-El shuts her eyes against the light, mind running through her counterattack, since apparently she's going to be alive to give one-
She opens her eyes.
This is -
Not where they were.
It's a lot cooler, for one. The air's more humid. A forest, at the foot of a mountain path, probably shortly after morning or shortly before dusk. Birds chatter at their presence, startled. She's never heard anything like their calls before. The forest is old, trees broad and tall, canopy thick, undergrowth barely existent.
There's no immediate sign of their attacker.
It starts getting dimmer as they climb - it must be dusk, then. The air's colder and drier than they're used to. The mountain's forested, pretty heavily, but they're able to get to an outcropping after a bit of climbing, as the sun's setting in the west - on the same side of the mountains as them - and the stars are starting to come out. The constellations are strange, unlike those over Amestris or even in the star charts of the world's southern hemisphere.
The forest spills out around the foothills for a while, fading into plains eventually. It doesn't look like any map they've ever seen, and the signs of human habitation are few and far between.
And she settles in to keep watch.
...The wolf howls get closer. Bellona stands up once a closer yelp and a rustle in the bushes startles her, tense, and creates a little wall with alchemy as quietly as she can.
There's scuffling on the other side of it. Bellona stays alert.
...It's hopefully her imagination that the wolves are talking to each other. She doesn't recognize the language, but - she can almost hear words, harsh and dark, in their growls and yelps.
They move on, eventually, as it gets close to dawn.
Bellona leaves the wall up, and keeps the fire going.
She nods.
It's still dim out, the tall mountains casting a long shadow against the still rising sun, and a morning mist has settled over the land, muffling sounds and cutting their visibility down almost to nothing.
It's hard to say if the shapes in the mist are trees or wolves.
They're easy enough to catch for two young alchemists, and preparing and cooking them is easy enough with alchemy.
They at least look and taste appropriately rabbit-ish.
Bellona keeps an eye on the shapes in the fog while El eats. There's almost certainly something following them...
And one of the wolves running for Ellie collapses, a knife in its neck, and a humanoid figure, moving quickly, lands on a larger one's back, driving a sword into its spine - another dagger takes down one of the injured wolves -
Which are distracted by the newcomer's arrival, allowing the girls to turn the tide of the battle.
Quickly enough, they have all eight wolves dead - and a few more, who'd tried to flee.
The woman who'd helped them stops for a few deep breaths and then wiping her sword clean of blood and fur.
She's dressed a bit oddly - in tough leather armor over quilted cloth, chain over a few joints. Odder still is her skin - tough, mottled dark and light, drawing attention to her large, dark eyes, and two prominent tusk-like teeth jutting out of her mouth. She glances over at El and Bellona, evaluating them, before sliding her sword back into its sheath.
"Hm. You two aren't Elves, so you can't go to fancy elf place... North's got dragons... This whole subcontinent through to the western ocean is either abandoned and inhospitable or about to be a war zone... About a thousand miles east will get you to the frontiers that probably won't be involved, just will have armies passing through... South's... More than a thousand miles to get out of it."
"Very well. The southern road is also the best route around this mountain chain, if you end up deciding you want to head east, regardless of whether you go through Moria - the dwarven kingdom - or farther south through Rohan - a human kingdom. The Moria route's closer, and Moria might not be a bad place to hunker down, anyways, if you can stand dwarves."
"They're not exceptionally common, most places. Often a bit surly with outsiders." Her lips twitch a bit. "Rumored to be hard workers. Live underground. Treasure knowledge, generally - I've never seen it, but their library's supposed to rival those of Rivendell and Minas Tirith. They treasure craft more. They'd appreciate her armor, I think." She nods at Bellona. "They'll probably also be one of the last strongholds to fall, if the war goes sour - especially after allying with the dragons."
There's truly a menagerie here - there's Men (scattered in the Lone Lands where they are, except some really annoying rangers, with Rohan's horse lords to the southeast of the mountains and Gondor farther east than that), and elves (mostly the wood elves of Mirkwood, though Agon's heard of elves existing in the Lone Lands and near Moria's eastern gate), and halflings (small, quiet folk, of which exactly one has apparently ever been inclined to travel outside their homeland), and orcs and goblins and trolls (who live in the northern Lone Lands and Mordor mostly; they used to be more present in the mountains, but the dragons drove them out), and wargs (mostly the forests of the Lone Lands, often allied with orcs), dragons, dwarves... Elves, proper orcs, and dragons don't die of old age, but all the other races do.
"We're not much worse than humans, there, or even elves. Humans have ransacked plenty of works when society gets a bit unstable, and for elves, well - the First Age did, unfortunately, happen - and even the dwarves have sacked cities. Everyone takes turns being the local asshole."
She starts counting on her fingers. "Hmmmmm, depends on how you define 'leaders,' I'm also waiting for a good time to take out one band's entire chain of command so someone I like can step in... I'm also not bothering with ones who're gonna imminently get stabbed by other people... Or anyone spinelessly taking orders from on high, unless their death'd cause more problems than leaving them in place... I've also been taking out a lot of middle management, now that Sauron is trying to centralize the orcs, who aren't really leaders but are definitely weak points. I've got... Pretty much all of the Mordor generals I think are any amount of competent, is my next goal."
The path goes down a small ridge, along a lake - and up to the Western Gate of Moria. The doors are stone, with silver filigree trees and scrolling designs and letters in a language the two girls can't read. They're propped open, and two short, burly guards stand outside them.
There's an entry auditorium, faced by guard stations, and a long corridor just wide enough for a wagon behind it. Beyond - an open plaza, beginning to fill with a few people. An enormous pillar, its faces inscribed with the promised legal code, sits in the center, fountains around its base.
The passageways seem to wind up for a few levels - not nearly as many as on the Eastern side of the mountain, they hear, and mostly sticking to the outer shell. Cleverly carved vents let heat and smoke out and light in. The halls remain enormous, airy, the stonework firm and robust. There are any inns fit for humans, actually, beyond the first level - indeed a bit cheaper, especially if they're away from the sunlit passageways, and apparently more geared towards people staying longer term. Fewer humans, though, and more dwarves.
Things don't seem to break in public a lot, and the construction's all firm and no one keeps broken things where they can be seen - they can see a few things break if they stick around watching the crowds, though, some of it apparently valuable. There's also any pawn or antique shops with some worn down or broken items.
Well lit by flame-less glowing crystals. Very, very thoroughly and neatly organized. Quiet, with thick rugs covering the floor. Designed for easy seclusion with your book.
There's a lot of fiction, here - about half the library - but also a lot of (mostly basic, mostly geared towards education) nonfiction texts.
Technology - weird, given they also have magic. They're better than Amestris at applying the basic concepts of static engineering, even if their understanding is similar. They don't have widespread electricity, combustion engines, or anything derived from those. Their magic allows them to create glowing stones, but the 'great works' of the Second Age are mostly lost. Apparently, no one lastingly recorded how to make rings that turn you invisible, even though those definitely once existed; no one recorded how to make rockets and airships, either, though those also once existed. Their metallurgy is definitely better than Amestris's. They have the printing press, about as advanced as it's possible to get without electricity.
Science - also weird, actually.
They know about evolution, but consider all life to have been created fairly recently on a geologic scale by the Powers. The dwarves were created from stone by Mahal (one of the Powers) and given sapience by Eru (creator of the universe, who supposedly reserved the creation of sapience for himself). The sun and moon were created later, and this caused an ecological disaster.
They know a lot of chemistry, about even with alchemists - they just lack the technology to apply all of it.
They know a lot of geology, and astronomy, and medicine. They seem to have successfully invented the scientific method, and been mostly stymied from doing anything incredibly impressive with that by repeated localized apocalypses and expulsions. They have extremely good microscopes, which has helped microbiology.
