proprietors independently.

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He spends one of his cleverness spells thinking hard about the civil war in Cheliax and whether there's anything at all he can do. The main result is that his mind recalls fragments of the weeks leading up to his death as a god a little more clearly, and then he has nightmares for a week. 

He looks at houses. 

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Parmida thinks they want a nice place unambiguously in the nice part of town, but not so far that merchants' children can't walk to it easily, with sturdy rooms for classes and two bedrooms so Saba can have his own and servants' quarters upstairs, even if for now the servants' quarters are only aspirational. 

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All of that makes sense and he spends the next few weeks, in his spare time, asking about available houses for rent and going around to see them, taking notes on whether they meet the criteria. Once he has a shortlist of a few possibilities, Parmida should come look at them and tell him which she prefers. 

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She is so delighted about getting a nice house, and pays attention to how well constructed they seem and to various class markers he is oblivious to and is eventually satisfied with one.

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He doesn't have much idea of the details of renting a house, his host-body memories are no help here, but probably it's like his apprenticeship, and they should get a contract all in writing and both read it over, and use the cleverness spell? 

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Yep, it's almost exactly like that, though a house contract's safer than a work contract since you can mostly just pay a penalty and move out if you made some kind of mistake; the penalties for backing out of an apprenticeship are deliberately beyond what most apprentices can possibly pay.

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Then they can make the arrangements, and sign the contract to move in when his apprenticeship finishes, and he thinks it's reasonable to budget extra for a bit for Parmida to furnish the house with nice things, since presumably it's important that they look well-off and respectable as a wizard school. (And also it will make her happy.)

He wonders if Parmida's parents are proud of how she's doing. How is her family, nowadays? He wonders if any of her siblings would like to learn magic. They're probably clever enough to at least get to first level spells, since she is. 

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Her younger sisters are married and mostly have children; her surviving brothers are trying to make their way up in the shipping business, after everything was lost a few years ago. None of them have lots of time to study magic but she'll mention it in case something changes.

She gets their house a looking-glass and a nice desk for his magic studies and an aspirational bookshelf and some plants and an icebox, and decorates the part that's a schoolhouse respectably. There's room for a shrine, in their bedroom. She gets an icon of Irori and asks if he wants one of anybody, she has noticed he's not particularly religious but still.

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The question makes him go very still; the distant, almost frightening look, which rarely makes an appearance lately, is back in his eyes. "No," he says, tersely, and changes the subject.

Now that he has his days free, he lays out a schedule for himself; as always he sets aside time to advance his study of magic, and also blocks out sessions to work on crafting magic items. Interacting with customers himself sounds kind of exhausting, so he talks to several other owners of magic shops in addition to the wizard he was apprenticed with, finding out what they'll pay him for magic items, he would prefer a flexible arrangement rather than committing to a set number of artifacts per month or such. He needs to source his own materials too, if he's working independently, so he spends some time finding where he can get the best bargains.

He asks Parmida if she knows how one would usually go about advertising a magic school, aside from just telling people they know. 

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They should host a housewarming party and invite her family and people they know and people she's met through the temple and people he's met through the other wizards, and have Saba there doing the most impressive things he can pull off and looking even younger than his seven years, and then do similar parties on holidays. She can make all the arrangements but he'll have to be there. ...if they Charm each other and he teaches her the speaking-in-someone's-head-when-you-have-them-charmed thing she can feed him lines, if he doesn't know how to sell himself during the parties.

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Wow, what a good idea! He kisses her for it. Selling himself during parties sounds like exactly the kind of thing he doesn't know how to do, so that would be really helpful. 

Also he sits down with Saba to try to talk him through what he needs to do in his head in order to get the power from his spell back, so he can cast the cantrip without tiring himself out. If the boy is struggling, maybe they can draw out some notes and then he can be temporarily smarter to see if he can figure out how it works then. 

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Even with the spell that makes him temporarily smarter he has a hard time grasping it but eventually he can reclaim his magic, though it's lossy so even when he consistently does it right he can only cast the cantrip five or six times a day.

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That's quite a lot of times for a seven-year-old! Everyone is going to think Saba is absolutely brilliant. And he's so impressively hardworking - and it's got to be motivating, to be able to cast the spell more so he can play and show off and make his food delicious - Aroden is sure that he'll keep improving even without further instruction. 

He helps Saba think of some particularly showy displays of magic with the cantrip, and then they can schedule their housewarming party. 

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Parmida works diligently on picking up the ability to communicate telepathically with people she has charmed. She wants him to do it to her a bunch while she has Detect Magic up, so she can try to follow what exactly he's doing. Eventually she can pull it off, and that means she can spend the party explaining to him how to act like a competent wizard who believes that he has the potential to revolutionize magical education and make reasonably intelligent children into powerful wizards, without much danger to the children.

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(Parmida is very competent and good!) 

He's pretty decent at acting like a competent wizard, once he has some advice on the chitchat-y parts. He does believe he has the potential to revolutionize magical education so it's not hard to sound like it, and he speaks with a lot of self-confidence in general, and he's pretty good at sounding very clever in conversation. He needs some reminders not to get too into the weeds excitedly explaining magical concepts. He reinforces the point that learning magic is hard work, it takes diligence as much if not more than natural talent, and asks Saba to tell people about how much he practices. 

Hopefully people are suitably impressed and will send students their way? Aroden wants to assess every potential student first, of course. He can get a general sense of their intelligence just by casting Detect Thoughts, though it's not as reliable for kids, and he's designed some tests for them, aimed at assessing conscientiousness and patience with repetitive work too. 

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Parmida thinks they should turn all but the most promising students away, since being known for a high rate of successes is more important than getting a lot of tuition money right now. But Saba's smart and hardworking but hardly the most brilliant child his tutors have ever seen or anything so probably they can identify at least half a dozen ten year olds who they are pretty sure they can teach. 

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He's not sure he wants a class size bigger than that anyway, they'll just get up to mischief. He wants to select for diligence as much as brilliance, and especially for genuine enthusiasm and passion - hopefully it won't be hard to get ten-year-olds excited about magic, magic is pretty neat and fun, but he expects a child who stays motivated to put in hours a day of practicing tiring mental exercises, week after week, is going to do better than a smarter but lazier kid.

The children will all need beginning spellbooks; their parents will have to pay for the ink but he and Parmida can do the actual writing in of the spell. 

He has some experience from teaching Saba of how to explain concepts clearly even to young minds, breaking it down into smaller pieces, using drawings and illusion-visualizations, asking them where they're confused, encouraging them that their minds will get stronger just like a muscle, and then careful use of the cleverness spell if he thinks they're otherwise ready to make the conceptual leap. 

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It's still months before any of them can prepare a single cantrip, but their parents keep paying tuition, albeit with a little bit more grumbling, and eventually one of them gets it to work, and then a couple others in the weeks after that, and then there are lots more people who want their children to attend his school of magic.  

Sarkoris, rumor has it, has been overwhelmed by demons, and the rift that they entered from is widening. Iomedae's church still hasn't organized a crusade because they are occupied in the escalatingly bloody Chelish civil war. 

 

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He's so upset about it. 

His people are dying, and more people are dying from the damage left in the war that he was, in some sense, responsible for. He tries not to dwell on it, because it remains the case that there's very little he can do. Even if he went to Iomedae's church right now and tried to communicate with Her and reveal who he was, it's unclear he could actually do anything. He has a name, and a handful of memories, and - negligible power and resources. 

He doesn't speak of it, but it has to be noticeable to Parmida how much it eats at him. 

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She figures he probably has family in Cheliax, and doesn't ask, and hugs him when it seems like it might help. She can do a couple of first-level spells a day, and mostly has an Unseen Servant do the cleaning, and does Charm Person when they want to be able to communicate telepathically.

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He accepts her hugs - they help a little - and he works even harder. He spends extra time with the children who are slower to master their first cantrip, partly because it seems important for his school's reputation, partly because he thinks drilling down very hard on pedagogy will help him chunk spells more effectively in his (newly small and weak and limited and blind) human mind. 

He thinks that Saba should get Detect Magic. It'll be a stretch for him, but he's getting a lot more deft with Prestidigitation, and being able to see other people's magic - especially once he's at a school surrounded by other children casting all the time - is going to help him learn faster in future years. 

His second-level spells don't feel particularly difficult to prepare, anymore. He thinks about preemptively paying to copy a third-level spell, even if he can't cast it yet he's sure that he's close. He knows a number of spells he could obtain, at this point; he's inclined to go for Suggestion, which compels a subject to follow stated course of action. Mostly because he can see, in the moments he spends a little cleverer, that this is almost the same magic as Charm Person and Detect Thoughts, only scaffolded from a slightly different angle, and if he can grab this angle too and shove it into his mind then he'll see - more - of what's really there... 

On the other hand, it may not be the most money-making spell, he's not actually sure if they can charge for it as a service at all. He could go for one that's worth a lot instead. Discern Value is an obscure spell that lets you analyze the monetary value (to the average trader) of objects in a certain area, picking out everything worth more than a certain amount, and the item worth the most. (This is such a bizarre specific arbitrary way of carving up magic and the world - casting as a human continues to be frustrating for that reason along with so many others...) He's sure they could charge for that service, giving valuations to merchants or something. He asks Parmida what she thinks. 

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"- third level is supposed to be the level where you never have to worry about money again but I don't know why... well, part of it is Fireball, right, you can be a ship's wizard. I guess you don't want to be a ship's wizard. You can make scrolls of Fly, or Dispel Magic....I guess if other people are doing that it's less profitable, doing something more obscure might work better."

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Nod. “A good choice of third-level spell will pay for more, I hope. I think I will try selling scrolls of Discern Value since I have not seen those for sale elsewhere, and then I should also pick up some of the more popular spells. I could go ask the shops I sell my items to if there are other obscure third level spells that they would pay extra for scrolls of...”

He does that.

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There are various spells that they've heard of but can't themselves cast or source, but of course they can't let him copy those because they don't have them. Mostly they don't want to have a lot of scrolls on hand of things that aren't top sellers, because inventory management is a challenge and magic shops a popular target for thieves, but they could write him down as a person who can fulfill commissions they get for scrolls.

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He is happy to fill commissions and will keep them appraised of what spells he has. He goes to libraries and tries to read up and find out about more obscure spells that also sound really useful. 

–there's a spell that specifically makes a tiny house? Well, not exactly a house, a sphere of force that protects from the elements. Lasts two hours per caster level, so at this point his should last...ten hours. He starts scoping out whether any acquaintances-of-acquaintances might know it, because rediscovering it himself from the huge space of absurdly specific, arbitrary human-caster spells is really not going to be worth the hassle. If he can find even a rumour of someone he could copy it from, he'll go ask the shop-owners if they think they could sell scrolls for that, even if only on commission. 

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They will definitely send him commissions for that when it comes up! He can copy it off an acquaintance of an acquaintance if he wants. 

 


When he comes home one day there is a twelve year old girl sitting on his front steps.

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(He pays to copy it, if only out of sheer curiosity to see why exactly this is a stable configuration.) 

He's very distracted and almost walks into her. "–Oh, sorry. Hello. Can I help you?" 

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"Hello! I want to study in your school of magic. I don't have any money, so your wife turned me out, but I will be spectacularly good at it so you ought to let me anyway."

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He blinks. Then smiles, slowly. He sees so many women here being - meek, unassuming, asking for nothing - and he appreciates her confidence. "Oh? Why do you think you will be so good at it?" 

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"Well, people who are smart make good wizards, and I am the smartest person I have ever met."

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The smile broadens. "I see. ...There is a spell I can cast, that will let me see how smart you are, among other things. May I?" He's not sure it's a reasonable use of Detect Thoughts but he's so curious

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"Of course!"

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So he casts it. 

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She is thinking that if this doesn't work then she can probably still have magic within a year anyway because she can tutor her brother so he gets the top scores in his exams and her parents said they'd consider sending him to wizard school, if he did that, and then she can steal his spellbook, but this will be faster and also probably learning from someone who came up with teaching children magic as his own idea will be helpful. 

She is, in fact, the smartest person she would've ever met; he's encountered smarter minds in Sothis but only because they were wearing enhancement headbands.

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He still takes a couple of minutes to think it over. She is clearly, obviously over whatever the threshold is to learn magic at all; she doesn't even need all his special accommodations for teaching children. Though Detect Thoughts doesn't by itself gauge that she's hardworking - but, well, a number of other factors about her having showed up here point at it. 

"I will take you for a month," he says. "If you can learn Prestidigitation and Detect Magic in that time period, you can stay." 

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"Thank you! Do you have a spare spellbook or do you want to give me money so I can go buy the things to make one."

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"I do not have a spare sitting around, but I do have the ink for them, and the first spell you will learn does not need much of it. We can go make one now." 

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She jumps to her feet and gets out of his way so they can go in.

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He pulls up a chair for her and sits down at his desk and gets out the paper, unlocks the hidden drawer where he keeps the expensive ink. "I will draw this one for you, it will be faster, but you can watch me?" 

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She will watch so intently!

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He likes her so much already! 

Honestly, it's possible she doesn't need all the careful instruction, broken down into small pieces to fit into younger minds; he's definitely assuming she won't need the boost from the intelligence spell. He tells her as much. "I am used to teaching people who are not as clever as you are, so please do tell me if I am going too slowly and boring you." And he casts Silent Image so he can give her the usual visualizations to help her get what the magic is doing and how she has to shape and hold it in her mind. 

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She has so many questions. Why is the magic doing that and not some other thing, what if she did that but exactly upside down or with left and right switched would that work, does all magic do the same thing, how did someone discover that you could shape magic like this, can she tell from the shape what the magic will do.

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He patiently tries to answer her questions and rotates things around in his Silent Image when he can't put it into words. Humans can only touch a very thin part of the thing that magic really is, and as the kind of wizard she can learn to be, she needs to be able to prepare spells once and stabilize them and cast them later, which means they have to be stable, and only some of the possible shapes that magic can be will hold together like that. He can tell some of what a spell does by looking at the shape, even if it's just in his notes and not in his spellbook yet.

Sometimes he can find new spells that way, if he uses Fox's Cunning to make himself smarter and spends the duration of the spell on exactly the insight he's nearly grasping. If she gets very good at magic she may be able to do that too, but most wizards don't have the right kind of intuitions and need to do it with a lot of math and sometimes they get it wrong and the spells explode. Even he can't tell exactly, though - he recounts how he rediscovered Locate Object from Track Ship, as a broader and less scaffolded surface version of nearly the same underlying magic.

...He's so excited to talk about magic with someone who wants to understand it and can follow his explanations so quickly, but probably he should let her try to cast the cantrip now. He explains the kind of minor entropy work it does; it's extremely general, which means that to do anything specific she'll need to concentrate hard, and it will probably be sloppy at first. 

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She tries to prepare the cantrip; she's not used to trying to hold magic into a stable pattern and it slips away. She looks murderously angry with the magic for about two seconds, tries again. Tries again. Tries again. Tries again. - gets it.

"I was holding it in my head but I think there was something about it I wasn't paying enough attention to," she says, without any satisfaction, the instant the spell is stable. "Can I practice that step again with another spell -"

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"Right now? You should try to do some things with it first, and then I can give you Detect Magic, that is usually the next one I teach since it is so very useful for learning more things." Also, that might be fewer tries than it took him to get his first cantrip. He is incredibly impressed. 

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"It's just that I think the thing I was doing wrong is in my head now." She closes her eyes, thinks. Thinks some more. Her fingers twitch.

Then she opens her eyes again and tries to cast the cantrip; that step is much easier, and works fine, and she can make things colored or nudge them a bit with no more deftness than any of her classmates. 

"What's it doing -"

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He tries his best to explain, pulling on a god's memories seen dimly and distorted as though through fogged glass; he still has Silent Image up so he can use illustrations. 

Then he gets out the ink again and copies the spell for Detect Magic into her new beginning spellbook, though he explains that she won't be able to cast it right away, probably not for a few hours, she's going to be starting out without a lot of magical reserves although he thinks she'll get stronger very fast, and soon she'll be able to learn how to recoup the energy from her cantrips as she casts them and then she can do as many in a day as she likes. 

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She nods very seriously and eventually her supply of questions is exhausted. "Thank you for teaching me," she does manage to remember to say, eventually.

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"It is my pleasure." He hands her the spellbook. "This is yours. Come back tomorrow. Make sure you get a good night's sleep." 

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She nods very seriously!

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He goes and tells his wife about their extremely promising new student. "She will not be able to pay us, but we can write a contract for an apprenticeship arrangement like the one that I did, and - it would be a tragedy for her not to learn magic. She is brilliant."

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"Oh, that girl! If you say so. There might be trouble, you know, if we're teaching children without their father's permission now."

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"...I had forgotten about that concern. How difficult do you think it would be to obtain her father's permission? Surely it ought to be easier if we agree not to charge for it." 

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"Probably! He might worry about her marriage prospects but if she's a wizard that's much less of a disaster. You could offer to marry her?"

