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howling ghosts they reappear
elrics meet an orc
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-El shuts her eyes against the light, mind running through her counterattack, since apparently she's going to be alive to give one-

She opens her eyes.

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This is - 

Not where they were.

It's a lot cooler, for one. The air's more humid. A forest, at the foot of a mountain path, probably shortly after morning or shortly before dusk. Birds chatter at their presence, startled. She's never heard anything like their calls before. The forest is old, trees broad and tall, canopy thick, undergrowth barely existent. 

There's no immediate sign of their attacker.

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- But there's Bellona, belatedly sliding into a ready stance, looking around warily.

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"-Lion?"

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"El? I'm okay - are you hurt?"

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"No, I'm fine, but-"

"Where are we?"

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"I don't recognize it..."

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A wolf howls in the distance.

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"Must have been some kind of teleportation."

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"She said something about breaking Dante's plans for us..."

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"Yeah, I was kind of expecting to just be dead. When we get back to Amestris presumably Dante will just pick up again."

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"Yeah, it's weird. Killing people should be a lot easier than teleporting them."

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"Something's fucky..."

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She nods. "Maybe it's something about here?"

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"We should explore. See if we can find out where we are."

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"Yeah! Uphill, I think. Get a view more like a map."

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"Well, there's the mountain."

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Teasingly: "I can carry you up if you get tired of climbing."

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"We'll see."

Up they go.

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It starts getting dimmer as they climb - it must be dusk, then. The air's colder and drier than they're used to. The mountain's forested, pretty heavily, but they're able to get to an outcropping after a bit of climbing, as the sun's setting in the west - on the same side of the mountains as them - and the stars are starting to come out. The constellations are strange, unlike those over Amestris or even in the star charts of the world's southern hemisphere.

The forest spills out around the foothills for a while, fading into plains eventually. It doesn't look like any map they've ever seen, and the signs of human habitation are few and far between.

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"...Do you think we're still on Earth?"

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"...The stars are weird."

"I - maybe not."

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"Well. That would break Dante's plans."

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"Until we get back." She sounds upset.

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"Yeah. If an array sent us here, an array can take us back."

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Tight nod. " - We should figure out somewhere to stay while we design that." Bellona doesn't actually need to eat or seek shelter, but El's going to need food, and clean water, and somewhere warm and dry to sleep...

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"I don't think we can make it to a village tonight. Let's camp here and go back down tomorrow."

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"Alright. I'll stay alert in case, like, wolves come up." The howling's mostly remained in the distance, but the amount of it's been picking up a bit.

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Bump. "Thanks.

El starts gathering wood for a fire and leaves to turn into a pillow.

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Bellona helps with the wood - she'll be feeding the fire, after all - and with lighting it.

"Night, El."

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"Good night, Lion." She lays down to sleep in the rock tent she made.

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And she settles in to keep watch.

...The wolf howls get closer. Bellona stands up once a closer yelp and a rustle in the bushes startles her, tense, and creates a little wall with alchemy as quietly as she can.

There's scuffling on the other side of it. Bellona stays alert.

...It's hopefully her imagination that the wolves are talking to each other. She doesn't recognize the language, but - she can almost hear words, harsh and dark, in their growls and yelps.

They move on, eventually, as it gets close to dawn.

Bellona leaves the wall up, and keeps the fire going.

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El wakes up in the morning, eyeing the new wall warily.

"Did anything happen overnight?"

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"A lot of wolves started investigating us. Figured it'd be best to avoid a fight, especially since they sounded like they were talking, almost."

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"Talking wolves. Great. This just keeps getting better."

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Snicker. "I'll avoid suggesting ways it could get worse."

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"You never know who's listening."

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"I doubt anyone important."

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"Let's not find out."

"Let's also find something to eat."

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"Sure. Plants, or catch something?"

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"Catch something. Keep an eye on the plants to see if we recognize any, though."

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"Sure." She takes down the wall; the ground outside is a bit churned up, immense wolf tracks left in the softer dirt.

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"Big dog."

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"Yup. Sounded like a bunch of them, too."

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"Wonderful. Let's hope they don't come back."

Off into the woods.

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She nods.

It's still dim out, the tall mountains casting a long shadow against the still rising sun, and a morning mist has settled over the land, muffling sounds and cutting their visibility down almost to nothing.