They have bones and muscles and nerves all in the same general places, just with fewer bafflingly stupid evolutionary shortcuts - there's some nerves that loop in a really dumb way in humans that are sensibly placed in dwarves, and their eyes are arranged like they were actually designed by someone rather than by a random number generator with too much time on its hands. Their kidneys work a bit differently, too. Their brains are a bit different from human brains but neither civilization is very good at neurology yet. They still breathe in oxygen and breathe out carbon dioxide, and are prone to most of the same diseases as humans (just with significantly less cancer and diseases of old age), and have two lungs and one heart, and need to eat basically the same foods as humans. The picture of a model dwarven cell looks a lot like Amestrian pictures of model human cells, just with less detail.
The Misty Mountains are tall, of course - but they quickly fall away under dragon wing, and so far nothing dares challenge them in the skies. The distance falls away rapidly behind them, and Agon stays clinging on throughout.
The new dragon home is a good ways away as an orc would walk - east of the Iron Hills, north of the Sea of Rhun, a mighty new set of mountains raised by Ellisaria's will and given life by Brisingr's Song. Dragons in a myriad of colors flock nearby, respectful of Ellisaria's actual central territory but desiring to linger near the swell of magic - almost all of them much smaller than Ellisaria, many no taller than a horse at the shoulder, almost none capable of even breathing steam, but all capable of Song and increasingly capable of manipulating mana, especially as they spend time around Ellisaria and her domain. The ones who've stayed this long understand and acknowledge her and Brisingr's authority - at least locally.
A few human settlements have sprung up on the edges of the dragons' territory, with a handful of dwarves mixed in - the quasi-nomadic plains people quickly discovered those dragons who can't live entirely off of magic can be coaxed into paying well for tame herds of food, and of course every dragon seems to want to accumulate their own hoard of valuable and exotic items. Brisingr enforces anti-theft rules rather stringently, even on visiting dragons. So far, the system's been working out well.
(Brisingr's strong disdain for gold and strong conviction that hoards are meant to be displayed helped in encouraging the initial idea of trade - dragons who wanted to impress her with their own hoards found it valuable to trade their gold and time for things she'd be enchanted by, and both Brisingr and Ellisaria keep receiving tribute gifts, even from passing dragons. Brisingr claims anything Ellisaria doesn't want, and she's gradually building her own rather large museum of art and shiny rocks and historical artifacts. Which she's discovered humans, dwarves, and dragons will all pay to get a chance to look at, and which she can pay smaller dragons to guard when she's away, allowing her to accumulate even more ridiculous things.)
"Some of both. Orcs usually die of thirst, or exhaustion if they try to haul enough water with them; men of thirst or heat exhaustion or both. There's no cover, either, and Mordor has flying creatures in its service - more of a problem for land armies than dragons, admittedly."
The dangerous ones often serve as alternative mounts for the wraiths, though Sauron has been holding those in reserve - partially because getting any animal to not throw a wraith is difficult. Those have a loosely draconic body plan, but no hard scales nor inner fire nor intelligence. Still, they're fierce, large, and recklessly brave.
There's aerial spies, too. Black birds, mostly, in a variety of shapes. The subtle ones resemble natural birds.
Gondor, right now. It's on his doorstep, the capitol of Minas Tirith is a famously well guarded citadel, and the Stewards are usually cunning men. The ancestors of Gondor dealt Sauron one of his more humiliating defeats in the Second Age, and if someone with a claim to Gondor's throne showed up, he could possibly unite the local Men into a new Alliance.
She doesn't know every single detail of those, but she has some pretty firm estimates, and a good idea of how certain each estimate is.
Sauron's army is large for the modern day, though much smaller than the armies of old. It's enough to take on Gondor's armies in the field and win easily, though the primary strike force would have trouble if Minas Tirith managed to force a siege and then got relieved by the entirety of Rohan's army. Individual orcs are fairly weak, but they're exceptionally well trained, and their commanders are intelligent. She suspects their morale and formations would hold up against even dragons, though last she checked they didn't have good anti-dragon weapons. Still, Sauron fought alongside the dragons of the First Age - if the dragons of the Third Age are at all like those, he'll know their strengths and weaknesses.
The primary commanders of Sauron's armies are the Wraith Kings. Nine undead, once great kings of men, now bound into Sauron's service. Their greatest war power is a supernatural fear effect.
"Some of them have other enemies, or are building their strength - armies don't pop up out of nowhere. Gondor's been scurrying about their fortifications and rebuilding their professional army to a larger size, though, I think. The wood elves were busy defending their borders against orcs and giant spiders until Dol Guldur fell, the western dwarves didn't have a government really until recently... Rohan's not built for breaking sieges, too, they're almost entirely cavalry with an atrophying infantry. The nearby nations in northern Harad and western Rhun are either fighting among themselves or considering allying with Sauron to get help against their neighbors."
"Some of it might depend on if she can pull other defectors - orcs aren't really a problem for us, but Sauron does use them to cause trouble in general... Humans don't tend to have a big problem working with orcs? Lots of them ally together. Elves don't like orcs, but they already don't like us. I guess dwarves hate orcs? But dwarves also are supposed to hate dragons. ...Probably anyone who wouldn't ally with orcs won't ally with dragons either..."
"Don't know as much about problems with sharing information, though." She shrugs; it's already been established Brisingr is terrible at information security.
"Those'll be extremely helpful, yeah. Orcs aren't all that different from men, in the end. I can think of a few well placed people - populations, too. Sauron gets a lot by promising a world where they can live wherever they want without fear; I imagine a place to settle and help learning how to settle there - as pastoralists or gatherers or farmers - would go a long way."
They're simple enough, at least, given Agon's going to have to be carrying her bribes with her - and wants to whet the other orcs' appetites, not encourage them to steal from her.
Agon herself lingers long enough to rest, and familiarize herself with where she is and the rumors of nearby orcish activity, before wanting to leave.
Minas Tirith is the largest city in Gondor and, currently, it's open to visitors. She's not the tallest around, nor the most well dressed - there are plenty of merchants flowing through the gates, many of them as foreign-looking as her. The guards would like to know her business, but don't seem overly interested.
The majority of the gossip seems to be happening around the markets, right now, mostly in the First and Second Levels - the First Level markets seem to cater mostly to the local farmers and craftsmen, and as such seem far more concerned with local gossip. The merchants from farther flung places seem to mostly sell their wares in the Second Level. There's also a number of inns - a famous one on the First Level along the lampwright's street, the Old Guesthouse, seems busy.
Yes, throughout the First Level, interspersed with the more usual gossip about romance and weather and taxes and noble scandals.
At the inn, the gossip's mostly about the Steward, and society and politics, and whether there'll be a levy, and if taxes will rise if they go to war, and if it's the duty of every able-bodied man in Gondor to serve in the army, and some about what this or that neighboring or even far flung nation is up to. People seem more aware of history, more able to vaguely recall that there was this or that ancient war. They're suspicious of a few of the nations of Near Harad, friendly to others - the general consensus is that the majority of the more coastal Haradrim are drifting away from Gondor, politically, and towards Mordor; it's resulted in shifting trade, increased prices on some things... There's warfare in Near Harad, also, that people are pretty sure is either because there's always been warfare in Near Harad, or because Mordor is causing trouble.
The farmers in the markets have less concern with broad continental movements of philosophies and people; their gossip's more about omens, a dark cloud from Mordor people are pretty sure blighted crops, strange birds seen about... Worries about illness and strange behavior among livestock, children and the elderly and even the hale workers. The mountains of Mordor are little more than a dark smudge on the horizon most days; the source of every unexplained ill, if you ask some of the gossip-mongers. The local superstition is never to pick or gather crops or milk animals during an eastern wind. The farm-folk as a whole seem to have a much more accurate idea of every time Mordor's done something strange recently, though - one old woman can accurately date and describe every strange scent on the wind, every odd color reflected through the clouds over Mordor during sunrise, every sickened bird she's found.
