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an Eelesia is the summoned hero
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So many new things and kinds of people!

Eefina manages to only spend a moment geeking out, then starts looking for some indication of where to go to register as an adventurer.

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There's a sort of receptionist at the head of the line who asks what her business is in a cheerily polite voice! (And has already reported someone in unusual garments arriving to the security team waiting in an unobtrusive side room, just in case.)

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"What do I need to do to register as an adventurer?"

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"Oh, welcome! If you'd like to join as an E-rank adventurer, all you have to do is take a Skill assessment to demonstrate that you meet the minimum standards, agree to our terms, and pay the sign up fee and the first month's dues. It's nine silver coins a month for an E-rank badge and the sign-up fee is also nine. Then you will get a badge attuned to you, which will serve as your identification for all Guild services. If you lose your badge, there is a significant fee to replace it.This will permit you dungeon access during normal hours. Unfortunately E-rank adventurers aren't eligible for many perks, but once you advance further you can look forward to Guild services like banking, equipment storage, and reserved Boss time slots, as well as preferential service for city entry and at businesses displaying this marking," she indicates a small sigil that's sort of like a DNA strand, if it was a lot more angular and only twisted once. "If you can't afford the first month's dues you can sign up for special entry into the Rocky Shore dungeon. Every loot drop you gather in a special entry run must be handed over and will be paid out at Guild bulk rates if you exceed your initial dues and sign-up fee."

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"I see! Okay. You'll have talk to a Sergeant Forsul about the fee. I helped his squad catch a fugitive and he promised me a reward would be forthcoming. What's involved in a skill assessment?"

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"Unfortunately we don't have a policy of collecting dues from anyone but the adventurer in question! A skill assessment is simply an analysis of a standard skill report by an auditor, to determine whether you have the stats and skills necessary to take on the first few levels of a dungeon and start gaining experience without undue risk."

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"That makes sense. I guess I'll wait and see if said promised reward shows up in a timely manner."

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"Well, we're open every day! If you have unusual items or equipment to auction we have a solid market of adventurers to sell to and offer that service even to non-adventurers."

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Eefina nods and goes to find a place to sit down and wait.

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The report from the Guard comes in maybe ten minutes later. There's barely any detail in the report, just a description of her, the amount to be paid, and the ID information.

"Eefina? I have a reward for an Eefina?"

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Eefina bounces over.

"Hi. I'm Eefina. That was fast."

Now she can go back to the receptionist and pay the registration fee.

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The reward is two silver, six copper.

"Since the Guard has indirectly vouched for your abilities I could defer most of your initial payment if you test well on the skill assessment and sign up for a dungeon dive within the next three days."

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Eefina is more than a little annoyed. The sergeant certainly made it sound like the reward would cover this fee, and then some.

But she needs the badge to get into the city anyway, so she doesn't have much choice.

"Okay, I'll do that."

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Technically, he never actually said how much the reward was. Or that it would cover the fee. Perhaps he assumed she already had some money?

They take another drop of blood to generate the report. The man who reads the paper this produces is kind of unsettled at whatever it says!

"Is a 'Cu-pil' your preferred weapon? I don't see any weapon skills besides possibly 'Cupil manipulation'."

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Eefina flicks her wrist and is suddenly holding a chrome bo staff.

"Cupil. I named him when I was only six years old," she admits sheepishly.

Bo staff melts and vanishes back into her sleeve.

She points at the paper, exuding curiosity. "Can I see?"

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He leans back slightly. "Solid base stats, INT focus. Exotic weapon... Malleable. Yes, that'll do for weapon skill... Ah, of course."

He hands over the sheet.

"I'm a little confused about your MP reading. It's extremely high, with no clear indication as to why that might be. I really recommend you enroll in magic classes to take advantage of it - it'll make you unusually powerful for a beginner adventurer."

STR 11
DEX 15
CON 10
INT 24
WIS 13
CHA 12

HP 36
MP 252

It lists many skills, mostly at Levels one through five (but Cupil Manipulation is level 11), some of them probably quite exotic to the locals.

What it doesn't list is anything that's a direct reference to her previous magic.

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That's curious. Eefina can feel her silver magic flowing through her body. If it wasn't there that would be like not having a heartbeat. Maybe her individual casting techniques are listed as separate Skills? No, doesn't look like it...

"I've studied magic, I would've thought... but yes, magic classes. ...assuming they aren't expensive?"

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"I think people find taking individual courses relatively affordable if they don't have the savings to attend the academy full-time. A few silver for a two-week or one-month course, for example. And if you have any success as an adventurer, you'll be able to invest your profits into classes as a growth towards future capability."

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Nod nod nod. Learning to mooncast was her favorite part of her training and this world probably has more than six kinds of magic!

"Anywho, when's the next," what was it, "Special Entry into the Rocky Shores dungeon?"

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"I don't schedule that, but actually you don't need special entry since we've deferred part of the fees - you're in good standing for a week as soon as we go downstairs and get your badge, and you can just show up at any Guild dungeon. There are maps and guides in the lobby to help you choose your dungeon, and I'd strongly recommend finding a party to work with. Anyone hanging out in the lobby is likely as not looking for a party."

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"Oh good! Okay. Let's go get my badge."

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She can have a badge after reading and signing this code of conduct (which basically amounts to 'don't abandon your party in the middle of a fight unless it's actually necessary, no killing other adventurers OR random civilians EVEN IF they have good loot, and ESPECIALLY don't cheat on your Guild dues'). The Adventurer's Guild is glad to welcome her! Her badge looks like cheap, dull tin, but it's sturdier than the material lets on. It has the Guild's weird angular helix symbol on it.

There are people hanging out around the tables and chairs in the lobby. Most of them have iron badges, but a few are shining bronze, or cheap tin like hers.

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This is a very reasonable code of conduct, but, "What does it mean to 'cheat' on your Guild dues?"

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"The main one is 'don't hide equipment or drops gained in a dungeon to avoid paying the portion of their value owed to the Guild'. The other main one is, if someone hires you in your capacity as an adventurer for example as a caravan guard or as an escort in a level-grinding run for a non-adventurer, you owe a smaller portion of that money, too."

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"How is 'in my capacity as an adventurer' defined? It seems like you'd get everyone and their brother claiming, 'oh, this doesn't really count as an adventurer job' all the time..."

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