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feels like silver
an Eelesia is the summoned hero
Permalink Mark Unread

It starts out like any other wake-cycle in the Silver Shrine, the Last Bastion of the Silvites.

Eefina wakes up in her private apartment, in her soft and comfy sleeping capsule, and stretches as she heads to cleanse herself for the day.

The first strange thing she notices is that the light screen on the way to the dining court is malfunctioning. Instead of decorative scrolling glyphs, it's flickering between flashes of a... drawing of some kind of weird wheeled land-truck?

The second strange thing that happens is the SUDDEN EXPLOSION that destroys the light screen entirely, ripping open the hull of the Silver Shrine and exposing the corridor to the vacuum of space.

Eefina is not prepared for a spacewalk at all.

Decompression sucks her out into the void, and she gets to enjoy an unimpeded and deceptively peaceful view of the planet below for the several long seconds it takes for the nitrogen in her blood to sublimate and wash away her consciousness. Her last thought is that the Silver Shrine, her entire life and world up to this point, looks so very small and fragile in comparison.

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The stars fade out, leaving only empty black. Pain and panic turn to sleepy peace. Who can say how long she was drifting?

Regardless, in the space between breaths, she is drifting no longer. Instead, she's sitting comfortably in one gee, in a soft chair on an elaborate rug on some kind of tower. The landscape all around is terrestrial and bucolic - rolling green hills, pastoral rivers, and friendly-looking forests.

An old woman in a bright floral dress smiles warmly and gestures to a fancy porcelain tea set on a round table between them.

"Would you like some tea before I explain things, dearie?"

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It doesn't actually hurt that much, surprisingly. Her lungs don't even burn.

She doesn't expect to wake up.

She definitely doesn't expect to wake up anywhere besides the Shrine's infirmary.

She's in her usual silver-white dress with the decorative golden circuitry, unhurt. She jumps, her hand flying to her wrist, but Cupil is right where he should be, the polymemetic alloy of his body coiled up around her arm.

She can't think of any plausible chain of events that start with getting blown out into space and end with her... wherever this is. She's never been down to Arcadia but something about this environment doesn't fit with even that.

"Um, tea... sure... tea is... good?"

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She pours two cups of something soothing and slightly minty.

"The unfortunate news is, you have died. I do not know what was next for you, if anything, before fate brought you to me, but now your next destination is something else. I am here to answer your questions and explain."

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This news... has implications, which Eefina will think about later.

"How did this happen? Where are we? Who're you?"

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"Oh, we're in my domain, such as it is. I'm afraid you can't stay very long. The nature of this world is such that there is an imbalance. The powers of two extremes of magic have grown and grown, and a Demon Lord will inevitably arise to threaten another world in another universe, a force of immense darkness and destruction. They could destroy it, left unchecked. Fortunately, the same process that means the rise of a Demon Lord is near also allows the summoning of a Hero - one who is fated to oppose the Demon Lord and receives great power with which to save the world. Why exactly you are fit to be this Hero, I do not know. But I know it means you have something special, be it a clever mind or sheer determination, or something else."

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Something special? Eefina's hand unconsciously goes to her chest, hovering nervously over her Shard of Nothing.

"And I'm... this fated hero?" This is like something right out of one of her Dynamic Novels! "Is this real? This seems like it could only happen in a dream." She pinches herself and yeeps when it hurts. "...what kind of great power? I like to think I'm a pretty talented mooncaster and I've been training in case the Elders needed to send me down to Arcadia after all, but... I'm just some girl."

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"It's as real as I am. I know it might be overwhelming... Well, the nature of the world you're meant to save is very different, but you will have advantages within it - you will learn and grow in the ways that people do very quickly, you will find magic easier to learn, you will have the potential to become truly mighty given time and trials. And you will receive a unique power unlike any other in that world - a power that no other can truly match. I can make it one suited to you in particular. For example, I understand you have magic of your own already? In the normal course of things you would be cut off from it by this transfer, but keeping it in some form is well within the remit of a Unique Skill."

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"Cut off from the moons? Um, yes, that, would... make sense. Yes, please, I'd like to keep what I can."

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"I will make it so. I do regret that you're losing what you've known before - all I can do beyond molding your Unique Skill is try to give you context for what comes next."

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"Please do. What is my mission, specifically?"

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"Grow as powerful as you can. Gather Skills, materials, and allies. Prepare for the rise of the Demon Lord, find them, and defeat them so that they cannot bring ruin and death and an age of darkness to the world."

Tea Lady explains the basic idea of Skills, Dungeons, and the Winds of Magic (especially their sometimes-metaphorical nature) while she's at it.

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This is both fascinating and fascinatingly familiar.

"Are the fundamental principles of this world narratively derivable or are they instead derived from narrative? Are writers of stories tapping into something deeper or is there a sort of convergent memetic evolution applicable to the psychology of a creator, do you know?"

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This pause to take some sips of tea is possibly a taken-aback sort of pause.

 

"...You will not be steered too far wrong if you act as though the world follows a certain sort of narrative," she carefully says. "The fundamental nature of this world is something I think best discovered for yourself. And I can offer very little insight on worlds other than my own, I'm afraid."

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"That's interesting too! But okay. I guess that's not something I need to know. What about allies and factions? Do you have leads for me? What things are going to be near my insertion point?"

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"The world is vast, and the number of nations and kingdoms too many to summarize given that your arrival will be somewhat random. You'll appear relatively near civilization, and not in any immediate danger. I loosely suggest you become an adventurer and raid dungeons to grow your skills and power rapidly, but you could take another path and find opportunities there too. If you seek strong allies, look among adventurers - if you seek wise allies, visit universities and colleges. If you wish for true comrades-in-arms, those you meet along your journey are narratively likely candidates."

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"That makes a weird kind of sense. Okay. Is there anything I need to know to get adventurers to take me seriously or to find a dungeon?"

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"I hesitate to give you too much advice - your outside context is part of your suitability as a Hero, and telling you exactly what steps to take robs the world of that chance... Be observant. Your Unique Skill will be powerful, but not necessarily an immediate sign that you are something beyond. Learn to use a weapon before adventuring - I'll nudge things so you find one. Take reasonable risks. Demon Lords can hide quite effectively, some of them. You won't have trouble with languages - being a Hero takes care of that. Claiming the status of Hero would gain you status and power and support, but risks making it obvious to the Demon Lord where you are and what you can do."

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Eefina nods solemnly.

"Okay. I already have a weapon I know how to use, though, so you could maybe nudge something else."

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"He is rather distinctive, but as you wish. Not a weapon."

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"Thanks," she says, petting her wrist. "I think I'm ready, then? Or at least, I'm not going to get readier."

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"In that case, I'll let you finish your tea, and then- Good luck."

 

 

When she seems to be done with the tea, she finds herself on a long wooden bridge, over something that straddles the border between lake and swamp. The edges of the bridge aren't visible. There's a faint and hard-to-identify sort of background noise one way down the bridge.

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Is this nudge-related? Eefina is going to find out!

She smooths down her dress in a habitual motion and goes to investigate the noise.

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It becomes clear that a woman wearing heavy, dark clothing is running down the bridge in her direction! And visible in the distance are what might be more figures, though a slight mist hanging over the bridge somewhat obscures them. The figures in the distance are what's making that noise, which is almost like a lot of really heavy footsteps.

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Hm, what's going on here?

Eefina doesn't jump to conclusions. She peers at the woman, and at the figures behind her. What are they feeling? Does the woman look angry, anticipatory, scared, bored? What about the figure behind her, are they following, chasing, or something else?

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The figures in the distance are too far to make out any detail on- They don't even quite look human.

The woman is scared and tired. She's a few hundred feet away - sees Eefina, glances backward, curses, and turns to head for the side of the bridge and look down, as if wondering whether to leap over.

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Eefina dashes forward and catches the woman with a hand to her shoulder, trying to be comforting even as she asks, "Who are they?"

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"-Rotula Guard! They're after me for - taxes-"

The figures are starting to resolve now. Not humans, but humans riding some huge four-legged beast, tall and muscled with a grotesque looking head. They're carrying swords, and spur their mounts into a charge.

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Eefina is only academically familiar with the concept of taxes, but charging someone down with spears on some kind of riding beast seems excessive no matter how much money this woman owes them.

What do they do if she just stands in the middle of the bridge, directly in their path. Are they willing to trample an innocent bystander?

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The woman resumes running away.

The bridge is wide enough that they could go around her, but a strange outfit and strange confidence is not something to disregard, even if she's not carrying a badge like the local Adventurer's Guild uses. And she's not going to outrun them. They pull to a stop.

"Stranger, we are duly appointed officers of the state of Rotula Omali! This bridge and the lands surrounding it are under our authority, and we're pursuing a fugitive, troublemaker, and thief! Who are you to stand in our way?"

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"Someone who prefers to prevent violence where possible. If I capture her for you gently can you promise she won't be harmed?"

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"...If you gently capture her, we will take her to a jail cell in the city to await trial."

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"Is she accused of a crime other than not having enough money? Unless she is an unrepentant murderer, I would feel quite betrayed if I captured her for you and later learned she was executed or otherwise disproportionately punished."

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"She's suspected in several thefts and one possible arson. My orders are to bring her in. I don't know who you are or where you're from, but you'll find it hard to make a living in Rotula if you stand in the way of the law."

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"I suppose that's true. Consider this a matter of curiosity then. Is punishing her for her crimes important enough to justify going through an innocent to get to her?"

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"The only reason we're not going around you is because I'm not sure if you're secretly an A-rank adventurer or something. I'm starting to suspect you're not."

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Eefina glances behind her, at the still fleeing figure of the tax-evading woman.

She stares at the lead guard for a long moment, then shrugs. "Very well."

She turns, and mirror-smooth chrome metal flows like water out of the right sleeve of her dress. In less than a second, it forms up into a discus shape, and Eefina leaps, whirling around in the air to fling the discus with considerable force. It screams down the bridge with a disconcertingly friendly 'shweee' noise, and then, just when it looks like its about to slice the woman's head from her shoulders, it melts into a blob and swallows her head with a dull splat-glorp.

Blinded, deafened, and suffocating, the woman isn't going to get much further.

"After you," Eefina says to the guards.

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...This is definitely getting reported to someone with enough Librarian levels that they've probably heard of whatever-the-fuck-that-is.

They brought a spare horse. They tie her to it in a stable position, and tie the spare horse to the lead man's horse.

He makes a judgement call on the general principle of maintaining the goodwill of powerful strangers.

"Thank you for your assistance. We were likely going to catch her anyway, but you saved us from taking a swim and the risk that someone would accidentally drown. There is still a reward for assisting the Guard in the apprehension of criminals. I can take a Sign registration of you, so you can claim it later."

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Eefina calls Cupil back to her. It is briefly a melon-sized chrome sphere that looks like someone drew a cute cartoon face on it, before it melts back into a coil under Eefina's sleeve.

"That would be lovely."

Eefina does want to follow them anyway, just to make sure their captive is handled humanely if nothing else.

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"I'm Sergeant Forsul, by the way. May the dawn shine on our meeting."

Sergeant Forsul brings out a small black stone with a finger-sized depression in it, a sturdy metal rectangle with some kind of swirly symbol on it, and a very small knife, and presents the knife to her, then holds out the stone and card.

Permalink Mark Unread

"I'm called Eefina, or 'Fina if you have trouble pronouncing that."

Eefina studies the three items briefly, and thinks she's figured out what she's supposed to do with them, but did Tea Lady actually say that secrecy was one of her mission parameters? No, she didn't. This isn't Arcadia and she isn't the scion of a lost civilization, here.

"I'm guessing I'm supposed to prick my finger and put it on the stone, right?"

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"Yes, exactly, and then I 'tune the card to you. You've never used one before? Islander?"

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"Spacer, actually."

This language doesn't have that word, but she's quick enough to invent it based on the construction of 'islander' and the word for 'absence'. Still probably sounds like nonsense to them, though.

She pricks her finger and presses her blood into the divot without complaint.

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They look at her strangely. It's not clear if she guessed correctly on the construction.

The little card acquires a dull coppery coloring and a long string of numbers.

"Excellent, that's all set. In case you're not aware, it's customary but not, technically, required for adventurers to register with the Guild and openly wear Guild badges. You will have trouble accessing many common adventurer services without one. And if you have any trouble entering the city or don't wish to buy an entry permit, we can have the reward brought out to you with a bit of delay."

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"Do adventurers need entry permits?"

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"Officially registered adventurers still need to declare their entry and pay tariffs if applicable, but the badge acts as a permit, yes."

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"Then I suppose I would probably like to register with this Guild. For now, I'll accompany you, so there's no confusion."

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"Well, we're already off our usual patrol for her. If you can keep up with horses at the trot, you're welcome to follow us."

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...that's a little daunting.

"I can. I'd rather ride with one of you, but I won't insist on it."

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One of the other riders speaks up. "We've no more spare horses - and there's being polite, and there's riding two to a saddle." ('two to a saddle' has vague sexual implications in this language).

The sergeant shoots a halfhearted glare at him. "We'll make a quick stop at the Guild branch outside city walls to give your description and let them know you helped the Guard," the captain assures her.

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The implication is hard to miss. Eefina giggles nervously, visibly blushing. "Be that as it may, my dignity should survive it and my legs will thank me for it later, so on balance I think I'd still prefer it... but as I said, I won't insist."

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They have a muttered conversation. The tied-up woman tells Eefina, "Don't trust them, lass!"

Then the sergeant says, "I'd be more comfortable giving you a lift if I know what exactly your... Weapon...? Is."

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Eefina's gaze flicks to the woman for half an instant, but she doesn't otherwise acknowledge her. If these men aren't trustworthy then Eefina definitely doesn't want to let them alone with the captured woman. If she shouldn't trust them, that's all the more reason to stay close to them.

Liquid chrome flows down her arm and forms into the melon-sized sphere with an engraved cartoon happy face on it. "Cupil? He's a pseudo-autonomous polymemetic alloy utility drone bound to my will. I've had him since I was little."

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This language isn't really set up for words like that - she's able to say them all, but it's a very long phrase.

"That's... Extremely unusual. Unusual is worrying, frankly. There's a lot of stuff out there, and it's impossible to know how it all works. I have no way of knowing whether your Cupil will interact strangely with my equipment, or suddenly go rogue, or whether it's having some subtle effect that will be harmful to us without our noticing."

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"It's not unusual where I'm from. There're dozens like him in my home; our Elders tend to give them out to well-behaved children without fuss. I really don't think you need to be worried."

She pulls Cupil's sphere form into a hug and he goes squishy in her arms, his engraved face shifting to a ^-^ expression.

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He stares closely at her.

Either she's not very high level in bluff-type skills, or she's extremely high level in them. In the former case it's alright to give her a lift, in the latter case she can probably convince him of whatever she wants.

"Right, let's get you seated. We'll take you as far as the gate, at least."

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"Oh good! I mean, thanks."

Cupil dives back into her sleeve and she blushes as she meets the guard she'll be sharing a mount with. Which is better than knowing him well enough to not blush, really. What if these guys aren't on the level?

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They have her share with the one female guard in the group, who has a bow-and-arrow in addition to her sword. She nods politely and doesn't say much.

 

The pace is a bit faster than a solid jog as they return. The guards will start sharing gossip and stories (while still staying alert) with each other after a while if she doesn't make conversation.

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The guard's gender is not actually relevant to Eefina in this situation, so that doesn't actually help! But its still fine.

What are they gossiping about? Eefina will chime in if engaged in conversation but otherwise remains silent.

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They're talking about plays and books, and nice places to eat, and a long-term increase in the injury and death rate of the local dungeon, whether more skirmishes with Waste Raiders are likely, and the rumor that a famous S-Rank Adventurer is in the region-

"Hey, Eefina, right? You seem like an adventurer."

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"I was in training to be, I guess. The Elders of the Silver Shrine thought they might need to send me on a mission, but the mission never actually came to be. This is the first time I've been away from home."

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"Oh, dear. Strange enchanted items, a mission from elders, in a strange land the first time away from home..."

"Aye, that's an origin story. We'd better closely watch what you do next, eh?"

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Eefina opens her mouth to protest, fails to come with an actual argument several times, and then closes her mouth, stymied. It's not like they're wrong.

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"We're only teasing. Sort of. Like I said before, there's a lot of strange things out there - maybe you're ordinary by your standards and you'll be astounded the first time you see a fire mage or martial artist."

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"I've heard of those things, but who knows, I still might!"

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"Hopefully there's no culture clash. Every time we get adventurers from really far-out places they, like, think it's fine to murder someone if you pay blood money in recompense, or are mortally offended by the idea of anyone singing at night and get violent when we don't ban it for them, or something like that."

"Oh, yes, we're going to enforce the local law, miss - even if it doesn't seem right to you. Just to make that clear."

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"It's clear."

The Elders prepared her for this, at least. She doesn't like it but, just action will not protect you from unjust law, act accordingly.

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Gossip turns to peoples' friends and boy/girlfriends. The runaway woman is still sullenly silent.

They pass a train of wagons going the opposite direction. They get to the end of the bridge and start traversing a cobblestone road that goes over only somewhat less swampy terrain that's been shored up somehow.

A high stone wall is visible on the horizon with buildings peeking above it.

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Eefina perks up and watches the walled town encroach. She's never seen anything like it, at least not with her own eyes.

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"An impressive sight, yes? Rotul City, home to the famous Rotul Academy, home of the venerable Galil Shipbuilders' Guild, and a trade hub, the largest market in a thousand miles!"

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Impressive isn't the word Eefina would use, but its certainly a novel experience.

"Is Rotul best known for its Academy? I've never heard of it."

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They collectively harrumph. "Well, we've already established that you're very foreign. You'll find it has a good reputation for growing your Skills quickly."

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Right, the abstraction conceit used to track character development in her Dynamic Novels is supposed to be literally extant in this world. Something to keep in mind.

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Apparently there are a bunch of buildings outside the wall, too. They're a lot shorter and more haphazard, but there's houses and shops and people walking around.

"Adventurer's Guild out-city branch is right there, so we can drop you off," the leader says, indicating a two story building surrounded by a tavern on one side and a 'loot liquidator' on the other.

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"Thanks for the ride," Eefina says, dismounting.

Under her sleeve, Cupil doesn't move, except to pinch off an exceedingly tiny droplet of himself. Turning towards the Adventurer's Guild, she subtly flicks the droplet free. It tucks itself into a fold of the captured woman's clothes, and being non-magical, should be undetectable.

With a friendly wave back at the party of guards, Eefina enters the Guild building.

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Inside the Guild building is an open area. There are some tables and chairs along the left wall, some big notice boards festooned with various papers along the right wall, a and a few bank-like booths as well as a sort of back entrance some distance back, with an accompanying line. There's a dozen people in line, mostly wearing outfits with lots of leather and belts, including colorful individuals like a man in a huge set of heavy armor, looking irritated, two women in bright white robes carrying exquisitely carved staffs, an extremely short and very long-bearded man with a truly enormous hammer slung along his back, and an androgynous someone who appears to be part rat or mouse.

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So many new things and kinds of people!

Eefina manages to only spend a moment geeking out, then starts looking for some indication of where to go to register as an adventurer.

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There's a sort of receptionist at the head of the line who asks what her business is in a cheerily polite voice! (And has already reported someone in unusual garments arriving to the security team waiting in an unobtrusive side room, just in case.)

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"What do I need to do to register as an adventurer?"

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"Oh, welcome! If you'd like to join as an E-rank adventurer, all you have to do is take a Skill assessment to demonstrate that you meet the minimum standards, agree to our terms, and pay the sign up fee and the first month's dues. It's nine silver coins a month for an E-rank badge and the sign-up fee is also nine. Then you will get a badge attuned to you, which will serve as your identification for all Guild services. If you lose your badge, there is a significant fee to replace it.This will permit you dungeon access during normal hours. Unfortunately E-rank adventurers aren't eligible for many perks, but once you advance further you can look forward to Guild services like banking, equipment storage, and reserved Boss time slots, as well as preferential service for city entry and at businesses displaying this marking," she indicates a small sigil that's sort of like a DNA strand, if it was a lot more angular and only twisted once. "If you can't afford the first month's dues you can sign up for special entry into the Rocky Shore dungeon. Every loot drop you gather in a special entry run must be handed over and will be paid out at Guild bulk rates if you exceed your initial dues and sign-up fee."

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"I see! Okay. You'll have talk to a Sergeant Forsul about the fee. I helped his squad catch a fugitive and he promised me a reward would be forthcoming. What's involved in a skill assessment?"

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"Unfortunately we don't have a policy of collecting dues from anyone but the adventurer in question! A skill assessment is simply an analysis of a standard skill report by an auditor, to determine whether you have the stats and skills necessary to take on the first few levels of a dungeon and start gaining experience without undue risk."

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"That makes sense. I guess I'll wait and see if said promised reward shows up in a timely manner."

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"Well, we're open every day! If you have unusual items or equipment to auction we have a solid market of adventurers to sell to and offer that service even to non-adventurers."

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Eefina nods and goes to find a place to sit down and wait.

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The report from the Guard comes in maybe ten minutes later. There's barely any detail in the report, just a description of her, the amount to be paid, and the ID information.

"Eefina? I have a reward for an Eefina?"

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Eefina bounces over.

"Hi. I'm Eefina. That was fast."

Now she can go back to the receptionist and pay the registration fee.

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The reward is two silver, six copper.

"Since the Guard has indirectly vouched for your abilities I could defer most of your initial payment if you test well on the skill assessment and sign up for a dungeon dive within the next three days."

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Eefina is more than a little annoyed. The sergeant certainly made it sound like the reward would cover this fee, and then some.

But she needs the badge to get into the city anyway, so she doesn't have much choice.

"Okay, I'll do that."

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Technically, he never actually said how much the reward was. Or that it would cover the fee. Perhaps he assumed she already had some money?

They take another drop of blood to generate the report. The man who reads the paper this produces is kind of unsettled at whatever it says!

"Is a 'Cu-pil' your preferred weapon? I don't see any weapon skills besides possibly 'Cupil manipulation'."

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Eefina flicks her wrist and is suddenly holding a chrome bo staff.

"Cupil. I named him when I was only six years old," she admits sheepishly.

Bo staff melts and vanishes back into her sleeve.

She points at the paper, exuding curiosity. "Can I see?"

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He leans back slightly. "Solid base stats, INT focus. Exotic weapon... Malleable. Yes, that'll do for weapon skill... Ah, of course."

He hands over the sheet.

"I'm a little confused about your MP reading. It's extremely high, with no clear indication as to why that might be. I really recommend you enroll in magic classes to take advantage of it - it'll make you unusually powerful for a beginner adventurer."

STR 11
DEX 15
CON 10
INT 24
WIS 13
CHA 12

HP 36
MP 252

It lists many skills, mostly at Levels one through five (but Cupil Manipulation is level 11), some of them probably quite exotic to the locals.

What it doesn't list is anything that's a direct reference to her previous magic.

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That's curious. Eefina can feel her silver magic flowing through her body. If it wasn't there that would be like not having a heartbeat. Maybe her individual casting techniques are listed as separate Skills? No, doesn't look like it...

"I've studied magic, I would've thought... but yes, magic classes. ...assuming they aren't expensive?"

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"I think people find taking individual courses relatively affordable if they don't have the savings to attend the academy full-time. A few silver for a two-week or one-month course, for example. And if you have any success as an adventurer, you'll be able to invest your profits into classes as a growth towards future capability."