She makes a sign to ward off evil.
She doesn't know much of the movements of kings and such. But she has eyes, and she has ears, and she wouldn't be surprised. There's dark times coming, she's been saying for a while, even if some people (she eyes one of the farm hands currently moving a crate) think it's just ill luck and phases.
The Steward isn't trivial to get in to meet, though she can get people to talk about him pretty easily.
He's considered somewhat conservative and cautious, but is well regarded, especially by all the people who really benefit from their lives having minimal upheaval. Steward Turgon's rule has been peaceful and uneventful; his son and heir, Ecthelion, is also well liked, known already for wisdom and popular among soldiers and guards. People doubt Turgon will ever lead them to war, and Ecthelion is therefore more popular with those who think they should do something about the stirring troubles - though not even the war hawks wish ill upon their Steward. The Steward's grandson, Denethor, is the subject of a few wagging tongues; apparently the teenager is brooding and often resentful, though some counter that he's also shown bravery as a squire and wise discernment the few times he's accompanied his father when sitting in judgement. Ecthelion is also generally considered more a people's man - approachable, known to sometimes go into the city to eat among and speak to the common folk. Apparently very friendly to foreigners; some judge this to be foolish, some shrewd.
Not impossible to get, but a lot of people want audiences, many of them with a concrete reason - diplomats, those formally seeking judgement on a civil dispute (which there's a separate channel for, generally based on recommendations from lower courts), petitioners... There's at least some effort to triage urgency and need; if she doesn't state a reason, her case will end up in the general pool of petitioners.
And, eventually, she's allowed into his presence - guards present unobtrusively, and she's not to approach past the table or the black line down the room's middle unless invited.
He's standing when she enters, behind a large table and next to a rather notably unadorned wooden chair. There's a chair clearly for her across from him. It has the feeling more of a cozy office, like where a merchant or general or judge might meet for business, than anywhere a king would host petitioners. (The white tile floor does, indeed, have a line of black scroll work running across the middle of the room, underneath the side of his desk nearest her.)
"Ellisaria, was it?" he asks, smiling slightly.
He does - he's clearly aware of the nascent dragon nation and their alliances with the dwarves and the men of the north. He'd like to know about cultural considerations for negotiations - is there a particular way she and future emissaries would prefer to discuss things? He'd also like to know about possibilities for trade (both in pursuit of a military alliance and in general), and proposed length of any alliance, and whether the dragons would accept return emissaries, and how many promises she can make for those she represents, and whether they have military alliances with others already...
He seems politically astute, mostly capable of balancing politeness and forthrightness, more concerned with practical matters than anything else - and he adjusts fairly well to her level of directness.
(And, of course, she can ask questions of him.)
She answers his questions confidently and with the calm assurance of a well-experienced diplomat. (After Flight politics, this is nothing.)
She is fairly clear about her opinion that beyond the cause of Mordor, this will represent at best a trial period for future relations. Given the... historically strained relations at play, she does not think this unreasonable.
Of course; it'll likely be a very, very long work to build any relationships entirely from scratch - even though the humans of Gondor haven't actually had direct contact with dragons while their civilization has existed, there's older history and myth to work through.
(He does also note that the Stewards are, of course, mere civil servants; while there's been no king in Gondor in human memory, the dragons might have a different view of history and the future, especially if the line of kings ever does return and take up different policies.) (He doesn't speak like someone who thinks this is likely anytime soon.)
Gondorians aren't very religious as a whole - sure, you should be polite to any forest spirits if you're contemplating clearing new land, but you should also be polite to any human living off those woods - and most don't find distant Powers worthy of worship so much as study, often historical in nature. Their trust is in civil institutions, by and large; he suspects the concept of a mythical good king is the closest they come to most culture's religious superstitions.
For how the system came into place... The stewards already existed when they pretty much literally misplaced their king, nearly a millennium ago - Steward Mardil Voronwë, twenty three generations ago, was the first ruling steward, but the third steward overall. The royal house had shrunk by the time King Eärnur vanished, and Mardil swore the king would return and that the stewards would hold the kingdom in trust for him, largely to prevent a civil war between the few people with a distant royal claim. Of course, by now, no one of known royal blood lives. Still, the stewards have no claim to greatness as anything other than civil servants, and no motive to claim kingship, while assorted cultural pressures keep them from discarding the entire idea of royalty.
(He speaks very, very carefully, but a mild disdain for the concept of royalty can perhaps be found in his tone.)
He seems to fairly quickly catch implications of that - dragons can't trivially hold territory, for one, but are more mobile as strike forces... Could possibly break a siege but might be wasted against well defended fortifications, especially if Sauron knows how to defend against them... Actual tactics and the strategies developed from them will depend on if humans or horses can fight alongside dragons, and if anyone else joins the proposed military alliance... Still, dragons have historically seen the most devastating use as shock troops, to his knowledge - raiders and siege breakers, especially. Raiding is generally safer, but lower impact per engagement...
She spends about twenty minutes enchanting it. (Most of the time spent hooking the spell into the local ley lines so it can be self-sustaining. It's small enough to not require an actual confluence, unlike, say, a portal network would.)
Then they have simply to tap three spots, top and bottom, and speak her name as well as short message if they wish, and she will receive it.
Gondor responds over the mirror soon enough - they've confirmed enough of her information to find an alliance against Mordor worth pursuing in full. They're not sure yet Sauron's in residence, but there's definitely an army being mustered, and the orcs speak of some Eye moving among them.
Gondor sends out messengers to their human allies.
Khazad-dum's exterior hasn't significantly changed since she left it, and the gate guards give her their usual distant welcome. The main difference is the presence of hooded lamps at a few strategic locations along the path up, which seem to be made of glass containing a metal, but no obvious wick. It's daylight, so nothing's currently glowing.
Inside: things are glowing! The same strange lamps are strung throughout the grand entrance, metal wires running between them, giving the main thoroughfare a rosy glow.
There's other changes - a few large timepieces displayed as art as much as anything, frozen and cold foods being sold at outrageous prices to astounded foreigners, a group of dwarves outside a tavern excitedly debating the advantages of reworking Khazad-dum's internal and external roads to better support 'cars', a machine playing music, and a wheeled vehicle that's apparently moving on its own passes by slowly...
He has some about Mordor's forces, and if the dragons and Gondor have other allies - though he also notes part of the problem is Khazad-dum can only, alone, commit so large a force; a full mustering would require the Seven Kingdoms to all join an alliance, and the bulk of the dwarven armies lie in the Eastern Kingdoms.
He also has some suggestions - such as that the dwarves of Khazad-dum, even lacking a full muster, should be able to provide engineering support. Roads, siege weapons, field repairs, and the like. Some of the inventions that've been rolling out have military applications, too, even if indirectly, and it's possible the Elric sisters might be able to turn their minds to war. However, new weapons would need to be trained with, and anything that radically alters battlefields might best be introduced only with great consideration...
He smiles, a bit.
He has a few more preliminary questions, but after notes he won't be able to really call a Council session for a non-urgent emergency before tomorrow, especially if they want everyone relevant in attendance (the representatives of the Seven Kingdoms, as well as most of the Ministers).
The changes are a bit different in different places - wealthier areas, and market areas selling to foreigners, have the heaviest showings of the new technologies. There's clearly been some impact on delicacies - a number of restaurants and the like advertise having cold drinks and food available, especially those catering to the wealthy or in hotter areas of the cities near the forges. There's hints of changes to come - discussions of business ventures to farther flung regions, to import things like fish that spoil readily when not preserved, and one tavern has a few dwarves talking with human ranchers who live nearby about increasing their dairy herds, since milk can now be preserved better.
There's some other interesting changes - most places have seen a marked increase in public fountains, some for drinking but most apparently intended for washing hands and tools. Signs promoting soaps guaranteed to stop certain diseases, and encouraging people to wash their hands before eating, even if they don't seem soiled.