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"Huh! ...That seems rather excessive, I doubt she wants to marry me and - I was not really planning to marry a second wife, at least not without a great deal of thought. Is there any way we can relieve his worries about her marriage prospects - if the difficulty is her being alone with a man, we could say that you are always there for lessons. Unless she recounts her lesson today to him, but I doubt she was planning to." 

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"That will help somewhat but I think there's also just the worry that if you've been raising your daughter like a son then she won't take to being a wife well? My father used to worry about that with reading but I was like, well, I can always stop."

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"I am very confused why a man would not want a wizard for a wife! Magic is so useful. She was planning to learn magic either way, you know. By subterfuge if necessary. More subterfuge than coming here presumably without asking her parents." Sigh. "Probably it will go better if I talk to her father myself? But I think we had better use Charm Person so you can tell me what to say, I am very bad at that sort of thing." 

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"All right." And she Charms him, smiling fondly.

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He kisses her and then Charms her back and heads out to talk to his new student's father. 

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She feeds him lines. Nefreti showed up at their house to ask for magic lessons. He would like to tutor the girl for free, because she's obviously talented enough to warrant it; his wife is his magic assistant and will chaperone, of course, and maybe also set a good example.

The man is somewhat indignant and glowers a bit and mutters about charlatans without any real magical talent and impressionable young children. 

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Any help? he asks Parmida. I could point out that she will be able to show him more spells tomorrow - maybe even today, if her reserves are recovered from the first casting. 

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Probably worth pointing out. You might also do some magic yourself, so he knows you at least are genuinely capable of it.

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So he points this out, hoping Nefreti has in fact saved her energy rather than immediately casting another spell as soon as she could, and he tells the man the wizard he apprenticed with (not that he even learned most of his magic there), and offers to demonstrate some magic for him; he has his focus and can cast a spell he hasn't prepared for today, even, to show he knows more than just cantrips. 

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Nefreti comes to the door and shoots a murderous glare at him and then can, in fact, cast Prestidigitation for her father, who grumbles that that's very impressive and he'll consider whether she may continue in her lessons. And then shuts the door in their faces.

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...Well, that could have gone better but it could also have gone worse, and it seems a lot less fraught than doing a secret under-the-table apprenticeship with a twelve-year-old girl in an extremely patriarchal society. 

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And she does in fact show up the next day, though she glares at him. "He would never have noticed, you know. He has twelve."

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"I am not comfortable on principle with plans that require subterfuge and might explode in my face if the subterfuge ever fails. I apologize that I did not discuss it with you first, though, I am not from Osirion and it only occurred to me that your father might object when my wife mentioned it. think he should be very proud of you and feel honoured. Anyway, have you figured out what you thought you were doing wrong on the first try?" 

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"Think so." And she tries it again, gets it on the first try. "Hah."

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"Very good!" 

The other students are showing up for the day now and he gives her some challenges to try with it before going off to check the others' progress and give a (much more basic) lesson and then assign more practice, which he has down as a very efficient process, and then he goes back and asks if she can describe the thing she's doing differently now from before. 

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"I think before I was paying attention to how I wanted it to look but not to how I wanted it to - be distributed? Something like that, anyway, it's got to be able to flow, right, it can't be bunched up -"

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"Yes, yes, exactly–" And he starts on a much more detailed and animated explanation, and then casts Detect Magic to watch her play around with it. 

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She is experimenting with whether she can partially color things and whether she can color them colors that don't exist and whether she can color them without looking at them and whether it helps with coloring them without looking at them if she's holding them.

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He is also so curious to find out the answers to the questions! 

When the spell duration ends, he tries to explain how to grab back the energy from a cantrip as you cast it, and then gives her some meditation exercises to do for a bit until her reserves will be back enough to try Detect Magic and watching the other children's (clumsy) castings and his own work. 

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She seems to like these less than magic but she does them patiently for a couple of hours until she can cast Detect Magic and watch them do magic (she fails to grab the energy back, so she can only watch for a little bit, to her great frustration.)

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...Honestly the exercises are genuinely a lot less interesting than magic, so he gets it. He promises that with more practice, she'll get the hang of recouping her energy and get more reserves, and that the mind-exercises will help with that. She can look at some of his theoretical notes from when he was trying to invent new first-level spells, if she wants?

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She would like that! 

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He lets her look in silence while he does some of his own work, waits to see if she'll ask questions or make comments. 

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She has so many questions! Why is he doing it like that, why can't she do that, what would go wrong if she tried, does it look the same to everybody or is this way of seeing it specific to her?

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Of course she has so many questions! He's doing it like this because he has very good intuitions for magic, it's an innate talent of his, he thinks most wizards never get it - most wizards probably don't try inventing their own spells at all, it's a lot more work even for him, and the wizards who do spell development need to do most of it by trial and error and then checking with math.

Maybe she'll be able to develop of a sense of it too someday, though? He's not sure anyone has tried to teach magic the way he does it before, using lots of Silent Images to convey how he sees it - except it's not quite seeing, it's more like feeling out the structure of it, and maybe if you teach people that way - especially clever people like her - they can eventually start to build the model of it in their heads too. He bets she'll be able to do it at least a little. 

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Well of course she will, if he can.

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Then he'll try to teach her! She's the only student where he doesn't hold back at all and will explain as long as she'll sit still for it. Within a month she's more than earning her keep, since he can assign her to tutor the other students (this is presumably not her favourite part of the whole activity but still.) 

They're earning a comfortable income, now. He can afford to copy first-level spells on a whim, and even his third-level spells don't take a lot of scrimping and saving. What he really wants next is the headband that will make him smarter - not by as much as the spell, but it lasts all the time. He has the skill to build one himself with only weeks of extra research time, now, so it's just the two thousand gold worth of materials. (An unimaginable fortune, just a few years ago. See, he says to Parmida, I told you it'd change.) 

He encourages Parmida to try a second-level spell out of his book, every so often, since she may not notice on her own when she's strong enough. He teaches Saba and the other students more cantrips. None of them have advanced quite yet to first-level spells but they might be close. 

The next year passes. 

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Nefreti figures out first-level spells and is tolerant enough of having to teach the other students, who mostly do not get first level spells, but that makes sense - in most magic schools it can take years of training for students to master first-level spells. Parmida gets second-level, eventually, though she finds them exhausting to cast and can't usually prepare any other spells on the same day. She hires a cook and a maid and puts up tapestries and gets a nicer icon for the shrine and some nice dresses and seems very happy. Sometimes she kisses him. 

The forces of one side of the Chelish civil war get sick of besieging Ostenso (held by another side), burn it to the ground. The distant northern province of Varisia declares independence. Someone assassinates a dozen top clergy of Iomedae's. Someone at one of Parmida's dinner events casually refers to the "Sodden Lands", which is apparently what people are calling the place that used to be Lirgen and Yamasa.

He can save up enough money for his headband.

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He likes teaching. It's not - anything near the scale of what he used to be able to do, but it's concrete and present and undeniably making the world better, the people in it stronger. He thinks a lot about pedagogy, how to figure out what each student is bottlenecked on and point them at practicing that specifically. Most of his students are nowhere near as brilliant as Nefreti or as remarkably diligent as Saba but they're decent kids and he likes figuring out how to make magic exciting and rewarding for them, so that they'll eagerly push themselves to their limits. He acquires or invents a lot of weird and interesting cantrips, they're not too expensive to put in his spellbook and it means he can give the children more to practice on even when they're just starting out. 

...He still tries to speculate and make predictions on political events, but it hurts. Maybe more than it did before, when they were surviving one day at a time on the edge of starvation. It hurts to know that they're spending gold on servants and clothing when cities are dying, even though it's not like he could do anything more if they weren't. 

It's good to see Parmida happy, though. He encourages her to prepare a second-level spell at least once a week, even if it comes at the cost of her other spells, he promises it'll get easier with practice. 

He buys the materials for his headband and spends weeks making it and - there's not a lot of joy, when he puts it on, it feels like too little too late never enough to recoup what he's lost, but it's progress and there's quiet satisfaction in that. 

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More students attain a wobbly mastery of first level spells. Nefreti invents her own; they're mostly useless, or less useful variants of existing spells, but to her immense satisfaction they do not explode at all. She works relentlessly on efficiency increases until she can cast five a day, though she doesn't have the peak capacity for second level yet. She conspires with Parmida to sell her services outside of class time and spends all of her money on ink and on paper she fills with charts and pictures and notes. She tells Aroden that her ambition is to understand what magic really looks like, and then maybe there'll be some way of using it that's entirely different from what wizards are doing. She brings him books on magic theory from a temple of Nethys she sweet-talked her way into and they go through them, argue about what the books are right or wrong on.

Parmida thinks they should throw a big ceremony graduating the students each to an apprentice when they master a first-level spell, it's good advertisement and children like milestones and titles. She also thinks with a bigger house they could host those ceremonies, recruit richer peoples' children, increase tuition. She charts out the math and shows him. They'll want more servants to keep up a bigger house but labor is very cheap. They could have two classrooms of students, she and Nefreti can teach the beginners while he can teach advanced classes, which there's about to be a need for. 

She also thinks they should have a baby. She doesn't bring it up much but it's in her thoughts most of the time when he reads them. They're at last in a place where the cost of a nursery and wet nurse is negligible and Saba's coming up on nine - probably, he doesn't know his birthday - and she's twenty-seven, it's not all that much longer before she'll be too old. 

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Aroden's mind is on things beyond their house and family most of the time - on the shapes of magic he's slowly understanding better, on civil wars, on gods - but he looks at her math and agrees. Ceremonies are important to children and anything that will give them more motivation to put in the hours of hard practice they need to progress seems worthwhile. He starts looking at bigger houses, though as usual he'll give her the final say.

He's delighted with Nefreti's work and with their conversations and her books. As soon as she gets strong enough for second-level spells, he tells her, he's going to give her Fox's Cunning, since it's been so helpful to him with spell research. He can lend her his headband sometimes, for short periods, though he's quickly getting used to depending on it and he feels so frustratingly slow and stupid without it now.

(It's infuriating that even when he can hold in his mind little bits of the true way magic works, the way gods could use it, he can't use it that way himself; he doesn't have the right appendages, he can barely perceive or touch the forces he's harnessing, he's still limited to the stupid arbitrary scaffoldings. Though he is now at the point where he can see at a glance, when copying a spell from another wizard, where the most glaring inefficiencies are, and make those changes even before he inks it into his own spellbook.) 

...Having a baby is honestly sort of terrifying. And the prospect of - marital relations - which they still haven't explored, though their kisses and petting are more involved than at the start. It's silly to keep ignoring it, though, so eventually he sits down with Parmida. 

"So. Are we going to have a child? We should decide that properly." 

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" - we probably should decide it. I think we should have a baby. I know you're very focused on your studies but men don't usually have anything to do with very young children anyway. You might like him the way some people like cats, or you might not, and I wouldn't expect it to matter very much. But - babies are good. They're the one thing we can only have in this life, the one thing that cannot be put off until Axis, the one thing that you will never ever get as long as the universe lasts if you don't have it when you're forty. And I bet Saba'd like being a big brother."

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Nod. “It will make you very happy, if we do?”

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"Yes, it would."

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It seems like a very significant decision, to be responsible for another human life for the next couple of decades, and so he thinks about it. But not for very long. He's done most of his thinking already, in bits and pieces over the last few years. 

"All right. We will have a baby. ...Are you feeling ready for the - marital relations - part?" 

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"I am not sure I am thinking about it the way a Chelish woman would. Probably I'm not. But I do want it."

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Possibly she's readier for it than he is. But his body does know bits and pieces of what to do. He hopes, anyway. 

They can try it that night if she wants? 

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Sure! If they have Charm Person up then they'll have telepathy which seems like a good thing to have, when you're trying to figure this out. Everyone does manage to figure it out somehow and most of them haven't even been married before.

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Everyone manages to figure it out but it sounds like a lot of people end up at something that the wives hate and he doesn't want that at all. Telepathy is useful. He will try things that his body remembers and she can tell him what's good and what isn't. 

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Good: her extremely baffling husband, she can barely ever guess what's in his head these days, and having his attention on her instead of lost in illusions he's tracing and political rumors he's muttering about. The fact that the distant haunted look is barely there at all. Getting an understanding of what all of those women in Cheliax were ruining themselves for. 

Not good: well, she doesn't bring it up, but he's not a hard man to read, and he is definitely much more lost in satisfaction and joy and belonging-in-the-world when he has his intelligence spell up and is watching Nefreti try things with Detect Magic and then showing her with an illusion what he saw. But, well, you can't have every thing in a man and she's pretty sure she got a spectacularly unusually good collection of things.

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He can sense the edges of that slight dissatisfaction, because telepathy, but mostly she is happy and he likes making her happy, and if sex doesn't quite capture his full attention in the same way that drawing on the fragments of who he used to be does, well, it's still quite a lot of attention he points at her and diligent effort put toward learning what pleases her.

It's - nice, doing something so fully and mundanely human, something that, for once, doesn't remind him at all of how much less he is now than before.

He realizes he's not sure when or how Parmida is going to know if it worked and she's with child. He's all right with this, he doesn't mind having marital relations every other night for a while, though he tries to keep it under an hour so it's not taking too much time from his research. 

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She doesn't mind either! And after a few months she tells him that they've succeeded, though she would not mind if they were to do it occasionally anyway, it turns out to actually be excellent. 

They're saving more money than before, even with the larger house and the more expenses and the more nice things (fresh cut flowers on the dinner table! spices!). He has another couple thousand gold only six months after he completes the headband.

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He's content to have marital relations occasionally, at least once he's confirmed that it's not bad for a woman who's pregnant. 

He's learned that you can get spells cast permanently on yourself. Having Detect Magic permanently would only cost about twenty-five hundred gold. (Only!) He tells Parmida that he thinks this is an extremely worthwhile investment, given how often he uses the cantrip for teaching and research, dozens if not hundreds of times a day. It would mean having it like just another sense, like his eyes - he could Detect Magic his own spells as he's casting them, take that for granted... 

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It seems like a weird thing to want to spend such an astounding sum of money on but he clearly wants it very badly, so she kisses him and tells him that that's what they've been working so hard for, for him to have the gold for his research, of course he should get it.

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The day he gets it put on, he is immediately and visibly happier. He moves more lightly. The haunted look is barely noticeable at all.

He thinks it's a pretty worthwhile investment. The fact that he doesn't need to concentrate on holding a spell in order to see magic makes it much easier and less tiring to teach; he can teach a lot more students this way. 

They have a lot of paying students. "I would like to take on some scholarship students," he tells Parmida. "Maybe a couple per year, with entrance exams to select who we take? Just - there have to be others like Nefreti in the city, who are very clever but too poor to even consider training as a wizard. It would not increase our costs much, since it is not really any harder to teach eleven students instead of ten, now that I have Detect Magic permanently. We would need to pay for their starter spellbook, but my thought was that I would give them Prestidigitation, and once they were skilled enough with it, they could earn the money themselves to pay for future spells, with laundry businesses or working for us as teaching assistants."

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"It seems like a good idea to me. Of course, most poor children can't read, no matter how clever they are, you can't learn if you've never seen writing."

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"I mean, a very bright child can pick up reading quickly enough, I think, with only a little bit of formal instruction and it would not have to be from us. What I am looking for here is – well, no one else is going to be like Nefreti, but children who are quite exceptional and can succeed despite many disadvantages."

He is seriously considering just wandering around the poorer parts of town casting Detect Thoughts and scouring for the smartest minds he can find, and then asking them if they want to be wizards. 

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She smiles fondly at him. "Well, we can afford it."

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Their usual word-of-mouth network won't reach the poorest children, of course. He has to go out and talk to people, which he minds a lot less now and, for this at least, feels comfortable doing without Parmida feeding him lines. He walks around offering cantrips to help people with whatever they're doing, and says he's looking for very clever children to apply for a scholarship as a student at his magic school, do they know people they can direct him to? And he does sometimes cast Detect Thoughts just to skim all the minds, once he finds a place where a lot of children are. 

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The most desperately poor children aren't typically as clever; it is probably the two years of severe malnutrition. But he can find promising children on the docks, among the fishermen, occasionally in the slave markets, children with enough potential to become very competent wizards.

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Does he need to buy any children he finds in the slave markets in order to teach them?

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If he really believes he can turn them into wizards he should see that as a good investment, right? And if he doesn't think it's worth his money it's unclear why it'd be worth anyone else's to feed and shelter them for years while they go through his school (and are then probably a flight risk since they have magic, unless their owner can afford an expensive magical binding for them).

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Well, he can afford it. Not trivially - it's equivalent to the cost of a second-level spell - but it's really obviously worthwhile, if what he's buying is their entire future as a wizard, maybe a very good one. He just feels - dirty, interacting with even the concept of a slave market. (And some part of him wants to buy all the children, but that he really can't afford.) So he'll buy any children he finds there, and then immediately tell them that they're not slaves anymore, though if they don't have anywhere to live they can maybe join as servants in his household, and be paid for it, albeit not much.