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Nod nod nod. Learning to mooncast was her favorite part of her training and this world probably has more than six kinds of magic!

"Anywho, when's the next," what was it, "Special Entry into the Rocky Shores dungeon?"

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"I don't schedule that, but actually you don't need special entry since we've deferred part of the fees - you're in good standing for a week as soon as we go downstairs and get your badge, and you can just show up at any Guild dungeon. There are maps and guides in the lobby to help you choose your dungeon, and I'd strongly recommend finding a party to work with. Anyone hanging out in the lobby is likely as not looking for a party."

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"Oh good! Okay. Let's go get my badge."

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She can have a badge after reading and signing this code of conduct (which basically amounts to 'don't abandon your party in the middle of a fight unless it's actually necessary, no killing other adventurers OR random civilians EVEN IF they have good loot, and ESPECIALLY don't cheat on your Guild dues'). The Adventurer's Guild is glad to welcome her! Her badge looks like cheap, dull tin, but it's sturdier than the material lets on. It has the Guild's weird angular helix symbol on it.

There are people hanging out around the tables and chairs in the lobby. Most of them have iron badges, but a few are shining bronze, or cheap tin like hers.

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This is a very reasonable code of conduct, but, "What does it mean to 'cheat' on your Guild dues?"

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"The main one is 'don't hide equipment or drops gained in a dungeon to avoid paying the portion of their value owed to the Guild'. The other main one is, if someone hires you in your capacity as an adventurer for example as a caravan guard or as an escort in a level-grinding run for a non-adventurer, you owe a smaller portion of that money, too."

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"How is 'in my capacity as an adventurer' defined? It seems like you'd get everyone and their brother claiming, 'oh, this doesn't really count as an adventurer job' all the time..."

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"Generally, if it involves combat or the risk of combat as the most salient feature of the job. Being crew on a sailing ship doesn't count if you actually do sailing work yes we check, is one contentious one that comes up a lot. Though of course you'll defend the ship if it gets attacked. Being a passenger doesn't make you owe anything either. Skilled adventurers tend to get free ship passage, by the way, another perk of the Guild! I'll get you a copy of the full definition."

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Then miss receptionist gets Eefina's signature.

 

Eefina pins the tin guild-plate to her dress and heads back out. She doesn't stop to talk with the other adventurers who're hanging around. Not yet, anyway. She has something else to do first.

Is getting into the city as straightforward as advertised, now?

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She still has to wait in line. But she doesn't need papers or her property given more than a cursory inspection or to pay an entry fee!

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Excellent.

City!

Now, which way is Cupil's missing bit leading her, and how far away is it?

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The bit is that-a-way into the city, about half a kilometer away!

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Eefina heads that direction at a leisurely pace, on a circuitous route, trying not to look like she's headed anywhere in particular. Its not hard. Cities have so much stuff.

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This city totally has stuff! It has apartment buildings and shops and museums and restaurants and fighting rings and slave markets and shipyards and big workshops and churches and government buildings and parks and giant murals and a distinctly poorer area with a much higher proportion of nonhumans!

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At least two of those things are concerning, but all of it is New Stuff that Eefina is Getting To See In-Person For The First Time.

Eventually she makes her way close enough to Cupil's droplet to see what sort of building they're keeping Tax-Evasion Woman in.

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The droplet is in a depressing-looking blocky stone building a short distance away from a building labeled 'Rotula Guard Chapter House'. Second floor.

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Eefina doesn't do anything obvious like stop and stare, but she doubles back to wander by several times while window shopping, until she's memorized every wall, every window, every door, and all visible security, sketching an incomplete floorplan in her head as she goes.

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It's a big square, hiding a lot about the internal floorplan. Four aboveground levels. Visible security is vigilant guards on the entrances, of which there are three. They're fairly busy with servants and more guards coming in and out, and the servants are scrutinized with a device every time they pass but the guards aren't patting down every servant or directly investigating them particularly closely. The windows are too small for (humans) to squeeze through.

She stands out wherever she goes due to her unusual clothes.

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She knows she stands out. That's why she's not getting a closer look. But brains take time to process information. The more she sees now, the lower the odds she trips over something stupid later.

Can she see or derive or sense anything about the servant-screening device without getting closer?

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It looks like the things they use to verify the ID cards at the gate and the Guild. Not the exact same, but similar.

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Not impossible to get in in person, then, but also possibly unnecessary, to achieve her current goal. Is the woman's cell outer-wall adjacent?

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The dot moves down and to the center during her observations, then back up to its original spot after about an hour. She seems to be in one of the outer rooms, yes.

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That'll make this easier. Having confirmed that, Eefina wanders around until she finds a shop selling writing supplies.

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This two-story place located near the impressively sprawling Academy campus markets to rich students and has a lot of writing supplies. Scrolls, notebooks, loose-leaf, a format of palm-sized papers billed as 'seals'. Ink pens of varying fanciness, plus brushes and paint, pencils, chalk. Vellum, papyrus, parchment, or paper, plain or colored or scented.

It also has such conveniences as always-full pens, fancy book covers and scroll cases with protective magic, magical photocopiers, notebooks you can index and then search through, paper that will copy the entire contents of a blackboard onto itself, paper that cleans itself on command, an excessive variety of subtly different inks in little glass bottles, a sturdy scroll that draws a map of your surroundings on itself as you walk and shows your path in trailing dotted lines, Dragonfire Resistant* paper, underwater pens/paper/ink, a pen that takes dictation with supposedly excellent accuracy, and a slate you can write and draw on by visualizing what you want to appear at it.

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All this stuff is so much less useful than a light screen and an analytical engine but if anything that just makes the sheer variety all the more amazing and fun.

After a minute or so, Eefina remembers why she's there in the first place, and wrenches herself away to buy the simplest, smallest amount of stationary she can in a material that'll endure being folded or rolled up real small, and the cheapest writing implement that does not need a separate ink well to work.

Once she's away from the shop, purchases in hand, she looks for a nice bench to sit down on. It must be a bench with approximate line of sight to the prison and it must be placed on non-paved ground. Can she find something like that?

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The city is built pretty densely this far in, but the prison has a fair amount of space cleared around it so there are most of four streets to choose from. As far as options go, there's a few people's front gardens, a small park that's too far to have a really good view, and a restauraunt where the tables sit on stone, but there are flower gardens around.

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...the park is probably safest, though if she picks that one this is going to take a while. Though 'a while' is relative. The alternative is waiting for night, and that'll definitely take longer.

Sitting down in the park, she writes, I WANT YOUR SIDE OF THE STORY, across the top of a sheet, and then, smaller, I will destroy this after reading it.

Eefina wraps the note around the writing implement, making it as small as possible. Then she feeds it to Cupil.

Cupil stealthily snakes his way down her leg, hidden by her dress and the bench she's sitting on, and then he burrows into the earth at her feet. Cupil is not designed for this. He's not actually that strong when not holding a rigid form, but he can manage.

Eefina leans back and pretends she's watching the clouds, hands folded demurely in her lap. Cupil definitely wasn't designed for this part. His artificial Spirit Field was never meant to not overlap with Eefina's biological Spirit Field, and as soon as he leaves their mutual range, a wave of disorientation washes over both as their unity is shattered. They're still connected, and indeed, that is the whole problem. Their senses are fighting against each other, dragging Eefina's perception back and forth between Cupil and her own body.

Cupil was never meant to be a remote drone, and it is only barely possible to use him for the purpose, thanks to this side-effect that the Shrine's artificers still haven't reverse-engineered. Aside from her self, of her peers only Kalirez was ever able to manage it...

Cupil's senses aren't anything like her own, either. He only really has the one: a sort of Spirit Field echolocation.

Slowly, over the course of an hour, Cupil burrows under the street, all the way to the prison, right up to the wall directly beneath Tax-Evasion Woman's window. Eefina waits for an opportune moment, then has Cupil slither up the wall and dart into a corner of the ceiling of the woman's cell.

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She's unrestrained, sleeping on a bed. She has lost her hood and boots somewhere along the line. The cell is a bit cramped, but not deliberately cruel. It has a solid metal door with a large barred shutter, currently closed.

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Oh, that's nearly ideal.

In that case, Eefina has Cupil take his friendly sphere shape and Tax-Evasion Woman can then be awoken by the application of parcel to forehead.

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"Ow! Wha- Aaaah! It's that fuckin' suffocating goo thing!"

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The fuckin' suffocating goo thing simply floats up by the ceiling with a guileless :) on its... front.

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That's kind of creepy. She stares at it suspiciously, backing against the far corner of her cell.

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It bobbles, indicating the parcel it dropped.

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She makes a rude gesture at it, then opens the scroll, then glares at it again.

"What, you feeling some regrets?"

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It can't hear what she's saying. It just bobbles at the note again.

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"I'm not gonna write anything. You smuggling stuff in here might make it even worse, you know?"

Pause.

"Whatever. It's not exactly a long story. I own a house in the city. It was my mom's. She owed a decade of back taxes, she died, the property went to me. But the taxes still need to be paid. For some legal bullshit* reason I'm not even allowed to sell it without the approval of some nobleman? And he won't give permission except at a criminally low price. I thought about just packing up and going somewhere else, but my brother's a woodworker here and I think they'd just go after him next. So I got the money to make the tax payments however I could. And now, here I am."

 

*Lit: "Tin smoke"

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Oh for fuck's sake.

Carefully, painstakingly, Eefina has Cupil shift a manipulator tendril. Shapes that aren't pre-programmed in are really hard to do, but she manages. She has Cupil pick up the note and the pen, and writes, with agonizing slowness, CANT HEAR YOU, and then, THIS WAS ALWAYS PLAN.

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She backs off again, alarmed, until Cupil stops writing. Then she writes down what she just said, less some sarcasm and with the addition of and by the bloody winds don't make it worse by making them think I'm smuggling things in here!!

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Cupil can't read, but Eefina can guess. She goes by memory and has Cupil tap the note where she wrote, I will destroy this after reading it.

Cupil eats the note and the pen and slithers back into the earth. The return journey is much faster, since he doesn't have to burrow a new mole hole.

Hm, so, apparently she didn't evade any taxes, she just turned to crime to make ends meet.

Annnnd she can't use the red moon to set the note on fire, right. She will just have to tear it up very thoroughly and have Cupil bury the scraps. Which she takes her time about. Can't act suspicious.

There's enough left to write a new note. She writes, Why did you tell me not to trust the sergeant and his guards? And whatever the reason is, do you still want my help? And then, Information about trouble-causing noble?

She sends Cupil off with the new note.

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Guess where the guard gets most of its money? Nobles. They're mostly for protecting the property of the rich, not protecting the people. His name is Julius Salvatore.

I don't know what you can do or if you'll just end up siding with them and making things worse for me.

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Hm. So, background economic incentives, rather than anything specific to the sergeant.

Eefina destroys the note and pockets the pen while she thinks. She feels a little anxious about leaving the conversation there, but she's out of paper and wouldn't want to risk a third trip anyway.

From how it sounds, this Julius Salvatore effectively revoked permission to obey the law, which lead directly to the woman's arrest. That their system of laws could allow that to happen is disturbing.

There're several avenues by which Eefina could approach this problem, but they all require more resources than she currently has. Delving the dungeon will have to come first.

Eefina gets up and heads back to the Adventurer's Guild.

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Someone is following her. The streets are fairly crowded, but she keeps seeing that wolf-boy with a shock of white fur and a notch missing from his right ear. Maybe he's also going to the adventurer's guild, except wasn't he hanging around while she was in the park too?

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Hm. That's interesting.

Eefina stops to window-shop some more, and waits to see what wolf-boy does.

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He walks right past her nonchalantly and goes into a different shop.

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Well, that doesn't necessarily mean anything. In fact, its more suspicious if he was, in fact, following her.

Which shop did he go into, is it an interesting shop? Eefina is kind of vaguely curious if and how he'll react if she follows him.

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He went into a store selling "Ghur materials". Lots of animal parts in the display case - skins, teeth, bones, but there's some rocks, pieces of wood, and a few almost tribal-looking weapons and tools.

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More neat things! Not the most interesting stuff, but its novel.

Eefina goes into the shop and browses the stuff. What's the wolf-boy looking at?

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Jars of blood labeled with what they're from!

Wolf boy sniffs at the air, sighs, and walks over towards Eefina.

"I don't feel like playing the mutual stalking game. You smell interesting. Tret Moonwind, wolfkin scout."

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"Ooh I was right! Er, I mean, hi? Eefina Selvarn. What do you want?"

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"Hi! I wanna know what's up with you. My nose tells me everything I need to know most of the time, so when it's confused I gotta take a look. Or maybe that's just me, 'cause I'm a scout. Gotta learn who, where, when, and what, that's the job and I'm good at it." He strikes a little pose and points one thumb at his chest.

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...pff. What a character.

...possibly literally. You will not be steered too far wrong if you act as though the world follows a certain sort of narrative.

"Well, okay, I guess. I was on my way to the dungeon. Want to walk with me?"

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"I'll walk with you, sure. You're an adventurer, then?"

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Eefina shows off the tin badge pinned to her dress.

"Officially brand-new. What about you? Does being a scout take you into dungeons much?"

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"Not all that much. I could do well on the daily grind, but I don't like how cramped dungeons are. I spend most of my time running ahead of caravans or looking out for trouble in the Red Waste instead."

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"I see. What's it like out there?"

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"Oh, don't even get me started. It's nasty. Twisted. No plants, and it's all craggy and broken ground. You know why it's the red waste? Blood. The smell pervades everything out there, and close enough to the cursed dungeon you get pools of it. The smell chokes everything, which is even worse for me than you. And dark magic fills the place. Not to mention the monsters running around, and Waste Raiders. Do not recommend. But every time I can give advance warning of a monster or raiding party coming out of it? Saves people, and I get a big bonus. What about you? Tin badge, so not yet one of the greats as far as adventuring goes, but what's your story since I'm sharing bits of mine?"

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"This is my first time away from home. I grew up in... I guess you'd call it a medium-sized village. A medium-sized village that exists above the sky. Our Elders thought something bad happened to one of our warriors, and I was training to follow him and find out what, but then he came back on his own, so it turned out I wasn't needed. But I guess fate decided my training ought to be worth something after all, and here I am. It's exciting, honestly. Life in the Silver Shrine was very... predictable."

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"Sounds like a cult or something. Or one of those hidden ninja villages that I'm not sure actually exist."

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Eefina starts to respond, pauses. "Wow, I can't even argue with that. We kinda were. Are?"

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"Cults, man. I don't go in for religious stuff. Everyone has a different version, what are the odds the one I pick is right? Anyway, I guess that explains my curiosity, more or less. If you're from somewhere above the sky whatever the dhar that means the smells that'll cling to ya are pretty different."

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"I bet. You're probably right."

"So anywho. I kinda got this thing," taps badge, "on credit. So I actually need to get in the dungeon for a while. I don't suppose you wanna stick with me for that? Now that your curiosity is satisfied?"

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"I'm probably above your level, honestly. But I could maybe be convinced to follow along if you'll keep satisfying my curiosity on matters as they occur to me, yeah? I'll do the same for you if something you've never seen in Silver Shrine pops up."

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Aww. He's tryin' to make friends. She thinks? Yeah.

"Thanks! I'd be happy to."

"Say... you wouldn't happen to know anything about a local noble, Julius Salvatore, would you?"

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"Heard of him? Yeah. There's a park named after him. Know anything about him? No. Sorry."

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Oh well, it was worth asking.

"Oh, there's the gates. And I don't actually know the way to the dungeon, now that I think of it. I was going to ask someone in the Guild building, but." She smiles at him.

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"Uh, I'm not exactly a one-man party and I don't know if you are. How deep were you thinking of going? Which one? What do you do, anyway? You seem like a caster of some kind. I'm usually mid-guard when I actually bother to do dungeons."

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"Hold that thought."

They pass through the checkpoint, then Eefina leads the way off the road, looking for a private spot in the trees or something.

"I'm a caster, as far as I know, but something weird happened when they did my analysis, so I want to check something."

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Even outside the gates there are a fair number of buildings. The city has exceeded its limits.

"Ooh. This way, I know a good spot."

He leads her to an out-of-the-way clearing in a much less manicured park, a bit off one of the footpaths.

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"Nifty!"

Alright, gnarliest tree around, sorry, but you're gonna play target.

Eefina raises one hand. An orb of eerie silver light forms at her fingertips, sucking the color out of the world behind it. She aims at the tree, and suddenly sharp spikes of gray, erased space fire out from the light, as fast as a crossbow quarrel.

A dozen spikes of unreality stitch a line up the tree, bursting violently against the bark into a colorless swirl of pure nullification, destroying magic on a fundamental level and even interfering with the progression of mundane causality.

The effect shouldn't be too dramatic, since Eefina didn't put enough power into the casting to halt mundane causality, and some random tree shouldn't have enough actual magic in it to notice, let alone unravel destructively...

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He flinches back, staring, as soon as she forms the... Thing.

The tree seems unharmed at first glance but her new wolfy friend is staring at it in alarm, eyes slightly unfocused.

"What did you just do?"

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"Oh good! I can still do that. That was 'Eterni'. It... destroys magic by making processes... cease to exist? It's the basic attack spell my people are taught. I also know a silver healing technique, but for, like, curses, or cancer, not wounds."

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"You ripped all the energy in the tree loose and it's sort of - scattering and wobbling around crazily. That sounds like a really good way to create dhar explosions!"

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"Ooh really?"

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"Ahem. Well, it is an attack spell..."

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"Dhar explosions are not a good thing!!" His voice can get really shrill apparently! "Dhar is poison magic, corrosive corrupted magic! The Red Waste exists because the cursed dungeon turns the Winds of Magic into dhar!"

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"Um... that does sound bad. But... hm. Is there any poisonous magic here, now? How can you tell?"

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"You never learned windsight? It's just-" he waves a hand and squints at the tree. "-It's settling down now and I don't think there's enough non-ghyran around to make more than a trickle."

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"But there is some? Then..."

Eefina frowns. Then she brightens. She holds out her hand again, the same colorless light as before. Only this time instead of explosive spikes of unreality, soft and gentle waves of glimmering silver silence pulse out and wash over the tree, utterly erasing any troublesome magical forces.

"Did that get rid of the dhar?"

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Squint. "Yeah, it's gone. Huh. You are really, really interesting, you know that? What's that called, Silver Shrine magic?"

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"The technique is called 'Curia', but we just call the discipline 'silver magic' because... it's silver-colored. It's kind of silly, admittedly."

She beams.

"So! I guess this means I can Eterni things as long as I Curia the area afterwards! That's good. I should have much less trouble with the dungeon than if I was limited to melee. And if dhar is such a problem, I can clean it up anywhere else I find it too!"

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He's shaking his head slowly. "That could be big. Might want to test it on larger concentrations of the stuff? But this could be big. Can you teach it?"

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"I have no idea, but I could try! Can you teach me 'windsight'? That seems important."

Dungeon-ward! Except she doesn't know the way, still. "And, uh, which way to the Rocky Shores dungeon?"

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He looks a little bemused. "I'm not really a teacher. You'd be better off trying the Academy. Uh, it's south of the city so let's get back to the road and then turn right. You sure you don't want to get another party member or two? Big groups split the loot more ways, but can handle more too."

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"That depends. How dangerous is the dungeon?"

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"That's like asking, how dangerous is jumping off a building? First level, not so much, really. Fifth level..."

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"Is there not much of a buffer between the monsters an unskilled beginner can kill and the ones that can kill you even if you know what you're doing?"

Eefina shakes her head.

"Time constraints. Under other circumstance I'd want to play it safe, but... unless you know of someone who'd offer a lot of coin very quickly for dhar clean-up? I'm gonna have to throw myself on the mercy of fate and either come out of it suitably improved and affluent, or very maimed." Nervous shiver.

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"Nnno, I can't think of anyone who'd pay out immediatelyDhar cleanup could reclaim some land from the Red Waste, but that'd take time to realize... And no, it's a pretty consistent increase. But it's easy to get overconfident and overextended. I don't really want to see you get yourself killed, buuuut I'd feel better about accompanying you if we recruited a foreguard. Someone with heavy armor and a big shield. Foregoard in front as a melee fighter, me in the middle watching for unexpected stuff, you blasting from the back. More would be better. People party up for good reason!"

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"I don't doubt it." A wrist-flick produces Cupil in bo-staff form. "Okay. I can handle melee. But it can't hurt to ask! If we don't find someone quickly, I going to have to go ahead, though."

To the Adventurer's Guild, then.

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The Guild contains all the things it previously did! Maybe a few less adventurers, but there are still a few at the tables along the left side. Tret walks over and asks the lady at the front desk something after gesturing Eefina towards them.

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She goes to the left side tables.

"Hi!" Eefina greets. "I'm Eefina. Are any of you hoping to party up for a dungeon run? My new friend over there thinks I need someone to help me not die while I kill things."

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This gets a few laughs. One guy snorts and says, "I don't have time for an E-ranker."

Someone else - an androdynous mouse-person wearing robes, asks, "I might want to join you, I need to do runs in groups to train my aura, but I'm not really a frontline fighter either. So you're a damage caster? What's he?"

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A wrist flick makes Cupil appear in bo-staff form. "I'm a generalist. I've trained a lot with Cupil here, and I've got some esoteric attack and curative magic. I meant what I said about only needing to not die while I kill things. He's a scout, he said."

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"Scout? Not an adventurer?" Mouse-person tilts their head. "Eh. I wouldn't want to face down any tanky bosses without a meat shield, but two evasion-focused fighters and one blaster should work if we stay on upper levels and bring potions along just in case."

Tret heads for the tables, apparently finished with his conversation.

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"Okay."

Eefina gives Tret a curious, prompting stare. "?"

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"I was checking to make sure I'm actually allowed to dive with you, thought it might be different since you're just E-rank. I'm not actually a guild member. But I can, it's fine. Found anyone?"

"Yeah. Me. What dungeon are you doing?"

"Rocky Shore."

"We'll have to stay above five, we can't fight the Doom Crab with two evasive melee fighters and one caster. Er, generalist."

"I'll take your word for it. She's never been in Rocky Shore and I haven't for over a year, so you'll be our guide."

"Sure. Even loot split?" Tret shrugs and looks at Eefina.

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"Even split is only fair, right? Unless you're both underestimating me way more than I think you are."

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"I don't care that much about the loot, I just don't want 'Fina to run off and die," Tret says.

"I'm not estimating you at all," mouse person says. "Never seen you cast a thing. But your friend thinks you need me, we don't know each other, for the first run let's just do even split and if we party up again we can do something more merit-based next time. I go by Whisper, by the way. Not whisker. Whisper."

"Sounds fine to me. Tret Moonwind."

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"Eminently sensible. Nice to meet you, Whisper."

Eefina follows their lead on what preparations they think are necessary, and tries not to be impatient about it.

Once they're finally ready, they set out as a party, Eefina filled with an eager energy.

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One healing potion each, picking up a spare knife, getting big backpacks for storing loot in, and having Whisper lecture them on the enemies found in the dungeon - lots of snails, crabs, animate seaweed, and similar sorts of things. No totally submurged levels, thankfully.

It's a relatively short walk, and then they come to a set of stairs carved into a cliffside, overlooking a beach. Down on the beach set into the cliff is an enormous stone door decorated with images of seashells and other ocean imagery. They have to sign in and list the stuff they're bringing in with them before they're allowed to enter.

