-El shuts her eyes against the light, mind running through her counterattack, since apparently she's going to be alive to give one-
She opens her eyes.
"Awwww... Fine, I won't get us kicked out. At least not until we've read the library books."
No murder, theft or destruction of others' property, adultery, forging, counterfeit, obstruction of pathways, obstruction of vents, or destruction of public property.
No weird loopholes, the adultery law is silly but the others mostly make sense...
Disappointing.
...Yeah.
Since they're just rearranging base elements, maybe they can pawn or fix things and argue it's crafting? And just not sell like fake gold rings?
Probably the best option they have.
They should check out the inns and see what their extended stay options are.
Yeah.
The city seems to have multiple levels, going both down and up - should they just stick to this one? It's probably more likely to have inns for merchants, though, which might be expensive and not good for long term stays.
The passageways seem to wind up for a few levels - not nearly as many as on the Eastern side of the mountain, they hear, and mostly sticking to the outer shell. Cleverly carved vents let heat and smoke out and light in. The halls remain enormous, airy, the stonework firm and robust. There are any inns fit for humans, actually, beyond the first level - indeed a bit cheaper, especially if they're away from the sunlit passageways, and apparently more geared towards people staying longer term. Fewer humans, though, and more dwarves.
Things don't seem to break in public a lot, and the construction's all firm and no one keeps broken things where they can be seen - they can see a few things break if they stick around watching the crowds, though, some of it apparently valuable. There's also any pawn or antique shops with some worn down or broken items.
Are any of the shopkeepers willing to pay if they offer to fix a few items into better condition?