There's more paper apparent, too, soft books being passed between fascinated adolescents, as well as large pamphlets with apparently recent news being sold at a few points.
None of it seems obviously magical, which counter-indicates gnomish involvement. The girls were tall for it, anyway.
Even so, for these changes to be so rapid implies a broad base of knowledge drawn on for its most efficient particles. More than was present in this world before. Whatever the larger outcome of the talks, turning those girls to her side would be a definite win.
She shows up on time for the meeting the next day.
They seem mostly satisfied with that, and all agree someone should definitely do something about Mordor, though there's some implications of 'someone else'. Another question of debate is how to go to war; the four Eastern representatives are hesitant to commit their people to a cause on the opposite side of a huge continent. The representative for Erebor and the Iron Hills - and therefore Durin's Folk - is more staunchly anti-Sauron, but notes their forces are depleted and they need to protect their own people and borders. Still, they're the most eager to help the war effort - the two representatives of the Blue Mountains dwarves effectively can't commit anything other than maybe craftsmen. The Ministers of Khazad-dum have more reservations - it seems likely Khazad-dum will bear the brunt of the dwarven war effort, and while their economy is strong, it's new, and might not be able to weather a possibly long war...
Thorin calls on Bellona Elric, inventor, at that point, to ask if she has insight.
"There's a lot technology can do for war," she says with a shrug. "Mordor's mostly got mountains with some walls and gates and towers and stuff in the passes for defenses, right?" There's a murmur of assent from the Minister of External Security.
"Making a weapon that can demolish pretty arbitrary walls - or just fire over them - is pretty easy, though like most siege weapons getting them there could be a pain if it wasn't constructed on-site. We could also make anti-personnel weapons that could punch through most armors, and explosives that could be dropped on an army - though bombing fortifications out of existence is a lot harder, but I guess if you don't need like intact Mordor farmland at the end you could use bigger bombs... And less directly, the trains we've been talking about building - I know those're a huge political project before anything else, but they'd make moving troops and food and stuff a lot easier. Cars do that too, and don't super need specialized roads, but fueling them might be an issue without infrastructure. And a big problem with armies is disease, right? And we've been helping with that. And radios would make communicating between forces way easier."
She pauses, thinking. "Not much we can do for the bottleneck problem with the mountains..."
There's some astonished murmuring! A few Ministers object to the general air of excitement with words of caution - the Minister of the Treasury is worried about the expenses of such a certainly large scale project - but the general consensus is that if the Elric sisters can prove their weapons will do what they say, the dwarves will likely go to war - including the Eastern Kingdoms, who seem far more excited at the idea of getting their own engineers around weapons that can change the face of the battlefield than they did about throwing bodies at Mordor's gates.
Thorin does bring the meeting to a close, soon enough, saying that they'll need calculations and field tests before they can commit to anything further.
She leads the way to the rather extremely nice area where they're living (they purchased basically an apartment building in the upper, brighter levels better designed for humans and turned a significant chunk of it into library or workshops or cat-and-plant housing) and calls out, cheerfully, "El! I'm home!" once they're through the front door.
"Shortly after I arrived in this world, I spoke with one who named himself a wizard, a Maiar, a delegate of the creators of this world. He spoke of the inevitability of this world's end, as though it was decreed from the start. He said that there was nothing he could or would do to prevent it."
"I don't like the sound of Sauron, at all - but there's trade offs, between what we can do to help you and working to our own goals. Providing stuff we already know how to make's not a big time investment for its effects, but inventing new stuff would be, and teaching or training would be. - If it looks like we can't get interworld transit quickly, we might be more willing to take students, to increase research rates in the long term."
"Of course, there's a lot we already have solutions to, or could make solutions for really quickly."
"Hm. The problem with making- guns and explosives for the dwarves is- they're not really around here? People don't have the history of strategy or tactics on how to use them or how to defend against them. Which could be good if it makes the fighting go quicker and smoother, but. They'd need to be mundanely craftable to get any kind of effective scale so if any get captured the enemy can figure out how they work and make their own. Which is bad, because I've been enjoying not having to worry about getting a gun pointed at me."
"And also- Guns against swords is a massacre. And orcs are people; we met one. If we give the dwarves guns when they didn't have them before, we're sort of responsible for what they do with them, and if what they do is- Ishval. I don't think Professor Curtis would like that."
She hums, thinking. "We could make cannons, just for us, on the front lines if there's a siege, and deconstruct them after. Sieges are really bad for everyone. And we could put conditions on how the army behaves if they want our help."
"I also don't know if there's a way to - assassinate Sauron, or focus our fire on just the top brass. That'd make the fighting shorter and less bloody, probably, and then if we're the ones using it, we could refuse to use it on just... Foot soldiers. And maybe make a condition about accepting any surrenders from foot soldiers."
"...Dwarves would also keep having them, if we make them more widely available," she says, more slowly. "And some of the representatives seemed - keen, on the idea of getting them."
"Honestly 'mining explosives' and 'combustion engines' to cannons isn't that big a jump, and neither is cannons to guns, and all those happened pretty quickly on their own after the printing press in our world..."
"Maybe if we start them out with good, solid practices for when and how to use them? But unscrupulous people might ignore those anyways..."
"Also we want to go home, right? Which makes - if we're all their oversight, if we decide to enforce not being assholes just by being the most powerful around so no one argues - I don't think we want to be in that position forever, and when we leave stuff might collapse."
"Your people already have a head start. Which is part of what I'm worried about."
"In the country we come from, there was a small region called Ishval. The Ishvallans were descended from different people than the rest of us, and because of this they faced great prejudice. Ishvallan children received worse schooling and the adults were denied equal opportunity for work. All manner of ill intent was ascribed to them, and hatred festered on both sides. One year, the government was able link a terrorist attack to an Ishvallan group. Hatred exploded into fury and across the country, a pogrom began. The army was sent into Ishval itself. The Ishvallans had no fortifications, no solider, no weapons. They could do nothing but die in the face of a trained force with superior technology."
"And die is what they did, in blood and fire. Not one in ten survived. Ishval itself is now a blasted ruin, broken buildings and dead ash choking the land. Nothing lives there. Nothing can live there."
He's solemn and quiet for a few long minutes, gazing into the distance.
"The dwarven people were once strong. The greatest inventors outside of the Blessed Lands. We traded, and we built, and our Halls had wonders not seen since the Second Age."
"The elves hunted us for sport, before the Sun first rose. And, when a group of dwarves working for an elven king lashed out after he refused to pay them, a war began that ended with the utter destruction of one of the two Western dwarven kingdoms - the second was destroyed when the elves and the gods of the Uttermost West went to war with the god Sauron once served, as collateral damage."
"The East has less of such, but - Durin's Folk and the houses of the West have long been refugees and outcasts, forced to work for pennies for ungrateful masters lest our children starve."
He pauses again.
"Were I to come to your country, I would say - these Ishvallans are much like the dwarves, and we should look to how their government treats them."
"I cannot promise my people won't someday become the ungrateful masters we once scorned. The long ages of the world hold many, many diverse fortunes."
Another, weighty pause.
"To me, the clear solution is for each people to have their own homeland, where they hold equal power to the others - I can promise to support that, to freely trade any technologies I am given, and to send teachers where we may, and to wield whatever power I have to prevent the dwarven people from turning to conquest, so long as I live."
"Though ensuring that everyone stands on equal footing, when the highest footing is earth shattering, is - difficult, and that is a fair argument against raising what we can do in war. Still, Sauron is among the earth shatterers; I would not see any of the peoples of Middle Earth conquered by him, nor by any king of any country."
Very long pause.
"If they swore peace, and did not bother us, I would leave them alone, and command my forces to do the same. If they, swearing peace, sought trade, I would trade with them - we still trade with the elves, after all. Though I would be more willing to trust orcs absent Sauron; he's said to be able to reach into their minds. I won't trade with someone I'm actively at war with."