Whisper takes the lead, saying, "Let's head straight to level two. Nothing worth killing up here, really."

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"Okay."

She holds Cupil in the shape of a short spear as they advance.

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Whisper does... Something, as soon as they're inside. As long as the other two stay within about twenty feet of them, they find themselves moving just a bit quicker, cooperating better as if they know exactly what the others are about to do.

All three of them could tear through the monsters on the first floor at a dead run without even slowing down. They're simply not much of a threat. The first floor boss fares little better.

Tret has some kind of magic themed around raw animal power - glowing amber outlines of wolves and tigers surging forward to take bites out of the monsters demonstrates that quite clearly. He pushes Eefina forward to take point at least once, just to get a gauge on her combat skills.

 

The monsters on levels three and four are a good bit tougher and take some actual strategy to fight. Tret seems tense and bored and is kind of reckless about it despite the tougher foes, while Whisper favors a defensive, balanced stance, pushing for sticking close to Eefina and letting her blast the monsters from a distance as the safest option.

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While on point, Eefina reveals that she is a terror with a bo staff. The whirling chrome a blur as Eefina smashes multiple monsters to bits without taking a single hit herself. She holds back on the casting, using Cupil as a ranged weapon on the weaker monsters instead. Casting Eterni seems like it might do more collateral damage than she's used to it doing, especially in a dungeon.

When they get down to the more dangerous monsters, that changes, and they get to see what happens when spikes of anti-magical causality nullification hit dungeon monsters.

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They explode messily, even tough ones, and don't even cause any dhar! Whisper whistles, impressed.

They also fail to drop any loot, though this might not be obvious until she does a couple dozen and it gets statistically unlikely that nothing dropped by then.

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Yeah, that gets noticeable pretty quick.

"Okay, we're not imagining it. Nothing I kill with Eterni is dropping loot! Whyyyy?!"

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Tret twirls a sword idly as he thinks.

"It kinda just... Disappeared all the ghyran in the tree you shot? Maybe you're disappearing monsters instead of killing them, so to speak."

"That sounds like the kind of thing that makes dungeons angry," Whisper notes, ears twitching. "Stop using it, I think."

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"Yeah, I should save it for if we're ever more concerned with escaping the dungeon than getting drops. At least that means that we're really unlikely to get overwhelmed? I know an area-effect version of the technique, its just not the sort of thing one ever uses anywhere near allies at my current skill level."

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"Where'd you get all these powerful skills?" Wonders Whisper. "Should I be running away, asking why you're not C-rank or better, or both?"

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"Silvites are all born with an affinity for it. It's just what we're taught to be able to defend ourselves in expectation of needing to leave our... village."

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"High level bloodline ability, got it." Scowl. "All I got from my bloodline is racism."

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"Oh. I'm sorry."

Eefina takes point again, keeping Cupil mostly in bo staff form, and they continue carving their way through the fourth floor until after they have enough loot to, even split three ways, pay all of Eefina's debts and still have plenty left over.

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"Not like it's your fault."

They're not at a level where they can trivially gain so much money it can be counted as 'plenty', and 'plenty' is relative anyway, and her companions don't want to delve deeper citing risk to life and limb. After a while the dungeon starts throwing more monsters at them at once, trying to herd them towards the Boss Room. Going back up to the surface is easy enough, though, and the Guild representatives at the gates count out the loot and take 15%. They'll convert the rest into hard coin then and there if they're willing to take very slightly substandard rates for it.

Eefina now has no debt and six silver coins. Whisper wanders off saying, "See you again some time, maybe."

Tret says, "Well, that was fun. Sort of. What do you need the cash for anyway, just living your life?"

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"Among other things, yes. I didn't have anywhere to stay tonight, and I'm getting kind of hungry. Wanna show me around?"

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He scratches the back of his head absentmindedly. "Ah, yes, other things. My favorite luxury. I'm not the one you want for a tour of this place. I can point ya to a nice tavern and an arguably better local guide, at least."

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"Aw, bored of me already?" she teases.

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"Hey, I've got a life, I'm not some lost puppy that started following you!" He's teasing, too.

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Rather than refute this obviously false statement, Eefina just giggles.

"At least have dinner with me. I somehow doubt you're secretly a, a Hooper and only eat moonbeams."

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He grins wolfily. "You asked for it."

The place he leads her to is "The Drunken Whaler". Decorated all over with bits of ferocious-looking monsters and animals, broken pieces of boat or broken weapons, and paintings of people on boats fighting sea monsters. The waitress is eight feet tall and has large tusks and green skin. The primary things served here seem to be beer and large chunks of meat or fish. Someone is singing about a man's quest to hunt down the monster that took his leg, with accompanying drums and guitar.

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Eefina gawks at the decor, and at the people, some, and at the music. She's never heard anything that... lively and authentic, before.

She'll take Tret's recommendation on what to order and where to sit.

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"Before I do that, do you go for alcohol or no? Bringing you here is one thing, getting you drunk is another."

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Curious headtilt.

"I've never been drunk. But this prrrrobably isn't the time to find out what it's like."

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He snorts and shakes his head. "Yeah, no."

He finds a booth along the side and waves down the orc waitress. "Ranger-wolf! Hunted anything tasty lately?"

"Good to see you too, Glenda! Nope. I'm just showing Eefina here one of my favorite places to eat after a long day. No booze for her. I want some Kingsman and a nice big tuna. I'm not sure what'd be best for her, but it's on me."

"Very well! Eefina, you do not have a nickname yet. Look forward to the day I give you one! What kind of foods do you like?"

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"I will! Gosh, um." They had hydroponic gardens in the Silver Shrine, so she's ever had fresh fruit and vegetables before, but why not something new? Instead of flailing in her uncertainty. She takes a deep breath and peers around at what anyone nearby is eating. She vaguely recognizes what a lot of it probably is. She picks one and points. "How about that? I'll try that."

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The waitress stares for a long moment, then nods. "Very well! Karshan spicy beef with grilled broccoli, peppers, and mushroom. It will be some time before your food is ready. I will bring drinks and appetizers shortly. Look forward to it!"

 

When the orc is gone, Tret drawls, "So, if you were wondering, just to get it out of the way- This isn't a date. We are recent acquaintances and adventuring buddies, 'least for now, as far as I'm concerned. That said, I'd be fascinated to hear more about the Silver Shrine."

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"D-date?"

Now Eefina flails a bit.

"Oh no date did I accidentally a date ask you on a eep?"

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"Woah- Nope! Relax, I just said this isn't one." He laughs a bit, even if he's trying not to be mean about it.

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"O-okay. Sorry. Not that I wouldn't ask you on a date, hypothetically, but I'd only wanna on purpose. Um, what'd you wanna know about the Shrine?"

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"Not that I would hypothetically say yes or no to a date, I mean, it'd depend on things. Sorry. Well, what was life like, I guess? What does it mean to be 'above the sky'? Did you go flying somehow?"

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"We had these, you'd call them flying boats, I guess. But they're expensive to make so we didn't have more than a few. Mostly people just never left. We grew our own food, and kept each other entertained with various arts. The Elders don't want us reminding anyone down on the... ground... that we were up there."

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"Heh. Don't say 'flying boats' too loud," he jokes, gesturing at the ocean-themed decor.

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Eefina starts to giggle, realizes she doesn't actually know what's funny, and tilts her head instead. "Huh?"

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"This place plays up the nautical theme, right? I don't know how many actual sailors are in here but there's plenty that will talk your ear off about how awesome sailing is if you give them half an excuse."

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Giggle. "Oh."

Eefina nibbles her lip thoughtfully.

"So hey, if someone who lived at the bottom of the ocean asked you what does it mean to be above the water, what would you say?"

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"Uh... Hmm! I don't know, that's an interesting question. You can't float around here, so up and down aren't typical navigation options, unless you're a bird. The currents can get a lot faster, we call them 'wind'. Watch out for thrown objects, they go really fast up here. Water falls from the sky sometimes, and flows and pools like ghyran, so we don't all die of thirst. What cool underwater Skills do you have?"

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"Heee. Okay. Above the sky, you can't move around at all, unless you have some kind of engine, just as a fish would plummet from the sky no matter how hard it swam. We come from the sky, same as you, so we need the air and bring enclosures of air up there with us. There are no currents at all, but just as the light of day is brighter above the water, it is even brighter still above the sky: deadly bright, so bright it's poisonous. Watch out for thrown objects; they don't stop or even slow down until they hit something, even if that takes years. It's quiet outside our enclosures, utterly bone-numbing quiet, so quiet your own blood sounds like a thundering waterfall in your ears. What cool under-air Skills do you have?"

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"Sounds terrifying. I have the Windreading skill!"

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"You mentioned that one! How does it work?"

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"I did? Oh! Windreading is different from Windsight - one's just for air, it's the skill for telling which way the wind is blowing and the patterns in the air and whether you're upwind or downwind of something. Surprisingly useful for scouting and tracking. The other is for the Winds of Magic. You learn it if you're going to be doing sorcery with the Winds, as opposed to incantation magic or something else. It's sort of... Hard to describe? Synaesthetic? Most people see magic as colors, but I smell it half the time."

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"Oh. Huh. Nifty. Magic is neat. I'm thinking about enrolling in a few magic classes. The receptionist at the Adventurer's Guild said I could, and should."

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"It would be a good idea! You're decent in melee and have some wicked trump cards* with that-" glance "-The thing you did to a tree, and the other thing. Don't want to reveal your secrets for you. But I know I'd rather have someone flexible fighting by my side than a hyper-focused specialist."

 

*Lit: "Hidden Knives"

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"So you do wanna keep adventuring with me."

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"If you find someone with a Skill you've never even heard of, who lives - I dunno - in a realm of dreams and mist - and who you seem to more or less get along with personally, I'd advise you stick to 'em and become friends." He taps the side of his snout sagely, one eye closed. "I am going back to my regular work tomorrow unless you can prove you have a mighty destiny that will lead me to lots of treasure, though."

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"..."

 

"So what's the job? That your have tomorrow. Scouting."

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His ears flick. "Are you going to want to come along? Maybe don't try to die the moment you show up. It's the kind of job that works better when I'm alone, anyway. I ought to be back before long, if you're gonna miss me." He waggles furry paw-fingers with somewhat sharp clawtips at her.

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"I wouldn't want to come along if I'd get in the way or slow you down. I might miss you though ooh is that our food?"

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It is their food!

...Tret's tail might be wagging, if she's identifying that thumping noise correctly.

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That is cute.

Okay, this smells super yummy. And it tastes super yummy. It tastes super yummy and kind of burn-y. Actually it tastes super yummy and very burn-y. NO ACTUALLY it tastes super yummy AND WAY TOO BURN-Y!!! Water! Water!

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She has a glass of cool, icy water in front of her.

"-Eat some bread too! It helps with the spice."

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Eefina follows this advice!

"...I think I don't like spice," she says once she's recovered.

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"I didn't think you'd never had spicy food! You kind of have to take it slow. And get used to it. Spice is a kick, which is an interesting taste it makes other things taste better... Not if you have too much, though. Trade you half a salmon for your spicy dish? And you could order something else - some nice savory stew, maybe."

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"Hm, actually..."

Eefina gets a thoughtful look, then leans forward to hide what she's doing with her body. She cuts off another piece of beef, then carefully wipes off the seasoned coating. Holding one on one hand and the piece of meat in the other, both start glowing silver-gray.

Then she pops it in her mouth, and makes a displeased face. "Well, that didn't work. Now its barely got any flavor. I'll suppose I'll take you up on trading half for half?"

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"Sure, spicy beef and salmon are kind of opposite extremes but sure. What'd you try to do?"

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"I tried to nullify the spice, but I guess I'm not skilled enough to get the spice without also getting all the seasoning and stuff too."

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"If you can - conceptually, selectively nullify things - that's a lot of utility in your pocket right there, that is."

He rearranges their plates.

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"I can't actually do it conceptually to nonmagical things, that's most of the problem."

Eefina tries the fish. It's not as yummy, but the lack of burning is much preferred.

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"Hah, spicy~ So, what do you wanna know about the city?"

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"Who's who, what's what, and where I ought to avoid making myself conspicuous. The nobles. Their politics. The biggest problems the city faces. The most-ignored problems the city faces. Where to get various more specific information if I need it."

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"That's... Kind of a lot of stuff?" He frowns. "If you want to blend in, hanging around the docks and the Academy and being foreign at people will do that. I don't follow fuss with the nobles much, honestly, but Marquise Frederick LaDecroy hires lots of demihumans and doesn't pull shit with renting work equipment and sudden firings or intimidation like most everyone else- happy workers are productive workers, he says- The dwarves are kind of a problem, I think. Something happened a while ago that makes things tense, I don't know the details. The Adventurer's Guild is maybe a little too powerful, in my opinion. And there's these stupid 'beautification' laws that my friend Ermine insists are specifically designed to move poor people into one corner of the city."

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"I don't want to fuss with nobles either, but I might have to. I guess you already said you don't know much about them, though. So... who would?"

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He shrugs expansively. "Can't really help you there, sorry. There's lots of people who know lots of things at the Rotula Academy?"

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"It keeps coming back to the Academy, I've noticed. I genuinely should enroll there, and soon..."

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"It's kind of a big deal around here. Not the only thing the city has going for it, but a pretty big one, you know? I got my first survival skills there!"

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"What all do they teach besides magic? And what kinds of magic do they teach? Besides combat spells, I mean."

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"Like... All of it? They teach most things somewhere in there."

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Eefina laughs.

"Okay, what's popular, then? What do students tend to talk about most excitedly as what they're going there to learn?"

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"Uh, recently I've heard people gush about the programs for enchanting, architecture, meteorology, and sorcery - specifically chamon. But really, there's a lot of classes."

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Eefina is curious about all those things! But also she has food to eat, and is hungry. Nom nom.

When they're finished eating, Eefina wants to go straight to the Academy.

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Tret points her in the right direction and then waves goodbye.

The Academy campus is very big, very pretty, and has a lot of tall buildings with flowy lines and large arches and balconies in marble and clean, bright limestone. The Enrollment office is over that way, or she could wander the gardens and squares.

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Eefina is very tempted to wander the gardens and squares! But she goes into the Enrollment Office first.

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There's a comfortable waiting area with large paintings of rich-looking people and scenes of attractive people having fun in classroms and laboratories, and a line of booths. Only a few are lit up this late in the day.

"I can help you over here!"

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Eefina goes over there!

"Hi? I just arrived in the city, and I'd like to enroll in magic classes! What is involved in doing that?"

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"Oh, welcome to Rotula!" He looks slightly puzzled. "What sort of things were you hoping to learn? I'd suggest going over your academic goals with a class advisor, normally, and I'm afraid it's a bit late in the day for that but maybe I can help you plan for an appointment tomorrow? We sell access to specific classes if you know what you're looking for, and buffet access to all classes."

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"What're the rates for those options? But yes, if I'm being sensible I should probably see a class advisor. There're a lot of things I want to learn and I'm not sure how to prioritize it all."

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"Rates for individual classes depend on the Skills of the teacher and the level of the class. They can run anywhere from one silver to a platinum coin or more for the most complex subjects with the highest-level teachers."

He opens a course catalog to a particular page. All the courses list specific Skills as prerequisites, and what levels you should be able to achieve by the end of the course.

"For example, this three-week course teaches Mana Self-Diagnosis and Light Magic both to level one, and it's priced at one silver and eight coppers. A buffet pass allows you to attend any course you wish, however much time you want to devote to it. For three months the price is four gold pieces. The buffet pass also includes library and facilities access fees, but not premium services like special tutoring sessions or gold-boosted office hours."

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"It'll be a while before I can afford a buffet pass... Are there lodging arrangements of any kind made for students?"

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"You can purchase lodging at the dorms, of course - or find a place elsewhere and commute in. Students on a budget tend to prefer the dorms, but there's a variety of housing options in the blocks surrounding our campus."

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"I am definitely on a budget. Tell me about the dorms?"

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"Uh - here," he locates a pamphlet about the dorms. "Small individual rooms conveniently located on campus, there are co-ed and single-gender dorms. There's shared bathrooms, showers, and laundry facilities - there are enforced quiet hours and other rules to maintain a constructive study environment that are more strict than apartments. You can have a roommate for more savings, and you have to rent for at least three months. Cafeteria service sold separately."

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"How much is three months in a co-ed dorm with a roommate?"

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He looks up a number. It's less than the classes.

She doesn't have enough now, but dungeon-diving earned her a lot of money for one day's work. Unless future dungeon-diving goes terribly it won't be hard to make payments for the buffet pass and the dorm if she can set up a payment plan of some kind.

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Eefina is from a resourced-based allocation economy and has no idea payment plans are a thing! But she will sign up for one after the concept is explained to her.

If she's stuck paying the dorm for three months anyway, why not also the buffet pass, in that case. She'd still like to make an appointment with a class advisor tomorrow, though.

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"Of course! You need to plan out your schedule! Unfortunately I don't think I can get you into a dorm bed tonight, I'm just a front desk guy, but I know a cheap inn close to here and tomorrow we can get you all set up. I can set the appointments for any time of day."

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"Okay. I'll be back here tomorrow, then."

Eefina goes to the cheap recommended inn, and (hopefully) pays for a room without complications. Needing money for every last thing is starting to lose its novelty, but.

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Buying a room is uncomplicated and nobody gripes about needing the bed, as long as she pays for it. Breakfast is included.

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Oh good!

Okay, Eefina will head back out to the dungeon, but stay above the third floor where the challenge is trivial. If she gets in unexpected trouble she can kill everything around her with Eternes and run away, but will otherwise stick to beating up monsters with Cupil until the time for her appointment approaches.

Eefina arrives back at the Academy's Enrollment Office punctually for her appointment, and that much heavier with the coin in her pockets.

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She's shuffled off into a side office with a thin bespectacled woman who has long, pointy ears. "Welcome to the Academy, Eefina! I'm Salina Goodberry, one of our class advisors. I can help you set up your schedule and plan out the prerequisites, suggest classes, that kind of thing. So, tell me about your goals here."

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"I'd like as broad a basis in spell-casting Skills as possible, with an initial focus toward sensory abilities. I'd also like a firm grounding in local economics, politics, and law."

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The elf goes over specific classes with her in a chain that covers the basics of enchanting, sorcery, wizardry, magical theory, and utility magic for daily life and a few common professions - plus basic economics and law courses. There's nothing specifically for politics except for a general civics course with a hefty dose of Why Rotula Is Great.

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Eefina will include the propaganda course out of curiosity, if her schedule isn't too tight. She mostly would like all of that, and is just unsure what order to learn it all in if she can't attend that many classes at once.

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That's what the advisor is here for! To crunch some numbers and arrange some classes! She can handle all that if Eefina will tell her how many hours a day she wants to devote to classes and out-of-class study, if she wants specific off-days, that kind of thing.

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Eefina is not sure. She's worried about having enough time to go to the dungeon, given how scary this society likes to be at people who run out of money. She's willing to dedicate the majority of her time to the academy, but perhaps only a slim majority.

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"The good thing about the buffet pass is that you can reschedule all you like - you won't get your money back for Gold Pass classes you stop going to, but if you can't keep up you can just scale back your class time or scale up later. The last thing we need to do before we can nail down* a specific schedule for you is get an accurate, up to date Skill report - it's used to measure your progress, qualify you for classes, build an academic history you can show to employers, and also as a metric to judge teacher and staff effectiveness."

 

*"Pinch out of soup"

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"Okay. I guess the Adventurer's Guild doesn't share that information with you? Go ahead."

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She does that.

Eefina now has a class schedule and a student ID! The first class is tomorrow at three bells (late morning) and recommends having the following school supplies, conveniently available at the campus bookstore.

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Eefina would like to see her dorm room (and if applicable meet her roommate), before buying school supplies.

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The dorm room is modest but pretty comfortable, with a bed, a desk, a closet, and a dresser. The halls leading to it occasionally contain students, most of them wearing either some sort of robes in a couple different styles or what is clearly "Adventurer Fashion" - not practical adventurer garb, but fashionable clothes aping the look. She's introduced to the RA, a harried-looking man with a wide smile, and he welcomes her to Badger Hall.

It turns out she doesn't have a roommate yet, but they might give her one in the two weeks between now and the end of the current organizational period. They'll send her mail with forewarning of this, if it happens.

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Eefina greets the RA with a moderate amount of enthusiasm, and will keep an eye out for notice-of-roommate.

Is the room nice? She doesn't mind small, she's used to small, but she's also used to privacy, so she's a little nervous. She hopes if a roommate does show up they get along well enough that the lack of privacy is not a concern, and that the other shared facilities don't lead to any awkwardness.

After checking out her room, Eefina will go to the campus bookstore and get her school supplies.

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The room has wood-panel walls, a big window, magical climate control, soft lofted beds with a desk underneath each, and is in general fairly nice but not lavish. The common areas are built to be low-maintenance rather than pretty, but make nods to comfort and aesthetics. The bathrooms and showers are gender-segregated, all magic, and very nice.

The campus bookstore is happy to take her money and give her note-taking supplies and textbooks!

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Gender-segregation is new and weird. Eefina doesn't get it.

Eefina brings all her supplies and textbooks back to her room, sets them up on her desk, and then hops up into the bed to stretch out and relax for the first time in two days.

She thinks about the people she's met on this strange world so far. She definitely likes Tret. He kinda stands out in her mind, bringing a smile to her face.

After a little while, Eefina hops down to her desk and starts reading one of her textbooks at random.

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Fundamentals of Enchantment is an introduction to a set of Skills used to imbue objects with useful properties. From ever-clean clothing to the lights in your home to powerful combat equipment, enchantment can achieve many things. In this text you will learn...

...All exercises covered in Fundamentals use material components. Enchanting with other Skill-based abilities uses many of the same concepts but is not covered in this introduction...

...The basic process of enchantment is the calculation and creation of a diagram, rendering materials into correct forms, and activation of the completed diagram to produce a product.

...A teacher is recommended to guide you through this exercise unless you have at least level 3 in Enchantment: Diagramming and Enchantment. First, construct a pentachromatic chain diagram according to...

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Even if she can't practice it yet, just reading about it is super neat. Eefina will probably spend the whole rest of the day reading if nothing stops her.

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Nothing interrupts her, except maybe getting hungry.

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Oh right. Hunger.

And other related needs.

Those eventually manage to pull her attention away.

 

Where was the cafeteria again?

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There's a cafeteria just across this nice garden. There's also a few more in various spots around campus. They scan her student ID then let her in. It's a big buffet style affair with a lot of variety, and is fairly empty right now, but there are still robed and faux-adventurer dressed people of various races getting food and eating. Apparently they operate on set hours and she almost missed dinner!

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Oh. Well. That would've been bad. Now she knows!

Eefina loads up a tray with a sampling of stuff that she checks to make sure isn't spicy, and then looks for somewhere to sit.

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There are some spicy things and a lot of non-spicy things! There's meats, and vegetables, and soups, and desserts, and a wide variety of (non-alcoholic) drinks like juices and milk and tea.

The tables are big and seat eight or twelve each. There are completely empty tables and tables with two or three people at them, mostly keeping to themselves or reading but a few chatting with each other.

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Eefina will be so bold as to sit with one of the reading people and eat quietly.

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He nods politely at her, double takes slightly at her clothes, says hello, then goes back to A Treatise on Origins and Endings.

