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an Eelesia is the summoned hero
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"Then you probably want enchanted leather for most of it, maybe a chainmail shirt as a balance between weight and toughness. Definitely a shirt, pants, greaves, armguards, boots. Maybe gloves, maybe a gorget, maybe a helmet. I find pauldrons and knee and elbow guards more hindrance than they're worth but you should try some on. A lot of the process of armor shopping is trying things on and moving around in them, seeing if it works for you. Most places will let you do that to a degree. You might want to go for magically neutral or magically permissive materials if you're going to do a lot of sorcery. Especially Harmonic Convergence - it sounds like a personal buff made of azyr, so any armor needs to be compatible with that and be careful not to flood you with other Winds or you will make dhar inside you."

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Eefina nods, and keeps all of these things in mind as she browses and asks to try on various pieces of armor.

(During this, it may be noticed by involved persons that her dress, despite not having a shred of magic in it, has various exotic properties similar to high-end comfort enchantments.)

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Some enchantments fail to register to Windsight. They seem to assume her current outfit is one of those.

She can try on all sorts of pieces of armor! Tret hangs around and makes sarcastic remarks when they quote way-too-high prices on the items that don't have a specific price listed, which is most of the time.

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It takes about an hour or two of trying things on and asking questions, and investing in a comprehensive suite of enchantments eats up nearly half of her funds, but she eventually settles on a replacement for her dress that is an improvement along all practical axes and also looks good on her.

The color scheme is a mix of dark violet, slate grey, and white.

The centerpiece is the form-fitting leather torso guard, dyed violet, that protects her vital areas and provides a base for the white woven chain gorget that armors her upper chest (and is enchanted to protect her head) while still allowing it to have some feminine shape, as well as the short cloth skirt that hangs from the back, covering over the excessively revealing way her skin-tight slate grey leather pants cling to her butt. The torso guard goes on over a thin cloth shirt in a matching grey.

The pants are an incredible combination of sturdy and easy to move in, given that they do cling like a second skin. A series of pouches in white leather strap to her thighs just below the small, solitary armor plates that adorn each hip.

Her boots are knee-high, white and lightly armored over her shins. Her arms are likewise armored, with plate over the back of each forearm and a small plate adorning each shoulder.

It's comfortable, moderately protective, affords her a full range of motion, and, given that she will likely be wearing it a lot, looks very nice on her if she says so herself.

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There were some much more provocative pieces on display that still afforded good protection by virtue of enchantments.

Tret likes it. "Purple suits you. And it's a mage-y color without being dark enough to make you think of shyish. I can't even fault you for considering your looks - and doing it well. I do it too." He glances around surreptitiously, then whispers. "See this notch in my ear? I didn't get it in a fight. I did it to myself."

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Eefina might have gone for some of those more provocative and revealing options---some of them were pretty--if those pieces weren't overwhelming more minmax'd toward a particular role than her more substantial choices, but she's happy with how she looks in what she picked.

"Thanks, Tret," she says with a bashful grin, then burst out in a scandalized giggle when he whispers the next part. "It is very fetching but why??"

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"Because it makes me look dangerous! Dueling scars are fashionable, you know. I can even say that I got it in the Red Waste and not, technically, be lying... Heh."

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Giggling.

Eefina answered her own question there, didn't she. She suppresses the sudden urge to pet Tret's ears and give him scritches. That is probably rude in at least one way.

"So, where next?"

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"In terms of adventurer gear? A nice bag, a holdout weapon - as nice as the Cupil is a holdout is never a bad idea - and utility stuff and general survival supplies. Then, whatever else you want to shop for."

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"Ooh, yes. I want a bag of holding."

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"You can probably afford a little one. Two or three times as big on the inside. What kind of aesthetics do you want for it? Backpack, messenger bag?" He starts walking.

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"They're that expensive? I think I just spent the equivalent of several large houses on this gear and I still have half left."

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"Yeah? What you're wearing wouldn't be out of place on a C-rank adventurer, it's damn good gear! Hmm... Apparently pushing it much higher than that gets exponentially harder. There's other variations - a box with three ways to open it that each opens to a different space, and, like, necklaces that vanish things and reappear them later. And specialized stuff like preservation bags or featherweight packs."

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"In that case, probably it would be ideal to leave bags for last? So that I already know everything I'm going to want to carry around, before I pick how to carry it."

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"Up to you! I'm your shopping guide, mostly 'cause you've done lots of interesting stuff every time I've met you so far. I bet you can get more money if you need it - cleansing family heirlooms or something-"

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Eefina nods. "Good idea."

"Utility and survival stuff, then. Where?"

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"There's no one place, really. I'll show you a few highlights."

Tret's favorite utility and survival gear stores include a place that makes remarkably good preserved food, one that sells potions in specially-hardened bottles wrapped in leather to keep them from clinking together, and one that sells slightly-magical camping equipment from tents to tarps to soap to field cookware and firestarters, a place that advertises and sells 'water-mud-storm-muck-mess-and-fire proof EVERYTHING', a strange-looking shop that sells 'instant objects - just throw and speak the activation phrase!' ranging from packs of water sand or dirt to entire instant fortresses, and a glassmaker who does custom optics for telescopes and binoculars.

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Nifty. Eefina doesn't splurge on any big-ticket items this time, but she gets a little bit of everything.

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There turns out to be a street at the edge of the Adventurer's Market that specializes in rugged storage items, but Tret recommends a quieter place in a less fancy part of the city. "Same quality, lower price, help support your local cheshires."

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That sounds like a good idea and Eefina will continue following Tret's advice on where to shop.

"Cheshires?"

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"Cat demihumans. Or at least the common race of them around here. The shop is run by a family of them, nice people if a bit, ah, prickly."

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"What are they prickly about?"

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"They're just kind of... Petty. Care about little things, make a big deal about them."

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"Oh. Okay. I'll do my best to be polite."

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The place is neat and well-kept, despite being in a poorer part of town.

"Good evening, Mr. Moonwind, and guest. Welcome to my humble enterprise. May you find no finer storage products anywhere in the city."

The proprietor is a tall and black-furred cat-person except for patches of tan and white his face and left arm, with a long tail that twitches here and there and wearing a formal suit. He does a deep bow.

"I would like to remind you not to handle any of the products before I present them to you. Thank you. Are we shopping for Mr. Moonwind or his guest today?"

"Oh, we're here for Eefina, Max."

"Very good. What are you interested in, miss?"

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