The library contains a great number of texts - though few of great antiquity. Durin's Bane, Smaug, and other calamities hardly gave them time to evacuate, though the scholars of the library halls risked - and in many cases gave - their lives to preserve their charges, and spent a great amount of their time in the intervening years preserving enough far flung copies that King Thorin was able to regather much knowledge after reclaiming the lost halls.
Still...
Sauron's history is long and bloody, and if any knew for sure the mechanics of Sauron's immortality, it would have been the elven smith Celebrimbor - long since tortured and slain by Sauron. (The annals reveal that Sauron came to the elven city of Ost-in-Edhil, capital of the land of Eregion and at the time a close ally of Khazad-dum, in the year 1200 of the Second Age. He wore a fair guise, naming himself Annatar, Lord of Gifts, and tricked the elven smiths of that city into working with him. Celebrimbor forged many rings of great and minor power - though only a handful earned the title Ring of Power. Nine for the kings of Men of the age, seven for the Lords of the Dwarves, three for the Elven rulers. Sauron, it is recorded, betrayed Celebrimbor then, forging a master ring that allowed him to subvert the Rings of Men and influence the Rings of the Dwarves. A great and bloody war followed, resulting in Sauron's temporary defeat - and the destruction of Eregion. Khazad-dum rescued many refugees, and then shut the Doors of Durin in the West, and those doors did not open again until shortly before King Thorin's return...)
The One Ring forged by Sauron increased his power dramatically. It was lost after the War of the Last Alliance, and none know its location. There's apparently a fierce scholarly debate over whether Sauron actually invested any power in the One Ring, such that he would be weakened from his baseline without it. One dwarven scholar who visited Rivendell recently is hotly and solely holding that Sauron invested so much of his power he'd be removed from consideration if the One Ring were destroyed. There's a lot of scholarly debate if this is even possible or true.
One leading idea is that Sauron is a spirit from before the dawn of time and as such probably literally cannot be permanently killed. This, however, is hotly contested - it's well known that the god Morgoth could not be slain, even by the greatest Powers of the West, and it's known that many of the lesser powers (like Sauron) can reform after being killed, but whether this is infinite is more disagreed upon. (The most persuasive argument is that it's not - magic is demonstrably a limited resource, one spent with every action taken by spirits and powers, and each can only access a small store of the total magic in the world. Many powers never embodied, the elves claim, for it is a huge expenditure of resources. Likely, if you simply repeatedly kill Sauron, he'll eventually maybe be able to give some people unpleasant thoughts, which is effectively like killing someone permanently.) (That argument assumes you trust anything the elves say, though, or anything the Powers of the West told them.)
Keeping their eyes open pays off sooner rather than later - and, fortunately, before they have to make any commitments one way or the other to the dwarven government. (What they even want out of a war and if war is a good idea is still being hotly debated, apparently.)
They get a request to meet, from an old friend of King Thorin's (the hobbit Russet Took, who helped get him to Erebor during the first reclamation) and her escort - who'd like to meet them himself - a young man named Estel, ward of Lord Elrond of Rivendell.
Estel of Rivendell is more reserved, but keenly interested in them nonetheless. 'Young man' is a bit of an exaggeration. He's older than El, or at least taller, but can't be anywhere past his mid teens. His travel clothes are more worn and practical, and he doesn't really look like a ward of a noble house.
"I'm a friend of Thorin's, and I visit him pretty often. There've been a lot of changes to the city since I was here last, though! It's really impressive - I'm going to find some things to take back to my homeland with me, to maybe encourage them to trade more with the outside world - and then Thorin said you two'd invented a lot of it and are from really far away. I like meeting people a lot, so, you seemed interesting to meet."
Estel glances at Russet, clearly amused. "I like meeting people, too, and hearing of other places. I have less of a direct interest than Russet, though - I want to find some books to take home, but, well, Rivendell's hardly changed while I've lived there. I doubt they'll change much soon. Somewhere like here's actually - refreshing."
"Hm... Peaceful. The people there've had the same routines for centuries. It's very pretty, and there's a lot of effort to make the waterfalls around sound nice rather than overwhelming. There's music, most times, and storytelling in the main hall. The smiths mostly work on maintaining equipment, nowadays, or making artisanal things. There's a grand library, with the oldest books in Middle Earth."
"Mortals come in and out some - Rivendell's a safe stopping place for travelers, and the northern Rangers visit often, and some people with stubborn illnesses or injuries come to see Lord Elrond to ask him to heal them."
"Still, it's very - the same, every day, intentionally so."
"Mostly farmland. Fairly densely populated compared to - most anywhere else I've seen while traveling, though, everything's really arable. We're fairly isolated right now, since there's not a ton of Big Folk near us, but we trade with the ones that are. People are fairly hospitable? Though there's - the sorts of drama you get in small communities where everyone knows everyone. We're not big movers or shakers or anything - don't see much point in war, or bothering other people, and the area around us is empty enough we don't run into any problems making the Shire bigger - people have a lot of kids, usually."
"Dunno we have much to trade here - grain doesn't travel well overland, though if you have a way to move it that won't eat the grain it's carrying that'd change... I'd been thinking earlier we could trade agricultural or medical knowledge, but I don't know if you've already made that kinda obsolete?"
"It's called Amestris, and it's... more or less a circle. There are cold mountains in the north, ocean to the west, and a desert in the south and edge of the east, but in the middle it's basically pretty nice. That's where the big city is, Central City. There's railroads cutting the country into quarters, so it's easy to get most places. The government is- kind of a military dictatorship? The fuhrer is technically elected but it's always the same guy and you have to either be in the army or know important people in the army to get anywhere in the civil service."
"They were made in a collaboration between the elven smith Celebrimbor and a disguised Sauron. Of the great ones - there's a total of twenty, originally given to great kings of men, dwarves, and elves, with one held by Sauron. The nine rings of men made their bearers immortal, slaving their wills to Sauron and turning them into the ring wraiths. The seven rings of the dwarves greatly expanded their wielders' lives, but the dwarves' wills mostly remained their own. Still, the dwarf kings for a long time after were driven by greed and paranoia, until one by one the rings were lost and the curses broken."
Pause. "The elven rings are also lost or hidden, though it's harder to say if there was any impact on the elf kings, especially since Celebrimbor claimed to have forged them alone, after he began suspecting Sauron of treachery. No one's actually sure who he gave the rings to, even - 'the elf kings' is a somewhat poetic guess."
"Sauron's One Ring was taken by the human king Isildur after his death. Isildur was instructed by Lord Elrond to destroy the Ring, but the king refused. The Ring corrupted him and eventually betrayed him to his death. It was lost, then, and hasn't surfaced since."
Her vision goes really weird. The world seems wispy, greyed out. Everything she's looking at is weirdly in focus, almost like she can mentally magnify small areas. Sounds are oddly distorted - she can hear things she normally can't, odd whispers and murmurs and scratching sounds.
It's bright, too, brighter than it should be - she sees perfectly into every shadow, and appears to be glowing a bit.
No one ever returns looking for the ring. And, somehow, El gets a sense it should really remain a secret - just hers, to admire, to investigate, to use. (It'd be so very useful, wouldn't it?)
El's mind - it's hard to notice, but she's perhaps sharper than she was. New ideas tumble through her brain, especially for ever more effective (and, incidentally, vicious) weapons. She dreams of the respect people will show her when she demonstrates these, the awe in their eyes...
No point in sharing; only one person can wear it at a time. So she'll just keep it to herself, spending more and more of her free time simply admiring it in secret away from Bellona. It's okay though, because she's working fast enough to make up for it.
She's also coming around to a policy of using better weapons to end the war more quickly. (And it would be a shame to not build these things she's thinking of...)
Bellona spends a while kind of walking around in a cloud of depression (mixed with anger, sometimes), then avoiding the apartments entirely...