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Eefina gives him a friendly smile but doesn't interrupt his reading.

Nom! Multiple noms, even!

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The food is perfectly adequate. Book guy puts a bookmark in and shuts his book after a while, and goes to get more food, then comes back and keeps eating. Students come and go. Someone announces that they're putting up the food in five minutes.

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In that case, Eefina will head back to her dorm, pick another textbook at random, and read until she falls asleep.

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This textbook outlines the history of this region of the world over the last several thousand years in broad strokes. There are a lot of little kingdoms that rise and fall with some regularity. Coastal trading cities, and cities with deep high-level dungeons tend to end up powerful and influential because trade and big dungeons both bring immense wealth. The Adventurer's Guild has a complex relationship with ordinary states and a lot of soft power in most nations. The Red Waste is a blight upon the land brought about by a past Demon Lord, called "The Corrosive". No efforts to undo it have ever worked, and some have actually made things worse.

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Eefina re-reads the part on the Red Wastes a couple of times before finally falling asleep.

Sunrise wakes her the next morning, a novel if unappreciated experience. She forgot to close the curtains. But since she's up anyway she can go explore the Academy grounds for a little while!

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Academy grounds has: People walking through the gardens! People playing sports in the squares! A group of long-eared slim people singing and it's actually kind of hauntingly beautiful! A short, broad, very long-bearded man standing on a podium giving some kind of speech, the gist of which seems to be complaining about certain taxes!

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Ooh, she really wants to stay and listen to the singing, but actually she probably needs to hear what the short bearded man is saying about taxes, considering.

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"It's as clear as a faultline that the tariffs are specifically targeted against stonework, metals, and clockwork - all products that the Dwarves of the Rotula region have specialized in for millennia! I call for an end of this blatant targeting of my people. An end to the bad-faith dealings and petty merchant politics. Remember the theft of Clan Gartow's Hold! A dishonorable judgement by a clearly non-impartial judge called in the clan's debts eight years too early - and when the envoy, Thank Hoki Gartow, politely brought up the original contract in the Court of Commerce, they summarily dismissed him! The contract was altered after the fact - a most dishonorable action! Land and wealth stolen from dwarves by one act of legal trickery or another, and these tariffs are just the latest instance of the pattern. Listen to me, fellow students - I urge you all to call for fairness and transparency in trade policy!"

He continues in this vein, with lots of examples of past evils done to Dwarves, for a while unless interrupted.

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Not as useful as she might have hoped, but its always good to have more context.

Eefina waits for an opportune moment, then calls out, "Who would we call to? Who decides such policies who would listen?"

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"I ask you to bring your concerns about unclear, unfair, or too-quickly-changing trade policies and tariffs to the administrative agency for trade, the Court of Commerce, as well as the most powerful assemblies of Rotula the city and Rotula Omali the state - those being the Sea Council and the House of Lords, respectively."

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Well that's frustratingly lacking in specificity.

Still... perhaps Eefina will go and see if there are any convenient (and recent) compendiums about the Court of Commerce, the Sea Council, or the House of Lords available in the library she now has access to.

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There are civics textbooks that talk about all these bodies! The House of Lords consists of every noble in the land, with varying numbers of votes given to the higher ranking houses. The Sea Council is elected by the powerful and rich people and Guilds of the city in an elaborate and confusing process. Together they rule the region. There's no king - merely a Grand Duke, who is elected by the other nobles and acts like a king until his death, when another election happens. The Court of Commerce is appointed by the Sea Council.  There are news archives that talk about recent appointments and decisions of the Court of Commerce! There's political gossip about which houses and power blocs are in favor! Julius Salvatore is apparently among the 'cancellists' faction, those who just want everything to stay the same and to pocket the profits they're making.

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This is so unlike her own society! Or even any of the Arcadian civilizations she's studied, with perhaps the exception of Nasrad.

Okay, focus.

What else can Eefina find out about Julius Salvatore, the cancellists, and any competing factions? What else can she find out about recent appointments and decisions in the Court of Commerce? And most of all, can she spot any connections between the two?

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Julius Salvatore is one of their biggest names. The competing factions are the Economists, who want to promote new industry and trade, and the Seafarers who want to pour huge amounts of money into a bigger navy. The Court of Commerce's recent actions apparently require a higher level than 0 in Political Analysis to find such connections, if there are any. The recent rulings and judgements don't seem to have much to do with the Cancellists' agenda at first glance, and there's a lot of context and referring to previous rulings and the like.

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...this is worth the time. Eefina skips her trip to the dungeon today to keep reading, looking up these previous rulings in an ever-growing series of back-chaining until she has full sequences of events that she can follow forwards from beginning to end, and then cross-reference.

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It's a mind-boggling mire of complexity, and information on recent events and schemes is much harder to find, but the archives can be used to piece together the general shape of how politics operates here, historically. It eventually becomes clear that the Cancellists have been on the rise for a while, and seem to use a strategy of needlessly complicated laws and regulations to prevent the other factions from taking substantial action. Over time the factions change and their goals and labels shift - the Centralists sought to reduce the autonomy of the other towns and villages Rotula Omali controls, and eventually morphed into the Conquerers, and then their current form in the Seafarers. The Economists nearly had a schism a while ago over something to do with the way money is stored and handled and moved.

The intrigues of the House of Lords cross over into the story at points, with a standout example being a prominent Seafarer family heir marrying an Economist family's daughter and this was frightening to the Cancellists so they got more aggressive about it. Affairs in other countries come into it too - this move seems kind of stupid, but in hindsight was clearly engineered to make sure the best sailors and shipmakers stay in Rotula instead of migrating to their rivals in other nations.

The Adventurer's Guild is famously neutral, taking bribes from all three factions to stay neutral and never actually siding with any of them. The Academy, too, is a player in this political scene. While not nearly as strong as the Adventurer's Guild, they're also far less neutral, and have been favoring the Economists lately. And with all the factions, money and high-level supporters are the two things that really support their power. The poor and low-level masses rarely enter the considerations of the halls of power.

She doesn't learn much about current events or recent intrigues, but from the general pattern the thing that got her attention - arcane restrictions on the sale of land and real estate - is probably part of the Cancellists' general obstruction strategy, to make it harder for the other factions to advance their goals and keep things the same as much as possible.

Also, she gained a Skill or two somewhere in her binge reading.

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Gaining a Skill is still weird to experience, but also nifty and useful!

So, her jailed acquaintance was collateral damage in a deliberate trap meant to paralyze the state of the economic situation. That's disquieting. The cancellists sound like short-sighted fools, hoarding air from the hab-repair specialists, so to speak.

This is definitely a bigger problem than one woman's unjust imprisonment, and she...

...what time is it? Oh crap, her first class is in less than an hour and she hasn't even had breakfast. She does her best to clean up her research and then go freshen up herself before collecting her class materials and finding the classroom. She's going to need all the Skills she can get.

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The librarians will clean up her books for her since she's been careful not to damage them and that's literally their job.

The first class she has today is 'fundamentals of sorcery - theory and cantrips'. The classroom is probably in this building? Yes, there it is. She has to nudge her student ID against the door to get it to open.

The teacher is a grey-haired and serious-looking woman, who was drawing an eight-sectioned diagram on the board at the front of the room. It's a small auditorium, with multiple tiers of desks, and only a few are still open. The other students are mostly a bit younger than her, chatting with each other. One of them smiles at her and moves his backpack off the desk to his right, then indicates the now-open spot next to him.

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Eefina takes the offered seat with a smile.

"Hi. Thanks."

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"Hi. Welcome to class. The basics of the basics, but we'll move on soon enough, hopefully." He seems a bit nervous.

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Nervous, huh? About class? Or about something else? Or is it her?

Eefina does her best to be agreeably disarming. "I hope so too! But sometimes there can be a beauty in the basics of the basics. I think this'll be interesting!"

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"I hope so. I think sorcery sounds right for me but you never know until later if something really suits you, you know?"

The teacher looks like she's almost finished with the diagram.

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"Yeah," Eefina agrees. "I thought I'd be terrible at bojutsu before I tried it and it turned out that it came to me super easy."

Her attention is caught by the diagram, and she tries to understand what she can see even before the teacher starts explaining it.

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"They say sorcery's safer than adventuring but not by that much... It's a great career if you get good at it, though. I think I'll like chamon."

The diagram is an eight-sectioned wheel with little cutouts at the top and bottom. Given that ghur is written in one of the sections, ghyran and chamon on two others, and it says WINDS OF MAGIC across the top, the teacher probably intends to explain the Winds of Magic.

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Eefina is ready to absorb knowledge!

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Her new acquaintance takes diligent notes.

The winds of magic, their teacher patiently explains, pervade everything in the world. Where they blow particularly strongly, reality finds itself... Mutable. Effects on the physical world caused by the Winds can be surprising and unforeseen, similarly, effects on the landscape of the Winds caused by changes in the physical world can be just as unpredictable. Viric is a unique Wind of Magic for being unlike the other ten, utterly stable, and almost completely immune to being affected by sorcery. Incantation magic shapes and uses viric, and it comes from within people and monsters with mana cores. The Winds enter the world from an enormous gate at the north pole and exit it through a similar gate at the south. The flow can wax and wane or even reverse, sometimes. Whoever built the gates is unknown, and they are indestructible to every attempt at destroying them that's ever been tried.

She explains the general physical and metaphorical tendencies of the different Winds in considerable rigorous detail, with several examples. She goes over the general process of sorcery - drawing the Winds either from within yourself or the world around you, shaping them into a spell, and then loosing that spell. They'll learn to cast some simple cantrips in this class, but are strongly warned not to try more advanced magic or to do experimental spells. They could be heavily fined or even expelled from the Academy as punishment for reckless sorcery.

"Sorcery is dangerous. Miscasts are dangerous. Dhar is dangerous. Allowing a Wind into you disturbs your emotions and can cause you to lose concentration on what you were doing. Spells can malform and break in unpredictable ways if cast carelessly. But for all those risks, sorcery is incredibly useful for its sheer flexibility of effect. I will now pause to take questions, please raise your hand if you have one."

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Eefina tries not to visibly pout at the 'you will be expelled for experimenting on your own' rule, but that's only her first knee-jerk reaction. Probably they're right. She takes careful notes.

She raises her hand, and when called on, asks, "What is the process of allowing a Wind into you? Is it intrinsic to casting or can it happen naturally?"

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"The Winds flow naturally, and are both drawn to you by particular feelings and naturally inspire particular feelings if you happen to wander into an area full of them. This is one reason why people report certain places feeling 'creepy' - concentrations of shyish tend to make one feel as if they are vulnerable, or to contemplate death, and this is perceived as a difficult to define 'creepiness' by laypeople. To deliberately fill yourself with them first you must awaken your windsight and then practice applying your will to the Winds. Windsight is personal and synesthetic, every person perceives it slightly differently, so similarly guided practice is necessary to begin casting spells. There are specially prepared rooms designed to whisk away excess Winds, for practice. Guided meditation is the traditional process to awaken one's windsight and we will make our first attempt at this by the end of this class."

Teacher takes a few questions about what exactly the Winds can do, whether they can combine them (not in Fundamentals), whether they'll focus on one Wind or multiple (they cover the basics in all eight), whether they'll be channeling Light or Dark winds (no, those are harder to work with and have their own classes).

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Eefina pays rapt attention to all of this.

When it's time for them to get walked through awakening their windsight, she feels more than ready to try it.

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They're made to sit in a circle around a brazier for this.

"Empty your mind of distractions. Do not worry. Do not analyze what is happening. Feel. Close your eyes. Breathe in, hold. Hold. Breathe out. See your breath moving at your will. See where it goes and where it comes from with your mind. Imagine it in such detail that you could draw a picture. Breathe in, hold. Hold. Breathe out."

"Your mind can see your breath. I am now lighting the flame. Breathe in, hold. Hold. Breathe out. Your mind can see the Winds of Magic, too. Hear it crackling. Feel the heat in your skin. Feel the power and passion that aqshy represents. It is blooming, flowing upward and outward, right in front of you. Breathe in, hold. Hold. Breathe out. Imagine it in such detail that you could draw a picture. It is fire, passion, heat. It is obvious. See it gathering and rising..."

The teacher keeps up the guided meditation for a while. There's definitely... Something there. Something magic, but not magic as Eefina knows it. The heat of aqshy is obvious enough, but near the end of the exercise, faint traces of other Winds catch at the edge of her awareness, too.

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This is so cool.

Eefina's pretty sure she's got this. What is she supposed to do next?

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The teacher said before they started that the goal today is not to do any magic. It's to get Windsight and begin practicing noticing things with it.

The teacher continues the guided meditation exercise, though she smiles encouragingly at Eefina.

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Eefina wants to ask if she can have something more complicated to try to notice, but doesn't want to interrupt the meditation session.

Maybe she can sense things beyond the exercise? Like, the other students, or anything magical in the classroom?

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The brazier is the most obvious, and the energy pooling and flowing around it is unmistakable, but there are other notes of energy too - knots of grey ulgu or silvery blue azyr in the students around her, nearly static traces of faintly golden chamon in the metal desk frames, a band of shining hysh entering from the windows at the left side of the room.

 

"I will be calling up small amounts of Winds in myself soon. If you are unable to feel the aqshy or unsure whether you're really feeling anything, that may help. If you have already gotten a feel for the aqshy in the brazier, detecting my channeling and discerning what Wind it is composed of is a good next step."

The exercise continues, with the teacher calling up streamers of random Winds at odd intervals, then naming them after a few seconds. When the brazier eventually burns low, she says, "Alright. It's time to stop meditating. Wake up, everyone! I hope that was productive for you all. You all made good progress from what I could see. Next time we'll do some more practice and start to get into the theory of spell construction, and we should be casting cantrips by the end of next week! Class is dismissed, but feel free to stay behind and ask questions for a few minutes!"

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Eefina is pretty confident she's ready for the practical lesson, but she will hang around and listen to any other students' questions.

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The other students are mostly wondering why it wasn't clicking for them and where they can get in some extra practice. The teacher dispenses what seems like sound advice to them on both subjects (sit in on someone doing stuff in practice rooms or analyze the natural manifestations of the Winds is the advice for additional practice).

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Then if nothing distracts her, Eefina will go find a nice spot outside and continue practicing until the cafeteria opens.

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The sky is a font of azyr, and so are many of the classroom buildings. Chamon and ulgu are also present. The gardens are lush with ghyran, which seems to act almost like a syrup or water compared to the air-like azyr and ulgu or the rigid and thick chamon, and-

Someone's walking towards her. She looks rich, wearing fine fabric and expensive jewelry. "Excuse me, are you Eefina, E-rank adventurer?"

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Eefina suspects that she likes azyr. It's aesthetically pleasing and it feels like it calls to her. The ghyran is very pleasant too. Almost seductive. Aqshy is supposed to be the 'passionate' element, but feeling ghyran is turning her on a little.

She blinks, shaking herself out of her meditation. "Hi? Oh, yes. I'm Eefina. Hello."

 

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"Hello! I'm Gabriella von Runestet. I heard that you have a Rare Skill that allows you to cleanse dhar, and that's something that's of considerable interest to me. You see... My son has attempted an ill-advised journey to the cursed dungeon in the Red Waste. He came back - alive, but increasingly unwell. Some of the best healers in the city have done their best for him, but dhar makes healing extremely difficult. If you truly can cleanse dhar, perhaps you could assist with his health. I and my family would be extremely grateful and there would be an appropriate reward, of course."

(The von Runestets are minor as noble houses go, but are in fact a noble house, her binge-reading will tell her. A couple of centuries old - very young by the standards of these things.)

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Eefina springs up. "Of course! I would be glad to help. That sounds awful. I do have a technique that can nullify dhar, though I didn't learn this until recently. I'd intended to offer such cleansing, myself, but I haven't even spoken to anyone about that yet. How did you learn about me?"

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"Thank you! I can only hope that it will make truly healing him possible - and the others too perhaps- It's a rumor going around the Adventurers' Guild. I'm not sure who started it, but I asked around my contacts to find you by name, and eventually learned that you'd enrolled at the Academy, so I came right over here, and here you are."

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"Here I am."

Tret was the only one who knew. He must've spread the word for her. Nice of him. But she should remember to ask next time she runs into him, just in case it wasn't him.

"When did you want me to cleanse your son? I can do it now. I don't have class."

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"Yes, as soon as possible! We can go over to my driver - also need to call the healers back-"

She fusses with the bag at her side. "Oh, please follow me back to my carriage! And thank you so much for being willing to try. I don't know if it'll work but-"

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"You're welcome."

Eefina follows carriage-ward and climbs in.

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"George, have Mary call Mr. Bestal back. Have her insist, please. I've found someone who can cleanse dhar."

They get in. The carriage has a very comfortable and fancy interior, and doesn't need horses (marking it out from just about every other carriage and cart in the city), and starts moving at the driver's behest.

"I don't know if you want to talk to me on the way or not. I'll gladly follow your wishes either way."

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"I don't mind! So, uh, did you want to tell me the tale of why? Your son's journey, I mean."

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"I suppose I should - I'm sorry, I'm not normally so ungracious a hostess but I'm very distracted- It's not that long of a tale. His friends saw some kind of pattern in the timing of the worst dhar effects, and thought there would be a couple of weeks where things would be... Calmer. They convinced themselves they could get to the cursed dungeon and uncover valuable treasures said to be within it, or in the ruins around it, and he was swept up in the excitement. It was a raid of nearly thirty, all told. Their advance to the ruins was slowed by the unspeakable weather of the Waste, and by harassment from beasts and Waste Raiders. The leader of the group bid them linger for another day or two, so sure was he that a great treasure was just under the next stone. But it wasn't. They spent twenty four days in the Red Waste in total, and experienced a storm of dark magic. Nearly everyone that came back is ill, and it only became apparent just how badly off they are weeks after their return."

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"I'm sorry to hear that."

"Do you think they were on to something? And the unexpected delay was at fault? Or was the whole plan nonsense to begin with?"

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"Any plan that involves going into the Red Waste sounds like nonsense to me!"

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"I think any grand plan that doesn't involve me going into the Red Wastes once I'm ready would be irresponsible, but it's true that your son's party had no similar excuse. Unless they did? It's strange they'd go to such extremes for merely generic treasure."

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"Oh, the rumors of treasure are decidedly not generic. There's said to be a royal armory full of Adamant equipment - and if anything will have survived such a long time exposed to dhar, Adamant would. It's extremely valuable, quite possibly the strongest metal in the world."

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"Does someone involved in this have an urgent and specific need for Adamant, then?"

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"I wouldn't know if that were the case. It's merely incredibly valuable, for most people. I suppose anything stored in the ruined city might have particular meaning to Dwarves, if I remember my history correctly."

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Eefina hums thoughtfully.

"I guess that isn't really relevant to cleansing your son. I'm just a curious person by nature."

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"It's perfectly alright. I did say I'd talk to you if you wish."

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Eefina nods with a smile. "I just don't want to be nosy. Maybe you could tell me about any fun rumors you've heard?"

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"Oh, I'm sure high society gossip would bore a young thing like you half to death!"

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"I wouldn't assume you're wrong about that..."

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She'll give distracted gossip about the latest parties and who was embarrassed at them, and who commissioned what artist and whether they spent an impressive amount of money on it, and the unconfirmed rumor that Count Draken's daughter (a B-rank adventurer having adventures somewhere off to the west) is dead, and stories of violent social upheaval in the island nation of Gisu which is negatively impacting the tea trade (clearly the most important part of the situation).

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Nothing jumps out at her as relevant, but listening to it helps her feel out the shape of the blank spaces in her mind, the context she doesn't have about noble life. It's not actively boring, anyway.

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She can also have some speculation that the marriage between this and that house might be off since the daughter's dowry was mostly in tea-related assets and oh here they are at her fancy city manor! It's certainly a fairly conspicuous display of wealth. Inside are rather a lot of precious metals and conspicuously magical things. A maid is waiting for them to arrive and bows demurely to welcome them inside, but has definitely checked Eefina for plausible threat-level.

Gabriella von Runestet is excited, frantic. "Come, come! The doctor's here, he's upstairs-"

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Eefina's plausible threat level and her actual threat level are probably dissimilar, though she couldn't guess in which direction.

She hurries upstairs in Gabriella's wake.

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There's a room whose walls positively shine with the winds of Hysh and Light, and when the door is opened a repulsive mist of dhar seeps out before being annihilated by the Hysh shining in the open doorframe.

Dhar is... Disgusting, like rot, an ugly corroded blackish-brown entirely unlike the wholesome and wild amber-brown of ghur.

Inside is a thicker cloud of dhar, and a young man chained to a bed, writhing around in pain, with multiple visible mutations - a grossly muscled and clawed right arm while the left is unaffected, an extra mouth on his belly, gnarled and malformed horns, patches of angry red skin- And positively reeking of dhar warring with the normal energies within him. It's a grotesque, disgusting scene, doubly so to Windsight.

Oh, and there's also a tense doctor with his own aura of Light coming from a heavy-duty staff he's brandishing as a ward against the disgusting magic.

"...If you can cleanse dhar, young one, I will attempt to right his body. Perhaps it will only end his misery, and if so, so shall it be."

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Eefina flinches, a full-body shiver of revulsion. Windsight is a new sense, but a strong sense, and she feels it very intensely.

The scene itself is much less revolting, but it is certainly motivating.

Eefina hurries into the room, hands aglow with the silver void. She reaches out, and the soothing waves of Curia bloom out toward the tormented man on the bed. And in its path, dhar ceases to exist.

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As dhar evaporates, more pours out of the mutated portions of the body, a deep well of it saturated so densely that Curia cannot clean it all so quickly and easily.

The doctor is clearly astonished that this is actually working! He doesn't let that stop him from moving in and performing magic of his own, efficiently attempting the same sorts of healing that have failed on this patient a dozen times before.

The mutations start to recede under prayer and chant and potion and wand and Curia.

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This is draining her mana reserve, but slowly. She can keep it up for hours. And she makes sure to except the healing magic from what she's nullifying, so the doctor can work freely.

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It might take hours. The dhar just keeps coming back, refreshed by the physical manifestations of its taint in the real world.

It doesn't end up taking hours, plural. Just the one. The doctor seems fairly exhausted, and tuts about triple-checking the unconscious but apparently healthy man lying in the bed.

"Amazing. Cases such as this are rare. Generally fatal in short order... Either directly or by, ah, lynching. But every indication is that he is free of corruption. There seems to be some permanent damage..."

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Eefina waits for the doctor to finish, having done her part, and having no particular ability to help with injuries.

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He snaps out of it after a bit.

"Thank you. What a fascinating skill. You go tell Mrs. Runestedt the good news, please. I'll be - catching my breath."

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"Okay. You're welcome!"

Eefina goes to find the noble lady.

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She's just outside the heavily-warded door, pacing nervously. When she sees Eefina, a hopeful look crosses her face.

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"It worked."

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She lets out a relieved gasp. "Oh! Oh by the Light, thank you! Is he - Safe to see?"

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"I think so!"

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She rushes in. She has a low conversation with the doctor and hugs her slowly waking son. Eefina is gently ushered to a richly decorated sitting room by the maid and offered tea and cookies.

 

And then Gabriella is back, red-eyed. "He will recover, I think. Once again, from my heart, thank you. I wish to show my appreciation to you somehow. What sort of reward might you appreciate?"

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"As tempting it is to get clever about this and ask for something specific, probably you should just pay me."