He ends up with more than a couple children in total, but it's too hard to turn anyone away, once he's seen them and the potential in their minds, and he can afford it; he does tell some of the children who are borderline and also younger that they should come back next year. He sets Saba and a few other junior students to rotate giving basic lessons to any children who can't read yet; he tells them that if they're clever enough to be wizards at all, they should be clever enough to be reading and writing simple sentences in a month or two.

He makes beginner spellbooks with Prestidigitation inked in, and starts teaching them exactly the way he would all his other students, giving the first couple of lessons himself with his illusion-accompanied explanations and then setting Nefreti to it. 

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And one day Nefreti comes in, bounds up to him glowing with joy. "Look, look," she says, and casts Greater Detect Magic, which she has already mastered, as a divine spell rather than an arcane one. It looks very different, to his magic senses; both of them fundamental forces of the universe, but this one humans can't tap into with any amount of hacking. Not without help. 

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"–How did you do that."

His face holds much less of the pride and joy she's probably hoping for; his expression goes very controlled. 

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"Nethys gave it to me! I had a vision, it was like I could see magic, and touch it, the way it's meant to be used, and I saw everything that it could do and I wanted all of it, and I saw what humans were doing and it wasn't enough, and then I saw that there was more we couldn't touch at all and I - went over to explore it, and I was mad, that we couldn't have more of it, that we couldn't see all of it and use it the way it was meant to be used, and I tried to explain that we could do better, if they'd let us, that we were trying, that sometimes from the right angle we could almost see it - 

- I heard you are supposed to pray, for cleric spells, but I didn't do any of that, just tried to explain - it feels really different - it's not the way magic's supposed to be either, it's still compressed very oddly so it'll stabilize -"

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He stares at her. 

Eventually he forces out some words, he doesn’t even remember afterward what they are, some sort of inconsequential praise that has to sound insincere, when she knows what his sincere pride looks like. He excuses himself, says that he needs to go deal with something. Escapes.

He doesn’t even know what this is, yet. Except that it’s blatantly the hand of a god. Nethys. Does he even have any memories of Nethys...

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The god of magic, the god who knows everything - hard to interact with, his attention split as it is among a trillion other worlds, ten trillion other gods -

- one of the ones who hadn't minded the strain on Foresight -

- and if he reaches very hard for it, shifts his thoughts headsplittingly into a format not native to this brain, that memory unfolds into more details. The gods were angry, frustrated, rendering one of their own main sensory apparatuses unusable and failing to click into conditionally-committed accord on a way to stop that. Abadar has proposed ten different sets of commitments which, if copied across everyone, would restrict them all to a degree of use of it that makes it useful. Lots of gods haven't adopted them, and it has remained unusable. Aroden is talking with - no, with a bit more practice interpreting his godmemories 'talking to' ceases to be the right abstraction, Aroden is making legible his intent in a way shaped for specific others, one by one, in case that can get them all in accord on something - Aroden is making legible that he did not intend this, that it is negative sum and he hates that too, that he cannot be dissuaded from returning when the Age of Glory is foretold to begin -

- Nethys does not mind the lack of Foresight, Nethys is doing something else, flashing across his worlds - Nethys has committed to noninterference in Aroden's plans unless various conditions Aroden is shaped-towards cease to apply - 

- Aroden asked, of course, because why not, 'do I win', and Nethys said 'you cannot lose', except that's the wrong handle on those words and the way it's the wrong handle is important - Nethys was saying not that all the paths ahead led to victory but that all of the paths in which there was Aroden were not paths in which he had lost, that there would never be an Aroden who had lost -

- still the wrong handle - 

- that there would nowhere be an Aroden who had lost, that there would nowhere be an Aroden who -

 

- his headache is far, far too painful to think through -

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He grasps at it for, harder than he ever has before - for a lot longer than he should, probably, he can't think these thoughts, can't hold these memories in their real entirety - the entire framework from which he can be in the world and act it in is straining and breaking under that weight–

He lets go at the point where he can't even grab for it anymore, lets go and slides down his bedroom wall to slump on the floor beside the bed, his head in his hands. There's some key understanding that he's still missing, he thinks, that he maybe can't understand ever again, but - he saw enough to comprehend, if only briefly, why Nethys' assurance was so pointless. It wasn't speaking to his future at all, wasn't at all saying that he, in particular, couldn't lose - it was saying that in the worlds where he lost, he no longer was, those were worlds that no longer contained an Aroden at all. 

He's scared.

He's also in pain and it barely leaves any room to have thoughts at all, and then it recedes enough that he can string very simple thoughts together. Nethys is here. Nethys is the god who sees everything, knows everything - Nethys spoke to his student in a vision - Nethys granted her divine magic, there has to be a reason but he doesn't see it–

–and maybe it's an innocuous or even friendly reason, but - he can't trust that, can't trust that Nethys is a friend and not an an enemy, and so he can't allow any path that Nethys can know more things about him, have more influence over him... 

It takes a pretty long time to, from that premise, reach the conclusion: that he has to leave.

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Parmida is worried about him. She gives the students their lessons, because Nefreti is inexplicably upset and sulking and reading her husband's books in a corner, and when the students have left she comes in with tea for a headache.

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He takes the tea, absently, but doesn't drink it. His eyes aren't focusing on her. He looks confused, and scared. 

"We need to leave," he says. "I - no, sorry. need to leave. I would - of course - prefer if you - came..." 

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"Mmm. I want to get a healer in, okay? If you still want to leave we can talk about it tomorrow."

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He blinks at her. Still not really looking at her. "...All right. Tomorrow." It's not like he can think right now, much less cast any spells, and actually leaving is going to require planning. "But - make a sign, say the school is closed. Lock the door." 

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"Nefreti and I can cover the students for a few days while you're unwell." If Nefreti isn't also sulking at the same time. " - is this about Nefreti?"

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"Not her fault - she did not mean–" He is not going to have an easy time explaining this to his wife, is he. "Divine intervention. Nethys just - gave her - second-level cleric spells. I need to leave." 

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" - oh, that's much better than I thought." She'd thought maybe Nefreti was pregnant. "And not very surprising at all, he's a god of magic and she's a very gifted student of magic."

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"I mean. It is - good for her. I suppose. Proud of her. But. I need to not be here." 

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She looks utterly baffled at him for a second and then comes over and - with some finagling because she is eight months pregnant - sits so she can give him a back and neck rub. "Is there something wrong with the tea, I couldn't taste it because it's not recommended when you're expecting."

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He hasn't tasted it yet either. Probably he should, it's hardly going to fog his head any more at this point. He sips. "No, fine, thank you." 

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"You're feeling scared," she says, in the tone she uses for Saba having a nightmare. "I think you might be sick. Someone can come by from the temple and have a look at you and maybe do something better about the headache."

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...He is finally tracking his surroundings enough to realize that she doesn't believe him. It would be easiest by far to just let her try to take care of him, but - she doesn't understand what's going on, because he can't tell her, if nothing else the timing is awful and informing her that he's Aroden returned to life as a human will only make her doubt his sanity even more.

However, he really doesn't want to give any more gods, or agents of them, a reason to pay attention to him let alone poke at his head.

"No," he says; his voice is distant, hard, almost frightening. "Absolutely not. I am sorry - I will drink your tea and get some sleep, I promise, and we can talk about it again in the morning." 

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She looks incredibly skeptical but she does not argue. Sits around and massages his back and watches him drink the tea.

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He finishes it and looks at her. He's exhausted but he can mostly, at this point, see her again, it's not blotted out by the dizzying afterimages of thoughts he can't hold onto. He holds out his arms. "Can we - can you just hold me...?" 

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"Of course." Hug. 

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It's pretty hard to fall asleep, but he does, eventually, wrapped in his wife's arms. Drifts through confused too-bright dreams of trying to make commitments legible to other gods, except the concepts don't actually hold together, and everything is shifting.

In the morning, the headache is gone and he's fully lucid again. "I apologize for last night," he says to Parmida. "I should have - I am not sure, I should have done something different. However. There are many things I cannot tell you, for - reasons - and I do need to leave this city. Today." 

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"For where?"

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The only place where he knows off the top of his head that Nethys isn't worshipped much is Cheliax, which is - really not a healthy destination for his pregnant wife and their ten-year-old. "It does not matter especially. Maybe Thuvia." He's sure that he can find a city or smaller town without a temple to Nethys. "We can take most of our things. Start over properly. I suppose you could stay a while and pack, and I could find somewhere." 

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"What, start over until one of your magic students gets a cleric level? It's - one in a couple hundred, I think - less if it's Nethys specifically, but - what if Saba gets blessed by Irori, he's got the diligence -"

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"I would be far less alarmed if this could have occurred by chance! It would make sense if Saba were blessed by Irori." (he still wouldn't like it but he keeps that to himself). "This does not. She did not pray for her spells - she was not even a follower of Nethys, though I suppose he would care less about that than the others - she was just - given a vision, out of the blue. She must have gotten several levels all at once, she cast Greater Detect Magic but as divine magic. This does not feel like it could possibly be coincidence, and - that is why I am so disturbed." 

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"You think Nethys is out to get you?"

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"I did not place particular weight on Nethys before today! I simply do not like it when suspiciously unusual divine events happen near me! ...I am sorry that I cannot tell you why, it must be very baffling to you, but - there is something very, very important to me that I need to protect, here." 

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"And so you want to leave - the school, all these kids, all your plans, our lives to run away - you can't run away from a god, you know. In almost every house there's a shrine" - she glances at the one in their bedroom - "The gods are present wherever people who love them are."

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"They could be present by every shrine but they are not - even a god's mind is not big enough to give their attention to a thousandth of their shrines, and Irori has no reason to pay this one special mind. I was not at all worried about coexisting in a city that had a temple to Nethys, and his followers... I would not necessarily worry about doing so again, even. I am alarmed because what happened with Nefreti indicates very special attention being paid and I would like it not to be paid anywhere near me." 

He's not even sure that he's right to feel threatened, here; Nethys is the least goal-oriented of the gods, he wouldn't rank Nethys high as a candidate for betraying him - but he's not sure who he would actually rank higher, Iomedae also seems unlikely, and - he doesn't have any of the context anywhere, he had no time to consider the question while he was a god because they were busy killing him, and now his mind is a barred cage. And he can't afford even one mistake. 

Sigh. "I am not going to be able to explain this, am I. I apologize, but - I am going to make a decision that is baffling to you, here, and you can choose whether or not to come with me." 

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"You're never coming back?"

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"Probably not."

He rubs his eyes, suddenly tired in a way that has nothing to do with how much he slept. "I do not think you are in any danger if you stay a while to pack - or, I mean, you do not have to come with me at all. I would understand if you preferred - this..." Vague handwave at their big well-set-up house and its nice furnishings. He doesn't want to leave either. He was happy here. 

"I will go ahead," he says. "I should - leave a letter for her, she will not understand this, almost certainly... I will tell her it is not her fault and I am not angry with her, I just cannot stay." 

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"I can't keep the house without you," she says a bit sharply. "No one will pay tuition for magic lessons from a woman whose husband -" Swallow. "We wouldn't starve. I just - I just don't understand what's so important to you that you'd throw us all away, in one day, rather than take the slightest chance with it. And if I'm never going to see my family again I want to understand."

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"I mean, I would send money, of course. I am not just going to - to break all of my promises to you, you are my wife - you are carrying my child..." He reaches for her hands. "I am so, so sorry. I want you to come with me, we can start over - possibly not a magic school, the same thing might happen again, but a shop or something... I wish I could explain why. I really cannot." 

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She's crying. Her voice is quite steady, though. "Why not."

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"Because you would not understand. Because you would not believe me. Because there is not, actually, a sequence of words I could say that would...help..." His eyes are cold and faraway and millennia too old for his face. 

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"You have that spell that lets you make someone - forget something you just said to them, right -"

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"I do." He didn't prepare it today but he has his focus that will let him cast it anyway. "I...am not sure it will help, even then, but...you if anyone has a right to know what I am..." 

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"I want to know. Even if just for a little bit, even if I won't believe you. - and if while I know I tell you to go away without us and never come back then you should - tell me I thought that."

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"Of course." There are tears in his eyes as well, now. "You should - write a note to yourself. Not what it is, please - if you try to write any hints I will have to tear it up - but whether you wished to come with me or for me to go away or - something else..." 

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She nods. She gets some paper and a charcoal.

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He sits down on the bed beside her, not touching her. Closes his eyes.

"I used to be Aroden. He - I - was immortal as a human, before - becoming a god, and that - still worked, and so I came back. One of the gods betrayed me and killed me, and I do not know which, so I would like to avoid any of them realizing who I am." 

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She looks very incredulous. She writes on the paper 'take care of him'. She smiles at him, through watery eyes.

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He casts the spell to take away her memory of the words, and then leans his head on her shoulder. 

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She reads her paper. 

"Okay," she says. Takes a deep breath. "I'd rather not travel without you and with a new baby. So we should leave together. I can ask my brother to handle the house."

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"All right. I think we should go to Thuvia. We can - I had been thinking I would simply use the Mount spell, but that does not work well for all of us. I suppose we can easily afford renting a carriage, and the possessions that represent most of our wealth are easily transportable, since they consist mainly of spellbooks and magic items. I will pack my books. You should decide which other things you feel most fond of. We could ask your brother to handle everything else. I - gods, I am tempted to suggest Nefreti take over the school, since it exists and has a building and students and all. She is nearly as good as I am. I know she is a woman but if anybody could make it work, it would be her - also she is a cleric of Nethys now." 

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- shaky giggle. "I don't know if it'd work but it seems better than - abandoning them all - especially the ones you bought who have nowhere to go -"

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"I will leave a note saying that she has my permission to do so once we are gone. Please do not let her in today. I - I hope she will not be too badly hurt. Knowing her, she is probably furious." 

And he starts furiously packing all of his books and notes. 

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And she goes down and teaches the other students. Stops Nefreti at the door. "He said come back tomorrow."

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She casts Charm Person. 

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Sigh. "I think he's treating you very badly. But he said come back tomorrow so I'm not letting you in today. You haven't seen him angry."

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"I would like to."

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"You really wouldn't." And she closes the door, firmly, in her face, and rests her head hopelessly against the door, and then - goes back and teaches the other students and tells them that their teacher has been called out on urgent business.

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He packs all of the belongings that matter to him. Nearly all of them are magic-related. 

He buys passage on a ship; it turns out nearly all travel to Thuvia is by sea, even though it's adjacent overland, it's all desert. He goes out and arranges to rent a carriage to arrive that afternoon, to bring them to the docks; they'll pack everything in tonight but leave very early in the morning, before Nefrefi can possibly be there for lessons. 

He writes a letter to Nefreti, apologizing, saying that it isn't her fault and he's not angry with her and he wishes her the best - and would be pleased and relieved if she wanted to take over the school, he knows she can do it. He gives it to one of the servants, to hand over to her whenever she shows up the next day. 

The students leave and the carriage arrives; it's roomy in the back, lots of room for crates and luggage. They won't fill all of it with the possessions they had time to pack up. He starts carrying things out. 

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Saba cries. Parmida does not cry but she is kind of giving her husband the cold shoulder, and massaging her belly anxiously.

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It's very reasonable and fair for both of them to, really. He hugs Saba and apologizes to him for all of this, but his eyes aren't really focused on the boy, or on anything in the world around him. 

They ride to the docks and porters can help them unload and reload. He paid for a pretty nice berth for them. A massive step-up from the last miserable trip across the Inner Sea. Absently, he asks Saba if he remembers that at all. 

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Saba is not speaking to him right now, apparently.

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Sigh. 

He wonders if he's overreacting. Maybe Nethys' sudden interest in Nefreti wasn't related to him at all. But...he doesn't think he can afford to take that risk. Not now, not yet.

They travel. The ship food is all right. 

They reach Thuvia. 

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Thuvia's coastal capital, Merab, is much smaller than Sothis and somewhat quieter. It's not on a fertile river; the desert stretches away in all directions. There's a grandiose temple to Sarenrae visible from the port. People still speak Osiriani, here, though with a markedly different accent.

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Well, nothing for it but to get off the boat, rent another carriage, find temporary accommodations, and try to figure out what their options are in this city or the surrounding regions. He might prefer the surrounding regions. The temple looming on the horizon is suddenly oppressive. 

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The surrounding regions are mostly desert but he could go for a village along the coast if he wanted.

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Does Parmida have a preference over coastal villages? He'd like this village, he thinks, it's a half-day's travel from the city, so he could sell his magic items to shops in town until he thinks of something else, but also it's...quiet. Out of the way. 

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Parmida really prefers cities to coastal villages but will somewhat irritably agree that this village is lovely.

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Well, if nothing else happens for the next six months then he'll consider moving back to the city and just giving any followers of Nethys a wide berth. 

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So they settle into their lives in a tiny fishing village. His wife asks him to look for a midwife, from the city if necessary. Also, if he would like her to not die, there should be a cleric close enough to call. It would be understandable, she says kind of coldly, if the mysterious thing is more important than that.