It's hard to say if the shapes in the mist are trees or wolves.

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At the moment, she'll settle for a rabbit.

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The rabbits, fortunately, seem about as unaware of the girls as the girls are unaware of wolves.

They stumble on a couple at the edge of a small clearing.

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Two dead rabbits, coming up.

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They're easy enough to catch for two young alchemists, and preparing and cooking them is easy enough with alchemy.

They at least look and taste appropriately rabbit-ish.

Bellona keeps an eye on the shapes in the fog while El eats. There's almost certainly something following them...

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"Think we should deal with whatever this is now or keep going and try to lose them down the mountain?"

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"It might know the mountain better. And I wouldn't mind a fight, anyways."

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"Right." El finishes the last of the rabbit, then pulls the glove off her metal hand. With a bit of quick alchemy, she turns the fingers into blades.

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Bellona makes knives out of her leg, holding them casually and stepping back the way they came a bit, scanning the area around them.

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Ellie also stands to look around, finger-knives clicking.

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And dark shapes - like a wolf, but larger, thinner, thin light glinting off of gold eyes and white teeth - start to emerge from the mist, surrounding them, snarling.

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El lunges at the nearest and slashes.

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The wolf fighting El jumps to the side, and its thick hide doesn't seem very bothered by the glancing blow from her claws.

Bellona's dagger flicks across the face of one that lunges at her - giving her enough of a distraction to throw it into a third -

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El claps her hands together then touches the ground to drop her wolf into a pit-

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Three more lunge out of the mists; Bellona makes spikes out of the ground, injuring some, delaying others - the two Bellona disabled at getting back up, and El's isn't going down easily -

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She gets her disintegration array in mind, uses her metal hand to target it.

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She gets the wolf currently leaping out of the pit, but there's another lunging for her back - a third circling around her -

Bellona drives a spike through one's neck, into the ribcage - another grabs her arm, while the last hangs back.

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El ducks and kicks backward, hitting a spike to delay the other one while she brings another disintegration to bear.

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Another two, out of the mists at her back - Bellona's fighting several, not getting injured, but definitely having trouble keeping them off El -

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And one of the wolves running for Ellie collapses, a knife in its neck, and a humanoid figure, moving quickly, lands on a larger one's back, driving a sword into its spine - another dagger takes down one of the injured wolves - 

Which are distracted by the newcomer's arrival, allowing the girls to turn the tide of the battle.

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With pleasure.

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Quickly enough, they have all eight wolves dead - and a few more, who'd tried to flee.

The woman who'd helped them stops for a few deep breaths and then wiping her sword clean of blood and fur.

She's dressed a bit oddly - in tough leather armor over quilted cloth, chain over a few joints. Odder still is her skin - tough, mottled dark and light, drawing attention to her large, dark eyes, and two prominent tusk-like teeth jutting out of her mouth. She glances over at El and Bellona, evaluating them, before sliding her sword back into its sheath.

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Not human. Chalk one up for the different world theory.

"Thanks for the help. Who are you?"

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She sets about retrieving and cleaning her thrown daggers while she talks. "Name's Agon. What about you two?"

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"I'm El. This is Bellona. Are you from around here?"

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"Only somewhat - I travel, pretty widely. Lately I'd been following that pack." She nudges one dead wolf with a toe.

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"To kill them, I assume."

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"I'd have to be very incompetent if I was trying to befriend them."

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"You don't seem incompetent."

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"I wouldn't say I am, no."

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"Why were you after them?"

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"Their leader's allied with someone I hate. The usual, really."

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"We're not exactly looking to get caught up in any local conflicts."

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"Most people aren't. There's rumors of a war coming, though. Wars don't much care about people who'd rather be left alone."

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"Great. What's the fastest way out of the conflict zone."

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"Hm. You two aren't Elves, so you can't go to fancy elf place... North's got dragons... This whole subcontinent through to the western ocean is either abandoned and inhospitable or about to be a war zone... About a thousand miles east will get you to the frontiers that probably won't be involved, just will have armies passing through... South's... More than a thousand miles to get out of it."

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"Seems we've landed in trouble," she says to Bellona.

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"A lot. Can the war be stopped?"