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"The truest measure of gratitude is specie." (This is obviously a quote from something specific, it's in another language.) "We didn't agree on a price beforehand so I will pay you what I think is fair, and if you wish to discuss the remuneration with an independent arbitrator or judge, that would be entirely reasonable of you. It's something nobody else could do and it saved my son, done on short notice, but it did only take you an hour... Does one platinum coin and eight gold coins sound fair?"

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"Very fair. Thank you."

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She doles out the coins from inside her still-present bag.

"I know who the rest of my son's ill-advised raid party is, as well. Several of the ones who survived are also facing corruption issues, I think. Though I doubt they can all pay as well as I can."

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"I'm willing to consider this partial payment for cleansing the rest of the party, in addition to payment for cleansing your son. You can take me to them as well."

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"I was imagining just giving you names and addresses, but I'll contact them all and try to arrange things on your behalf, if you'd rather."

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"I imagine things would go less smoothly if you merely gave me names and addresses. Unless they already know who I am?"

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"No, I doubt they do. It might not go much better with me, but as I said, I'm willing to ask around. How should I contact you again? Perhaps I should simply invite you back here tomorrow?"

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"I appreciate it, and you do have living-if-not-yet-walking proof that I can do it. You already know where I'm staying. You should be able to find me at the Academy tomorrow, and probably for the next month at least."

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The noblewoman solicits her exact room number and hall name, then happily sees her out and even offers a ride back to campus.

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Eefina gives the noble lady her exact address and thanks her for the ride! Before she goes back to her dorm, though, does this city have those 'bank' things she's read about? She now has rather a lot of money to just be carrying it around.

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There are quite a number of competing banks available! The Adventurer's Guild has one, too. What is she looking for in a bank?

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Gosh, she has no idea. Maybe she'll just go with the Adventurer's Guild since she's already tied to them.

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They're happy to have her! They have lots of branches in this region of the world, and she can drop off dungeon loot directly into her bank account instead of doing the rigmarole with coins now.

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Ooh, neat.

Eefina will keep one gold worth of silver and copper as pocket money and deposit the rest.

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Most merchants in the city accept taps from the bank card as authorization for payment for things and there's a complicated set of magic that she is invited to read this scholarly paper on that ensures it's more-or-less fraud-proof!

Would she like to consider investing some of her deposited money in local businesses or commercial ventures while she's at it?

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The scholarly paper is interesting and very convincing! Eefina is still going to keep pocket money, for her own reasons, thank you.

What sort of investment opportunities are currently available?

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(It has a lot in common with cryptography, taken in a sideways direction by clever application of magic.)

Lots of them!

She could look into some of the specific merchants or businesses looking for investors and purchase part of their business, like this grocery store, a horse breeder, that industrial-scale bakery, or the slave collar manufacturer.

She could buy real estate and try to sell it again later, or fix it up and then sell it at a profit.

She could buy part of an outgoing boat's return import hoping they will return with a big load of spices or diamonds or something. (The boat might sink though.)

She could sponsor up-and-coming adventurers in exchange for a share of their earnings. (Typically there's an interview/matchmaking process for this.)

She could purchase 'bundled funds' which are managed by a Skilled merchant who intelligently invests the pool of money collected from everyone in exchange for a small percentage of the money each year. (This is less risky than most other investments, they claim.)

She could pay the tuition of people wanting to attend the Academy in exchange for a promise of some percentage of their income after they graduate.

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Money is weird and scary.

"I'll have to think it over and get back to you on that. Thanks, though!"

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"Of course! Come back anytime!"

And the banker moves on to the next customer.

...And she very nearly runs into Tret, literally, on her way out of the bank.

"Hey, 'Fina! How's the Academy treating you?"

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"Tret! Hi. I've only had the one class, but I have windsight now!"

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He winks and channels a little bit of ghur along his arms and jaw.

"I was going to go looking for you later! You seemed interested in my job, and there's actually a new task that I could use you along with, unlike the last one, if you want to try out scouting. Should take just a day. Interested?"

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"Oh! I can be useful. What's the task?"

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"There's been some confusing reports and sightings of some kind of plant monster in the marshlands to the west. The big names of the city want to know if it's the Red Waste's influence, and what it is if not, and for it to be dealt with somehow if possible. And if I'm getting close to the Waste, I'd really rather have you at hand! 'Sides, new perspectives help with mysteries, too. We'll split the pay?"

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"A round trip to the Red Wastes is less than a day's travel?" Eefina asks, curious. "For some reason I assumed it was further away than that. Yeah, I'm in. Oh! But I'm rich now! So, I'll pay for our... supplies?"

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"We'll be getting a fast ride most of the way there and back 'cause I told them I charge by the hour." He grins. "And good for you! Is that like C, B, A, or S rank rich? Good to hear any which way, of course. Maybe I should take you equipment shopping to prepare properly?"

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"Maybe you should! I'm not sure, but they were talking about large-scale investment and I've got more in my pockets than I could earn in weeks of dungeon runs, so, a lot. A noblewoman's son needed dhar cleansing."

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"Oh. Oh I think I heard about that... Yeesh. Did you save him? Please tell me you saved him."

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"I did! It took about an hour of non-stop Curia, but I cleansed him."

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"Wow. I don't know the guy, but he has a good reputation, and corruption is a bad way to go."

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"It was awful," Eefina agrees. "I'm really glad I could help."

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He shakes his head. 

"...There were like forty of them. I think."

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Eefina nods.

"Lady Runestet is arranging for me to cleanse more of them tomorrow. I think I can do ten in a row, so I can probably help them all by the end of tomorrow if they can get them together so I don't have to do one at a time."

 

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"Ah. So you probably want to skip out on the day-trip job? Or delay it a day or two at least? Maybe I can get them to do that, 'snot an urgent thing, really."

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"As long as we're back before tomorrow morning, it should be fine. What is this 'fast ride' you mentioned? Is it reliable?"

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"That doesn't leave a lot of time for going out, investigating, and getting back. -Oh, it's a Peregrine Chariot. Really fancy flying vehicle that people use for couriers and messages. I've never had a problem with them, though you shouldn't try to take over from whoever pilots it for us."

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"I didn't even think of that, now I want to ask for piloting lessons..."

Eefina hums. "If you think we might not return before tomorrow, I should probably stay, but."

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Tret shrugs. "Pretty good chance we'll be back by tonight if we don't stop to shop, unless something goes really really wrong. If you don't wanna risk it, I'd better head out by myself soon. Scheduling, what are you gonna do?"

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On the one hand, it could be argued that risking herself is irresponsible while others are depending on something only she can do.

On the other hand, her presence could help keep things from going wrong. Everyone else is completely defenseless against dhar, but with her along that changes.

"I'll go with you. Shopping can wait."

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"If you're sure. Let's go then!"

He swings by a store and has Eefina buy a healing potion and a disease-resistance potion, and then they're off to a tall tower near the edge of the city.

 

"Hey, Moonwind," the guard who answers the door nods politely at him. "She your dhar-killer?"

"Yep! If it's a corrupted monster I want her along."

Guard shrugs, then she waves them in. "Can't argue with useful Skills. We might want you on retainer, ma'am - but I'm not the one to make that pitch. Chariot's on the roof. They'll drop you off at a little village and continue to Glendale, then come back and wait for you at around sunset."

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To the roof! To the chariot!

Eefina is curious to see the chariot.

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It's an open-topped box made of some strange sort of wood, with silvery metal pieces, with lots of wing and bird imagery, painted in blues and whites and gold highlights, about five feet wide and eight feet long with a pointed front and an aerodynamic shape. A long spar reaches forward, with two elaborate wooden wings spreading out sideways from the front, and the whole thing rests on metal skids. There's a curved windshield, little bins that are also passenger seats with seatbelts, and a pilot's seat with a recognizable control yoke. The whole thing positively hums with magic, but not the raw Winds - something else, forged and shaped into a densely and extremely magical - and incomprehensible, if pretty - object.

The pilot is about three and a half feet tall and has big floppy mouse ears and aviator goggles and a little pointy mouse nose.

"About time my special cargo showed up! Get in, you two, and get ready for some fun!"

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Nifty! Eefina hops in.

"This is so different! I learned to fly a warp skiff but those aren't like this at all."

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"Piloting's a great job if you get the skills for it! Come on, strap in, strap in."

Once they're secured, the Peregrine Chariot shudders all over and smoothly transitions from sitting on a roof to floating above the roof. They rise up about thirty feet, then accelerate swiftly forward. And keep accelerating. The wind sneaks around the side of the windshield - Tret kind of leans forward and hunches down.

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Eefina enjoys the view, and the sense of speed from flying so close to the landscape.

She hunches next to Tret. "So what's our mission, exactly?"

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"Find the 'swamp monster' that's been menacing this little fishing village. Figure out what it is. Gather as much information as possible. Kill it, if it's irredeemably hostile or corrupted. Apparently it just grabs some vines and trees and makes them part of itself if you cut off a limb - that's when the previous set of hunters ran away."

He shows a sketch with the 'monster' placed next to a human - it looks to be about twelve feet tall and almost six wide, a hulking and only vaguely humanoid shape made of thick plants and vines.

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Eefina studies the sketch.

"Is there anything we can assume based on the... category? Of monster this is?"

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"It's not a standard dungeon monster as far as I can tell. And I don't really trust the reports all the way. It could be some variation of Plantoid Construct, maybe even a boss version, but I don't really want to count on that? It doesn't sound right, I don't think this is a dungeon monster at all. I'm going to be relying peering at it real close with Windsight, to be honest. Ah, things that regenerate usually have a core, and will go down if that breaks?"

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Eefina nods.

"We should probably try to think of extra ways to try talking to it, in case talking to it doesn't work but it isn't mindlessly hostile."

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"Like what? Sign language? Pictures?"

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"Do we know anything about its sensory modality?"

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"It has things that look like eyes. It's apparently capable of navigating around underwater."

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"Can you think of how to ask 'please tell us what you want, we'll help if we can and if it doesn't hurt anyone' in non-symbolic pictures?"

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".....No. I know the talking beast, but that only works if it's a beast and is interested in talking."

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"Me either. We'll have to hope it wants to communicate, and that if it does we can recognize it trying, I guess."

Eefina settles in to watch the scenery go by.

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It's pretty enough scenery from above! One imagines the mixed marsh, swamp, and low forest would be a lot more unpleasant to hike through, though there is sort of a river. At least, there's a section of swamp that's deeper and clearer and seems to be actually flowing. That counts as a river, right?

Eventually the Peregrine Chariot sets them down in a little village of wooden huts built on stilts over the marshy wetlands. "This is the place that's been reporting problems. I can cast waterstride for us both, or we can borrow a boat. But first, think we should ask the locals about the monster?"

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"Definitely. Let's ask around. What're the trade-offs between waterstride and a boat?"

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"Boat's slower, but if something disrupts the spell we get soaked."

The chariot is taking off again. Tret waves. A pair of the locals, who are about an even mix between humans and some kind of lizard-people, approach them, waving politely.

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Eefina's dress is hydrophobic but, "I wouldn't want to swim in this, the water looks... gross. But is it actually dangerous?"

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"That's what the disease resist potion is for. It'll-"

"Ho, cityfolk! Ya the scout guardman told us would come deal with the shooba?"

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"Shooba? Is that what it's called?"

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"That's what we callin' it. Thing sneaks up on ya and upends boats. Breaks da fish traps and chases you off if you go eastish."

"Dern quiet if it wants to be," the lizardperson comments, "Can't fish where we used to, lost a lotta traps to it. We'll do hungry soonish, right?"

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Eefina glances to Tret. "Annnnd suddenly waterstride wins."

"Does it show itself most often in a particular area?"

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"Eastish. Just north of where the trees dense up, great fishing spot, the shooba lives there I think."

"Waterstride be a handy skill, it is. Can show ya the place if you can take three?"

"...I can probably maintain three waterstrides, but it's a bit of a stretch," Tret hedges.

"Short time only, just to show you where. Twenty minutes out, twenty back for me."

"Yeah, that'll work."

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"Do you think it'd be worth trying to learn waterstride myself before we get there? To free you up a slot? I've only had the one sorcery class, but Windsight was really easy."

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Tret double-takes and grimaces. "Only one sorcery class ever? No. Sorry, but no way that's safe. You'll get there in time."

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"If you say so. Let's go see a shooba."

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Waterstride feels a little strange. It's sort of like walking on something slightly squishy, and Tret warns that if you fall over or try to jump you could break the spell, but running will work normally.

They walk to the east, Tret sniffing at the air and the local guide looking increasingly nervous, until they come to a patch of dry land where the occasional tree and bush sticking out of the mud becomes almost a proper forest. The trees are bigger and straighter and less... Swampy.

"Just northish of here's the old fishing place. Is huts and docks in the wood there for resting if you like. I don't wanna go closer to the shooba than here, but the thing's right close. Oh, watch out for crocs too."

"Crocs shouldn't be a problem for us," Tret reassures the local.

"Eh, is your leg. I go back now, spellmagic gonna last?"

"It'll last about thirty minutes after you leave me - about twice as long as it took to come out here."

"Perf. Luck and good weather to you two."

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Eefina focuses her Windsight as much as she can on Tret casting waterstride, and watches it work the whole way out, to see if she can figure out what its doing.

Once their guide has left them, she asks, "What now?"

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Waterstride is doing... Something, definitely. It seems to be made of a spined structure of ulgu, which flows and morphs slowly, reflects off the surface of the water to lift the two of them. Something to do with reflections and boundaries and the shadows they make on the water is the lynchpin of the spell, but it would be difficult to get more than a vague idea of this without knowing what you're looking at better. It also causes the water where they step to cloud up and emit small amounts of mist.

Sniff sniff...

"Carefully advance. I think I'm smelling traces of the shooba... Let's see if I can pick up its scent. D'you mind being on the lookout behind me?"

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Eefina pouts inwardly that she cannot make more sense of what she sees.

 

"I can do that."

Cupil flows out of her sleeve and takes discus form.

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They plod through the swamp with Tret sniffing at the air occasionally for a while. They pause by an empty stilt-house with a little dock. It doesn't look much worse than the ones in the village, but Tret declares it abandoned for at least a month. 

"Something smells off but I can't put my nose on it..."

 

-And then some minutes later there's a rustle off to their right, birds flying off as the water froths and foams and a figure of branches and vines looms out of the water! It roars a surprisingly animalistic sound, swinging its spiky branch-ended fists angrily, then messily begins a charge towards them.

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Eefina flinches, watching wide-eyed as the monster barrels toward them.

But she's ready for it.

She shifts her grip on Cupil, and he starts spinning like a buzz saw. The first stages of Eterni form in her off-hand, ready to launch at the speed of thought. There's a tree nearby. She knows which direction she will dodge if she has to.

Eefina takes one step forward, standing directly in the charging monster's path, finding its eyes and meeting them.

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Charging monster is not charging all that fast. It's mostly making a lot of noise and splashes. It makes a throwing motion, letting go of a heavy branch in the process... The branch sails over her head by a decent margin. So it reaches up and breaks a branch off a nearby tree, reforming the limp limb.

Tret starts calling up ghur and flanking to the side.

"Dodge and stall, 'Fina! Something's weird here!"

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"No," Eefina says calmly, possibly not loud enough for Tret to hear unless those canine ears are for more than scritches. "It's missing on purpose."

She takes another tentative step forward.

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Roaring! Moving towards her!

(Tret's ears fold back and he sniffs even harder.)

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The silver glow in her hand intensifies, but Eefina stands her ground.

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...This isn't working.

The 'monster' starts sinking beneath the water again, when Tret calls out, "Human! Hey, you're human aren't you? Controlling the plants somehow!"

...The shooba falls apart, vines and branches all peeling away to reveal a woman in a straw hat and rough-spun clothes, glaring at the both of them.

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Eefina suddenly beams and bounces in place. "Oh wow! I wasn't expecting that! Hi!"

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Glare. "...Hi. They send you to kill the 'monster'?"

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"Kill? Were they that specific about how we were to resolve this situation?" Eefina asks Tret.

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"No, they weren't."

"Right. The Rotula Guard knows about a monster and doesn't want to kill it? Ha."

"Wasn't the Rotula Guard who paid me, I was sent directly by a Count. He was worried you were made of dhar."

"I didn't kill anyone, you know. Just scared 'em."

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"I kinda figured. It was obvious you weren't really attacking me."

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"They were destroying the habitat of a rare species of turtle. I can't allow that - the eastern lowland gliding turtle is a magnificent species! So I would like them to continue not doing that, a goal that I was accomplishing before you found me out."

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"Were you accomplishing that, though? You... created a threat. A target. An attractor of exactly the kind of attention you didn't want." Eefina glances to Tret. "Right...?"

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"They were dying! What was I supposed to do, go complain to the nearest noble? 'Please make the peasants stop smashing those nests, it's killing turtles' 'Oh, are they valuable?' 'From a natural diversity standpoint, yes' 'Does the ecosystem depend on them' 'It's very difficult to tell' 'Hmm so you wish to disrupt an entire village's livelihood for essentially no reason?' 'They're rare and will be lost forever if nothing is done' 'I don't see it being economically advisable' Aargh!"

Tret scratches one of his ears. "I mean... It might've worked in a lot of places. There's whole regions you just don't really go into because something dangerous is hanging around. I sort of think it's only the Red Waste being less than a hundred miles north of here being a possible threat to trade routes that got us hired to check it out."

"Trade routes. Don't get me started on merchants, caging up exotic animals without any idea how to care for them or care for their disruption to new environments! There is a species of beetles that destroyed beautiful and unique forests on the island of Kap!"

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"Why were the locals smashing up turtle nests in the first place?"

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"The turtles break into fish traps and eat all their fish. I tried to urge the turtles somewhere else but they're not having it."

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"...how can moving the turtles somewhere else be harder than maintaining a 'rrrarrrg scary monster' ruse for... what, the rest of your life?"

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"You're not the one who studied these turtles okay??? They can glide, they're very mobile, so they keep coming back. It buys me time to keep trying! And I figured I'd just need to keep it up for a few months, then occasionally come back and reinforce the lesson."

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"I'm sorry. You're right. I don't actually know what a turtle is."

Eefina tilts her head. "But actually, am I missing something or could you have solved this entire problem by buying the villagers turtle-proof fish traps?"

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"Hold up," Tret asks, "Flying turtles?"

"Gliding. They can climb, and they can glide. They're very unique."

"How do they even - with the shells -" 

"I can show you later. I think we have a more important conversation now. Do I look rich?" She sighs. "I did try something like that, actually. Fish traps are mostly made by hand, by the locals, from natural materials. They wear out over time, and learning to make a new kind that requires more effort and material and they have decided catches fewer fish is less appealing than killing the pesky turtles, who are apparently tasty in their own right anyway."

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Eefina, having never heard of turtles, doesn't have any opinions on the strangeness of flying ones. Where she's from fauna is airborne by default.

"...how much would, uh, are 'modern' fish-traps even a thing? How much would enough absolutely turtle-proof traps for the village cost?"

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"I don't know. I don't think those are really a thing? 'High-level' more than 'modern' would do you, anyway..."

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"Would it be at all plausible that destroying turtle nests could've been directly responsible for spawning a 'shooba' monster?" Eefina wonders.

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"It'd - Maybe if we call upon some mythology about guardian spirits?"

"I've heard those stories! I could spin it!" Tret laughs. "Good idea! The spirit of the swamp was angered by the destruction of the turtle nests, we managed to banish the Shooba for now and commune with it through ghur and ghyran... Uh, that still leaves the turtles stealing fish, unless we tell them to do their fishing very far away?"

"I... Can figure out a better fish trap. Maybe they could do fish farms. I know how to make one of those."

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"I'm rich now, remember? We can spend my half of the reward for defeating the shooba on high-level fish-traps for the village, I don't mind."

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"I think something in that general category of ideas might work but I'm not sure what it looks like. And it'd probably involve talking to the village. I'm not exactly good at social graces."

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"If the villagers won't go for using different traps or a fish farm... I don't know what they'll find persuasive, if turtle-proofing isn't a convincing argument by itself."

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"I think some combination of you giving over a little money for different traps, setting fish farms, and fishing somewhere else can work if you two can present me as the solution to their 'angry spirit' problem. It feels kind of dirty - lying and all - but I think it'll actually improve their lives and save the turtles and give me a good reason to hang around here and learn local takes on the ecosystem."

"Well, it is lying," Tret says, "Buuuut this is the solution that gets everyone what they want and saves the flying turtles you have no idea how crazy that is Eefina but we definitely have to see them before we go back."

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"I really don't," Eefina agrees about the turtles. "My tutors used to say there were two kinds of compromise. The honest kind, where no one gets what they want, and the other kind, where everyone involved benefits. Using a ruse you created as an excuse to help people seems much less worthy of feeling dirty than setting out to create that ruse in the first place, if you want my opinion. I like this plan."

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"Right. Right!" The swamp-monster lady claps her hands in front of her. "My name is Lilac, by the way. Want to see some turtles?"

"YES!" Tret shouts.

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"Nice to meet you Lilac. This is Tret, and I'm Eefina."

Eefina follows and asks turtle-related questions, the most notable being, "I think I've seen pictures of airborne animals with shells like this. Is that really that strange around here?"

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"Most turtles are extremely defensive! Larger shells that protrude more, round and heavy bodies, slow movement. Sea turtles can live for hundreds of years and even fend off sharks by turning to present their hard shell to their teeth!"

A shark's head was in the restaurant Tret took her to - certainly a scary-looking aquatic predator.

Lilac knows a lot about turtles! These ones are strange examples of the class since they can't retreat all the way into their shells! But they're very cute, aren't they?

 

After a while, they head back to the Village. Tret shows his acting chops, spinning up a tale about the spirit of the swamp and how the Shooba will stop bothering them if they stop killing turtles - and he even found an expert that can help them avoid offending it again! The locals recognize Lilac and warm up to her well enough after an hour or so. They're very grateful to take a few silver of Eefina's to improve their equipment, and promise solemnly to respect the swamp spirit's wishes.

They're invited to dinner in the village, a thick creamy fish stew, and the Peregrine Chariot shows up again just as the sun is setting. The same short mouse-person is piloting it, and they wave cheerfully.

"OH GOOD YOU'RE HERE! I don't have to wait and potentially leave you stranded here 'cause I still have a deadline to get back to Rotula! How'd it go, bold scouties?"

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"Yep! It went well! The problem appears to be resolved."

Eefina waves goodbye to dinner-companions and climbs into the Chariot.

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And they can zoom back to the big city! Tret talks about turtles with the pilot on the way back, until he's shushed so she can focus on landing as the twilight grows dimmer, at least.

"I've still gotta report in, but that's your part of the job done. It was good having you along!" He flips two silver coins through the air at her. "Your cut of my pay. I might get a bonus, and you'll get some of that too if so - rich or not, fair is fair." Wink.

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"If you insist," Eefina says with a smile. "What're you going to do now?"

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"Gotta make a full report to the boss, then I'm gonna go see my family. You?"

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"Back to the dorms. I'm probably going to busy all day tomorrow, but you should come find me again some other day. Shop for gear, maybe do another dungeon delve."

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"Day after tomorrow, sure! I bet you can use some help picking out the right gear."

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"Probably! I'll see you then."

After parting ways, Eefina goes back to the Academy and flops into bed. It's been an exciting day, and she really isn't used to that yet. Sleeeeeeeep...