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He arranges her a midwife. And a cleric (from any temple but Nethys is fine) to be on hand, also visiting from the city if there aren't any in the village, which would be unsurprising.

Apologizing more is not going to buy him anything, at this point. He works on making magic items to sell in the city. 

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It's not an awful labor, as these things go, which means she is only crying out in pain for about five hours. He is not supposed to go in. It's bad luck, says the midwife, and Parmida is mostly glaring whenever she sees him anyway. 

It's a baby girl, which Parmida is apologetic about until she is healed; them she remembers she's mad at her husband and stops being apologetic about it. 

Magic items sell for less than in Sothis, but their costs of living are lower, too. 

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He regrets never getting Delay Pain - it's a second-level spell, he was a bit more careful with his purchases and copying there. He is not at all upset about having a daughter. It seems like a reasonable mix, really, one boy one girl.

...Considering their longer term options, he thinks they should go somewhere that's better for women than Osirion. Cheliax is a terrible place to be raising a family right now, though, what with the war. And Rahadoum is still in the midst of their civil war too. He mentions to Parmida a few weeks after the girl's birth, when she seems in a better mood than average, that they should try to end up living somewhere where women are respected and have rights and can make their own decisions and all that. Maybe it's unclear if that life is actually better on net for all women but he's very certain it will end up being better for their daughter, who is after all probably going to resemble them in some ways. 

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This wins him his first smile since they left their life in Sothis. Though she turns her face to try to hide it. 

She proposes calling the girl Zahra, which adapts acceptably into the languages of many of the places they might end up living. 

She can help with magic items as long as they can hire somebody to wake with the baby in the night; otherwise she'll be too tired to prepare spells, for a while. 

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They can definitely hire a wet nurse for Zahra; it's more than worth it for the additional magic items.

He's surprised by how much he likes holding his daughter. You wouldn't think that an infant would be very interesting. 

He makes weekly trips into town. Brings back flowers and little gifts for Parmida and the children. Looks at jewelry; he bought her jewelry back in Sothis, once they could afford it, but he promised her magic jewelry and he should get her some. At this point, given his skill with making magic items, he can probably just do it himself once he finds a suitable necklace or something. 

He skims surface thoughts as well as asking about rumours of the surrounding world. 

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There are refugees here from Lirgen and Yamada, and some from the war in Rahadoum. (The refugees from Rahadoum skirt the temple of Sarenrae; one of them is thinking loudly that it's the gods who caused this whole damned mess and they should all follow Aroden, in his opinion.) 

The magic shops have pearls of power and a brooch of shielding and an amulet of protection and a ring of sustenance and a shawl of life-keeping and sleeves of many garments and, going up a little in price range, a Periapt of Health, which provides immunity to all disease, or a silver raven figurine of wondrous power.

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Oh, she would love the sleeves of many garments. He frowns at it, though, the construction is really quite simple and he could make it himself - and do a better job than whoever made this one. He examines the Periapt of Health and considers it for later purchase. 

A few weeks later, after an entirely nonsuspicious if slightly more intense than usual series of nights spent at his workbench, he presents his wife with a wrapped package. 

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She raises her eyebrows at him and opens it.

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Sleeves of many garments, handmade by her husband! Also a new necklace, which isn't magical and is just pretty. 

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She tries them on. Experiments a little bit. Smiles at him and does not turn her face away.

"'m still mad. Just so you know."

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He smiles back, ducks his head. "I would be concerned about your standards, if a small gift like this meant you were no longer mad! I care about your happiness, is all, and - am trying to show it better." 

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Zahra learns how to pull on his nose and his hair, and how to say 'dada' and 'ama' and 'gaga' and 'aba', and how to put everything in the house in her mouth. Saba, after a few months of sulking, makes some local friends, goes out fishing with them.

Parmida worries about them. "People can die, you know, at sea."

       "People can die lots of ways," Saba says. "And I'm old enough, now -"

"There are lots of things you can only do in this world, little one. Don't you want to be a father, someday -"

       "Dunno."

"You want to be a great wizard?"

       "Dunno."

"You miss Sothis?"

       "Yeah."

"There's no Sothis in Axis."

He snorts and stomps off.

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He wants Saba to be able to see his friends. It seems important. He researches whether there are any magic items that can protect against drowning, or first-level spells that Saba could master. 

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Water breathing is third level; a necklace of adaptation instead works off Alter Self, which is second level, but it'd still be 4500gp in materials costs. Parmida will be slightly less worried if he'll just cast his shield spell on the boy before he goes off; then he might drown but at least he won't hit his head and have no chance at swimming to safety. (She can cast it too but hers lasts three hours; his now lasts six, or he can see how with a little bit of research he ought to be able to stabilize it in a second-level slot to make it last twelve.)

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That seems like a reasonable level of caution for now; he'll cast the six-hour version until he's finished researching the other version.

If Saba masters second-level spells, he can learn Whispering Wind, which will let him call for help if something happens to their boat and he can't swim all the way back to shore. It's probably a good time for him to give it another try, anyway, it's been years. 

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He will continue his magic lessons, though he doesn't seem to learn as well as he did surrounded by the other children. 

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(Meanwhile back in Sothis Nefreti Clepati marches into the school and tells everyone they are now paying tuition to her and teaches them very diligently and converts her former tutor's bedroom to a shrine and in 4620 has his house torn down to build the Temple of the All-Seeing Eye, the grandest temple to Nethys on the face of Golarion, but that is another story).

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The next time he's in Mereb the rumors are all about Cheliax. The civil war might be at last coming to an end, after eight bloody and horrible years. The Treaty of Egorian has been signed; Queen Abrogail Thrune has ascended to power. 

Asmodeus is backing her. Quite openly; the gods haven't relearned subtlety. Her armies were supplied by Hell and supplemented with devils; the slaves of Hell labored for the generous gifts she bestowed upon the populace in the festival of her ascension; the barrage of calamities that the Good churches suffered in the last year of the war speak to work even more direct than that. The people of Cheliax are obliged to worship Asmodeus, though they may acknowledge some other deities once they've paid him his due respects; the children will be educated in the temples of the church of Asmodeus. Or killed; that's legal, now. It is legal and encouraged to enter into pacts with devils for magical power. Everyone's doing it. 

People are kind of shaken.

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He had, on this trip, just been considering that it's been an uneventful few months and it doesn't look like Nethys has learned of his continued existence, informed the other gods, and sent them after him, and maybe they could move back to town now. 

...He comes back silent and distant, barely says a word of greeting before heading straight to the bedroom, shutting the door, and sitting down with his head in his hands to weep. I was not fast enough. 

It's - not irreparable, even now, empires can be toppled, he has to remind himself of that. But he had been...ten years, maybe, away from having the kind of power he would need to step onto the gods' battlefields and help out the Good churches in a civil war. He's a lot longer than ten years away from what he'll need to directly fight Asmodeus, now consolidating his power. 

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His worried (and maybe also somewhat angry? what's going to have to happen now) wife brings dinner. 

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He doesn't eat it. He does think to reassure her, absently, that of course they're not going to drop everything and move somewhere else, why would that help

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Well, he didn't find that argument persuasive last time.

He should eat. Whatever's wrong, if he's weak he can't fix it.

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That's a good enough point that he makes an effort to eat, even though his stomach is in knots. 

"War's over in Cheliax," he tells her eventually, with no emotion in his voice. "Asmodeus won." 

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"Asmodeus won - why would anybody at all sign a treaty where Asmodeus won, might as well just let him kill you."

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"I am - not sure - I mean, it is not literally a treaty with him, there is a figurehead Queen - but he was backing her very, very blatantly..."

Aroden starts crying again, turns away to face the wall. 

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She sits down and hugs him. "I'm sorry. We could - try to bring your family over?"

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"That - I - it is not - I do not think any of them are still alive." That seems like the explanation he can give that's least a lie. "At least they - are in Axis. It is - all the rest who are still alive–"

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"Yeah. I'm sorry."

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He doesn't say anything, just leans into her arms. 

...For the next week, he can't bring himself to do things. Can barely force himself to eat. Which is stupid, it does the opposite of help, but - well, at this point a few days aren't going to make any difference at all, are they? And - it feels important, to grieve for what happened, maybe gods don't need to do that but he's human, now, fragile and limited, and it feels like he has to stare at this for a while before he can keep moving forward.  

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Saba asks what's wrong with him. Parmida says he is mourning, maybe, sort of. Because the people in Cheliax will be damned to Hell - but Saba won't, unless he does evil things.

Merab gets some refugees from Cheliax, before the new government successfully strangles emigration. 

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After a week he tries to pull himself together. He sits down at his workbench, but instead of churning through making magic items, he stares at a blank piece of paper and considers what to do next. Eventually, he makes some notes. He casts the intelligence spell, which lasts longer now, though it gives him less of a relative boost since it (infuriatingly) doesn't stack with the headband. 

That evening he goes to Parmida. "I am reconsidering what makes sense to do next. I am somewhat less concerned about Nethys paying me special attention in any city but Sothis, so I suspect it makes sense to move back to a city. It need not be Merab; we can look at a map and consider where you and Saba would be happiest - ideally somewhere no one will quibble at a woman teaching magic or running a magic shop. However, I - also think that at this point, I am not becoming stronger as a wizard as fast as I could be, and teaching students again will not remedy that. At higher levels it is not just about practice, it is - there needs to be real risks, real stakes, it is part of why so many wizards are adventurers. So I think that I ought to do that. It also tends to be quite lucrative, so I could send money home - I know it would not make up for my absence, and I would miss you very much, just..." He has no further explanation, really. "I am not sure what makes most sense here. What do you think?" 

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She looks - very tired. "Could you wait until Saba's old enough to be the man of the house? He really isn't, yet -"

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"How old would you want him to be?" He looks into her eyes. "I am scared to wait. I am scared that - something else will happen, something where I could have done something, if I had - prepared as hard as I could - but not if I go with what is comfortable instead. Rahadoum is still in civil war - what if Asmodeus decides to press his advantage and take over there as well..." 

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"Are you worried He'll, what, take over the whole world -"

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"I think it would be surprising if he could succeed in that - it would violate agreements about balance of power between the gods - but, I was surprised when he took Cheliax. And even if he only takes one or two more countries, that is - it will make it harder to ever take Cheliax back from him, if the side of Evil has even more on their side and the side of Good less." 

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"...your plan is to try to take Cheliax back from Asmodeus?"

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"Someday! Not - not for a very long time, I think, and I am not sure yet how to get to there from here, but - yes." 

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"You'll get yourself killed. And - worse, probably."

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Sigh. "I know it sounds very stupid. But - well, I would not to attempt it at all until I am a very high level wizard, and very high level wizards are quite difficult to kill. It...would certainly take long enough to get there, that Saba will be grown and perhaps his children will be grown, and in the meantime - I will have to do dangerous things, it is the only way to gain more levels as a wizard much past where I am now, but I am not going to be stupid about it, because if I do get myself killed then I will not succeed at any of my future plans, will I."

He looks down. "Probably it is - not that useful, to talk about that part now. If you want, you are welcome to believe that this is a rash response to being very upset and that I will calm down about it by next year. But, just... There are battles worth fighting in this world, right, even if not that one specifically. There are people worth protecting, who right now have no one to protect them, and I - I want to be someone who can but I am not strong enough and if I do not try very very hard and make many sacrifices then I never will be. And that matters to me and is not something I will give up." 

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"You mentioned. When we first met. I'd just worry less if - well, frankly, if you seemed in your right mind."

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"Is there anything that would reassure you I am in my right mind? I had hoped that six months passing would." 

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"You could eat, for one."

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"I am eating! It was hard when I was - very very sad and wallowing in it. I am not going to do any more of that because it is not helping, it just - it seemed like I had to. Anyway. My first proposal is still that we choose a city to move to, where you can have all of the things that you like, and I would expect to spend at least a few months getting everything settled there anyway. Does that part seem like a sane enough plan to you?" 

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"...that seems like a good idea but if you are going to be a notorious adventurer it might be better if people have a hard time connecting you to us."

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"I was thinking that I would not do adventuring under my real name." (It's not his actual real name anyway.) "Probably many people do not. Nobody outside the city would recognize my face anyway. Once I have teleport spells it would be easy to mostly work far from home." 

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She bites her lip. "Okay. Will this be the last time we move. It's not good for Saba, having to make friends over and over again."

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"I...hope so. I can try very hard to make sure it is - avoid drawing any gods' attention in the city, which I want to do anyway... I do not think I can make an absolute promise, but - I think it is quite likely you and Saba will not have to move again." 

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She sighs. Nods, eventually.

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He gets out a map, and a book he owns now on the histories of various countries, and looks around at what his options are, assuming they want cities that are around the same size and general activity level as Sothis, in countries where women have at least some amount more freedoms and rights than in Osirion. 

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He can either have that or he can have countries where his wife speaks the language; she knows only a few words of Taldane.

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He thinks that living somewhere better for the next twenty years is well worth a transition period for learning a language, but he's also aware that he probably has an easier time with languages than most people, he picked up the Osirion tongue in just a few months and was fully fluent inside a year. (He isn't sure that he gets any advantage from having been a god, but separate from that he's smart and driven.) Saba must still be comfortable with Taldane even if it's been a long time since that was his main language at home. 

He asks Parmida for her preference. Does it help if he promises to stay in town and be the man of the house, like she wants, until she's comfortable with the language? Tongues is a third-level spell so he could obtain it and cast that for her as a way of transitioning more smoothly. 

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In that case she wants Absalom. It'll be easy enough to sell magic items to shops and probably no one will care as much if her children don't have a father. She has no idea if she'll be able to make friends, herself, but she doesn't really expect that to be better anywhere.

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Then they can pack up and buy a place on a boat to Absalom. Aroden apologizes to Saba for dragging him around again, but says that he thinks he'll end up liking the new city a lot more than this small village, once he's settled. Shows him the section in his book about Absalom.

He says to Parmida, absently, that he's sure she'll be able to make friends, she hosts such good parties. 

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" - when I know the rules, when I know the people, when they know me and know how to interpret me and know what other people will think of them if they associate with me, when I speak the language and no one feels sorry for me and they expect that it's a good idea to be my friend, that it's not going to suck them into disrepute and drama, that I won't turn up on their doorstep begging, that -" 

Sigh. 

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...Apparently friends are complicated. He's not sure he's ever bothered to track any of those things. Probably he should learn at some point; it seems important to understand the interactions between people better, if he's ever going to command armies. 

They take a carriage to the docks and get on the ship to Absalom. 

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Zahra does not like being on a ship. Parmida rocks her and asks for lessons in Taldane. Saba reads his book about Absalom and asks occasionally did they know that no one has ever conquered Absalom, did they know that Aroden made it, did they know that dozens of people try the Starstone every year, did they know that Absalom permits marriage between any two free beings, whatever their species...

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(Yes, he knew that Aroden made it. Yes, he knows how many people try the Starstone. He wonders how strange it will feel to be back.) 

Aroden takes turns rocking his daughter. He gives his wife language lessons whenever she asks; he's pretty good at teaching it. 

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Absalom is twice the size of Sothis, and far more cosmopolitan; there are two dozen languages spoken on the streets, and almost as many people flying as walking (some because they are birds, some because they are wizards or sorcerers). There are serpentfolk and elves and dwarves and halflings and tieflings and gnomes and shapeshifters whose base form is very unclear. There are brothels on almost every street corner, advertising themselves with bright attention-drawing lewd illusions; there are temples to Iomedae and Norgorber and Cayden Cailien, there is a library that takes up two entire city blocks and five stories; there is the Mage's Collegium and the Enchanter's Collegium and the Evoker's Collegium and the Illusionists's Collegium and the Beguiler's Collegium and the Dragonblooded Collegium and the Physician's Collegium and the Illusionist's Collegium and the guildhalls and the artificers and the markets and the magic shops and the harbor and three different secretive monastic orders that are not so secretive they don't have signs up and conspicuous castles (probably more of them which are more secretive than that).

Parmida looks overwhelmed but also mollified. Zahra hates it. Saba clings to his father's hand and stares fascinated at everything, until his mother tells him that if he stares too much at the brothels he'll end up in the Maelstrom at which point he tries quite hard to stop.

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It's pretty overwhelming! It wouldn't have bothered him as a god, presumably, but there is way too much to fit into his attention, he feels constantly disoriented, and it's kind of distressing. 

They can find temporary accommodations at a nice inn so they have time to look at houses and select one that Parmida especially likes. He would love to be near the library but presumably prices are higher there, and as a countervailing consideration it would be nice to be toward the edges of town where it's slightly less - maybe just 'less'. 

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Parmida is slightly worried about being mugged for magic items if she's supporting the chlldren by making them and supplying them to the magic shops, so probably it'd be good to be near there. (Though less would also be good.)

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He will get her some really good protective amulets so she's very hard to mug. He's been hard to mug for a long time, but women are probably seen as better targets for mugging just by dint of being smaller. Seems worth living near the magic shops just to shorten the walk, though. 