Then a rare book El'd been trying (and failing) to get her hands on appears in front of her door, with a stack of helpful notes, and drawings of them back in Amestris, and a note on top -
I love you.
I don't like fighting.
Please, El?
Is she mocking her now?
El turns the notes and the drawings to dust and almost does the same to the book, but can't quite bring herself to. So instead she kicks it viciously across the hall.
Why is she wasting her time here? She should leave the idiot dwarfs and the idiot mountain and her idiot sister and go out and do things.
"...I'm going to follow you. Unless you send me away." And then she'll keep following at a distance. She's - scared, about this war turning into another Ishval, but more about her sister being the one potentially in stabbing range of enemies. She's scared about how her sister is changing. "You don't - have to talk to me. You don't have to acknowledge me. But I want to be where you are."
Bellona doesn't really need luggage, and - she knew El was leaving. She's already arranged for someone to watch the house and the strays and the plants, and she's wrapped up the ongoing experiments.
She follows El, locking up behind her.
(Why does El keep touching her pocket...)
Bellona is SO WORRIED. About El's behavior, about El's health, about the destructive nature of the weapons El's been designing...
(Bellona has a portion of rations set aside for her. She leaves them all just inside of El's tent after every meal. It's not like she needs to eat, and she knows El gets hungrier than these rations will support.)
But, mostly, she's -
Silent. Like a statue, sometimes. She's largely stopped emoting as expressively. She doesn't talk to El. Doesn't give her reasons to snap.
(She reads. A lot. She befriends Estel, who somehow finagles his way into accompanying the dwarves heading to Gondor despite being really a kid in their eyes. El and Bellona are kids too, after all.)
(It feels like she's going insane, trapped inside her shell of a body - she's more aware, lately, without El around, how she can't feel anything. How utterly horrid that is.)
El stays more to herself after that episode.
(Starts working more on alchemy with the ring. The enhanced senses should be good for something. Finer detail, better targeting, whatever. She scribbles scraps of arrays out on paper, leaves them lying around when she doesn't need them anymore.)
The ring is oh so very helpful. Her alchemy gets better - not just her detail work. Her energy. Her speed. Her understanding.
(They come to Gondor. The machines of war turn, uncaring who they grind beneath their wheels.)
She saw the universe when she went before Truth. Most of that locked itself away, a world too big for her brain.
It's like that's unfurling, now. Like something's helping her slowly unspool it, page through it, absorb and filter it.
Learn it.
There's quite a bias, in what she's learning. All the terrible secrets of her world, all the easy, easy ways to kill people...
(A vision in her dreams. The universe rearranging itself to her pleasure. Perfect. Orderly. Controlled. Even Bellona slotted obediently into place. A circle of perfect gold - an ouroboros, almost - on her finger.)
Bellona begins intruding on her space again. Pushing her. Questioning her. Disobedient. Unruly. A proof of El's - of the universe's - present uncertainty.
(Has El considered making herself a god? Has El considered she could be greater than Truth?)
The vision adapts, a little. Bellona by her side. Every bit of spontaneity accounted for, planned for, so she can be herself without destroying El's perfect world. Bellona restored to her human shape, immortal and unbreakable, kneeling at El's feet, looking up at her with worship in her eyes. Mischievous, but entirely under El's power, and accepting of that. Happy with that.
Bellona opens back up, gradually - a lot clingier than she had been before El rejected her for so long, though. More desperate for attention. More prone to sadness and anxiety when El scorns her.
(It gives her more opportunities to observe, too, though she's now trying not to think about something being wrong with El, because - because - )
(It's a horrible, horrible thought, and all the thoughts that could possibly follow it are worse.)
She's slowly turning Bellona into a nervous wreck! But an eager to please one, at least, desperate for El's approval.
(The horrible, anxious part of Bellona's brain wonders, sometimes, when El's asleep - if she could just search through El's things, into the pocket of her jacket - )
It's a ring. Plain. Unremarkable. Definitely not something worth worrying about.
(Except... As far as it can tell, it's being picked up by an empty suit of armor. A mindless suit of armor.)
Bellona hears no whispers.
Merely observes:
It's made of gold.
It's heavier than gold should be.
It's warmer than it should be.
It's an impossibly perfect circle.
" - El's been acting weird and like - like she never acted before - she's been mean and - "
She's telling this all out of order.
(She's scared, like - like she hasn't been, since coming home to find sensei's house destroyed - that same looming sense of dread - what if El never forgives her?)
- It's better for El to be mad at Bellona but be herself about it than for El to be even maybe controlled. And Bellona can just - stop existing, if El'd rather. That's a scary thought, but it's less scary than El being mad at her forever, so it calms her down a bit.
"...I found a ring in her jacket. She's - been touching it a lot. It's unnatural. And - and - I couldn't destroy it. Not with my alchemy. It's - there's something weird about it."
She's confided in Estel a lot, especially when El's in a cruel mood. He knows - more than anyone else in this world, by now. Many of the secrets of alchemy. The truth of Bellona's form. What happened to her body. Why she's - so confused about El turning her back on her little sister.
She takes out the ring.
He looks at her. Steadies himself.
Reminds himself she's several years younger than him, and -
Lord Elrond hadn't wanted him on the front. Estel had slipped out, and his adoptive father just hasn't caught up yet -
He usually feels too old for all the restrictions put on him.
Now -
Now he feels too young.
"I'll go with you," he says. "You shouldn't be alone."
"No."
She doesn't move, doesn't shake her head - but her voice is firm.
"I'm not bound by a mortal body. I don't need rest, or food, or water, or even air. I can't be injured."
"Estel..."
"I'm so, so glad you've been my friend. I'm so glad you're here, that you'll stand by me... But you'd slow me down."
Bellona, meanwhile, encases the Ring in a little pocket inside her chest, and -
The first few days aren't too bad. She's worried about El. She's miserable. She's lonely. She's beating herself up for not realizing sooner. But they're not too bad, even if she gets lost a few times. The woods are nice. It's early spring, and there's flowers out, ones she's never seen before. She doesn't pass anyone, friend or foe. Just birds, and deer, and small animals unused to humans let alone empty armors.
...And then she comes to the mountains.
There's two passes, she knows. One, narrow, with a Tower, ceaselessly watched. One, wide, with a massive gate across it.
She heads to a little crevice in sight of neither, and begins to alchemize her way into the dark. She closes the tunnel behind her, so she won't be found, won't cause a cave-in with her little airless, lightless bubble -
Her armor's shaking by the time she makes it to the other side. She has to sit down, staring out over at the sunless plains - the sky choked with ash, the only illumination a distant, angry red glow.
Bellona does not like the dark.
She forces herself to stand and keep walking, relentless.
She keeps out of sight as best she can, which becomes easier as her armor is rapidly covered in dust and ash. It grinds in her joints. She doesn't need to be clean to walk, though, ceaselessly onward.
Still -
After a near miss, she modifies her armor until it resembles an orc's. The different tribes have standardized gear. It's easy enough to fit in, and there's enough stragglers sometimes wandering the barren plains she doesn't go remarked those times she's caught on the roads. (They're so much easier...)
Bellona's stopped being anxious about how El will react when she returns. She's not sure she wants to return. Not sure she'll be able to return. Her anxiety has turned into a creeping dread about what will happen when she destroys the Ring. (It, at least, seems to have no hold on her mind, but she's sure El thought that too - )
She trudges on.
(Elsewhere, the war grinds on. Men and dwarves and elves and dragons and orcs and trolls and all manner of creature fight and die and flee and live and the ground becomes a bloody mess, pockmarked by weapons far worse than any that have been seen in an Age - )
(Elsewhere, Sauron equips his orcs with better guns.)
Two weeks in -
She gets caught on the road again. Silly. Foolish. She needs to stop taking roads, even if they're easier. Even if they sometimes have people.