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She has another class this morning! And one in the afternoon! But presumably she'll be skipping those, if Von Runestedt calls for her to go cleanse people?

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If they come to get her before her first class, she'll skip both, but if not she'll try to squeeze the morning class in.

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She can get to the morning class without being found by the noblewoman or her agents.

This class is about basic economics and money management! They will cover the concepts of budgeting, banking, loans, insurance, and investments in some detail, and economic concepts like the origin of money, supply and demand, markets, corporations, inflation, and so on.

The teacher explains everything in a very clear and concise way. Money is good basically because it's something that everyone wants, so it makes trading things with each other easier. When there are a million people who all want different things trying to barter for everything would have really high transaction costs. Here are some examples! The basic idea of supply and demand is like this! People with in-demand or rare Skills can earn a lot more money because of low supply and/or high demand. When you spend money on new clothes, it doesn't vanish, it goes to someone else, and both tailor and the purchaser are now better off. Now the tailor can go buy bread. And now the baker can buy flour. And now the farmer can buy tools. You can approximately measure how much better off a deal makes people ('value created') with this math! Of course, lots of things also destroy value.

 

The man who drove the carriage she rode in yesterday is waiting in the hallway when she exits class, still wearing his uniform and attracting mutters and gossip from passers-by.

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There is so much to know about money. Wow.

 

After class, Eefina spots the carriage driver and hurries over to greet him.

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"Good morning. My employer has requested to meet with you again - she's made several relevant contacts. Shall we?"

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Eefina nods. "Let's go."

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They're off again! This time to a fancy restaurant, where the noblewoman from before is waiting. There's a table in a private room with a variety of room-temperature-stable snacks, mostly pastries and cheese and crackers and such.

"Hello again, Eefina! Help yourself, and if you wish for something more hearty it would be my pleasure. My dear son is still bedridden, but they say he's recovering well. Thank you once again. I was able to gather some information about the others on that expedition. Of the ten who came back from that expedition, you have healed one, I sent messages to eight and received five responses. Two were acceptance and three asked to meet and receive further explanation. I haven't heard back from the other three. There is one survivor who I could find no contact information for."

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"That's... better than it could be. Worse than I'd hoped. If we can arrange for the two who've accepted to be brought to the same place, I believe I can cleanse them simultaneously, which should give us more time to meet with the rest?"

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"I don't think they're in any state to be moved. I don't think my personal presence is strictly necessary either. I'm paying for healers if needed, regardless. I think seeing those who wish to be healed first would be prudent?"

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"If they can't be moved, yes, then it can't be helped. And I should get started."

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She can go to places and meet people and heal people! Two of the ones she hasn't heard back from reply and want to be cleansed as well, leaving two still unaccounted for.

She suddenly gets better at using Curia about halfway through this process. Not much better, but noticeably so, all at once. Apparently her original magic can level too.

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That is very bizarre but nifty to experience.

Eefina continues cleansing the other dhar-stricken nobles. Including travel time, it takes about an hour each. She has to take a detour before the fourth to deposit her payments in the guild bank.

She asks the involved persons at each noble house about the stricken party members that haven't responded to her offer, yet.

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Well, they're not all nobles. One of them is just a merchant's daughter. The other nobles very noticeably look down on her for it.

The combined testimony of eight healed patients' families can convince the ninth to receive healing and pay a generous sum as well! However, the tenth, one Sir Greenfield, is nowhere to be found. His house lies empty and abandoned, and he has no family in town, and his friends saw him for a day or two after the incident, walking around and seeming fine, except that he was acting... Unusual. And then he vanished.

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Eefina is concerned! She's curious about how he was acting weird where, exactly, he was last seen before he vanished? They should definitely come get her again should he turn up. She is currently living at the Academy, here is her dorm address.

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He's usually a gregarious and cheerful guy, but he was serious and quiet as the grave. He couldn't even be plied with alcohol, he was refusing to drink! Very uncharacteristic.

He was twitchy, jumping suddenly at things like a dropped plate or sudden motion in his peripheral vision. This friend has heard of that happening after really bad runs.

There was a sullen anger inside him, that only crossed his face when he thought nobody was looking. A deep fury that makes that friend think he's going to do something violent.

He was last seen right here, in this park, smashing a particular plot of flowers. Night Sky Lilies. (The area has ever-so-faint traces of dhar. But places can accumulate the foul magic even without being exposed to a particularly strong source of it, bits of dhar float in from the north...)

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Eefina is too late to make her second class anyway, so she will stop by this park, look around, and notice the traces of dhar. They might be nothing, but given the givens... is there a trail? Anything she can follow? If not she can go look up Night Sky Lilies in the academy library?

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There doesn't seem to be a trail. Just sort of a concentration of it in his house, and here in the park. Wait... Trailing over to this... Statue... With a small marking carved into it around the greatest piece of corruption. Sort of a circle with three arrows pointing into it.

She can tell it means 'traitor'.

The statue is of a knight named Dame Kellan. She's one of the knights who died on the ill-fated expedition.

Night sky lilies are a rare breed of flower that grows almost perfectly black petals, speckled with tiny dots of white, like the night sky. Some people associate them with pure, deep silence, and peace. They were brought back to Rotula from the "sea of spires" by Dame Kellan almost thirty years ago, after an expedition to the many and varied islands to the east.

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So, the missing Sir Greenfield, while suffering from dhar-poisoning, went to the effort of defacing the memorial of one of his party members, and doing violence by proxy to one of her accomplishments.

What else can she learn about the late Dame Kellan? Who might have reason to fear for her legacy?

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Dame Kellan's family is a noble family that owns a lush coastal farmland fifty miles south of the city. They have a long-standing rivalry with... Basically all of their noble neighbors, over food and tolls and court intrigue. For example, about a hundred fifty years ago, they invested a lot of money to try to build a port town but the neighbors all raised the tolls exiting their lands in protest until there was a series of honor duels, which the Kellans mostly lost. That's when they started sending out expeditions, hunting for glory and riches.

Sir Greenfield was sworn to the service of one of those neighbors - the Whitgars.

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That makes it slightly more like that the blame Sir Greenfield seems to place on Dame Kellan is misplaced, but it's clear she needs more information.

What can she find on the Whitgars?

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They seem kind of boring as noble families go, at least from what she can find in the library. Usually following what the broader coalition of the general area (except the Kellans) does and not getting involved into high-profile disputes unless basically everyone else is, too. Trying to get themselves into important positions, but not actually doing anything exciting with their position... Mostly due to the fact that they're all staunch Cancellists, trying to stymie the city in rules so that the wealth keeps flowing to the top. They're apparently very devout to something called the Church of the Grail Lady, too.

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This is starting to paint an ugly picture, but Eefina didn't know why she ever expected a pretty one.

So... her tentative hypothesis is that the Kellans were at odds with the Cancellists, and by bad luck or scheming found themselves with all Cancellist neighbors. The Cancellists colluded to make life difficult for the Kellans, which spurred the Kellans to undermine their neighbors. Possibly even to the point of overt sabotage and assassination?

Eefina will need to think this over, and search for more evidence. Tomorrow. After her shopping trip with Tret, and her classes.

Eefina heads back to her dorm to sleep.

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In the morning she has mail! It says they have assigned her a roommate by the name of Mimi Sokan. If she wants to switch to a single room for a reasonable fee those are still available.

She also has a note saying that they noticed she skipped a class and while she has a buffet pass and can do this, it's highly recommended she not skip classes, as it can hurt her leveling and therefore mess with her class schedule. She can go to the registrar's office and have her schedule adjusted but doing this frequently may leave her progressing slowly.

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It doesn't actually occur to Eefina that she might be expected to want to immediately trade up to more expensive accommodations now that she has a lot of money. There's nothing wrong with her current dorm room.

Yes, the cleansing was definitely more important but she should definitely not make a habit of skipping. She heads out for breakfast and to definitely make it to today's classes.

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She has a Wizardry class this morning and the next Sorcery class in the afternoon, with a three hour break in between.

In Wizardry you need to have a very precise understanding of the exact meaning and relationship of a series of words, and then you say them, and you can do things. The most common form is casting with viric drawn from the mana that everyone has within themselves. It's important to be careful with your phrasing. There is a word that means 'cancel', and if you stumble on your phrasing it will probably be invalid and do nothing, but it's good practice to say 'cancel' anyway.

Here is the anatomy of a very simple flash of light: "I offer one tenth of mana from my core in the form of viric to the spirits of light so that they might create a flash of radiance in front of me."

Once everyone has that down, they can start learning vocabulary like "behind me" or a coordinate system to exactly place the light, or a phrasing that makes it last a few seconds instead of flashing out in an instant.

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This is just like programming an analytical engine! Well. Not just like. But wow!

Eefina, being able to understand the incantation words with her Summoned Hero language power, and with a pre-existing knowledge of programming, and a mind that likes to build towers of recursion for fun, completes the follow-up exercises within seconds of the instructor informing them what said exercises are, and switches to scribbling excitedly in her note-book.

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The instructor looks at the notebook and says, "...It seems like you would benefit from an accelerated class. Did you already gain a level in light magic?"

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Eefina wasn't paying attention to that in particular, but, "I think so!"

She glances at her notebook and reads off one of her scribbled incantations. Six balls of light, in red, green, yellow, purple, blue, and silver, appear in a ring around Eefina. They're supposed to orbit around her slowly, but instead the whole ring tumbles end over end very quickly. She pouts at it.

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"-I must advise you to be cautious. There are safety mechanisms you could learn. I'd be happy to assist you personally instead of dividing my attention if you come to office hours. Or better yet, sign up for gold office hours."

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She nods agreeably.

"I'll consider it," Eefina promises.

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Back to the lesson then. The other students are slower but he has statistics to make, and 100% class leveling success is a good one to have on your record.

Tret arranged a particular cafe near campus to meet her at, the other day.

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Eefina remembers where to find it!

After class lets out she drops her school stuff back at her dorm room and heads on to the cafe.

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Tret is talking with another wolf-type demihuman! They might be related to him? They look similar, but it's a bit hard to tell. He walks over to her. "Yo! How's things, 'Fina?"

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"Hi Tret. I can wizard now! Who's this?"

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"You're really getting your money's worth out of the academy, huh. Oh, this is my aunt. Lenora."

"Tret has a lot of interesting things to say about you!"

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"Hello, Lenora! It's been an interesting few days!"

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"I tried to look up this 'silver shrine in the sky' but couldn't find any credible references..."

"OKAY we were going to go shopping, right, you don't need to let her bother you with her curiosity."

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Eefina giggles sheepishly.

"Curiosity is a virtue, I think, but we do have shopping to do. I can tell you this: we didn't have shops in the Silver Shrine, so I'm excited."

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"What kind of place doesn't have such a basic economic institution as shops!"

Tret steers Eefina away from his aunt. "Very busy, bye now!"

 

"...Okay, so. Shopping. In terms of adventuring gear I think protection is the lowest-hanging fruit for you. Maybe Wind-sources if you're going to seriously try for sorcery? But there's also lots of cool stuff that's not so much useful for fighting but you might want. So we could just browse. Gimmie a picture of what you want out of shopping."

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"I wanna see all the Cool Things I don't know about yet, and then spend five minutes thinking about all the Cool Things I end up wanting to see which ones I still want after thinking about them for five minutes. Sorcery stuff can be first, though."

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"Sorcery is handy. I try to rely on my other skills first because it's not exactly stealthy, generally and I learned it later, though... There are so many shops in this city it's probably impossible to see them all. What Winds do you like?"

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"Definitely azyr. And ghyran. And maybe aqshy?"

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Tret laughs. "I didn't take you for an astromancer! The stereotype there is detached, cool, calm, academic. You fight too well to fit it. I think I know a place though."

He leads her around to the south of the Academy, where there are a lot of bookstores, laboratories and practice spaces for rent, and reagent shops for everything from alchemy to sewing to runesmithing. Azyr and chamon are both strong here. He points to one tall tower with a strange dome at the top. 

"That's the second astronomy tower, as people call it. The campus has one too, which is why it's the second one. If anyone knows what you need it'll be them. And watch, they'll have predicted what you want before you even come in!"

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"I haven't even cast an astral spell yet! But since my Windsight started working, I can feel it basically all the time, and it... if I had nothing to be happy about I might act like that?"

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"Have you cast any spells yet? I mean, you've only been in there for a couple days. I don't think they teach spells on day one unless you pay extra."

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"Well, no sorcery spells. But only because they told us not to try it on our own."

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"Sounds like the Academy alright. Students hurting themselves looks bad. Wanna see a cantrip?"

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"Of course."

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He steps to the side of the street before walking through the noise cantrip. It makes a real, physical noise, fairly quiet, fairly close to yourself, but it can be whatever you imagine - such as an imitated voice.

He molds it with chamon, but the structure of the spell is just three incredibly simple and elegant flourishes that any of the Winds could hold once you have a basic idea of how to shape them.

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Eefina is too tempted.

She gives in and allows herself to channel azyr (only a little, she isn't actually reckless), and tries to copy the three flourishes.

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The ephemeral wind of sky and inspiration eludes her slipping grasp the first time, bending and twisting under her will in ways she did not intend.

The second time, if she just times everything right - it assembles, three pieces falling into place almost as if by coincidence, and there is a noise.

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This time she definitely notices the Skill-up.

"Oooh. I get it now!"

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"Indeed you do! Mind, cantrips are super easy. I think it probably is wise to use a practice room or get real instruction before trying bigger sorceries."

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Eefina nods seriously.

"What kinds of things does the astronomy tower sell?"

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Tret shrugs broadly. "I don't quite know. I have no reason to go in there. But an astromancer does, so we can look around together.

The ground floor is tall and sparse and airy, full of telescopes, mirrors, and other optical gear, as well as various curving metal devices and pieces of clockwork. There's bookshelves near the back, and large starcharts, weather charts, and marked-up calendars pinned up high on the walls. A glass display case carries a variety of small orbs and the like that glow with contained azyr that flickers, crackling, like lightning. A blue-and-white robe with magic in every strand is labelled Stormwind flight cloak. Flight and predictive dodging. 3 platinum 17 gold.

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Back on Arcadia that cloak would be... wow.

She lingers at the orbs of contained azyr for a bit, then goes to check out the bookshelves.

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It looks like a lot of books about astronomy, lots of philosophy and mathematics, lots of records of weather or 'earthly signs', some history, some spellbooks, some miscellaneous. They also have all the Academy required reading for various astromancy skills, sectioned off in a smaller shelf facing outward at the end of the aisle.

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Eefina first checks to make sure there's nothing she doesn't at least recognize (from her own textbooks or the campus library) in the end-cap. Then she will proceed to get distracted and spend a considerable amount of time browsing unless Tret or something else reminds her not to read in the aisles.

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A wiry-haired and spacey looking man comes down the stairs at one end of the hall after a bit.

"Good morning. I see you've found several books that interest you, perhaps I can help you purchase them?"

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Eefina grins sheepishly.

"Right! Yes. I think I'd like, this one," a comparative philosophy book, "and this one," an origins-of-astral-sorcery history book, "and this one," a math book on probabilities.

"This one." An anthology of case-studies of crimes facilitated or prevented by divinations.

"And this one." A spellbook. Harmonic Convergence.

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Azyr stirs in the air briefly.

"I'm afraid the signs are confused for your learning Harmonic Convergence. This requires consideration. The other four books are fine. Come, this way."

He brushes past Tret, who looks mildly uncomfortable.

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Eefina gives Tret a shrug, gathers up all five books and follows the azyr-channel.

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He goes upstairs and pivots left, opening a door into a circular room completely bare of adornment or windows, and also mostly empty of Winds of Magic, painted a cool blue. "Leave the books on that table, please, and tell me anything that might be relevant to you learning this spell being a bad idea. Then, we go in the chamber of airs and I will cast a detailed omen."

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"Um... okay?"

Eefina sets the books down.

"I... can't think of why it might be a bad idea for me to learn Harmonic Convergence. A spell that shows the results of my actions and warns me away from actions that result in mortal danger sounds like pure benefit to me."

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"Perhaps the ideal time lies later along your path, rather than immediately? I can't see your level, but you would need to be auspicious indeed to safely learn and cast this spell below level thirty in astral sorcery. Forty or fifty would be safer."

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"Dangerous knowledge is more dangerous when incomplete. I would rather know in advance how much I need to learn than to only find out after the fact that a Skill was within my ability to acquire."

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"...Ma'am, this is not really a responsible attitude, given the danger of miscasts or creating dhar."

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"It seems to me like incomplete knowledge is more likely to lead to those things, not less. However," Eefina holds out a hand and generates a Curia bloom over her palm, tuned to nullify both dhar and azyr. "In my case at least the latter is not a concern."

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He blinks. "That is relevant. Very well, I will seek omens now. We both go inside and I will cast. It should only take some thirty seconds to a minute."

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Eefina goes along with this.

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He casts, drawing up azyr from somewhere above them and nudging it around in mind-twisting and complex ways, muttering and chanting.

 

After a while, he says, "The portents are good for a variety of times in the medium future, one to five days from now. The portents are poor for anywhere in this city, but decent outside of it and good for a particular place somewhat south of here. I did not see the specific place, but I can look again for a small fee? I think I can permit you to buy the spellbook, given that information."

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Eefina is curious how these portents work, but is more curious about, "Why would a spell be easier to learn outside the city? Or did you just mean safer. That would make more sense. And yes please, what can you tell me about this place to the south?"

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"Omens are more about marking good or bad times or places than ease or difficulty. There is likely something else that makes that time and place particularly fortunate than it being easier or less dangerous to learn."

He gazes into the web of azyr again, then says, "The place that is particularly fortunate for this spell for you is an abandoned house two miles northwest of Port Kellan, a small fishing village in the lands of the Kellan family."

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Eefina goes still.

Yes, that is a very valuable clue she just got.

"I see. Thank you."

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"Useful information, I hope? Ah, don't mind me, I shouldn't pry. Let's go ring you up, hmm?"

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Eefina nods firmly and goes to pay for her books.

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They're a bit pricey, but not out of her ability to afford. Tret is waiting by the exit, rebuffing the thick strands of the astral wind that attempt to flow through him.

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Few things are currently out of her ability to afford, and while the books put a noticeable dent in her account, it is a small dent.

"Can we drop these off at my dorm? Then we can shop for equipment and or miscellaneous cool stuff I haven't seen yet."

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"As long as I don't have to go in there again... Astromancy, huh? I don't think I can properly imagine what that's even like. I could imagine throwing lightning around, but seeing the future?"

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"We always see the future," Eefina says. "That's what it means to be a thinking being. Often we're wrong, because we are only just think-y enough, but that's why finding ways to cheat at it is so exciting."

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"You mean... I know that if I walk forwards I'll be over there and to get home I have to turn? Or when I'm tracking something, how to find it? That's just... Thinking."

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Eefina giggles.

"Exactly. Thinking is seeing the future. Our minds process information about our past, and our present, and produce predictions about the future. That's what our minds are for. Even animals do this, they're just limited to even simpler things and shorter time-scales than we are."

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"It doesn't really feel that way. I don't see a course of events in my mind most of the time, I'm just doing and hoping for the best?" Tret shrugs. "You're the kind of person who has four different plans for everything, it feels like. I'm the kind of person who's already leapt into action when the baddie shows itself."

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"Well, I can't deny that."

Onward to... where are they shopping next, again? She's following Tret's lead for this part.

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"If you're going to be adventuring, you need two things. Protection, and backup options. And storage, but that just means a nice backpack most of the time unless you want to shell out for a bag of holding. Three things. Do you think you could get used to wearing armor? Maybe subtle armor made to look like that dress?"

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"What is a bag of holding? And I'm not especially attached to the dress. I bet there're enchantments that can replicate its advanced properties too! Let's look at armor next, yeah."

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"There are bags that are bigger on the inside than the outside. They're pretty expensive, even I don't have one, but B-rank adventurers and up consider them essential. We can walk around some to see what's on offer before I decide who to show you for armor. Heavy metal gives you toughness like nothing else, but I think you want to go for light or medium armor, especially if you're going to be an Astromancer."

There is a shopping district that appears to cater to adventurers. The advertisements are all about killing monsters and doing efficient dungeon runs. There's a staggering variety of weapons and armor on display - in everything from cloth and leather to metal, chainmail or platemail, simple and unadorned to glitzy, entirely mundane to objects laden down with a fairly ridiculous amount of magical energy. There's armor specialized for piercing, bludgeoning, for being so light you can barely feel it, for resistance to fire/acid/cold/psychic/lightning. There's armor that makes you supernaturally terrifying, or fade into irrelevance in the eyes of both dungeon monsters and people, until you attack. There's shields equipped with healing spells that auto-trigger when they detect you getting badly hurt. There's a few armor sets that let you fly, but these are all going for two or three platinum and up. There are even strange crystals or liquid metal that seems almost Cupil-ish. And more.

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All this stuff is super neat.

"I want something in the middle-range, something with a balance of features," she decides after thinking it over. "I'm not specialized into one combat role, so my equipment shouldn't be either, I think? I want to be able to switch roles in the heat of the moment."

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"Then you probably want enchanted leather for most of it, maybe a chainmail shirt as a balance between weight and toughness. Definitely a shirt, pants, greaves, armguards, boots. Maybe gloves, maybe a gorget, maybe a helmet. I find pauldrons and knee and elbow guards more hindrance than they're worth but you should try some on. A lot of the process of armor shopping is trying things on and moving around in them, seeing if it works for you. Most places will let you do that to a degree. You might want to go for magically neutral or magically permissive materials if you're going to do a lot of sorcery. Especially Harmonic Convergence - it sounds like a personal buff made of azyr, so any armor needs to be compatible with that and be careful not to flood you with other Winds or you will make dhar inside you."

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Eefina nods, and keeps all of these things in mind as she browses and asks to try on various pieces of armor.

(During this, it may be noticed by involved persons that her dress, despite not having a shred of magic in it, has various exotic properties similar to high-end comfort enchantments.)

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Some enchantments fail to register to Windsight. They seem to assume her current outfit is one of those.

She can try on all sorts of pieces of armor! Tret hangs around and makes sarcastic remarks when they quote way-too-high prices on the items that don't have a specific price listed, which is most of the time.

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It takes about an hour or two of trying things on and asking questions, and investing in a comprehensive suite of enchantments eats up nearly half of her funds, but she eventually settles on a replacement for her dress that is an improvement along all practical axes and also looks good on her.

The color scheme is a mix of dark violet, slate grey, and white.

The centerpiece is the form-fitting leather torso guard, dyed violet, that protects her vital areas and provides a base for the white woven chain gorget that armors her upper chest (and is enchanted to protect her head) while still allowing it to have some feminine shape, as well as the short cloth skirt that hangs from the back, covering over the excessively revealing way her skin-tight slate grey leather pants cling to her butt. The torso guard goes on over a thin cloth shirt in a matching grey.

The pants are an incredible combination of sturdy and easy to move in, given that they do cling like a second skin. A series of pouches in white leather strap to her thighs just below the small, solitary armor plates that adorn each hip.

Her boots are knee-high, white and lightly armored over her shins. Her arms are likewise armored, with plate over the back of each forearm and a small plate adorning each shoulder.

It's comfortable, moderately protective, affords her a full range of motion, and, given that she will likely be wearing it a lot, looks very nice on her if she says so herself.

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There were some much more provocative pieces on display that still afforded good protection by virtue of enchantments.