He looks at houses. A somewhat higher price range than their last place seems fine, their earning potential is higher now too. (He's pretty sure he can earn more than enough adventuring to support his family, Parmida seems to keep...not believing that he'll actually do that?) 

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Parmida thinks that he's gone at least a little bit mad and will probably get himself killed and she had better be prepared for this and able to support their children on her own. Also the last time she was happy and felt safe, everything was awful just a couple of months later, so now she is superstitious about being happy or feeling safe. She likes some of the houses, though, and with Tongues and Detect Thoughts up she can start interviewing staff, and hire some good people to clean and cook and look after the baby.

Saba does not, it turns out, remember Taldane very well, even though it's his first language; he will be behind in school for a little while, though he should catch up. Parmida finds a temple of Irori to enroll him at so he has at least that much continuity. His mastery of magic turns out to make it fairly easy to make friends even in a foreign country where he barely speaks the language. 

The two of them can get more regular commissions here than in Sothis.

Cheliax is reportedly interfering in Rahadoum's civil war.

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(Oh for fuck's sake - can things stop happening for six, goddamned, months so he can get his family settled somewhere without some other part of the world falling apart in the interim...) 

He promised to stay until Parmida was comfortable in the language, and he intends to keep that promise, though he is quite insistent about their language lessons happening every day. He tries to learn everything he can about what's going on in Rahadoum. Absalom should have a lot of travel and trade from other regions; he tries to find merchants and ship-workers who've come from Rahadoum or parts of Thuvia near Rahadoum, and reads their surface thoughts. He's very tempted to pay to have Detect Thoughts placed permanently as well, it burns an annoying number of his daily spells to be casting it himself and gives him only a few minutes.

He considers paying to copy a select number of fourth-level spells, while he's here in a city packed with wizards, he should have no difficulty finding even very obscure ones, and surely the sheer number of wizards who can sell a given spell will drive down the market rate for it. He's pretty sure the only thing holding him back right now is power, and he shouldn't be far off - just needs to get into some careful fights, it's so stupid and inconvenient that humans gaining more magic works that way but it does.

...Overall he thinks he should go for mind-affecting spells. It seems like the highest-leverage way he has to affect outcomes with his current level of power. He pores over books in the library, talks to other wizards, surveys his options. 

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He can make himself a medallion for permanent Detect Thoughts for about six thousand gold in materials costs; he should have it inside six months, longer if he wants some fourth-level spells first too. 

The obvious one is Lesser Geas, which places a permanent magical command in someone's head or Triggered Suggestion, which works like his third-level spell for implanting suggestions but makes them activate when specific conditions occur instead of immediately; also useful would be a special kind of shield against people mind-controlling him, which makes him aware of what the command is but not obliged to follow it and is sometimes more useful than straightforwardly blocking it in the first place. And at fourth level there's short-range teleportation, improved invisibility, detecting scrying...

Parmida makes magic items all day and does language lessons in the evenings and doesn't seem miserable, even if she's not as happy as she was in Sothis.

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There are so many things he feels like he needs before he could possibly intervene in country-scale political struggles, and however much more wealthy he is now than he was at the beginning, he can't trivially afford everything right now. 

He works toward the Detect Thoughts medallion, that's absolutely something he would want to have if he's just going to stroll into Rahadoum, and - for now he wants Lesser Geas and the shield against mind-control. He can try to get teleportation if he has long enough, at least to copy into his notes and get ink for his spellbook later, but short-range teleportation in itself isn't that useful.

Ideally he'll have a year. A year to sell magic artifacts and teach his wife the language and save up in a measured way that doesn't involve sacrificing her getting to have nice things, and does allow him to leave her with some gold whenever he does end up departing. He won't be ready in a year - he won't have fourth level spells, he'll probably only be able to get them after he ends up in some fights - but it'll be less likely to be a complete disaster. 

So - unless it looks like Asmodeus is imminently going to win, he'll stay for a year, even if there's a war raging, even if there's blatant interference. It hurts, but he has to pick his battles now. Plan for the long term. Even Rahadoum falling to Asmodeus is more recoverable than getting himself stupidly killed.

He works and studies and watches and waits. 

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What's going on in Rahadoum is a large-scale many-factional political struggle that they're calling the Oath Wars. Several different churches tried to step into the power vacuum when Aroden died, to mostly destructive effect; while they've spent down their vast national wealth on mercenaries and flung their paladin orders at each other they've lost a lot of their public support, and there's a growing antireligious faction of the opinion that the only good god is a dead god and maybe more of them should follow Aroden's example. This faction is likely to lose, though, since divine magic (and external support from other countries, which the churches have and they do not) is very important to winning civil wars. Cheliax controls the southern tip of the Arch of Aroden, but is not for the moment advancing, at least not openly.

Parmida masters Taldane. Zahra masters walking and short sentences: "Dada food! Dada lights!". Saba gets good scores on his exams, and is offered a place in the Mage's Collegium if he gets the same scores again next year; he seems excited about it. 

Parmida asks if they can tell her family where to write letters to.

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Aroden seems happy, briefly at least, when Zahra takes her first steps or asks him for magic light entertainment, and when Saba's exam scores arrive. He tells Saba that he's very proud of him. In general he is eating and sleeping normally, working long but not excessive hours, making time for a weekly family outing to look at some part of the city, and a night a week for marital relations - though he does obtain them a method of contraception, it doesn't at all seem like a good time for Parmida to end up pregnant again.

He makes theoretical plans about interventions in the civil war, under various assumptions about his power and resources when it comes down to it. Somehow helping the anti-god faction to come out on top seems like the final state of affairs that would most accomplish his goals, though not all of the churches and gods involved are terrible and certainly most are better than Asmodeus. 

...He's not sure what to do about her family. Probably they aren't going to be seeing Nefreti socially such that Nethys will quickly find out where he lives, but - paranoia. He looks around for ways of renting an address just for mail, or having it sent to a magic shop she visits regularly, or something. 

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They can get correspondence addressed to a magic shop for a fee, if they'd like; maybe the one that gives them commissions. 

Parmida asks him to sit for a portrait so his daughter will know what he looked like.

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If they set that up then he's content for Parmida to give her family that address. It seems only fair that she get to ever exchange correspondence with her family. 

There's no point in telling her, again, that he fully intends to come home. He sits for a portrait. 

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Before the year is out he has enough gold for his spells and for the materials for a medallion of Detect Thoughts.

The anti-gods faction in Rahadoum's civil war took over a sizable coastal city, burned down all the temples and drove out all the priests, but now they're besieged there by four different angry churches' forces. Asmodeus is not directly involved unless Aroden is paranoid that maybe the reason an orphanage of Sarenrae's went up in flames the anti-god faction denies lighting is that there was divine intervention of some kind.

Any of the gods could've been responsible for the massive wave of disease outbreaks in the besieged city, besieged cities often have that problem anyway and it's the barest expenditure of power to make it worse.

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If he's going to move, he should probably do it now. 

He pays to copy Lesser Geas and the shield against mind-control into his spellbook; he tries casting Lesser Geas and he can't, quite, he can hold it in his mind easily but he just doesn't have the strength. He has Triggered Suggestion in his notes; he didn't even have to copy it, from the god's-eye perspective that he can briefly touch when he's smarter, he could see how it's a barely different use of magic from Suggestion, just folded and compressed differently. He buys the materials for his medallion and works furiously on it. 

He things about what the besieged city will need most. Clean water, he thinks, more than weapons or even food, if they're all dying of disease right now. Recruiting clerics would defeat the entire point - but druids and rangers have something akin to divine magic, working via some entity that is poorly understood and even less goal-oriented than Nethys. He isn't afraid of that entity having any agenda against him at all. And a country without any divine casters would surely benefit the druids living there a lot, raising demand for their kind of magic, so maybe he can sell them on that. If he can convince anyone other than himself that this war is winnable.

(He thinks it is, more from some gut-deep intuition than because he has a plan yet. Maybe via means that he won't like at all, but nonetheless ones he would use if it came to it. There may not be anyone alive who knows how cold and ruthless the young Aroden, long before his ascent to godhood, could be.)

He asks around in his social circle, which is limited and mainly consists of people he's shared spells or talked about magic with, if anyone knows a druid who would be willing to speak with him. 

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Someone adventured with one, once, a decade back. He doesn't live in the city Absalom - hates the bustle and smell - but it's a big island, with mountains, and he lives up on one of those. 

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(Aroden sympathizes with preferring not-bustle, he's a little used to it but it's still distracting, using up precious limited attentional capacity on things like 'shop window with glittering displays' and 'vendors yelling at him' when he would prefer to keep his entire brain pointed at solving important problems.)

Would his friend be willing to write a letter of introduction so he can travel there and arrive not as a complete stranger? 

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What's he going to ask about? He can write the letter if it's going to be reasonable but he doesn't want to go out on a limb if the plan is to bother him about how his magic works or something.

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Aroden is absolutely not going to do that! He would like to convince the druid to come with him and offer aid to the besieged city in Rahadoum, which he realizes sounds pretty doomed but surely isn't offensive just to ask about. 

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- huh. Why him in particular?

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Well, druids can do some of the same magics clerics can, which would be of great value because the city that wants zero gods in it obviously lacks clerics - and if that faction can win the war, the country will probably end up being a pretty good place for druids to live, so there's a possible reason why a druid might want to help. 

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His friend is willing to write the letter of introduction.

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He takes the letter, tells Parmida it shouldn't be a terribly long trip, and heads for the mountains. 

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The druid is called Petrichor; his house is reportedly in a mountain valley about ten miles by foot, or one as the crow flies, from the city. (Since like most druids he can turn into a crow, this is a very convenient arrangement for him.) He does not seem to be in when Aroden arrives. The mountain valley looks lush and healthy and only slightly like all of these vines could menacingly grab you at any minute.

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Well, he'll wait politely without going too far in, in case that's rude trespassing, his Detect Thoughts medallion sensing for any arriving minds. 

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The druid arrives about a few hours later, landing as a diving falcon and then picking himself up off the ground as a human of about fifty. "Well?" he says.

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Aroden greets him politely. Holds out the letter. "A friend of mine in the city gave me your name. I wished to speak with you about something, if you would be willing to hear me out." 

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He glances at the letter, gestures the plants around them into two comfortable seats of twined vines. "Go on."

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Quietly, solemnly, he explains the situation in Rahadoum, the reasons why he personally would like the anti-god faction to win (he glosses it as thinking that they've committed/are likely to commit the fewest atrocities, and hints that he's very disillusioned about gods and religious orders after everything the many factions did in Cheliax.) He explains why a druid's help might make a critical difference right now. And his case for why the anti-gods group winning would be a rather good outcome for druids considered as a whole, since they would be welcome while divine casters weren't. His argument for why this is a winnable battle at all is probably the weakest; he's leaning it on a belief that the Rahadoum people will go for this, given everything they've seen. 

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It is the part he seems least persuaded of, though he can personally flee a situation that's turned against his liking pretty trivial. 

Is Aroden offering pay.

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He's offering pay up front for two weeks of help in the city, along with passage there, and since the passage there will take a while without much to do, he will make the druid any magic artifact he wants that Aroden has the spell for, and he has lots of weird obscure spells especially at first level. If the situation is hopeless then this is going to be a very short mission; if it's not hopeless in the medium term, which he thinks is the more likely option, the besieged forces are going to have plenty of money to pay him. They've just ransacked all the temples in the city. And they're going to be quite desperate. 

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- sure, all right. He'll give it a try. 

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Aroden had honestly expected to need to talk to several people before convincing one, so he's very pleased. Can the druid be ready to leave a week from now? 

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Sure, assuming the pay can arrive before then.

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Yes, he'll have a couple thousand gold up front (paying this will require taking slightly more out of the gold he'd saved up intending to leave it for Parmida and the kids than he'd hoped, but also it makes this not a pointless mission, so.) Also, materials for a magic item if he wants one, so he should pick something and Aroden can procure them. 

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He wants a magic item of Comprehend Languages.

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Then he'll have one! It's something over a thousand gold for materials, which Aroden does not quibble about even though it's quite a significant cost for him. 

He tells Parmida that he's headed out in a week. Leaves her with about 1500 gold, which is less than he'd hoped but still goes a decently long way if you're talking about normal living costs rather than permanent magic items. Probably most of her wealth is the spells in her spellbook and the various magic items they own that he's leaving behind.

"I am sorry." It's hard to meet her eyes but it seems important so he does anyway. "I know it will not make you believe me any more, if I promise to come back safely, but - I do intend that." 

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"I believe you that you intend that. We'll be all right, either way, probably."

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"You are clever and capable, and so is Saba, and you are both wizards. I know you will be fine." He hugs her. There isn't much point in saying anything else. 

He goes down to the docks. Finds out what ships are going to be leaving in the couple-of-day window that he wants. Presumably none are going to the exact city, so - there's going to be some redirection involved, either via being very convincing with Charm Person, or by just using Suggestion. 

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There's one leaving for Corentyn, in southern Cheliax and not all that far from Azir where the siege is.

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He books passage for two, paying rather than bartering it for his magical services; he wants to be able to offer said magic later in exchange for additional favours, although it won't be the main thing that will convince a ship's captain to sail right up to a besieged city. For one, there's the problem of being attacked; he thinks it's unlikely, from what he's heard, and he doubts the attacking forces would realize that the ship is coming to help the rebels. He could...tell the captain he's already made a deal with the rebel group to pay outrageous prices for his goods? And he has Fly now, he could go in and read some minds and determine whether it's in fact safe for the ship to come into range. 

He's ready to go on the intended day of departure. He doesn't have a lot of luggage with him; mostly he just has his spells and the magic items he wears on his body at all times. 

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And a druid, arriving this time in the form of an air elemental and having apparently packed mostly plants - "I get lonely without them" - and berries magically enhanced to provide sustenance for months - "I don't eat animals or their products."

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Aww. That's very sweet actually. 

They embark. The ship leaves the dock. 

Once the land is well out of sight, Aroden goes and asks politely to speak with the Captain. He has Charm Person cast; with this many years of practice, he can do it extremely subtly, so it's scarcely noticeable at all by someone who isn't a wizard. 

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Sure, the captain will see him.

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He goes in. He can read the man's thoughts, which is at least slightly cheating, and will be able to tell if it's headed in a direction where he can't make it work with just Charm Person, and then his plan is to say he needs to get some papers to prove the legitimacy of the rebels, which will give him time to cast Suggestion.

He gives a similar pitch, except with less emphasis on the righteousness of the rebels and more on the fact that they have a lot of gold and treasure from all the temples, which is not much good to them under siege, and are very desperate. He says that he's already been in contact with them, they'll buy his goods at quintuple the usual market price, and they're unlikely to face any resistance from the forces besieging the city but if they do he's a powerful wizard and it won't be a problem. 

(He hopes the rebels actually end up being grateful for him arranging them all this help, and the main way he intends to prevent problems is to fly in and do some strategic mindreading when the ship is barely visible let alone within attack range.) 

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The man is tempted but his thoughts are definitely trending towards 'it'd be neat but get-rich-quick schemes tend to get you killed and I would rather not chance it'.

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He has some papers to prove his agreement with the rebels - he can run back to his cabin to get them? (Which will allow him to cast Suggestion without the captain being immediately very suspicious about it.) 

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Sure, he'd be interested to see them.

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He does return with some papers in his hand, but they're just random notes, because he immediately inserts his Suggestion into the man's stream of thought. He doesn't have quite as much practice with this one, he's had third-level spells for less time and it's more costly to cast, but he has cast it lots of times and enchantments come easily to him. The usual considerations do apply, he wants the captain to think, but the contract is very convincing and the mage is obviously very competent and skilled and he will get very rich and buy himself a lot of favour with the rebel group, which is well-equipped and at this point the most popular faction among Rahadoum's people. (Aroden even suspects this is true, though 'most popular faction' doesn't mean they have majority approval.) 

It shouldn't be a very alien thought, because the man was already tempted and vacillating. It will wear off in five hours or so, but that's fine; he just needs the man to make the agreement and recalculate his course. If he's indecisive later, Aroden can reinforce it just by casting Charm Person again and indicating how obviously powerful and skilled he is, and if needed he can use Suggestion a second time, and - well, most people don't reconsider the majority of their decisions, once made, he may not think to question it at all. 

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"You can protect the ship on the way into and out of the city?" he asks skeptically, looking at the papers but not at all carefully. He's thinking that probably it's less dangerous with a powerful wizard involved, who can cloak the ship's passage and fight if needed...

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"Yes, certainly. I also have intelligence indicating we will not be interfered with anyway," (not a lie even if what he has is very much guesswork), "and I will of course scout ahead when we are closer." 

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Sigh. "I hope you aren't expecting a cut before I have the fivefold you promised."

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"No, no - I expect them to pay separately for my aid." (He thinks this is true, if he asks, and it seems more likely to be convincing to a merchant captain than saying he would do it for free just out of solidarity to their cause.) 