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"The continent spanning part of it's mostly being driven by one asshole. A couple might step in if he fell, but they'd have trouble pulling off the same scale. The one asshole is also incredibly obnoxiously hard to kill, though."

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"So travel a thousand miles, fight a war, or kill someone who is resistant to death. I just wanted about six months of quiet."

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"...Killing someone who's resistant to death at least sounds kinda fun?"

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Agon snorts. "Wars take a while to ramp up, so you might have some time for quiet first."

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"We need somewhere to stay, anyway."

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"There's only a few human settlements around here. Major settlements would be northwest or southeast, with the larger kingdoms in the south. I can lead you along either road."

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"North or south?" she asks Bellona.

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"Hm... South, I think, especially if it's much colder up north."

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"South then, please."

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"Very well. The southern road is also the best route around this mountain chain, if you end up deciding you want to head east, regardless of whether you go through Moria - the dwarven kingdom - or farther south through Rohan - a human kingdom. The Moria route's closer, and Moria might not be a bad place to hunker down, anyways, if you can stand dwarves."

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"We haven't met dwarves before."

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"They're not exceptionally common, most places. Often a bit surly with outsiders." Her lips twitch a bit. "Rumored to be hard workers. Live underground. Treasure knowledge, generally - I've never seen it, but their library's supposed to rival those of Rivendell and Minas Tirith. They treasure craft more. They'd appreciate her armor, I think." She nods at Bellona. "They'll probably also be one of the last strongholds to fall, if the war goes sour - especially after allying with the dragons."

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"Sounds like a good place."

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"Depends on how much they like you."

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"One way to find out."

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"That is true. They might not much like me - though I would've also predicted they wouldn't much like dragons, a decade ago - but I can lead you two as far as the gates."

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"Thanks."

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"Why wouldn't they like you?"

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"Oh, orcs and dwarves have been at war in living memory, is pretty much it. Most people don't sit around and wait for me to loudly declare I hate the orcs' current leaders."

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"Maybe not quite as far as the gates, then."

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She laughs. "As far as the road to the gates, then."

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"Your understanding is appreciated."

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"I try to be reasonable."

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"Shall we set off, then?"

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"If you two are uninjured, sure."

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"We're fine."

El is, anyway. Which means they both are.

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She glances at Bellona, but nods. "Road's a bit farther down the mountain. Come on." She sets off.

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Down the mountain. More walking, yay.

El quietly turns her fingers back to normal and tugs the glove on again.

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"I'm curious about those abilities you two displayed," she says, idly.

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"Do you not have alchemy?"

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"Nope. Haven't heard of it."

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"The short version is that alchemy is the process by which one uses energy to effect changes on an object or material's gross properties or to catalyze a chemical reaction. The long version is considerably longer, and best accompanied by diagrams."

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"Interesting. There's magic weapons, and wizards and the like can use magic of course, but none of it sounds - regular, like that. Certainly can't get a definition of magic out of an elf."

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"We're not wizards or elves."

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"You don't seem to be, no. Not dragons, either."

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"Did the lack of scales give that one away?"

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She laughs. "I've heard rumors that one can change shape, actually. But I haven't heard that about any of the others, and you're probably not her."

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Shape-changing dragons, now. Add that to the orcs, elves, dwarves, and humans and this world's a veritable menagerie.

"I am, alas, as human as I appear."

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"And I'm sadly a mere orc."

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"That's comforting."

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She laughs. "I doubt I'd be good at being anything else. Of course, I'm bad at being an orc, too."

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"How so?"

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"Don't do what I'm told, don't follow marching orders, defy whichever petty jerk people are bending knee to lately..."

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"Huh. Glad I'm not an orc."

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"Same."

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She laughs. "I think most non-orcs are."

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"So the whole culture is militaristic?"

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"Fairly. It's more - very rigid hierarchies, and the easiest way to maintain rigid hierarchies is violence."

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"Sounds familiar."

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"Humans work much the same way, I've noticed, even if they like to pretend they don't."

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"Violence is always easy, and easy is always preferable."

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"The hard path is more entertaining or rewarding sometimes, I've found, but a baffling number of people disagree with me."

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"It's the sometimes that gets you, in the expected return estimations."

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"Most people don't put in the effort to learning to tell the difference between a worthwhile path and an easy path, though."

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"Most people aren't very clever."

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"Sadly the case."