Tret likes it. "Purple suits you. And it's a mage-y color without being dark enough to make you think of shyish. I can't even fault you for considering your looks - and doing it well. I do it too." He glances around surreptitiously, then whispers. "See this notch in my ear? I didn't get it in a fight. I did it to myself."

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Eefina might have gone for some of those more provocative and revealing options---some of them were pretty--if those pieces weren't overwhelming more minmax'd toward a particular role than her more substantial choices, but she's happy with how she looks in what she picked.

"Thanks, Tret," she says with a bashful grin, then burst out in a scandalized giggle when he whispers the next part. "It is very fetching but why??"

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"Because it makes me look dangerous! Dueling scars are fashionable, you know. I can even say that I got it in the Red Waste and not, technically, be lying... Heh."

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Giggling.

Eefina answered her own question there, didn't she. She suppresses the sudden urge to pet Tret's ears and give him scritches. That is probably rude in at least one way.

"So, where next?"

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"In terms of adventurer gear? A nice bag, a holdout weapon - as nice as the Cupil is a holdout is never a bad idea - and utility stuff and general survival supplies. Then, whatever else you want to shop for."

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"Ooh, yes. I want a bag of holding."

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"You can probably afford a little one. Two or three times as big on the inside. What kind of aesthetics do you want for it? Backpack, messenger bag?" He starts walking.

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"They're that expensive? I think I just spent the equivalent of several large houses on this gear and I still have half left."

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"Yeah? What you're wearing wouldn't be out of place on a C-rank adventurer, it's damn good gear! Hmm... Apparently pushing it much higher than that gets exponentially harder. There's other variations - a box with three ways to open it that each opens to a different space, and, like, necklaces that vanish things and reappear them later. And specialized stuff like preservation bags or featherweight packs."

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"In that case, probably it would be ideal to leave bags for last? So that I already know everything I'm going to want to carry around, before I pick how to carry it."

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"Up to you! I'm your shopping guide, mostly 'cause you've done lots of interesting stuff every time I've met you so far. I bet you can get more money if you need it - cleansing family heirlooms or something-"

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Eefina nods. "Good idea."

"Utility and survival stuff, then. Where?"

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"There's no one place, really. I'll show you a few highlights."

Tret's favorite utility and survival gear stores include a place that makes remarkably good preserved food, one that sells potions in specially-hardened bottles wrapped in leather to keep them from clinking together, and one that sells slightly-magical camping equipment from tents to tarps to soap to field cookware and firestarters, a place that advertises and sells 'water-mud-storm-muck-mess-and-fire proof EVERYTHING', a strange-looking shop that sells 'instant objects - just throw and speak the activation phrase!' ranging from packs of water sand or dirt to entire instant fortresses, and a glassmaker who does custom optics for telescopes and binoculars.

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Nifty. Eefina doesn't splurge on any big-ticket items this time, but she gets a little bit of everything.

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There turns out to be a street at the edge of the Adventurer's Market that specializes in rugged storage items, but Tret recommends a quieter place in a less fancy part of the city. "Same quality, lower price, help support your local cheshires."

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That sounds like a good idea and Eefina will continue following Tret's advice on where to shop.

"Cheshires?"

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"Cat demihumans. Or at least the common race of them around here. The shop is run by a family of them, nice people if a bit, ah, prickly."

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"What are they prickly about?"

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"They're just kind of... Petty. Care about little things, make a big deal about them."

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"Oh. Okay. I'll do my best to be polite."

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The place is neat and well-kept, despite being in a poorer part of town.

"Good evening, Mr. Moonwind, and guest. Welcome to my humble enterprise. May you find no finer storage products anywhere in the city."

The proprietor is a tall and black-furred cat-person except for patches of tan and white his face and left arm, with a long tail that twitches here and there and wearing a formal suit. He does a deep bow.

"I would like to remind you not to handle any of the products before I present them to you. Thank you. Are we shopping for Mr. Moonwind or his guest today?"

"Oh, we're here for Eefina, Max."

"Very good. What are you interested in, miss?"

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Eefina has this collection of various small items which she would like to keep together as a field utility kit she can wear as a part of her gear, and this handful of larger items she would like to be able to carry unobtrusively but not literally wear all the time.

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"I have several strong options for a durable and accessible field kit, and it's fully customizable given a short time for modifications. I will be glad to show you. Any color, too - I can match your outfit easily or choose an accenting color as you wish. The other request is a bit more open ended. Is unobtrusiveness the primary criteria? Carrying capacity? Price?"

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Eefina considers her options.

For the field kit, she decides on a white leather hip-pouch that blends in with the smaller pouches already a part of her gear.

The bags of holding really are too expensive, she decides. To carry her camping supplies she'll just get a backpack / backrack that'll stand up to being dropped on the ground a lot and/or kicked around in an emergency.

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They have a variety of very nice and durable backpacks in fancy materials, with a number of convenient little enchantments that are a lot cheaper than a bag of holding. The seller gets more animated and interested as time goes on, almost reveling in his chosen trade. Tret offers his advice on what makes a pack good for travel.

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Eefina follows advice and picks one.

After paying and transferring some of her earlier purchases into the pack, Eefina is ready to see miscellaneous other shops that Tret thinks are interesting.

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"I think I'm pretty much shopped out for the day. Not that it wasn't fun. Unless you want to see a toy store or a candy shop?"

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"I guess I don't need to see a toy store or candy store." 

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"Eh, I could use a treat. Candy shop. Then I'm gonna go see my brother."

Candy shop! They have an amazing variety of flavors and formats, some slightly magical and others only seeming that way. Tret gets crunchy mints for himself.

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Eefina tries some candy! Gosh, the variety. She's particularly taken with these chocolate-coated wafer things.

After that diversion, though, she will need to get back to the Academy for her afternoon sorcery class.

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They're taking things pretty slowly again.

Except the teacher notices that Eefina trivially blows through all the Windsight exercises he had planned and gives her a book about magic identification to read and says, "I'll give you a free gold-level tutoring session after this class if you'd like."

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Eefina nods eagerly and devours the book.

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And then she can come to his office. 

"Hello, Eefina. Frankly speaking, you're a prodigy. I wouldn't be surprised if you've already met the level requirement for this class, in essentially just the first lesson. That kind of growth rate is the sort of thing you hear about in legends! And I want to be perfectly honest about my motivations here, one-on-one teaching a prodigy who learns very quickly is good for my own Skills, and helping out promising students is usually a good bet. Now. You seem happy to learn, what's so great about sorcery in your opinion? What would you like to learn?"

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"I don't mind! I like learning, and sorcery is quite possibly a local maximum of both interesting and useful! I, um, figured out earlier that I'm probably best with azyr, so, that?"

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"The wind of the sky... Shaping the Winds of Magic is a challenging task for most, indeed. And a powerful and fascinating and dangerous one. Few things are closer to the root of reality than sorcery and wizardry - just system philosophy, in my opinion. So, let's show you how to cast a cantrip and depending on how quickly you get that we could move on to some Azyr-specific spells..."

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"Like this?" Eefina interrupts, tugging on a bit of ambient azyr and flicking her fingers one-two-three assemble-the-Noise.

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"-Yes, like that. Do you know how to draw the Winds into yourself, to store them for later? Know any more cantrips?"

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Eefina shakes her head. "I learned that from watching a friend do it. I haven't tried to store Winds for later yet. How does that work?"

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There are mental exercises that mostly involve focusing on something specific! The teacher is happy to walk her through them. ...Though Eefina should definitely not try multi-wind casting or holding more than one wind at a time until she's at least level 50 in the relevant skills.

After she has that skill down in a remarkably short time, he has them relocate to a practice room much like the one the Observatory Tower shopkeeper used, which drains away excess energy constantly. Now she can try to learn a proper spell.

"The simplest non-cantrip azyr spell is the humble Lightning Bolt. It isn't actually the easiest to learn since it requires channeling a significant amount of energy, which is usually the bottleneck for novices, but you can handle the Wind and it is conceptually simple and direct, so you may prefer it over something like Azure Blade if you're looking for a combat spell. Or would you rather learn something suitable for utility, or some basic divination?"

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"Is 'all of those' an option?"

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He laughs. "One at a time! Even you should focus on perfecting one spell before learning a whole repertoire, and you can get the others when you drop my class and sign up for the advanced one tomorrow."

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"Okay. How do I Lightning Bolt?"

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He's happy to show her! It is indeed a lot harder than the cantrip. And azyr almost has a mind of its own, twisting and flashing away from her. She'll probably flub it at least once, but that's why they're doing it here, where the energy can be grounded mostly harmlessly.

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Seeing it in action, it is more than a simple electrical discharge. Azyr is chaotic, but it is the chaos of inspiration; the assembly of many disparate thoughts into a suddenly-coherent whole. The moment of electrical discharge is an epiphany, albeit a very simple one.

Eefina points at the target, and inspires some Lightning.

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The lightning strikes out - and grounds itself on several of the metal rods studded into the ceiling to help drain away energy instead of the target.

Her teacher makes an impressed sound and gives precise and understandable feedback on the imperfections in her form and casting. He keeps up the feedback as she starts forming a new lightning bolt. This one gets a bit closer. He adjusts a control by the door, releasing more of the Azure Wind into the room.

The sixth bolt hits the target dead-on despite the plentiful metal studs in the room.

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Awesome.

Eefina wants to practice some more to make sure that wasn't a fluke, but after that, "Can I learn that basic divination too?"

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He shakes his head. "It's getting rather late, I have regular office hours soon. And too much casting can be risky even if you're not actually tired. It would be better to practice Lightning Bolt and sign up for Astral Magic classes."

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Eefina nods. "I will."

 

In fact, she goes straight to sign up for that new class right away, after the instructor dismisses her.

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They can take an updated Skill reading from her and adjust her schedule, sure!

The elf who does the paperwork double-takes at what gets printed out.

"...You did sign up this week, right? This looks like some kind of mistake."

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"That's right." Eefina peers at the print-out. "Oh wow, there's a bunch of new stuff there... But it all looks accurate."

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"That's... Well, I think this is highly unusual. Implausible, even." She frowns at the paper. "That much growth in sorcery and wizardry, two notoriously difficult disciplines, in a few days? I think we'll need to double-check with a higher grade Skill reading to make sure you're not spoofing this somehow before we can make this official."

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"I am implausibly smart," Eefina says with a bashful grin, "but that's fine. What does the higher-grade reading involve?"

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"Well, it's done by a specialist, it gets much more detail including hidden skills and your progress towards skill and stat advancement, your species and race, information about resistances and vulnerabilities and ongoing or long-term effects. It takes two days to get full results, and it's more expensive. Not that you have to worry about that last part. You may of course decline to have a high-grade Skill reading done. Wanting to maintain your privacy for any number of possible reasons is not against the Academy's rules. I'd want to talk to the Dean about your class placement and advancement in that case, we could work something out. Maybe some kind of... Test, to verify your advancement?"

She wrinkles her nose. A test is clearly an alien concept to apply to a school around here. The word connotes as something more like 'puzzle' or 'interview'.

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"I was thinking about spending the evening in the dungeon zapping things with lightning as much as possible to power-level my Astral Sorcery. You could send someone to watch?"

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"-I don't think I can assign anyone to go into the dungeon. We have a procedure for higher-grade Skill readings, anything else is a special case that I'm not trained for and don't have the authority for. I could go ask my superior, Mr. Khan Grigori, about an alternate procedure if you'd like, maybe set up an appointment for you to meet them?"

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"Okay. I guess it's not that important. We can just do the standard high-grade skill reading."

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"Sorry for the inconvenience. I can get that set up for you now!"

Here is a bigger, heavier version of the blood-absorbing identity stones. She doesn't actually need to cut herself though, just hold it and affirm her consent to a detailed Skill check.

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Eefina does so.

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"We'll get this double-checked as soon as possible. In plenty of time for the weekly schedule adjustment deadline, for sure. Feel free to keep attending the classes you've signed up for or general admission classes in the meantime!"

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"Okay. Thanks."

Eefina heads out.

Zapping a bunch of dungeon monsters still sounds like a good idea, and it's still a few hours before dark.

Eefina makes her way to the dungeon.

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The Guild representatives at the beachside dungeon gate will let her in after a quick reminder of the 'no killing other adventurers' and 'pay your tithe' rules, but they mention, "It's getting a bit late, tin badge. Did you know the dungeon gets more dangerous at night?"

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Eefina may have overheard that at some point?

"I don't plan to stay long. I'll be careful and won't push my luck."

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"Good luck, then."

 

The dungeon: Exists. All its beach, sea creature, and bird themed monsters: Also exist.

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Lightning! Also exists.

Now it exists in these monsters faces.

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Plenty of these monsters are weak to lightning! She'll run out of the Wind that is discharged to fling it eventually, even recovering some as it disperses after a strike. It seems Azyr slowly seeps through the dungeon walls, and thinking about mathematical proofs or details of how the Winds of magic or dungeons work or any other intellectual topic can attract more, though.

Does she stay on the first level?

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She will stop to rest and to replenish her reserve of azyr, first. Then she will head down to the second level, but no further than that.

On the second level, she conserves her azyr more carefully, finishing each monster off with one smaller lightning bolt after beating them up with Cupil. She finds a rhythm, and starts to lose track of time.

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This adventurer has previously delved several levels below this, risking her life (giving the prospect of a massive payoff) and generating energy by facing down the strong monsters (feeding it a small trickle of energy). But staying here and trivially zapping its precious monsters for hours and hours... Isn't what adventurers are supposed to do.

She's using up all the magic. And she just walked past the boss door again. And she's staying active despite the late hour, interrupting the dungeon's rest period. If dungeons could think, that would be the point where it thought 'enough is enough'.

 

Azyr is constantly shifting and twisting with the changing possibilities. The latest shift doesn't look or feel any different.

The latest group of crystal-shelled crabs decide to break and run when she's crushed two of their number. Monsters do this sometimes if they're clearly outmatched. They scuttle rapidly through a hallway into another room.

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Eefina follows them, caught up in the target-bash-zap cycle.

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The door closes behind her.

The other doors into this room close, too.

The monster clinging to the ceiling and suddenly stabbing at her with lightning speed with an incredibly long limb is not one she recognizes!

It's like some unholy combination of a squid, giant spider, crab, and coral reef, with a mixture of bladed and tentacle limbs, an armored shell body encrusted with crystal and bits of coral, and ten glaring eyes.

Also, the two little crystal crabs are back to trying to attack her, just like the 8th level floor boss - the Hybrid Octo-Claw Reef King.

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Whoa! (Cupil forms into a shield, braced against her body. She's still thrown back a fair distance by the force, but isn't hurt.)

Eefina doesn't remember what the second-floor boss looked like but she didn't think it looked like that! Also, she is going to be really embarrassed about blundering into the boss room because she wasn't paying attention. (Is all the doors shutting like that... normal?) But since she's here anyway... 

She shifts Cupil into a sword-spear and goes on the attack.

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The doors shutting is not normal except for Boss rooms! And this doesn't look like a boss room. It's not any more ornate or larger than the other rooms.

The high-level Boss is more than a match for her, physically. It attacks with multiple limbs at once, with great strength and excellent coordination, and keeps its main body out of reach. Her new armor-enchanted shirt may have just saved her life as it turns a strike that would have pierced her ribcage at a shallow angle into a bruising hit that sends her spinning and leaves a tear in the outer armored layer.

It's not slowing down or giving her more than a bare moment to think. It not playing fair. It is seriously and unrelentingly trying to kill her as quickly as possible.

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Eefina's reflexes are good enough to match the assault, but that's all they're good enough for. There's no room for anything else but adrenaline. But her mind never stops being capable of processing the entire battlefield. She slips between attacks that there should be no escape from, she lands counter-blows that seem almost accidental, but aren't. She is a graceful storm of violence.

One of the boss's strikes ricochets off Cupil and skewers one of the small crabs. This gives Eefina just enough breathing room to dump her entire remaining azyr reserve into the biggest Lightning Bolt she can throw.

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The lightning strike hurts the beast. It gives a short monstrous scream when the energy grounds itself inside its shell, entering through the eyes, before redoubling its efforts.

It doesn't actually get any faster or deadlier after that. It was already trying its very hardest to kill her. Some strikes get through her dodging and the active defense of Cupil. They hurt, and they scratch her armor or leave her bleeding.

...Using Azyr as a lightning bolt is the purest and simplest force the Wind can muster, a line of light and heat connecting the shortest distance between two points with mathematical beauty.

Much of it is drawn along that charged line, lingering around the terminus of the bolt.

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...a missed beat of the fight sends Eefina tumbling across the room with a badly-bruised chest.

That was a mistake. On the boss's part. As she fetches up against the opposite wall, she has a moment to think.

She has a moment of inspiration.

She springs back into the fight. And ball lightning bursts alight inside the boss's body.

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Inspiration. The spreading electricity is beautifully lethal, originating inside the defenses of a lightning-weak enemy. The monstrosity spasms and screams, vulnerable for several long moments, visible burns spreading out the seams of its shell. One of the tentacles turns black and withered, two of its eyes boil away and start bleeding through the wound, a large section of crystal encrusting keens with a painfully loud high-pitched resonance before shattering, sending razor crystal across the room but leaving it much more exposed. It's badly hurt.

 

 

And then all the azyr in the room is gone, too scattered to be usefully gathered up again.

And the boss monster stands up.

And a door at the far end opens, allowing in a veritable flood of monsters, as well as a literal flood of rushing water that churns and froths and tugs at her ankles.

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Oh void, NOPE.

Even as the boss thrashed her, she was still treating this fight as a means to an end, trying to win the dungeon's game. Now, she's out of the thing she came here to practice, and is staring a wave of on-rushing death in the face. Game over.

"ETERNES!" A scream of panic, a curse, an incantation. None and all of those.

Silver spreads from her hands, filling the air over her head with a glimmering nexus of power that explodes in all directions with a continuous wave of nullifying spikes, screaming outward in a full sphere, indiscriminate.

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The spreading wave of nullification explodes inside the dungeon's body, tearing through magical structure in all directions, leaving a - metaphorical - great, gaping ragged hole, bleeding energy and magic profusely.

The water stops flowing. The deadly and threatening giant enemy crabsquidthing resists the torrent of destruction only momentarily. The sealed doors un-seal. The floor and walls start shaking ominously. The other, lesser monsters are barely an afterthought.

...And something deeply sickening happens to the physical space, as if it's - flickering, unstable, twisting. The floor is shaking as a low, angry, wounded roar coming from everywhere and nowhere vibrates in her bones.

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Panting, Eefina flinches at the buckling of the dungeon's reality.

That did... more damage than she meant it to. And used up the majority of her remaining mana.

She whirls around, orienting herself, and sprints for the exit to the first floor.

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Nothing intercepts her until she reaches the way up to the first floor. The first floor boss room is empty.

The shaking and rumbling is a lot quieter up here and reality isn't - flickery - anymore, but it's still slightly present.

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Crap crap crap.

This is bad.

Eefina isn't running flat out anymore, since it seems more stable here, but she doesn't waste any time getting the rest of the way out.

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It seems to be slowly leveling off, in the five minutes or so it takes to jog through the first floor and to the dungeon exit.

The guards at the dungeon entrance are alert and worried. One of them is speaking into a glassy blue sphere. "-Four unaccounted for, a tinbadge and three bronzebadges - the tinbadge is coming out now-"

"Miss!" The other guard calls urgently. "Something has upset the dungeon. Are you alright?"

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Eefina freezes in horrified realization.

Three bronzebadges, he said. Three people who were below her in the dungeon when she blew up the second floor.

"I'm... sorry."

She turns on her heel and runs back inside. Her mess. Her responsibility. She has to make sure the other three adventurers make it out.

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"Don't go back in there, it's not safe!"

The guards don't follow her inside. The first level is still rumbling, but it's getting steadily quieter.

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She runs. Once she makes it back to the ruin of the second floor, she searches for the entrance to the third.

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Maybe it's the direction all those monsters are coming from? They're making a beeline for the second floor in ones and twos, all along the same path, though every one that sees Eefina turns and heads for her instead.

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Eefina isn't panicking this time, and she also isn't even trying to play the dungeon's game. She can be surgical. A single Eterni spike per target, instant kill.

Down to the third floor. She starts calling out, in case any if the three adventurers can hear her.

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The three bronze-rank adventurers don't seem to be on the third floor! The surge of monsters is getting denser and stronger, though.

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Eefina is not going to be responsible for their deaths, and she is probably the only one who can save them.

Fourth floor?

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The fourth floor has the sounds of vigorous combat!

Three adventurers - two warriors in shining armor and a mage with elaborate flowing robes embellished with leather but clearly not much actual armor - are making a fighting retreat against quite a number of enemies along the fourth floor. They're tired, tense, worried, but not outright panicking.

"-Contact front, human!"

"What?"

"A tin- LEFT!" Clang! And then fwoosh, up in flames goes a demonic-looking seagull. "Tinplate, how long can you keep up that purple skill?!"

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Eefina's mana is dangerously low, she could clear the horde but she might not have enough left to save everyone if the dungeon out-flanks them before she has a chance to recover. Her regen is fast, but will it be fast enough?

Have to take the risk.

Eefina reaches the adventurers and a silver star bursts overhead, raining spikes of nullification down on the horde of monsters and completely obliterating them. It's far more controlled than her panicked burst. Very few spikes are wasted hitting the walls and floor, and none are wasted on the directions in which there are no monsters.

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"Hot damn!"

"Catch your breath, guys."

The mage squints at Eefina, then tosses her a small crystal bottle. "Drink that. Mana potion." She steps over to the dagger-using woman. "No time for looting, we are leaving!"

"But they're-"

"Not worth your life!"

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Mana potion! She even has a couple on her she just forgot about them augh. Glug.

"There's no loot anyway!" Eefina yells. "C'mon!"

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They start making their way towards the exit with her at a jog but not a sprint, the rogue pausing to snipe one monster with a thrown knife that returns to her hand afterwards.

The mage downs another mana potion of her own, and starts slowly healing Eefina. "Thanks for the blast. Still tin, with that? Uh anyway, word of advice, jogging's more sustainable than sprinting. What's the situation on the upper levels? Think we can get out okay?"

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"The dungeon doesn't like 'that'. 'That' is why the dungeon is freaking out. And I was being literal, before. Monsters I kill with my silver magic don't drop loot. I cleared the third floor on the way down to you, and the second floor... isn't there anymore."

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"-Why's there a dragon in my house. Not there anymore?"

"Shit, I can't even- No wonder the dungeon is freaking out! This is your fault?" The warrior raises his weapon in Eefina's general direction.

The party leading mage nudges his blade to the side. "Hey, hey, right now it's us versus monsters, we gotta leave. Keep moving." She shoots Eefina a wary glance, though.

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She ignores the sword point at her. Too busy jogging and watching for ambush.

"I was overwhelmed. I was barely surviving against the boss there, the one with," Eefina describes it, her tone soft and direct, factual, "and then a ton more monsters burst into the room and I panicked. Then the dungeon freaked out."

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"-That's from level eight. Lightning is about the only way to hurt it."

"Damaging a dungeon is such a waste, it's- Almost unthinkable."

"So the dungeon was trying to kill you already," Mage says. "I'd say obliterating a whole level light's grace that's scary is a fair response."

It's not so much an 'ambush' as monsters continuously approaching from all sides without any semblance of coordination or strategy. They're almost at the stairway to the third floor now.