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"Mmhmm." Sigh. "All right. As long as you can get the ship safely into and out of port."

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"Of course. I would not ask you to endanger yourself for their cause."

(He won't. He's not, in fact, powerful enough to cloak an entire ship, he can only make himself invisible and for a matter of minutes; he can fly long enough to make it to land while the ship is pretty far out, invisibly, and at that point can both confirm that the commanders in charge of the various church armies in fact aren't planning to attack - they won't have been preparing for attacking a ship, in terms of their weaponry and spells, and they'll be confused, they won't expect the ship to be offering help to the besieged city. He'll prepare Suggestion again in case one of them is considering it although that won't work if they're dead set on attacking... He's hoping the rebels will have a wizard but not counting on it; a definite failure possibility here is one where he has to fly back and tell the probably very angry captain that the deal is off. But he thinks it can probably come together.) 

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Their trip across the Inner Sea is uneventful, and smooth enough he can make the druid his requested artifact. They pass their planned port of arrival, and continue on to Azir. 

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He signals for the captain to slow and stop about a half-mile out; definitely visible to both the rebels and the besiegers, so he'll be able to get a read on their response, but near enough that he can easily make it on a single Fly spell with plenty to spare. If he zooms at top speed, he should be able to get a moment over each army's command, although not long, and can gauge what their plans are toward the ship. And whether they need any little nudges. 

He has Fly prepared twice and Invisibility prepared twice, they last the same amount of time. He's most squeezed for third-level spells, unsurprisingly, since he needs Fly and also Suggestion. But he can prepare Suggestion a second time as well; he's practiced enough with his enchantment spells to squeeze in more efficiency there. He has Detect Thoughts as a spell in case his medallion fails to get through someone's natural defences, which it might, if the someone in question is a high-level caster and he especially cares to know what they're thinking of the ship just sitting out there. That gives him room for a couple of other second-level enchantment spells, which are ones he hasn't cast all that often because human magic is very stupid and they are very specific and almost never what he wants. But maybe useful in this case. He'll have to see. 

He flies in, invisibly, straining for everything he can catch a glimpse of as he approaches. 

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There are war camps set up besieging the city, flying the banner of Sarenrae, Norgorber, Nethys, and Calistria respectively. People are sending over emissaries to those of the other churches they're on speaking terms with, to ask if the ship is authorized and who authorized it. Some of them are shielding out his medallion; some of them are thinking that they probably won't fire on it even if it's here to supply a despised ally-church, since supplies are badly needed and could finally end the siege. It has crossed a couple of peoples' minds that it might be here to supply the rebels but they mostly doubt it, the rebels have no allies outside of this city at all...

The rebels are planning to fire on the ship because they figure it has come to supply their enemies.

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Well, he's about to land and do a lot of fast-talking convincing them (and hope they're confused enough at this not to decide he's an enemy too). He has less time to make sure he's dealt with any potential problems amongst the armies, because that he can only really do from the air while invisible, and he used up nearly half the time on the spell just reaching shore.

Is there anyone who's considering raising an objection that he really prefers not be raised? Or, on the other side of things, are there tensions brewing anywhere that could be nudged into an argument, probably about past grievances more than the current situation, and keep some relevant people busy until the question of what to do about the ship is moot? 

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The emissaries from the churches of Norgorger and Sarenrae are already on the brink of getting into a fight; both of them are denying that the ship is for them. 

 

This person with the church of Calistria thinks they should hijack the ship whoever it's headed for, and is trying to get people on board with this plan.

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He thinks they should not do that, actually, and he's going to zoom in close - which is a bit of a risk, but he can slow down so the sound isn't audible and he's hidden from Detect Magic as well as eyesight - and brush past them in a way that could plausibly just be the wind, and now they are literally incapable of speaking things they believe are true and can only lie compulsively. Hopefully that will be very distracting in addition to making it rather hard to defend their plan. 

He doesn't need to approach as close to cast a different spell on the whole crowd of emissaries. Heckle is honestly such a good example of the way humans use magic being dumb; it's exactly the same sort of channel as Charm Person and even Suggestion, but scaffolded so that the only thing he can do with it is make everyone angry with each other and him. (This won't affect him much, since they don't know he's there and he won't be there seconds later.) 

Also, because he isn't most wizards, he can steer it a little more specifically than that, although still only toward negative emotions and aggression. And it gives him a channel to their minds. He's not going to say anything telepathically with it, because that would be stupid, but he knows what they're thinking even as he zooms out of range of Detect Thoughts, and he can correspondingly nudge the exact flavour of aggression he wants them to be feeling. 

He keeps his attention half on this as he approaches the city again and the rebels currently discussing what to do. 

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The rebels have some wizards; they can't hit the ship at this range, but they can when it comes closer. They're expecting the ship to have its own wizard but offense is easier than defense when your target is as big as a ship.

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He swoops down while he still has time left on the spell (he has tried to develop the skill of tracking exactly how many minutes it's been), and lands a distance away, enough to hopefully avoid startling them but still just barely within Detect Thoughts range, and then un-invisibles and waits for their response. 

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They're startled! They refrain from trying to fireball him mostly because they want to save their fireballs for the ships. 

" - state your business," someone yells, trying to sound more authoritative than they actually feel. The sum total of their actual authority here is that they can cast Fireball, though that counts for quite a lot, during a war.

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He can technically cast Fireball too (he hasn't prepared it because that is really not what he's trying to do here at all.)

"I have sympathy for your cause and wished to help you," he says, and then explains, levelly, his (extremely ambitious and somewhat insane) plan to sweet-talk a druid and ship captain (and in the captain's case, mildly mind-control) into coming here in their aid. He promised the others money. He really hopes they actually have money; he figured they would, given all the temples they looted. Anyway, if they're willing to pay a druid past the two-week commission that he's paid upfront, and pay five times the usual price for a shipful of goods, both of them are theirs and he is pretty sure the armies watching are too confused and also busy arguing with each other to intervene and stop this. 

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- this is so suspiciously convenient! They are suspicious! - they're also kind of desperate, though, and if this powerful caster with a powerful ally and a plan wants to help then that'd be really good news, possibly the only hope of making this work...

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(He really, really wants to help. Also, from their perspective, they are totally correct to be suspicious and he would be concerned if they weren't.) 

He asks if they have any kind of truth magic to verify his story. 

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That's divine magic, they point out. Suspiciously. 

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The usual kind is. He isn't actually sure if druids have that too, and also that would require them letting the ship come in so his friend can do it. He has the spell Detect Thoughts, which sort of serves the same purpose (he doesn't mention the medallion for it), of course it wouldn't help from his side but if their wizard has it...

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Their wizard mostly just has fireballs!

"Why," he asks in the same trying-to-sound-authoritative voice, "are you sympathetic to our cause." God-followers can never answer that, they don't understand...

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He has an answer for that! (He can't say the core part of it, of course, but he can say a lot of the pieces around it.)

He's from Cheliax; he fled with his toddler after Aroden's death and the ensuing storms. Watched at a distance as the various gods involved set things on fire, in blatant attempts to land their churches in control of the country. And then Asmodeus won, of course. And he has significant worries that Asmodeus is interfering here, which is why he cares about the civil war at all, why he was paying so much attention from his current home of Absalom, it's too late to do anything for his homeland but maybe he can do something for theirs instead. But - he's backing their side in particular, as opposed to one of the warring churches, because - he can't really see any of them as much better than the others, with the sorts of interventions their gods have openly been doing.

And, well, his god was Aroden and the other gods murdered him, and he never picked up worshipping a new god since; he feels no particular loyalty or friendship with any of the churches currently besieging them. He thinks a country with no gods is, at the very least, an experiment worth trying, and he wants to see it succeed. 

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They can pay his druid friend, and pay for the supplies on the ship, if he can get it in without any of the churches interfering. They could help with that by throwing some fireballs, maybe.

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Sure! He isn't certain if fireballs will help, but if he casts Charm Person on their wizard, that also functions as a telepathic link and he'll be able to pass on what he can see - he has a flight spell and invisibility and he's planning to fly around above the churches' armies and check what they're up to. (And he still has two Suggestions if he would prefer they be up to something else.)

...At this point, he's pretty sure the precious six minutes of flight and invisibility are really most useful if they're above the armies, and he has the (very stupid) message spell he wanted to teach Saba once the boy mastered second-level spells. Using his focus to cast it will mean he can't cast any other unprepared spells, but - probably still the right call, now that he knows roughly what the situation is. 

He gets out his spellbook and focus, casts the stupid Whispering Wind spell, and sends the captain a short wind-carried message giving him the all-clear to sail in, deal is confirmed and the armies are too busy bickering to do anything. 

(It's still kind of a gamble and he really hopes he's right.)

"Once the ship starts moving, I will fly around and tell you what is happening," he says to the wizard. 

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That is not how Charm Person normally works and the wizard is appropriately awed (and suspicious but...they're going to need something to change if they aren't all going to die here...)


The ship starts moving.

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He casts Fly and Invisibility and heads over to where the emissaries from the various churches were meeting, hangs out fifty feet above their heads and reads thoughts. 

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They have successfully put together that no one claims responsibility for the ship arriving except the Calistrian who seems to have been suddenly struck by madness and also claimed responsibility for the death of Aroden and for Earthfall and for creating the whole world, in an increasingly exasperated voice, until they figured out she'd been cursed. They suspect each other of lying but also probably they should shoot at the ship, if it's not here for their side (and if that fucks over one of the lying other factions, all the better...)

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Well, that's very inconvenient and he would like them to not! 

Hmm - what he wants is to suggest that it's a bad idea for them to fuck over one of the lying other factions, actually, that doesn't accomplish their goal of ending the siege at all. So, hmm - pick someone who's on the side of less committed to the 'shoot anyway' plan, and plant a careful, delicate Suggestion, that a specific other church is the one that's lying, for (reasons that feel convincing at least while the Suggestions is in effect), and they can't say outright that the ship is theirs, but everyone here would benefit from the ship reaching port. 

- no, do it both directions, see if he can get two leaders sort of winking at each other, both thinking the other is the one that arranged the ship and can't afford to say it but is obviously hinting it very hard, and then there'll be a faction arguing to let the ship come into land...

Skimming some thoughts, he decides to attempt this with the representatives of Sarenrae's church and of Norgorber's. It's not too hard to make a case that Norgorber's church would both secretly arrange for a supply and then try to hide this fact, given their - mercenary - nature...but they're possible to cooperate with, they want the same things here... He needs to stretch and handwave it a bit more to make a case to Norgorber's representative that Sarenrae is motivated to lie, but it's not impossible.

He plants both Suggestions - it doesn't take long at all, even for that level of detail - and waits thirty seconds to see if it'll work. 

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There's still a lot of glaring and shouting but maybe some people are stepping back from the glaring and shouting, at minimum they should wait to see where the ship pulls in to port and what it's selling and then there can be (glare) recriminations -

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He informs the rebels' wizard of this. The captain is going to steer as though making for their port, and then turn at the last minute toward yours. (It's very easy to tell from shore which is which.) I think they will hold their peace until it turns and then they will probably try to shoot at it, and preventing them from doing so via some fireballs would be greatly appreciated. You may want to get into a good position for that now. 

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The ship moves past the port. There's a cry of confusion and anger. Fireballs start flying.

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He has the advantage that he knows what the wizards on the church side are planning, and the disadvantage that he can do very little about it aside from telepathically pass it along to the one wizard on the rebels' side, below. 

...Also he's about to run out of Fly and invisibility, and should try to land not right on top of the church forces, but ideally close-ish to the edge of the city so he can try to catch some thoughts. 

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The ship sails into the city's harbor. The captain is thinking that that wizard had better be shielding them somehow or he's going to strangle the man himself. Once he's out of spells. No point picking a fight with a wizard who isn't out of spells. 

The one wizard on the rebel's side seems to have gotten some friends, as it's pretty unlikely he can do this many fireballs himself. Fireballs are arcane magic, so the four assembled churches are somewhat limited in their ability to hit back, but they give it a good try, while backing up away from the water and out of striking distance. 

It looks like the ship has been hit at least once but it's not on fire right now, so there's that.

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Well, he's probably about to deal with some number of people being mad at him, but - in its basics, it seems like his ridiculously low-resources plan worked. Well, assuming the rebels remain organized enough to keep the church forces off their backs. He can probably arrange something to get the captain's ship fixed for free, surely, a port city must have someone who knows how to fix ships (he knows nothing about the entire subject), and he's got another Charm Person left to try to get the captain happier with this state of affairs, at least - unclear if it'll come out that there wasn't a deal until half an hour ago...

He doesn't at all like how close it was - he prefers it be very overdetermined that his plans succeed - but it occurs to him that this is partly because the gods had Foresight before, and could make luck go their way. They don't, now. He was fighting four churches, but in practice it was just some humans with (very stupid) magic powers.

Sigh. He'll figure out the rest from here. 

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The rebels are delighted to exchange the treasures that the churches of Azir wrongly hoarded from their populace for grain. They don't immediately think to clarify that this agreement was negotiated twenty minutes ago. The captain by the time Aroden gets back to the ship is mostly occupied with figuring out how to store a bunch of rare books stolen from the academies of Nethys. He does spare Aroden a glare. "Ship's damaged. Was your plan just that the other side'll shoot back? They could've hit the rigging."

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"Well, they did not. I will find you someone to make repairs; I am sure they will be delighted to do it for free, given the heroic aid you offered to them."

Aaaand he is going to use Charm Person to seem as hard as he can like the sort of person who had a Backup Plan that would definitely have prevented the rigging from being hit, if not prevented the less serious damage, and then arrange to be very busy looking for the druid and making sure he's pleased with the arrangement. And hunting for someone who knows ship-repair work, of course; skimming thoughts gives him some advantage to this but he also asks some of the rebels who generally seem to know what's going on. 

Permalink Mark Unread

Azir is a port city, they can absolutely repair a ship. 

 

The druid is flying over the city in the form of a seagull right now, getting his bearings. He lands eventually to ask about where he can set up his living space, and what he can expect from pay. They gesture at the looted treasures, and then point him to a fancy building. He explains that actually, he would like somewhere where trees go. They point out that he's in the desert. He says, rather slowly now because he's obviously speaking to idiots, that he's a druid. 

 

Eventually they suggest an empty space and he goes there and gets to work on causing it to have plant life. He waves at Aroden when he sees him.

Permalink Mark Unread

"So, they do wish to pay you to stay longer? I apologize for the lack of trees. I did not think of that - I had never actually been to this city until now." 

Permalink Mark Unread

"How on earth did you get the idea it'd go well to show up like this, then?"

Permalink Mark Unread

"Knowing people and how they work?" For some definition. He still feels like he utterly doesn't understand humans in a lot of ways, but somehow everything that happened here was still quite predictable and expected. Maybe it matters whether it's groups of people in political and wartime situations, rather than his wife. "It took some amount of finessing, but they were really not hard to convince. And - I wanted to help them, and did not have a better way than this to do so. If it had not gone well speaking with them, it would have been rather embarrassing, but that is why I flew in first - you would have been fine and walked away with your gold, so." 

Permalink Mark Unread

"Hmmmph," he says, and returns to watering the ground he has tilled and planted seeds in.

Permalink Mark Unread

...He'll take it. The important part is that he's here, and the grain is here, it doesn't actually matter that some people are kind of angry with him. Not even that angry; they got their side of the deal just fine. Though he'll need to arrange cover fire again or some more Suggestions or something if the captain wants to leave port, probably.

He wanders around the city for a bit, just trying to get a general sense of what's going on. Charm Person is still in effect, so he can actually just ask the wizard he was speaking to previously where he is and what's being discussed right now, he'd also like to help with their plans from here if they're interested in that. 

Permalink Mark Unread

The wizard is thinking that he hopes the new wizard thinks he's cool, and that he didn't get his name, and that maybe there's a way to win this thing after all. Though it's not actually any clearer than it was an hour ago what that would be, exactly.

Permalink Mark Unread

Aww. 

I would like to sit down with your leadership and figure out how I can help, he tells the wizard. Aaaaand he needs a name - he doesn't want to use his real one, here - he'll have to tell the druid that he's worried about consequences to his family if the churches find out who he is back in Absalom, to call him by his pseudonym...

My name is Malduoni. He made it up on the spot. It sounds like a name a person would have. 

Permalink Mark Unread

Onaku's in charge. She doesn't want to meet you yet but she said maybe later. She did say you are very welcome here. 

Permalink Mark Unread

All right. Thank you. 

And since he's not doing anything else in particular right now, he might as well have his own look at the looted treasures, checking specifically for magic items (it's very easy, since he has Detect Magic literally always.) 

Permalink Mark Unread

There are some feather tokens in here, and some paintings spelled to protect their durability and some books to protect them from harm, and twelve bottles of messagesand some tokens from the church of Sarenrae which assist in summoning specific agathions, presumably ones known to the church.