The troop of orcs -
Pressures her into joining their fire. She can't slip away, not without suspicion. She keeps quiet, doesn't talk much, blurts out 'the Misty Mountains' when asked where she's from - there's knowing looks and firm nods and one burly orc woman pats her on the back. ('Sucks, doesn't it, whole thing sucks, orcs been living there longer than my gram knows - now it's not even a grave - ' until she gets elbowed by another orc.) Their captain tries to press Bellona into eating, drinking, taking off some of her armor isn't she hot -
They teach her to play bone dice, Mordor style.
She slips away in the night, leaving behind the waterskin and rations they pressed on her. It's the first time she's spoken to someone in two weeks, and she could've left sooner, but -
She makes it three hours before she finds a hollow to curl up in. Stupid. Wasteful. She needs to destroy the Ring.
It's a good thing she can't cry anymore, because if she started now she'd never stop.
(She imagines all the faces around that fire, imagines each of them being torn apart by the weapons Bellona and El introduced to this world, helpless in their mostly quilted armors - )
It takes her far too long to start moving again.
But move she does. No rest now, Bellona. No roads where there may be friendly faces. No doubts. No weeping.
Just - move.
(Elsewhere, Estel stands before men far greater than he, and argues, relentlessly, tearfully, heartfully - they must commit. Everything. Not to destruction, not to wiping their enemies to the rock like they could, but to distraction. They could besiege Mordor to terrible effect but his friend trundles alone - they must sacrifice their advantage, he says, voice impassioned, to give it to her, to draw out the armies so she has a chance - and, somehow, they listen.)
She reaches a barren plain without roads - she doesn't know how long after that. She can't count time anymore, not even the days by the slight brightening and dimming of her surroundings. She gets close enough that the mountain - fuck she hopes it's the right mountain, but it sure looks angry enough - looms before her.
She returns her armor to normal. To remind herself -
She doesn't know what she's reminding herself of. That she's not an orc? That everything she is was made by El? That she's a machine, heartless, tireless, an empty shell perfectly suited for this one task?
She doesn't know she'll be able to stand looking at someone of flesh and blood - looking at someone who can feel things, who has everything she doesn't - someone who would have died long ago in this desolate place and wouldn't, couldn't still be forcing themselves to move forward because the flesh may be weak but maybe that protects the mind -
The armies of Mordor are leaving. There's just Bellona, and the ash, and the darkness, and the red glow of the end of the world.
She reaches the base of the volcano.
(Elsewhere, people are dying on the field of battle. Estel's gamble worked, and the armies tear each other apart.)
Bellona climbs. One foot in front of the other. Onward. Upward. No rest. No pause, even as her knee grinds with ash.
She reaches a door in the side. Turns to face Barad-Dur.
Slowly, deliberately, claps her hands and touches her chest. The bright crackle of lightning can surely be seen for miles -
She pulls out the Ring, and in the distance Sauron's fliers stop fending off the dragons, wheeling toward her -
Bellona walks into the forges of Mount Doom.
Destroying the Ring, after that, is the easy part.
(Elsewhere, the orcs wail and fall back, many clutching their heads. The free peoples - Estel shouting at them, his boyish voice somehow commanding when many of their officers lie dead - regroup rather than pressing the rout, gathering their wounded, stealing themselves - the orcs are allowed to retreat.)
Convincing herself to move, after, as the flows of magma beneath the ground destabilize, as the earth shakes, as ash fills the air thick enough she can't see, surely noxious enough it would have killed her if she had lungs -
Leaving is the hard part.
Bellona steps out into a disintegrating world. Jagged scars open all along the mountain's side, belching out smoke and lava, underground chambers exploding and sending rubble surging into the air.
She stands on a small rocky outcropping as lava bubbles up around her, and...
Maybe she could alchemize her way out. Maybe she could take the energy away from the lava, make a bridge, something -
She's so, so tired.
Bellona stands, a lone figure on a volcano trying to twist itself apart in a thousand ways, and waits for it to end.
Ellisaria chases the fliers back to the erupting mountain, snapping one's neck and bodychecking another into a flying boulder.
She would have missed the figure standing on the mountain in the chaos, if she were not looking for it. The point of that boy's talk of 'distraction'.
She swoops, bending a lava flow out of the way, plucking the armor from the ground with a delicate claw and wings her way out of Mordor.
(Everyone else seems perfectly content to do that.)
...Bellona doesn't want to let go even when it gets to the point that El should sit down or eat or something.
...Maybe she can carry El? Or maybe they can just sit here and Estel (who's been hovering awkwardly the last few minutes) can fetch a tent and some food to them...
She compromises, picking El up and carrying her closer to the main encampment. Still, they have a tent just for them, and two cots.
Holding her sister while transmuting their cots and blankets into a nest is a bit awkward, but Bellona manages, getting El laid down and at least some water in her.
(There's people around, she can hear their voices through the tent walls - she's not alone - )
Bellona curls around El, keening softly.
She wants to deny that. Wants to say El's the best - she is - it's not her fault an evil piece of jewellery ripped through her head -
There's a gaping hole where Bellona's ability to cope with life used to be.
But -
She doesn't think she wants El to hate herself. Not like Bellona sometimes hates herself.
She leans her forehead against her sister's.
"I love you," she says, voice heavy with tears she can't shed. "I - I don't care if you're a good sister - you're my El - wouldn't trade you ever - "
She's saying this wrong.
"You - "
Keen.
"Not your fault."
She nuzzles El, weeping.
- it's too much. She was - just in Mordor - just waiting to die -
She's still so, so tired.
"I - "
"I want to sleep - I can't - I want to stop existing for - for eight hours - just - "
Her armor trembles. She's not really thinking clearly. Not trying to shove all her circling misery aside so it doesn't get on El.
There's three people - only one they've met, the wizard Gandalf who came by relatively early in their stay in Middle Earth to be incredibly excited about internal combustion engines. The other two - elves, most likely, tall and eerily graceful despite the grime staining them. Gandalf's in the same shabby grey robes he always wears, with no additional signs of war, but both elves wear layered armor.
The one to Gandalf's right - male, long black hair, pale and worn face. The one to Gandalf's left - female, ridiculously tall, long blonde hair pulled into a warrior's braid, somehow looking even more exhausted.
"I apologize for the interruption," the woman says, voice soft. "My name is Lady Galadriel. You know Gandalf; my other companion is Lord Elrond."
She places a hand over her heart, copied by the elven man -
And all three bow to El and Bellona.
"Middle Earth owes you two a great debt," Galadriel continues.
"And we would see the start of it repaid," Gandalf says, gazing at the two girls with concern in his eyes. "It's possible we have a - solution."
Elrond sighs. " - May we come in?"
They step in, the flap closing behind them - Gandalf idly makes a strange gesture, and the sound outside the tent mutes itself.
Elrond speaks up, first. "Estel described to us the problem facing Lady Bellona, with her lack of a body that fits her soul," he says, voice grave. "I - and he - apologize for the breach of privacy, but it seemed... Urgent. The Lady Galadriel has foreseen a solution. It is not directly in our power to bind soul to flesh - but it is in yours, given enough of a sacrifice."
"There are great magics at our disposal - ones we have kept watch over for millennia. However... With Sauron gone, the urgency of that trust is relaxed," Elrond continues, "And the charge we keep would be worthless, were we to hoard out power past its time."
Galadriel moves first, reaching up to her hand - and taking off a silver ring. Both men follow suit, revealing different rings. Beautifully crafted - but conventionally so, by skilled hands. Not achingly, impossibly perfect.
"These are the three rings of the Elven lords," Galadriel says, evenly. "I know you have had poor experiences of late with rings of power - but I sincerely believe they will be a sufficient sacrifice to restore your bodies, and there is no curse laid on these three. They are our gift to you."