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More walking.

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"Where are you two from, by the way?"

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"Amestris."

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"Haven't heard of it."

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"It's- very far away."

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"Huh. I like traveling; perhaps I'll see it, one day."

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"Maybe." After they figure out how to get back.

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She smiles, a bit. "Sadly, my own homeland's no place for tourists."

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"We're not really here for sightseeing."

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"What are you here for, then?"

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"Mostly we're here by accident."

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"Oh?"

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"Apparently alchemy can also do teleportation. Which we were unaware of until yesterday."

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"...Huh. Yeah, that'll get you lost."

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"Now that we know it's possible, reconstructing it is just a matter of time." And probably a bit of luck, given they no longer have any reference material.

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"I suspect I should be impressed, here."

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"We are very good at alchemy."

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"The best!" Bellona says, cheerfully.

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Agon laughs. "Then I'm in august company."

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"That would matter more if anyone else knew what alchemy was."

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"Perhaps you could found a school. Earn fame worldwide."

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"We have- obligations, back home."

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"Seems a common problem with homes."

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"If there's nothing to tie you back, it's not really home."

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She laughs. "Perhaps then this whole world is my home."

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"Bit of a broad statement."

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Snicker. "I can't say I'm attached to any one part or people, but... I don't necessarily want to hare off, even to avoid a war."

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"It's always been more about people than places for me."

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"Same. I don't care where my loved ones are."

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Agon hums. "It's a mix, for me. I like people, including in groups. But also I don't want anyone trying to destroy this world, even if we evacuated all the people."

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"We'll try not to do that, then."

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"I'd appreciate that."

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"You and many others, I bet."

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"Destroying planets is all around pretty rude. Wasteful, too."

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"There's only so many of them, after all."

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"And they're awfully hard to make."

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"You'd need lots of raw material."

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"I've heard the Powers of the West sang the world into being from nothing."

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"The key principle of alchemy is equivalent exchange. You can't get something for nothing."

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"Not something I've heard of here."

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"What a wonderful world to live in."

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"I don't know much of magic here, unfortunately. A Song or two for battle."

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"Songs?"

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"The world was sang into being. Song can change it, or so goes the theory."

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"That sounds... too easy."

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"Most music doesn't, and the line between normal and magical music is weird. Most effects are pretty small, too - people I've known haven't considered it worth their time."

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"And there's the catch."

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She laughs. "There's one for everything. One of the dragons is rumored to be good at it, though."

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"I'll keep that in mind if I ever meet a dragon."

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"I'd suggest avoiding any fights."

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"Of course."

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"Maybe a few," Bellona says, cheerfully. "No fights might get boring."

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Agon laughs.

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"Against something smaller than a dragon, maybe. To start with."

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"I know how to work my way up!"

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"Just making sure you remember that you do."

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Snicker. "Applied theory is so hard, though."

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El reaches up to pat her shoulder.

"That's what I'm here for."

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"Makes us an excellent team."

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"That it does."

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Teasingly: "Not that you have any flaws I need to cover."

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"Flaws? Me? Never."

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"Absolutely impossible. A perfect El."

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"Exactly the correct proportions of everything. Including pride."

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"Alchemically perfect in every way."

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Bump.

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Bump!

"How much farther, by the way?" she asks Agon.

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"Probably midday tomorrow..."

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"Including a break for sleeping?"

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"Yes, but not a long one."

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"Okay."

For a day and a half, that's sustainable.

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"I know some areas that aren't bad for camping, on the way."

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"Are any of them at a convenient stopping point for us?"

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"One, yes."

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"Well, one's all we need."

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"As long as no one else is using it."

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"Is that likely?"

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"Not very. Most travelers take the main roads."

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"Good."

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"We still have a bit of hiking before we get there, but it shouldn't be long..."

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More walking, then.

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Which Agon mostly spends talking to Bellona about cultures and recent history of both worlds.

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El mostly listens. Lion's more interested in culture stuff than she is.