Permalink Mark Unread

He'll take the feather tokens and half of the bottles of messages, because why not; he doesn't particularly want the books or paintings, unless any of the books are interesting in themselves (he really would like a look at whatever books are left from Nethys' library, but that can wait, maybe until after they've won some battles here.)

He wanders, skims surface thoughts, waits to see if he'll be summoned; if no one grabs him before sundown, he'll claim the dwelling that was offered to the druid, on the grounds that this presumably means it's available. 

Permalink Mark Unread

It's a big fancy house whose owners evidently left in a hurry, adjacent to a temple that's been thoroughly ransacked. It has been pretty thoroughly ransacked itself, but there's still beds to sleep on and the thick stone walls mean it's nice and cool.

Permalink Mark Unread

It's a reminder of the cost of civil wars. A house that could have belonged to a family like his. He dwells on that, but not for long, and he doesn't bother shedding tears over it. Not now. 

He sets an alarm-spell on the room and goes to sleep. 

Permalink Mark Unread

No one disturbs his sleep.

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In the morning he prepares his spells; roughly the same mix as yesterday, Fly and Invisibility will be useful again to check what the churches are up to. He treks around looking for someone vaguely in charge who he can ask about scouting. 

Permalink Mark Unread

Most of the people on street corners are uniformed, and can direct him to their superiors. Eventually he can be told that he should talk to Onaku; she's in charge, and said this morning she'll see him. 

She seems to have taken over a government building in the center of town; there are uniformed people going in and out

Permalink Mark Unread

He tries to figure out if there's a guard or something who he's supposed to greet and ask for an audience with her, or if he's expected to just walk right in. 

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"They're expecting you," someone says to him, nodding at the door.

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He heads in. When he arrives at the room where she's set up, he nods and and bids her good morning rather than try to imitate whatever salute is customary here. 

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She appears to be a woman of forty or fifty. She smiles at him. "I hear that you've come to join our cause." 

She is thinking that there are more opportunists than idealists, in the world, but they need help and maybe there's a way to use it, and some people by pretending to possess ideals come eventually to possess them sincerely. 

Permalink Mark Unread

That's a very reasonable worry for her to have and he can hardly object to it; if she's more comfortable thinking of him as that, which she might well be, he can oblige her. "I wish to help. For personal reasons, and - well, it is also an opportunity to obtain some rare books from the libraries of Nethys, and such things. Anyway. I have third-level spells now and expect I will soon be able to cast at fourth-level if I do much fighting. These are the things I can do..." 

He doesn't give her the complete list; he lets it seem like he only has Detect Thoughts and Detect Magic when he casts them, the permanent versions are incredibly rare, and he doesn't mention that Lesser Geas is already in his spellbook; he certainly doesn't go into how many weird other spell variants he has, far more spells in total than most wizards. He does say that his advantage here, given the kind of spells he's good at, is probably more for undercover work than combat.

"For today, I can fly invisibly over the churches for about six minutes, and tell you what they are up to, and in select cases what they are thinking." 

Permalink Mark Unread

"That would be useful. We don't want a fight, here, we want to talk them into leaving. At least some of them. It's interesting that they - consider themselves allied, as soon as anyone says that men ought to be free and not in bondage to the gods."

Permalink Mark Unread

"Yes, indeed. They are not that firmly allied, I think; there were a great many arguments I overheard, when the ship was on its way in, some of them wanted to shoot at it partly because that would damage the cause of whichever church they thought was covering up having arranged it. I suspect that if I learn more, something will come to my attention that will tell us what they need to hear in order to be convinced to leave." 

Permalink Mark Unread

"Well. I wish you the best of luck with that. You came here apprised, I hope, of our first law."

Permalink Mark Unread

"Yes, of course." He's looking her in the eye and for an instant the haunted, distant look that bothered Parmida so much is there, strongly, but then it fades. 

(Walking out, he's wondering, vaguely, if it counts that he is and always will be beholden to himself.) 

Permalink Mark Unread

The druid already has some plants poking their heads tentatively above the soil; he is using Create Water to mist them, in between filling buckets for people. 

Permalink Mark Unread

Aroden - now Malduoni - nods to him cordially. "If you would be so kind as to refer to me as Malduoni, that is the name I gave them here - I do not want my real name connected to this, if I stay long, I have a family in Absalom, some of these gods also have churches there." 

And then he casts Fly and zooms into the air, becoming invisible a few moments later. 

Permalink Mark Unread

The churches are mostly spread out so their forces needn't interact with each other, on the three sides of the city of Azir that don't face the sea.

Permalink Mark Unread

That bodes well for fragmenting their uneasy alliance, but he's not sure if that's what he wants to do.

It's also irritating for scouting on a time-limited spell. He divides it; he can afford about a minute of hovering above each camp, gauging their general level of magic stuff and listening in on minds, preferentially the important people. 

Permalink Mark Unread

Many of the important people can shield him out. The ones who can't are thinking about negotiating some kind of agreement that'll break the stalemate and let them take the city.

The church of Sarenrae has summoned allies doing scouting for them (they look like cats); the church of Norgorber has magic weapons; half a dozen people in the Nethys camp are wizards, though only a couple of them even as powerful as he is. The church of Calistria doesn't seem to have much magic stuff right now. 

Permalink Mark Unread

He heads back before the spell runs out, though he does push it a little into his minute of slow descent, he has Feather Fall. He writes down everything he observed, while it's fresh, and then checks back at the administrative building to ask if Onaku would like a report now or later. 

Permalink Mark Unread

She will see him now!

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He relays everything. " would like to go in for longer in order to overhear more, but I will need a better method than invisibility, my spell does not last long enough. I also have a spell that would let me impersonate a specific low-level soldier, and I could take their place without it being remarked and learn more that way. It would not be very risky since I still have an invisibility spell left today and could simply disappear on them if I were caught." 

Permalink Mark Unread

"How very useful. I think we'd benefit from knowing more, if we want to drive them off."

Permalink Mark Unread

"Then I will do that. Expect me to be gone most of the day."

He takes all his magic items with him. It's some risk, but he decides he'll start with Norgorber's camp, since they don't have wizards who might be paranoid enough to cast Detect Magic at random sometimes.

He creeps out of the city, choice of path aided by his quick glance at their placement. Mostly he doesn't use magic at all, for this part; just using Detect Thoughts is enough to avoid passing near anyone who might see him. He finds somewhere to hide, and listens for sentry-minds coming close enough that he can make this next part work. 

Permalink Mark Unread

And after not too long, sure enough, there are sentries, thinking about how they'd better break the siege with force because they're not going to starve them out if they've found some way to get supplies shipped in...

Permalink Mark Unread

He really doesn't feel like burning a Suggestion on this part, but - if he's clever he should be able to coax one of them his way with just cantrips.

He selects someone passing closest to him. Reads the particular sentry's mind very closely, since he's going to be trying to imitate them for a while, he's hoping he can mostly play stupid, maybe pretend he was in the sun too long, but he needs to at least know their name, who they report to, any relevant relationships (mostly so he can avoid the other parties). 

Carefully - Ghost Sound to imitate a shuffling sound, a footfall that might be human or might not - Prestidigitation to lift some sand into the air, just enough to look like movement out of the corner of someone's eye... And he waits, crouched behind his rock. 

Permalink Mark Unread

The sentry notices! He's suspicious. He says something to one of the others, heads over to check it out.

Permalink Mark Unread

Aroden provides some more sand-scuffing-sounds to get the sentry to walk around his rock, times it carefully, and casts Sleep. 

Permalink Mark Unread

The man collapses on the ground.

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Aroden catches him and pulls him into the shadow behind the rock. He's unsure if the man will stay asleep for long, if at all, once the spell duration is over (in a matter of minutes), so the first thing he does is take out the rope he brought and quickly tie the man's hands and feet, gently to avoid disrupting the spell and waking him, and gag him with a bit of cloth.

He doesn't have long, before the sentry's colleagues will notice his absence and check what he's up to, but - their minds are in range, he can check if they're impatient or suspecting anything yet, or in a position where they'll see him if he tries to carry the sleeping man from the spot behind the rock (decent cover but close enough to the camp that someone might still find him there, before Aroden has time to do much useful spying) to a more hidden place further back. He doesn't want to use his remaining Invisibility spell; he'll need it if he's noticed, to fly out without revealing exactly where he's going. 

Permalink Mark Unread

"Was there anything there?" one of the colleagues calls after a minute.

Permalink Mark Unread

Ghost Sound doesn't let him imitate human voices, at least not comprehensibly. He can make some incidental sound with it though, wind and rustling sand, in case his imitation of the guard's voice isn't convincing enough yet. (He was paying a lot of attention to the man's voice and thinks he can get it closer with some muttered practice under his breath, but he hasn't done that yet.) 

"No, nothing," he calls back, a bit muffled. "Must've been an animal."

This means he doesn't really have time to hide the sentry better, though, so he drapes the man into the slight hollow behind the rock, makes sure he's well tied enough that he's not going to succeed at much movement, spills some sand over him, and then casts Disguise Self. He's not quite as well-practiced with illusions as with enchantments, but he can get it very close. If the nearby sentry wants to come closer than five yards, or have an extended exchange, his plan is to cast Charm Person and use that to cheat at convincingness, probably most wizards can't use Charm Person that way but he can do it with a lot of nuance.

He tromps back over to the stretch that the man had been covering, and imitates his previous movements. 

Permalink Mark Unread

"Dawnflower's got animals," the man calls back; he's thinking of the summoned cats the church of Sarenrae uses for spying.

Permalink Mark Unread

That takes him a moment to parse but he's able to answer with a barely-noticeable pause, sounding as much like the other sentry as he can. "Well, I don't see anything now," he calls back.

Permalink Mark Unread

The other man doesn't argue.

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He paces the route belonging to the man he's impersonating for a while. Reads thoughts. He has exactly an hour and should figure out if he's close enough to camp to read everyone's thoughts or if he needs to figure out some excuse to move. 

...He keeps the corner of his mental eye on the sentry he knocked out with the sleep-spell, circling back to check if there's anything in his surface thoughts, he wants some warning if the man wriggles free of his bindings and sounds the alert. 

Permalink Mark Unread

He wakes up, after a little bit, but doesn't succeed at getting loose and does not try to make a lot of noise, possibly because he is unsure whether that will get him instead stabbed. He is trying to think who among the other allied churches or the rebels could be responsible and whether they're still nearby.

Permalink Mark Unread

Well, that's something. 

Can he read any of the important decision-making people from here, or at least people who seem to know things about what's being planned? 

Permalink Mark Unread

He is too far from the central buildings to get a read off anyone who isn't a guard or digging a trench.

Permalink Mark Unread

Can he skim from their thoughts what the usual process would be for asking someone to cover his position to, for example, use the privy - or whether enough attention is being paid that they would notice and intervene if he just walked purposefully somewhere else? 

Permalink Mark Unread

At first the colleague who noticed "him" go check behind the rocks is glaring a bit suspicious, but he subsides after a few minutes. Some of the guards are walking around without attracting much notice, especially when someone calls out to them from one of the various tents.

Permalink Mark Unread

He waits a couple more minutes, picks a moment with a convenient peak of distractions and people in conversations or facing the other way - taking special care that the previously-suspicious fellow guard is occupied for the moment - and then heads off toward the central cluster of tents, at a steady but not hurried pace, trying to radiate that he's headed exactly where he's supposed to be.

- and looks for a good place to mostly be unnoticed or at least left alone, he doesn't want to spent the next fifty minutes fending off people giving him work to do.

Permalink Mark Unread

There are ditches, and latrines, and some farmhouses that have been requisitioned as warehouses for the church.

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He pauses (purposefully) near one of the warehouses, checking both for minds inside and whether he’s now in range of anyone who actually knows things or is in charge of things.

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He's in range of some people who are successfully blocking him out and some people who are thinking about supplies and relations with the other churches and how tedious this is and how soon all the rebels will get the plague and die.

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The people blocking him are probably the important ones, and he has Detect Thoughts prepared once, which may get past their shields when the permanent version doesn't. 

If the repurposed farmhouse is clear, he's going to duck around to the side where he's pretty sure no one can see him, and surreptitiously try opening doors to look for a hiding spot. 

Permalink Mark Unread

The doors aren't locked; all that's in here is hay and crates of potatoes. 

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He slips inside, quietly shuts the door, and paces around trying to find somewhere he can crouch behind crates and also be in range of as many minds as possible. 

Permalink Mark Unread

Minds are contemplating supplies, offshift activities, when they'll next stage an assault on the city, whether to try to cause a smallpox outbreak in it by sending in diseased animals or something, which of their colleagues are slackers...

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He gets out a bit of paper and takes notes on anything specific he can grab with regards to their planning, even if it's speculative, and on their supply levels. And any gossip on existing interpersonal rifts, and tensions between the churches. 

He dedicates about ten minutes to that, and also tries to pin down the identity of the minds blocking him, by means of anyone nearby talking to them or thinking about them. 

Permalink Mark Unread

Most of the church's more powerful clerics, apparently. 

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Once Aroden thinks he's gotten all he can from this particular method, he casts the spell version, intending to focus just on whichever of the senior clerics fail to block him out this time. 

Permalink Mark Unread

This round gets some of them! They're thinking on similar topics but with more specifics. They're trying to nail down a date for a unified offensive on the city, but some of the other churches are hard to work with. The disease plan will definitely have to happen without the church of Sarenrae finding out, damned Good people and their inability to fight a war unless they're nice about it...

Permalink Mark Unread

Oh, that's good to know for purposes of trying to fracture the churches' alliance.

...Which Aroden isn't sure he wants to do, at least not as the main tack. He still has a suspicion that Asmodeus is involved, less because of any specific rumours of it and more because, well, it seems like the sort of thing Asmodeus would do, it's got to be in his interest right now.

During his limited six minutes of stronger Detect Thoughts, he searches for any hint that points that direction. 

Permalink Mark Unread

If Asmodeus is helping these people he's not doing it under his real name. They do occasionally contemplate what resources they can call in from far away - maybe send assassins after that damned philosopher running the resistance...

Permalink Mark Unread

Huh. He wonders who that is, makes a note about it as well as about the potential assassination plan. Probably he can't get anything more before the spell runs to its conclusion, and it's been maybe thirty-five minutes, so he doesn't have that much longer. 

Once he's gathered what he can, he moves all the way to the opposite end of the farmhouse to see if that brings different minds within range. 

Permalink Mark Unread

It does; they're contemplating how to ask out a girl they like, where their friend is stashing his good beer, whether to accept that kind of suspicious offer of magic weapons from an unknown source who says he's sympathetic to them.

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Intriguing! He notes that down. 

Once it's been forty-five minutes, and the placement of minds outside the farmhouse is conducive to it, Aroden leaves again and purposefully walk around the camp. Ideally for another ten minutes and then he'll slip out of view to turn invisible and fly back - and next time he can come straight for the farmhouse - but if anyone challenges him sooner then he'll beeline it out of there. 

...Probably he should do something about the bound soldier behind the rock, if the man hasn't already squirmed his way out and given away Aroden's ruse. He scribbles a note on a bit of paper. If his flight shows him that the man is still there, he'll drop it on the head of the nearest other sentry. 

Tucking the note in his pocket for now, he walks and reads thoughts and pays a lot of attention to his surroundings. 

Permalink Mark Unread

They're running about looking for somebody, probably because the sentry managed to get free somehow. 

Permalink Mark Unread

He dashes back behind the farmhouse and hastily casts Invisibility, hopefully where no one can see him - it's quick to cast - and then Fly, and lifts off to hover above the farmhouse itself for a moment - he shouldn't stay long because if they're on alert they might be smart enough to look skyward with something that would see through invisibility, but that would require quite a lot of paranoia on their part, and he doesn't need a whole six minutes to fly back into the city. 

He scans the camp for people dressed like clerics, especially a knot of them. 

Permalink Mark Unread

Scattered, searching -

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Sigh. He's probably not going to get any more useful thoughts, but since no one is looking up, he flies a path over as many of them as he can, seeing if any minds let him through, sparing thirty seconds to poke at surface thoughts if they do. It might give him an idea of who they expect their enemies to be, at least. 

Permalink Mark Unread

They figure this was probably the rebels, not one of the other churches, which aren't usually this direct. They are planning retaliation but they want to make sure the infiltrator is caught first.

Permalink Mark Unread

He flies away, silently, over the city and dropping back to the ground near the administrative building thirty seconds before he runs out of spell. He takes another ten minutes to sit nearby and complete his notes before asking the guard at the door if it's a good time to see Onaku and speak to her about some things he's learned. 

Permalink Mark Unread

She's available after about half an hour more.

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He'll wait. He takes a walk around the city in the meantime, noting what people are doing, smiling at people who look up at him and returning greetings. 

Permalink Mark Unread

A lot of people are hanging around the druid and his little garden; some are boarding up buildings and barricading streets; some are going about approximately-ordinary lives, selling ale or clothes or herbal remedies.

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Is the ship still there? 

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Yep! The captain stomps over to him, actually. "I hope you have a plan to get us out of here that's better than your plan to get us in here."