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Eterni spikes cut down any monsters that get close. Eefina can launch them from the colorless glow in her hands at the speed of thought, and her thoughts are quicker than most.

"I was using lightning," she mentions between silver spikes. "It was almost enough, if it had just been the boss by itself. In retrospect that thing was way too tough to belong on the second floor, I should've run."

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"Live and learn."

Back to jogging out of the dungeon. They can handle all the monsters that show up, but none of them relax just yet.

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Eefina can keep this pace up pretty well. They can handle the third floor the same way, and then they can finally get a look at what Eefina did to the second floor.

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Reality around here is a bit more stable now, but it's still very obviously... Ravaged.

They seem unnerved and at a gesture from the mage-leader jog a little faster, staying quiet.

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Eefina brings up the rear, and hurries along with them.

First floor. She... did it? She got them out safely?

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Looks like it. Monsters are still coming up behind them, but they're easily picked off. The mage is frowning seriously as they advance, she drops back a bit and speaks quietly.

"Hey. I'm Roselle. Have you been adventuring long, miss?"

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"'Fina. Not long at all."

She spikes a last bunch of monsters, and... the exit!

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They charge out the exit and straight past the two bewildered guards, who mill in confusion for long enough for the mage to whisper to Eefina, "From one foreigner to another, if I were you, I'd disappear soonest. Or the powers that be might decide you're inconvenient and you'll disappear for real, if you know what I mean. Screwing up a dungeon is big trouble."

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"...right. That's probably good advice."

She eyes the guards.

"Don't know how well I'll be able to follow it, though."

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She puts her hand on Eefina's shoulder and a sudden surge of healing rolls through her. "The dungeon was trying to kill you. Never underestimate them. They will kill you... Or a friend someday if you do. Remember that for me, please?" She takes a deep breath and shakes her head. "And now my plans for the next week are fucked anyway, so. When I start arguing with those guards, you'll be invisible for maybe five, ten minutes. Understand?"

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"Thank you, really, but... maybe you shouldn't? Won't I be in more trouble if I... don't take responsibility for my mistake?"

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She seems startled. "I mean... That's up to you? I guess my first response to everything has always been to run away."

The guards are walking towards them now. One of them tells the other that the 'response team' is just two minutes away.

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Maybe she'll end up regretting it, but it just feels wrong for Eefina to run away from this. She has ties here, new as they are, and this was legitimately her own mistake; she needs to make up for it.

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Mage lets go of Eefina's shoulder and steps away, her eyes clearly asking 'why??'.

"She's alright, guys," she says.

The guard is a lot more deferential to the bronze-badge than to Eefina, and says, "I'm glad to hear it. We'd like everyone to stay here for a while. We can go over your loot, if you have any, in a bit. Uh, that's just procedure. But anything unusual with the dungeon is a serious incident and we want to get any information that could lead us to the cause." He does a side-eye at Eefina.

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Eefina winces.

"I am prepared to explain to the best of my knowledge."

She details the events leading up to the destruction of the second floor as thoroughly as she can.

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They take lots of notes and ask lots of clarifying questions, and repeat much of it to someone through that communication orb, reporting the cause as 'aggressive response to use of an unusual Skill'.

They want to know how her Skill works. The mage speaks up, "Hey, you can't just ask a girl that out of nowhere! Intel on Rare Skills is a huge vulnerability!"

Guards wince, then one tries, "If you'd like to tell us anything you might know about why there was such a dramatic response, it would help settle things as an accident."

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"It's an ability used by and taught to my people," Eefina offers. "Its primary function is the destruction of magic, and there are a number of techniques that have very different effects. It normally is useless to use in dungeons, because the benefits of fighting in a dungeon are lost, destroyed along with the monster; the monster's death doesn't 'count'."

She already explained that it was a last-ditch effort to survive, after the dungeon stopped 'playing'.

"The dungeon, being so inherently magical, has no defense against it. In the heat of the moment I forgot that it would be so destructive to the dungeon itself."

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At some point, a large group with some very magical gear and mixed silver and gold badges comes down the beach.

The leader of this group is apparently someone important in the Guild leadership. The guards are shocked to see him. He's wearing heavy armor that looks very serious indeed, has a large sword which he leaves sheathed, and has some vaguely-indefinable strength and presence.

He has a commanding voice and a stern glare, and spends a minute reassuring the guards and the three bronze-badges, who are mostly just happy to be alive.

Then he turns to Eefina. "Miss Eefina... I'd like to congratulate you on surviving something most adventurers do not, first of all. But I want to have a serious conversation with you. If you'll just step this way, I have an artifact that will give us a bit of privacy."

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"Okay. Thank you, and I'm sorry for all the trouble."

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The artifact spins an elaborate web of ulgu so quickly that she almost entirely misses what it's doing. A thin cloud of mist surrounds them about ten feet out - things can still be seen out there, but slightly indistinct. Only vague murmurs can be heard.

"We see a lot of unusual things around here, it comes of being a port city. But every single time, we have to evaluate the odd stranger, the strange Skill, as a threat. Because Trouble follows unique people. Either they cause it, or they attract it by having something that others want. It's almost inevitable, and the only way to avoid it is to become a hermit. Perhaps it's not unusual in wherever you're from, but I have never heard of this kind of Skill. If I haven't heard of it, neither has anyone else. So, you're all but certain to have interesting times. And so, I feel compelled to ask, what are your intentions towards us? The Adventurer's Guild, the city and the people?"

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"I don't think I've been here long enough to form proper intentions. I just want to learn, and grow, and make friends, and pursue interesting things where I find them, and help wherever I can. I may be the only person able to cure dhar-corruption, so I jumped at the chance to do that, and will continue to."

"I also want to do what I can to make up for what was genuinely my own mistake. What's going to go wrong in the wider scope now that this has happened to the dungeon?"

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"Dhar- Is magic. Of course."

He shakes his head.

"It is beyond your ability to fix alone. Making up for it... I will have to think about that. The dungeon will be closed for tomorrow, possibly longer, as we try to understand what it's doing in response. Many adventurers will have to take a break or use one of the other two dungeons the city of Rotula controls, both of which are more inconvenient to access. Ordinary people who have paid for supervised runs to level their Skills will have to reschedule, slowing their growth and causing a lot of fuss. The adventurers won't be bringing back drops, so all the people who make a living reselling them or making products from them will feel a pinch. It will be more dangerous for a time until most of its new tricks are sussed out. At minimum, we'll see a brief tension in the markets and a great amount of money will lost."

He sighs. "I've been told I am a pessimist. It probably won't by that bad. You say you were fighting for your life and you spoke the truth, but it was very foolish to grind a single skill at such a low level for so long. That's the kind of thing that provokes kill attempts. And I must do something to prevent this happening again. Therefore, Eefina, you are officially suspended from the Rotula Omali Adventurer's Guild pending a decision by the council of guild elders. You are also officially barred from entering any of the local dungeons during this time. You will not be charged dues during the suspension, and should a decision to restore you be reached, there will be no lasting consequences."

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Eefina winces again, but nods in acceptance.

"I understand."

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"It's not personal, it simply must be done. Please hand me your badge. I can keep it if you'd like, or simply mark it as invalid for now."

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Eefina hands over her badge.

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He pockets the badge.

"If it's any consolation, the ability to purge dhar will do you very well in the long term, if you manage to avoid the massive amounts of Trouble such a rare ability will attract. Feel free to go, though I suggest you try to stay out of trouble for a bit."

And then he deactivates the privacy device and steps away.

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Eefina goes back to the Academy and heads to her dorm room to go flop.

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Gossip on the street as she's coming back is about the dungeon lashing out! Everyone stock up on sea-dungeon consumables now before the prices spike!

Nothing and nobody bothers her once she's back in her room, though.

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Then she will sleep like the dead, wake up very hungry, and then take her Harmonic Convergence book with her to read while she eats breakfast.

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She sees a new species of person wandering the hall looking for something on the way down. A sort of scaly lizard-person, yellow-scaled, with a tail and little horns and spikes on their head and back. They look very timid and anxious but don't say anything to her.

Breakfast is high quality but not outright gourmet! It's not very crowded this early.

Spellbooks for azyr spells apparently read like a really weird combination of poetry/prose, astronomy/calculus, and cryptography.

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Eefina finds this combination of weirdness quite absorbing. She really likes azyr.

She has only the barest of first guesses for how to actually cast the spell, after just reading the book for the first time, but she can feel her Skill-granted knowledge, a vast pool of intuition that wasn't there yesterday. Harmonic Convergence is really complicated but she can see the the basic shape of its logic: she feels like she might be able to get somewhere if she puts in the time.

After breakfast, she cleans up, puts her book away, and... how does one get expensive enchanted armor repaired around here?

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According to Tret's advice yesterday, one takes it back to the place they bought it from - or to an independent crafter with a good reputation if they want it done cheap.

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Eefina heads out into the city and finds the place she bought the armor from, to ask what a full repair will cost her.

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After taking it to someone specific who peers at it a bit, "Ah... The enchantment as a whole is holding up just fine. We can have it done by evening two days from now for two silver pieces, or as a rush job in one hour for three silver."

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"...rush job," Eefina decides after a moment.

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They're happy to do that once paid! She can get care and maintenance instructions too, free of charge.

Oh by the way, as an adventurer she should be advised that the Seashore Dungeon is closed, probably for the next few days at least.

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She... is aware, yes...

She is going to be wincing a lot in the coming days, isn't she.

She waits while her armor is repaired, then heads back to the Academy.

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A few people are holding up protest signs on the main quad - A-rank monsters are people too! - Loot drops are murder! - If an adventurer broke into your home you'd attack her too!

Everyone hurries past them, they don't seem very popular.

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Well that's a disturbing thought.

It can't actually be right, though, right? Dungeons deliberately play a structured game with delvers, as long as those delvers follow the rules. On the other hand... it wouldn't actually surprise her if some Dungeons use unwilling sapient slaves. But most dungeon monsters obviously aren't that.

She also ignores them and heads to her dorm room.

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The short scaly-spiky person she saw wandering the halls this morning is in her room! Her belongings are spread out on the bed Eefina wasn't using. She eeps and retreats to the corner, by the desk.

"H-Hello. I was assigned this room. Are you angry?"

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"Oh! Hello. I'm definitely not angry. I'm Eefina Selvarn. It's nice to meet you."

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"Mimi Sokan."

She stares a bit, standing very still.

"...Sorry?"

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Eefina does her best to smile reassuringly. "Hi, Mimi. I guess we're roommates now."

She goes to her side of the room and starts sorting her books. New roommate or no, her next course of action is obvious. She has two important leads to follow, both pointing the same way: the lands of the Kellans. She needs to figure out what she's packing up and what she's leaving behind.

"Excited about classes?" she asks politely.

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"I guess we are. Sorry. They told me you had the room to yourself but then I needed a cheap room and now you don't... Ah, yes! Very nervous, though! I have to do my best for everyone..."

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"I was a little nervous too. But so far my classes have been really interesting and I've been learning a lot. And I'm actually planning a short trip, so you'll get to have the room to yourself for a few days while you settle in."

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"I'm used to sharing space. Our tribe moved as one big group and I don't really know what to do with my free time here, since I don't know anyone to hang out with."

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"You can hang out with me, when I get back," Eefina promises.

She goes about arranging her stuff in piles on her bed.

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"That's in a few days, though! I'm lonely now. Can I help with that or would I get in the way?"

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"I'm mostly planning, not lacking for hands," Eefina says, apologetic. "Thanks though."

The spellbook for Harmonic Convergence is obviously coming with her, but she also puts a couple of her other, lighter books on that stack. And she's bringing the divinatory-crime case-study book, definitely.

For the rest, she figures she can afford to stay at inns, but should still bring some of the camping supplies just in case.

She puts the stuff she's leaving away and starts loading up her travel bag.

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Mimi frets a bit and reogranizes her own stuff, putting some away, frowning and looking like she's restraining herself from talking.

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Eefina tries to look politely interested when she notices Mimi seemingly about to say something, but she isn't sure what to say, herself.

Finishing her packing, she writes a short letter explaining where she's gone and when she expects to return, and leaves it out on her desk. "If anyone comes here looking for me, show them this, okay?"

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(Mimi asks where she's going and what she's planning for and what she should do to entertain herself around here and sorry she'll be quiet now.)

"Sure! Do you expect someone to? Do you mind if I try to read it?"

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"No one specific, and feel free."

Eefina gives her new roommate a smile of goodbye, and heads out again. Maybe she can find Tret and tell him where's she's going too.

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The city is a pretty big place, and if Tret is around, he's not in the first few places she checks.

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She doesn't look all that hard. The letter will have to do.

She goes to find and/or buy a map, to figure out how exactly she's going to get down to the Kellan lands.

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The Academy library has maps! The road south to the Kellans' lands is a bit meandering, cutting fairly far west to avoid most of the massive swampy river delta before turning back south-east. But they have a port town, so a ship could take her straight there, that seems like the best bet.

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Eefina will investigate available ships. How much is passage?

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The docks are busy and crowded. Cranes, loading bays, dry-docks, great stone jetties thrusting into the river, tall vessels like city blocks of stout wood floating on the water, and more crowd this area. All the ships explicitly offering passage are all going to far-off places - none of them are heading to the small little port town the Kellans have.

Opinionated dockhands suggest she look for a cutter carrying cargo, those being the smallish ones with triangular sails. They're fast and with luck one will be heading south-ish.

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That makes sense. Eefina will explore the rest of the docks and look for captains to ask about that.

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Heading east, heading north, doesn't take passengers at all, heading upriver, boat's in for repairs, heading north...

This one captain seems amused instead of dismissive, his ship made of some light, almost tan wood that sits high in the water.

"South is not really a popular destination, miss adventurer. There's not all that much there. So, what's the rush, how much are you paying, and do you need me to wait for a trip back?"

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"I don't actually know what the rush is! I'm following an omen. I need to get to Port Kellan sometime in the next four days, apparently. I can pay... a standard cargo rate plus a bonus for not literally sticking me in your hold? And if you left me there I could walk back eventually, but I would not prefer that."

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"An omen. How epicish*. It seems oddly appropriate that I am coming out of a refit and without any set destination so far, looking to get used to," smirk, "Some very interesting new features. I could return to pick you up after some set period of time... Or I might be stuck in a dock working out little kinks anyway."

 

*"This could be part of a heroic legend".

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"Does that mean you're willing to take me?" Eefina asks hopefully.

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"The fee is pretty non-negotiable." He gives a number, a few silver. "But yes - if you can fight and agree to do so in defense of my ship should it come under threat on your little jaunt."

He doesn't actually like passengers, but someone in obvious Adventurer Gear deters casual pirates, and also the odd sea monster.

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Eefina can probably handle an even sea monster at this point.

"I can agree to that and to that fee." She pulls some silver out of a pouch. "When do we leave?"

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"Right now!"

He takes the silver and power-walks over to the ropes tying his boat to the dock and starts to undo them.

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"Well then. Permission to come aboard, Captain?"

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"I did just agree to take you on as a passenger? So, yes, of course you have that. It's Captain Vaulter, if you were wondering."

Ropes, ropes, ropes undone. He steps over onto the boat and starts coiling them up.

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"Sorry, I was just trying to be polite. It's nice to meet you, Captain Vaulter. I'm Eefina."

She hops aboard and looks around, watching him work and being sure to keep out of his way.

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"I suppose maritime traditions as the layperson hears them can get a bit twisted. That sort of formality is the kind of thing you see on military craft. Me, I'm just a small cutter making a modest living as a fast courier. With a side business in magic item crafting."

He does various checks, bops the anchor rig so that it draws up his anchor by itself, and then walks over to the enclosed wheelhouse. It doesn't really have space for multiple people, but he opens the windows.

"If you're hoping to see me dramatically unfurl the sails, that comes later. In the tight confines of the marina, I use the navigational drifting enchantment. A clever bit of work that makes parking much easier."

He gives a gentle nudge to one of the strange controls, and the boat indeed starts purposefully drifting. Not very fast.

"Also, sailing lessons are extra and I'd be interested in hearing more about this omen of yours."

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This is all interesting!

"I'm familiar with some kinds of ships! Mostly airships, though. I don't know anything about sailing on water, or crafting magic items, but I'm going to learn about the latter at the Academy. I was given the omen when I went to buy an Astral Sorcery spellbook."

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"Ahh, airships. Would that I could own an airship. Maybe some day. The one with the lightning? Sorcery seems frighteningly unreliable, to me. I'll put my faith in solid timber, steel, and well-made magic items."

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"That's the one. The lightning is nifty but not why I like it. I guess you're right about it being unreliable but I think it can be predictably unreliable."

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"The Wind of Metal sounds more my speed, if I was going to learn it at all. I heard it'd take at least a solid year to get anywhere, though..."

The boat is now making its way towards the wider river. He speeds up a little.

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"I haven't tried that one yet. Maybe I'll like it too. I'm still new at sorcery, actually. I just learn faster than most people."

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"Some people have all the luck. My Skills are hard-earned, the long way, and I'm damned proud of them."

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"Self-taught, you mean?"

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"Yes. Well, mostly. Never attended any school worth the name, at any rate."

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"I used to be a, a bookworm*, before my people thought they needed, well, an adventurer. To rescue someone. I was trained in a lot of Skills I would need. But he came back before I was ready, so I didn't think I'd leave after all. But the choice was taken out of my hands, and now I'm just trying to make the best of things."

(*"paper-sprite")

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"Making the best of the cards that you've been dealt is something everyone ought to experience sometimes, I'd say. Except I don't think everyone can do it, there's a degree of talent. Drive. I'm in a good position now, but probably exceptional in several ways - how many poor young kids grow up to own their own boat and live life on the water like they dreamed? Few."

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"Mm. It's sad that you have to be lucky, to have a fulfilling life, but its nice that we both were, in different ways."

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"Heh. I'm enjoying this conversation, would you be up for talking about the nature of good and evil, morality and power?"

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"So, every major culture will tell you a very different story if you ask what makes something good and right. Not to mention different species. How are you supposed to decide who gets to decide what's good, then? Let each nation choose for itself? Well, then you get crusades, or just raiding parties, or plain old wars of conquest. So I don't think that's it."

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"Ooh, I had a debate about this during my training. My teacher believed that the one to decide should be the one with the widest perspective and the most experience, but I thought it made more sense to abstract the decision-making process itself. No individual can decide what is good for everyone, but if you could somehow measure everyone's preferences accurately, then you could objectively calculate a meta-good. With math."

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"That doesn't sound corruptible at all. There's probably spider people somewhere who can have hundreds of babies a day and overwhelm the world with - with - preference weight.

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"It is just an academic exercise, admittedly, but it is interesting to think about. How would you solve the majority-rule problem?"

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"I have no dragon-damned idea. I'd want to think about it for more than ten seconds. Take notes, do thought exercises, see where things stop making sense. It sounds impossible. But lots of things turn out to be possible later after all and maybe I'm just a pessimist."

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"It's amazing what all turns out to be possible if you're clever enough. I did exactly what you said, and I was able to imagine a few approaches. I think that part would actually be much easier to solve than measuring preferences in the first place, though. It is a significant accomplishment to genuinely know the true heart of one other person. To systematize that..."

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"-Would go against their preferences in the first place, sometimes! Such as mine."

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"Exactly! That is one of the primary recursive paradoxes that must be resolved. Is it good to violate short-term preferences in favor of long-term preferences? Is it better to hurt someone deliberately, once, for their own good, so that you can then be sure never to hurt them again, or to avoid that first hurt but allow chronic accidental hurt? Where is that line drawn? Is that, itself, part of the meta-good to be calculated? The chain of logic eats itself."

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"I'm having an attack of personal determination. The idea that my fate for good or ill is not my own, that there is some rule that has decided what is best for me, is extremely disturbing, in fact. Wait. Recursive- What? Is that the thing where the math keeps approaching a stable position but doesn't actually get there?"

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Eefina shakes her head.

"No, the whole point of calculating the meta-good is to extract the 'your personal determination' force in a quantifiable form. It's not about finding a rule that decides for you, its about figuring out the rule decided by the derivation of your, and everyone's, personal determination. And the paradox is... what if the rule that is eventually derived, condemns the deriving? Separately from imperfect people hurting other people by being less than perfectly objective in the pursuit of this knowledge, I mean."

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"...I don't think I get it. If the calculation of meta-good says calculating the meta-good is bad, it might still be better than whatever random stab you would try otherwise? Eh. I'm starting to feel a bit lost. Hold on, it's time to loose the sail."

He exits the wheelhouse to do that. The cloth is brilliantly shining, and probably magical. The boat starts going a lot faster.

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"The exercise is rather abstract and detached from anything practical," Eefina concedes as she watches him work the sails.

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"Allow me to compliment you: You definitely sound like an Astromancer."

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Eefina giggles.

"Thanks!"

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"I'd be happy to hear more about this, but you may have to use small words."

He is negotiating the boat through a fairly crowded river now. His little ship is one of the smallest ones here; The city swells around them like a canyon of stone, brick, wood, and glass. The great bridge coming up ahead must be hundreds of feet high.

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She is in general happy to babble about questions of philosophy but at the moment she is enjoying the scenery and the skill with which Vaulter steers his boat.

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Vessels throng the water. The big ships move slowly on, heedless of the littler ones and the personal-sized boats. There's quite a variety of styles. People are chattering, arguing, singing - the river is as crowded as any city street. Someone buys bread by throwing coins across a gap between two vessels and having their food tossed in return. At one point Vaulter shouts friendly insults about their respective vessels to another captain across the height to the woman's much bigger ship. His ship is bumped around a bit in the crowds.

Past the sky-soaring bridge, the cliffy walls of the city fall away and the river widens. Traffic is still thick, but they're moving faster than a jog if not quite as fast as an outright sprint, now.

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"This seems like a very lively occupation, quite aside from the sailing itself."

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"Why, this is one of the most crowded and busiest rivers in the whole world! They expanded it not fifty years ago to increase capacity, teams of earth elementalists working all hours to dredge the river and line it with stone. The sea is much more open and quiet, and that's the part I enjoy most, myself."

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"Oh, elementalism. I think they mentioned that at the Academy but I don't know anything about it myself, yet."

She gives him a smile.

"Back on the Silver Shrine, sometimes, when we had enough surplus power to run the air shields, I'd go out on the hull to look at... the moons and stars. The quiet out there is utter."

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"I'm familiar with that kind of feeling. There's something beautiful in sublime loneliness. But, air shields?"

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"The Silver Shrine floats on top of the sky, up above where there's air," she explains, "but it can coat parts of itself in a layer of air temporarily, so we'll have something to breathe when we step outside."

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"...I suppose I don't actually know what the sky is like so I can't refute that but it sounds very implausible."

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"I suppose a deep-sea creature might say the same about you." She taps the deck with her foot.

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"I am quite happy above the waves and below the sky, personally."

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"Most people are!"

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Smile. A pause, a gentle adjustment of the rudder.

"As I said earlier, I would be happy to hear more about your goodness-measuring math, or whatever else interests you. Perhaps I'll even manage an insightful comment. Or would you like me to ramble onward instead?"

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"Any of those are fine."

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The captain launches into a drawling travelogue of busy and colorful distant ports heavy with spices and opulence and music. And tales of ocean journeys, the sky and stars and the smell of salt on the waves. The things seen out there, the vast, majestic power of the weather.

He has a good storytelling voice.