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There's truly a menagerie here - there's Men (scattered in the Lone Lands where they are, except some really annoying rangers, with Rohan's horse lords to the southeast of the mountains and Gondor farther east than that), and elves (mostly the wood elves of Mirkwood, though Agon's heard of elves existing in the Lone Lands and near Moria's eastern gate), and halflings (small, quiet folk, of which exactly one has apparently ever been inclined to travel outside their homeland), and orcs and goblins and trolls (who live in the northern Lone Lands and Mordor mostly; they used to be more present in the mountains, but the dragons drove them out), and wargs (mostly the forests of the Lone Lands, often allied with orcs), dragons, dwarves... Elves, proper orcs, and dragons don't die of old age, but all the other races do.

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Immortality. There's that something for nothing again.

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Unfortunately immortality is rather hard to get for the unlucky everyone else...

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Obviously.

More research is required.

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Research is fun!

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Hopefully the dwarf library is good enough.

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Starting from scratch sounds less fun, yeah...

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They'll find out.

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Fortunately, their proposed campsite is clear when they reach it.

"Do you two need a fire?" Agon asks.

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"That's preferable."

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"How useful are your abilities for setting up camp?"

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"Fairly so. We can easily create tents and start a fire."

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"Convenient. I'd suggest some form of barrier, too, or else a warning system - do you need wood, to maintain your fire?"

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"Yes."

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"I'll gather that, then."

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Then El and Bellona can make somewhere to sleep.

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Bellona doesn't see the point in pretending she needs to sleep - and, honestly, she's pretty sure Agon's noticed something's up with her.

She'll keep watch again.

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If that's how she wants to play it.

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Yeah. Is.

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Agon doesn't openly question Bellona's assertion that she can keep watch all night, at least.

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Hopefully it's quiet again.

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Nothing disturbs them in the night, this time.

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More rabbit for breakfast, then.

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Sadly, yes. Agon, at least, is a skilled hunter, and knows what plants can safely supplement their meal.

"The dwarves should have more varied food," Agon comments.

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"Another reason not to delay."

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She laughs. "It's a pity I can't join you."

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"Ending a centuries-long feud in an afternoon is beyond the scope of alchemy."

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"Sadly so."

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Onward?

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Onward!

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They've made it to an actual road - broad, clearly meant for wagons - and nearly to the gates when a shadow blots out the sun, rapidly passing over.

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And then a second, just as big.

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"Dragons?"

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Agon stills, staring up in moderate alarm. "Seems so."

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"-I'm blaming you for this, Lion."

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"Why me?"

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Dragon number one: banks and circles a bit.

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"Because you were the one who wanted to fight a dragon. And you're tall enough to hide behind which is a positive in this one situation."

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Dragon number two lands on the road in front of the walking party.

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Bellona huffs. And, cheerfully, to the dragon: "Hello!"

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Dragon number one lands on the road behind the walking party.

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"A human, an orc, and a suit of metal, all walking to Moria. A curious thing."

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"Sounds like the start of a bad joke."

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"Quite. Are you going to Moria?"

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"Me and El are," Bellona says, gesturing to her and the human. "Agon was just showing us the path. We got... Kinda lost."

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"Lost indeed, and somewhat desperate, to take direction from an orc."

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Shrug. "This is the road to Moria, right?"

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"Yes. For what purpose do you visit?"

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"We're considering moving in. Heard the dwarves have a pretty good library and an appreciation for crafters."

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"You consider yourselves crafters? The orc, as well?"

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"El and I are."

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"I can make a few things, but I'm really more of a traveler."

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"Your kind rarely creates," she says to Agon.

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"Don't know about that. There's lots of poetry, and songs, and stories, and ephemeral art. It is hard to build grand monuments with a constantly shifting array of petty warlords, though."

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Ellisaria snorts.

"And occupying yourselves with destroying the works of others."

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"We're not much worse than humans, there, or even elves. Humans have ransacked plenty of works when society gets a bit unstable, and for elves, well - the First Age did, unfortunately, happen - and even the dwarves have sacked cities. Everyone takes turns being the local asshole."

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"I have had to burn out more orcish infestations than any other race."

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"I won't argue that the current leaders are presently the local assholes; that much is obviously true. I'd argue about that being inherent to an orcish nature, or about all of our cultural values being bad."

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"Then when you get new leaders perhaps I shall reevaluate my opinions."

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"Sadly my assassination program requires an awful lot of walking in between regime toppling."

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"Do you actually have an assassination program?"

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"'Program' is a bit of an exaggeration, but, yes."

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"How many of the leaders are on your list?"