Permalink Mark Unread

Aroden looks untroubled. (He is in fact untroubled by the man's anger because he's mostly thinking about various higher priorities, and also the captain being angry with him isn't really affecting his goals here.) 

"I will arrange for a distraction so that none of their clerics are near the port, and alert someone here when it is a good time for you to move. Also, Fireball is fairly limited range, and you do not need to pretend to make for their port, so this time you could peel away the opposite direction first." He's fairly sure that if the churches did have better ranged attacks they would have demonstrated it on the ships arrival, but it's remotely possible there are some spells that the clerics have and hadn't bothered to prepare, but might now. "Will you be ready to leave tomorrow? I will need to prepare spells specially for this, so cannot do it today, but I could do something then." 

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Sigh. "Sure. First thing tomorrow, we're already behind schedule because we had to travel farther than planned."

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"Of course." He nods to the captain and then heads back toward Onaku's office building. 

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She looks precisely the same as the previous day. "Citizen," she says when Malduoni enters.

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He nods politely to her and then reports everything he learned from Norgorber's camp. Since he knows his way around now, if he goes in future he'll instead fly invisibly to a central spot and camp out where he isn't visible, to save on spells. He can try getting into some of the others as well, if that's helpful. 

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"I think it would be helpful," she says. "Ideally some of them - probably not Norgorber's - are persuadable to go somewhere they're wanted. Can your druid treat disease, if they do try that?"

Permalink Mark Unread

"Yes. We should also attempt prevention - the plan I overheard with any specifics included sending in diseased animals, so perhaps you could instruct your people to kill any animals seen entering the city, from a distance, and burn their bodies." Sigh. "I also need to attempt some sort of diversion first thing tomorrow morning, to pull as many of their clerics as possible away from the shoreline so that our boat captain can depart unmolested. I will try to do something that is as non-obviously a wizard's work as possible, of course, and it might also present an opportunity for me to learn more." 

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"Do you have an idea at this point of your aims here?"

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"In the specifics or more generally? I am mostly still gathering information. I would like to find out if they are in fact being supplied by Asmodeus. If so, I can perhaps arrange them to discover this, it would disturb at least Sarenrae's church and might convince them to leave. In the longer term, I want to coordinate with your existing strategy. I am interested in staying - several months, to start, and see how much can be accomplished in that time." 

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She nods briskly. "We'll be glad to have you."

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He nods. "Should I run my plan for a diversion by you when I think of one?" 

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"I would certainly appreciate it," she says dryly. "We have other wizards, and it'll be useful to be able to coordinate more than we have so far."

Permalink Mark Unread

"I would like to speak with them and figure out what spells they have and such. If there was any of the appropriate ink found in the city, I can perhaps share some of my spells with them, I was a teacher of magic before and so I have a very wide range even of the first-level ones." 

Permalink Mark Unread

" - huh! I will let them know of that; I expect many of them would be eager for the opportunity. And we're trying to teach more people magic - we think you can make up for some of the things done by the church with the magic of Men - so if you want to look at our lessons that would be appreciated too."

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"I can definitely do that!" He likes it much better than the idea of sneaking into enemy camps, which he can only do a small amount of the day anyway before running out of spells. "I think you are correct that arcane magic can replace many functions of divine magic, if used cleverly. You may also want to recruit more druids since they have more cleric-like spells at lower levels." 

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"I'd love to but I wouldn't know where to start. I don't think Rahadoum has a druidic order natively."

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"If this one likes it here, then perhaps I can have him write letters of recommendation for acquaintances of his, and when I go back to Absalom - I am going to wish to do so at some point, certainly inside of six months - I can pass word on." If the resistance lasts six months. But it doesn't seem doomed, yet. 

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"I think we do have a lot to offer them. More if we can get the damned churches off our backs."

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"I think so too." 

If she has nothing else to add, he'll ask to be directed to whichever of their wizards he should be coordinating with, and head off to think about how he can use his limited spells to make a diversion that doesn't give away his capabilities. 

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He can coordinate with their head of magical defenses, who is a wizard of his same level but specialized in magical traps and busy laying them on the city walls. "There are four of us," he explains. "I do this, Omar does Fireballs, Karim and Saad do invisibility and on one occasion we all teamed up to assassinate someone with magic missiles but since then they've kept their forces farther back than that."

Permalink Mark Unread

This seems like a useful partnership given that he's specialized in a very different direction! At this point he thinks his magic is best used getting into the camps and spying. Also he suspects he's very close to fourth-level spells and has a couple lined up; if he gets there he'll be able to cast Lesser Geas and maybe get the church leadership to - make preferred decisions - that way. In the meantime he's limited to Suggestion, which could work but only if it's pushing in a direction their thoughts were already headed. 

Do they have ideas for planning a defence of the captain's departure?

Permalink Mark Unread

Well, with invisibility and Fly they could totally pull off the magic-missile assassinations thing again. And maybe set some fires? Fires are very distracting, especially to clerics all of whom can usefully put them out.

Permalink Mark Unread

Fires are a good idea, especially if they can make it look possible that the rebels set them without having a flying person. He doesn't yet have a specific person he wants to assassinate and thinks he might at some point in the future and would prefer to save the invisible-flying-missile combo for that.

Maybe they can also have Omar ready to throw some fireballs if the churches do get clerics near enough to shore to go after the boat? Malduoni has the advantage of permanent Detect Thoughts, which lets him sense where people are, so he can check the clerics' movements. He also knows how to use Charm Person to pass a message to whoever he has Charmed - it doesn't normally work that way but he was a teacher and scholar so he did a lot of experiments with it - and his plan was to make sure the clerics were, in fact, distracted and then alert someone who can signal to the captain to depart. 

Can any of them do actual invisibility or an illusion over the ship? ...He thinks maybe throwing a fireball at the water would serve a similar purpose by making a lot of steam, really all they need is to wreck visibility just in case any clerics are close enough to fire on the ship. 

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One of them knows Obscuring Mist!

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Excellent! Then he thinks that person should be in position to cast Obscuring Mist when the signal goes for the ship to start moving, and a couple of people can start fires - he'll share Fly with anyone who wants it, if they have a supply of magic ink, the people who're good at invisibility seem like good bets. (If they're getting Fly they should have Feather Fall too.) And maybe Omar who is good at Fireball can be in position to give some cover fire and force any clerics who do show up to get back out of range. 

His own plan is to fly around invisibly, but actually just bring a completely non-magical method of lighting fires, maybe a big container of lamp oil or something else very flammable and a flint-and-steel, and pick places not easily in anyone's sight but where the fire will get very big very fast. Also places where a non-invisible, non-flying person could imaginably have snuck up and out again, and just needed to be absurdly lucky. He had a good look around Norgorber's camp and can make some suggestions. 

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The wizards are delighted to coordinate on this operation and get some new spells out of it. 

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Then they can come up with a well thought out plan, with a couple of contingencies if the churches do something unexpected, and planned ways to communicate, and he asks one of them to go explain their plan to the captain. (Who may be more cheerful to hear it from someone who isn't the annoying wizard who dragged him here, and is instead one of the wizards from the group who paid him in lots of loot for his cargo.) 

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The captain is indeed cheered by this plan! He wishes them well and sets sail, obscured by mist, at dawn.

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Some fires are popping up in unlikely but not impossible-to-reach-by-rebels locations, forcing the churches to scramble and coordinate to put them out. 

Malduoni has Fly and Invisibility prepared twice, so once he's zipped around and poured out some lamp-oil to set alight with a spark in the dry grass behind some rocks and behind one of a different camp's hay-storage sheds, and determined with a quick sweep thought-skim and visual search for cleric uniforms to determine that they're all being alerted, he settles himself lying flat and out of sight on a different but nearby roof, in reach of as many minds as possible, and reads them. 

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They are mostly thinking about fire response! They do piece together reasonably quickly that it was a diversion to let the ship escape and hurl a couple of parting Fireballs in its general direction (the rebels shoot back). Several people are seriously considering the hypothesis that they have flight, even though they showed no signs of it earlier. Probably they could have found it in one of the books or magic shops in the city.

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Well, it was hard to avoid that entirely.

He stays a while, until it seems clear he's not going to get any more interesting thought-reading here, and then flies back to the city to regroup with the other wizards. He thinks that went off very well and they'll probably get even better at working together once they've had more practice.

He suggestions that information is a major bottleneck for them right now, and so his plan is to mostly focus on spying and keeping on top of the churches' plans. He describes his strategies so far. Flying invisibly to rooftops and lurking seems more promising than impersonating sentries, which was very distracting. 

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They are all quite enthusiastic about this plan. 

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He's mostly out of good spying spells for today, but he can try to creep close enough to read the various camps' sentries (carefully, since he can't fly out) and make sure they're not discussing plans to attack today, and then he can help them work on wizard curriculum, and plan on some more thought-reading missions tomorrow. 

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They are planning a retaliatory attack and it should probably be today since the rebels' wizards will be out of spells. They haven't worked out the details yet.

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Well, that is very important to know! He slips back right away to inform the other wizards and Onaku. 

He himself is not actually out of spells - he has Suggestion, and some first-level spells - but nothing very useful for combat. He does have his focus that will let him cast something he hasn't prepared today, if there's anything useful, but one spell doesn't seem likely to make a huge difference here. 

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Usually they just fire lots of arrows and the occasional Fireball. Once the casters are in close range some animals get summoned that the rebels take down, at significant cost, in hand to hand fighting. They're not sure there's a way to improve on that; maybe his druid friend has something?

(His druid friend announces his intent to stay out of the fighting, though he'll heal people as needed.)

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Honestly the only improvement Malduoni is thinking of right now is that he can hang around reading thoughts somewhere out of sight, and he has another Charm Person he can cast to get a telepathic link with someone back at the rebels' command; he also has permanent Detect Magic and so he'll know if the clerics are casting, and at least this way they'll have some sort of coordination advantage.

He has a cantrip that can daze birds but it probably won't work on really big animals. He can cast Dispel Magic from his focus (he doesn't have it prepared) and maybe send one summoned animal home, but only if he's more powerful than its caster, so it's a bit of a gamble. 

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Well, they drove them off the last bunch of times (though a lot of people died). 

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Then hopefully they can manage this time as well. Malduoni will cast Charm Person again on whoever makes most sense as his point of contact, and then go back to sneaking around near the sentries, avoiding being seen with Detect Thoughts, and try to pass a warning when the churches' forces are actually about to move. If summoned animals turn up he'll do his best to dismiss one of them and maybe that'll reduce total casualties at least. Also they've got a druid who can heal, now, so maybe any seriously injured rebels will be more likely to survive it. 

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Once the sun goes down (clerics have more access to magical light at night than the expect the rebels to) some people try to sneak close enough to land a summoned tiger or bear within the city walls and some hang back and send birds of prey and the church of Norgorber offers minor horrifying Abyssal demons and the church of Sarenrae snipes at them about it. They throw a lot of blindness spells, because that's permanent and without clerics might be unfixable and that's got to be terrible for morale. 

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All of this is very irritating of them! Malduoni coordinates the rebels by passing on updates and positions to the person he has Charmed - his Detect Thoughts and Detect Magic do a lot to cancel out the churches' nighttime advantage, since he doesn't need light to locate them and also it means he can sneak up closer unseen. He tries to distract the clerics by using cantrips to make it sound like the rebels are in places they aren't, or throwing sand in their faces with Prestidigitation and making it seem like just unlucky wind.

If he's near enough to the sniping people, he can attempt to cast Suggestion to worsen the argument, making it harder for the churches to coordinate here seems like it'll help. 

He doesn't have a good way of holding off the sneakers other than alerting the rebels to their exact positions, but if they do summon a tiger or bear he'll cast Dispel Magic from his focus and attempt to kick it back to from whence it was summoned. 

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He can kick one tiger away; a couple more animals get through and go down, eventually, to the rebels on the walls and in the city. When the attackers have burned most of their spells they retreat.

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He hangs out in Detect Thoughts range a bit longer. Relays to his point-of-contact that it seems over. He thinks that could've gone worse. How many casualties? 

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Several dozen people are badly injured but if the druid can get to all of them there'll be only ten dead. Much better than usual.

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Well, that's something! 

Once he's pretty sure the attack is done for the night, he trudges back to his house; he needs a good night's sleep in order to be able to prepare his spells the next day. 

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In the morning it is, apparently, Sunday, the traditional day off from work for religious services, here celebrated by drinking coffee on the streets. 

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He prepares his spells, roughly the same mix as usual. And checks, just in case, if he can get the fourth level ones.

–He can! 

He prepares Lesser Geas and the shield against mind-control, and then goes to tell the rebels' head wizard that he now has fourth level spells down. If they have enough ink, he has Dimension Door in his notes, he didn't transfer it to his spellbook before leaving. (And he thinks he can re-derive Greater Invisibility, but he hasn't mentioned his research advantages to them yet and he didn't leave a spot for his intelligence spell today.) 

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They absolutely have ink (the temples of Nethys had lots) and he can ink whatever he needs! They're pleased for him! 

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Then he'll do that right away, and maybe he can prepare it tomorrow, it seems like an excellent way to sneak either into or out of one of the camps. 

His plan for today is to try to sneak into one of the churches' camps invisibly but on foot, since that uses fewer total spells than flight; he has Fly prepared anyway in case he's somehow noticed and needs to rapidly leave. Six minutes - maybe seven, now - of invisibility should get him from out of sight at the edge of a camp to some hiding place, and then he can lurk for a while listening to thoughts and sneak out invisibly again. And he's got Lesser Geas, now, in case he sees anything useful to do with that, but mainly he wants to know more of what's going on, so he can infer what nudges would make the churches decide to go away. 

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Many of these people can hedge out his thought detection sometimes, but none of them seem to do so reliably; he's reasonably likely to get people who were blocking him during the fight, or during earlier espionage.

Over time he can build up an impression of the churches and how they work. The church of Nethys doesn't have much in the way of centralized leadership, more like a collection of mentor-apprentice relationships and lots of owed favors, held together by shared bitterness about being driven out of their libraries and study halls by a bunch of resentful drunken second-sons and failed merchants who could have the respect they seem to want if they'd just become powerful magic users. They're objectively seventy percent of the firepower for their side but for the obvious reason not particularly coordinated in using it.

The church of Sarenrae is made up mostly of zealous recent converts concerningly eager to be martyrs for the cause of Good - understandably so, maybe, because their families and lives were mostly devastated by the first five years of the civil war and long wars have a frightening tendency to drop you out of Good. They worry that the rebels will not bother to have orphanages, which usually the good and lawful churches run. They are in the constant company of summoned creatures from Nirvana, many of which have true seeing and will hiss at Aroden if they see him nearby. 

The church of Norgorber is not very invested in winning the war because their main aim here, war profiteering, is going great. They're also getting magic weapons shipments from some idiot who thinks he's "helping" and is - well, probably helping but also making all of them very very rich. 

The church of Calistria is here to avenge the destruction of their temple in the early years of the war. It's not actually clear the rebels were involved in that but since then they've accumulated a bunch more things to avenge. They've encountered a lot of evidence pointing to the rebels being responsible for various atrocities in other cities, too. (The evidence...is if anything a bit too convenient, but if you're starting out already very mad at people maybe it's persuasive.)

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Malduoni carries all of this information back to Onaku and the wizard in charge. Along with a few of his ideas. 

He thinks any plan to placate the church of Nethys into leaving will be helped by giving them back at least some of their books. He knows some left with the captain and ship but maybe they can set aside the rest in case an opportunity like that arises. (He will, of course, read all of them in the meantime and take copious notes.) Also, if they ever get to a point that this is even feasible or relevant, they should consider blatantly running orphanages and other public works projects, to show the Good churches like Sarenrae's that this isn't a case of innocents being oppressed. 

He wants to know what's going on with the weapons dealer "helping" Norgorber. The rebels unfortunately don't have the resources to spy further afield, but he wonders if he can set a different church to chasing this down. Probably Sarenrae, they'll have the strongest drive to - objecting to Evil things being done on principle, even if it's in service of a cause they share. He can try to point someone's thoughts in that direction, with Suggestion or with Lesser Geas if necessary. 

He really wants to know who planted the evidence for rebel atrocities in various cities. (He assumes it wasn't in fact the rebels but does check this.) Currently he would be betting on Asmodeus. His best idea so far is to wander around eavesdropping and try to find someone who's close to noticing that it's too convenient, and Suggestion them down the next few steps, of finding this suspicious and wanting to investigate further.

If he were Asmodeus, he would have spies amongst the churches forces. He hasn't seen any direct evidence for this yet, but will keep listening. 

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They are enthusiastic about the idea of running public works projects but there aren't actually a lot of young orphans in the city on account of there having been a siege going on for months now. Maybe they could do other public works projects than that? Some people are coming up with designs for a water system that does not rely on clerics making clean water from nothing.

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He hadn't been thinking of orphanages now, this would be - in future, in the scenario where they're winning and taking more territory. Designing a water system is an excellent idea.