"If our Truths are in the same place - we should be able to talk, whenever and wherever we want, just in our minds. It should be possible already - I want to know how." She wants to never be lonely again...
There's so much more she can ask for, but... She - has a feeling, looking at her Truth, that it should be -
What she wants, fundamentally, all her selfish desires. (Mostly El; at the center of her, as her truest self - Bellona loves a very few people, and she'll change the world for them. She wants what's best for everyone else - but it's like wanting to live somewhere pretty. Not desperate, not like her love for El and to a much smaller extent her teacher and September and Estel and her other friends.)
"I want our bond so strong neither of us can ever be interfered with mentally ever again, because we're protecting each other, and we can know when the other's okay or not, and if one of us dies we'll just hang around the other until a new body's made or the old one's repaired."
"I want to know medical alchemy. How to heal. How to reverse old age."
It resolves, and they're back in Arda -
And Bellona's a lot smaller and squishier. Still with El in her lap, though.
She laughs, flailing, and wraps her arms tightly around El - she can feel!!! - and buries her face in El's neck.
(She's naked and hungry and exhausted but she doesn't care she can touch her sister again - )
"El!"
She kisses her sister's cheek and nuzzles her and wiggles and - she can feel things it's all so much -
She's laughing, helplessly, pressing herself into El like she can meld them together if she tries hard enough.
(In the background, the three visitors make themselves scarce)
The two girls are, by and large, left to themselves. Still, the army must eventually move - and Estel eventually has a tearful reunion with Bellona. He updates them both on everything that's going on, speaking quickly - Steward Turgon of Gondor wants to reward them (and, he suspects, so does everyone else). He can run interference, though, if they want more time left alone...
They're rather thoroughly honored, of course, cheered by the crowds - and several valuable social deals, like honorary titles (Gondor) and favorable trade agreements (the Dwarves) and promises to help (Gandalf). They, of course, also get audiences with the leaders of Middle Earth.
Bellona mostly focuses on the audiences - explains they'll be returning to their homeland, thanks people, and uses her moment of fame to push for amnesty - and aid - for the orcish people. There's some hesitance... But Thorin's already agreed, and voices his support again more strongly, and Turgon follows along, noting he'll take any neighbor who bears a banner of peace, and the king of Rohan nods and calls the girls honorable, and even the elves seem pensive. (King Thranduil looks like he swallowed a lemon, but pensively so.)
And -
Bellona says goodbye to Estel, and to all the friends she's made. Returns to Khazad-dum with El, where she makes more thorough provisions for their apartments to be looked after (since she's hoping to go back and forth) and for her cats to come back to Amestris with her, and sets up trusts for animal shelters and childhood education (explaining to the people who'll be handling it that she wants the orcs helped, too) and a peace corps... Packs a few interesting books, secures the others. She doesn't need to bring her fortune with her - it'd be suspect in Amestris, anyways - so she funnels all of that into the programs she's wanting to fund.
And she regroups with El, to return home.
As for the dragons, well. They're never going to love mortals or be loved by mortals, but relations are easier than they have been in some time. The orcs are closest, Ellisaria making good on her promise for a new home. She uses her powers over the earth to create fertile farmlands surrounding her mountains and begin the process of rehabilitating Mordor.
Beyond that... There is still much of this world she has yet to see. She's not quite ready to settle permanently yet.
Agon quickly steps into - not quite a leadership role, she's too much of a wanderer at heart, but a diplomatic role. There are many, many tribes of orcs, and not all of them like each other; many actually turn down Ellisaria's offer, preferring to help in the reclamation of the Nurn region or - in the case of the more north western tribes - settle nearby the Shire (after a generous offer from the Hobbits). Agon floats between the main settlements, playing ambassador to the other peoples of Middle Earth, keeping her eye on problems and unrest among the orcs themselves. She makes fast friends with the Rangers of the North in the Lone Lands - once they get over their leeriness, of course - and recruits them towards keeping everyone out of trouble.
Estel learns who he is - who he could've been. Heir of Isildur's Line.
Steward Turgon offers to step down - or at least have Estel trained as his heir.
Estel flat out refuses - the line of the Stewards has done more good for Gondor than any king, he declares, and there's no need for him here - but there is a need for rangers, elsewhere, for those who know something of the woodscraft of the northern Men and the healing of the Elves.
(Turgon's friendliness to the orcish settlements increases, after that.)
Estel keeps his name - the Hope of the elves - and takes up a name in the orcish tongue as he somehow finds himself swept under Agon's arm, following along in her wake at times (they call him Dusk Whistler, the name of a bird that sings at dusk and dawn, and portents things to change).
He ends up gravitating more to the Lone Lands - familiar grounds, and the land here's less fertile than that blessed by Ellisaria, more in need of help. The people are more diverse, too, and it's good to have someone friendly moving among them.
He's teaching a class of mixed hobbit and mannish and orcish children about what plants are and aren't safe to eat when he sees her. He stares, slack jawed, until she shuffles off, embarrassed, and his students' laughter rouses him.
It takes him longer, to learn her name. The orcs call her Silk Spinner. She's an elf, though not one he recognizes - she doesn't give her elven name.
(Arwen keeps the slightly awkward fact they're adoptive siblings and blood cousins under wraps, not wanting - recognition, she guesses. She defied her father and grandmother to come here. She's been trapped her whole life, and - she wanted to do something - so she's been teaching reading, and math, and how to use the fancy elven looms, and the last makes her the most friends. She finds herself with a fiber crafting circle mostly composed of orcs of any gender and hobbit women - the hobbit women teach her to knit and crochet - and the orcs teach her to tan and sew leather.)
(Arwen will never be a Queen. But there's a cute boy who's good with kids hanging around (not that that matters, stupid brain, they're related and he's currently much too young...), and there's friends she can trade knowledge with, and there's people she can help - it's more than enough, actually, even if her friends embarrass her horribly with their relationship advice.)
Russet works hard on her people's hearts and minds, giving speeches, attending tea parties, speaking to the right grandmothers -
It's easiest, getting the hobbits to help the Lone Lands orcs. Neighborly, that, and look at those children, they're downright starving - there hasn't been a bad winter in a while, and the granaries are stocked, so they can afford to subsidize the settlements while they're establishing - and of course teach the orcs how to make proper holes to live in. (The orcs seem to appreciate that, expressing admiration for the hobbits' underground dwellings, sharing in their gripes about drafting houses above ground.)
It takes two years longer to get anyone out to Nurn or the dragon-lands - helping neighbors on the same side of the mountains is one thing, and expanding the Shire in a hodgepodge mess into orcish land is actually a great way to bleed off population pressure, but -
Everything else is so very far.
Still, Russet convinces a few fellow Tooks with some relevant expertise to follow her to the other settlements, and after they send letters home, the reluctance of the other adventuresome sorts lowers enough for them to put their feet on the road.
She oversees getting the right sorts of roads put in, too, and electric lights in the new settlements, and power generation set up - coordinates truck caravans between the farmlands of the West and the dwarven settlements in the Blue Mountains. It'll be a long, long while, before they can revolutionize food transport, but they're getting the start of it laid in.
And King Thorin keeps his promise to trade with anyone and everyone.
He has to reign in some of the Eastern Kingdoms, has to push to make sure their neighbors out east aren't being overtaken or exploited, but he has enough attention to spare to make sure there's productive trade in his own region. Khazad-dum rapidly becomes the wealthiest city in the known world, a major nexus of trade and innovation, and Thorin makes sure that wealth stays spread throughout their entire society, not concentrated entirely in the hands of a few (which also helps undercut any nobles scheming against him).
He also makes plans for the future, foreseeing future population increases - inevitable, given all the advances around him.
Things improve. The Mirkwood becomes the Greenwood again, after much effort on behalf of the elves and the wizards. New societies establish themselves. Gondor stands down her army. It'll take far more time, for Mordor's scars to lift entirely from the land -
But, at last, things are healing in Arda.