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She starts counting on her fingers. "Hmmmmm, depends on how you define 'leaders,' I'm also waiting for a good time to take out one band's entire chain of command so someone I like can step in... I'm also not bothering with ones who're gonna imminently get stabbed by other people... Or anyone spinelessly taking orders from on high, unless their death'd cause more problems than leaving them in place... I've also been taking out a lot of middle management, now that Sauron is trying to centralize the orcs, who aren't really leaders but are definitely weak points. I've got... Pretty much all of the Mordor generals I think are any amount of competent, is my next goal."

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"Sauron?"

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"Big spooky guy? Likes to represent himself with a flaming eyeball? Big bad of the Second Age?"

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" - The cockroach!" Brisingr chirps. "So that's his name. Soreun."

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"Hmm. Mordor."

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"The land enclosed by that big mountain range just East of Gondor. His old stronghold."

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"Ha. Good."

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"You have plans for it?"

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"One might say that."

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She seems a bit amused by the idea. "Sauron himself is probably hard to kill - I've heard he has some magic that lets him reform even if his body's destroyed."

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"If the task were easy, it would already have been done."

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"He has enough enemies, yes."

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"How much do you know about Mordor's geography and disposition of forces?"

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"A lot about the geography. My knowledge of its forces is about a year out of date, but had been thorough."

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"I have a proposition, then. As you will not be welcome in Moria, instead come with us and help plan our attack on Sauron."

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"An interesting idea."

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"Of course it is, if only for the rarity. A dragon does not offer cooperation often."

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"And orcs don't oppose the Dark Lord often."

"I'll accept; it seems a more efficient use of my time, anyways."

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"Good."

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"I do still have a duty to see my new friends here safely to Moria, though."

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"It is not much further."

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"Then it won't take me long."

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"Very well. Off with you, then." She walks over to the side, off the road.

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She snorts and glances at El and Bellona.

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Guess they should go?

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She leads them on.

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"Well," El says quietly, once they've gotten some distance. "That was... fun."

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"Sorry about that."

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"I don't think it was your fault."

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"Just luck, yeah. Still, I was telling the truth when I said Moria's not far. Unless you two want to throw your lot in with the dragons."

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"What do you think, Bell?"

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"The dragons do seem interesting... And Agon said they know some magic, right? But it might drag us into the war, and give us less time to work on our alchemy."

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"I think our alchemy has to be the priority."

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"Yeah, I'm thinking that too."

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"So we'll skip the dragons. For now."

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"Alright." She starts continuing to Moria. "I might see if I can get special permission to enter Moria. Come check on the two of you sometime."

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"That might be nice."

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"See a friendly face, cause a bit of chaos... Sounds fun."

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She laughs.

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"Please remember we'll be in an enclosed space."

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"I'll only cause social chaos. Promise."

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"Lion?" El prompts, poking her in the side.

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"Fiiiiine. No explosions."

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"What's left of my frail fleshy body thanks you."

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"You should really work on that frailty problem."

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"We've been a little busy."

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"Well, we'll have some free time, now."

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"Not very free."

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"Yeah, we do need to get home, but I dunno it's so urgent we can't have multiple projects?"

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"I guess."

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"Though getting reference works will be a lot easier back home."

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"Yeah. Even medical references."

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"Dwarves might have medical references but they're probably not for humans..."

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"Probably."

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"Depends on how complete their library actually is, i guess."

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"We'll find out."

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"Yeah!" She bounces a bit. "New libraries are fun."

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"This one will probably be entirely new."

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"Yeah! It's exciting."

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"Wonder what they'll have. Books about mining? Engineering?"

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"Geology, maybe."

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"Do you think we're stereotyping them?"

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Snicker. "Maybe a little! For all we know they have massive tomes on the composition of poetry."

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"Let's try not to let on we formed any judgements before we actually met a dwarf."

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"It's awfully rude, after all."

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"Right."

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She laughs and nods.

To Agon: "How far are we actually?"

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Agon hums. "The point where I'll want to split off is soon, a few minutes - though I'll be keeping an eye on you two, to make sure you get in the gates."

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"At least we sort of have a backup plan if we can't, now."

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"That is one advantage."

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"Slender as it is."

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"Eh, I like to take what I can get, and then reach for more."

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"Some people would call that greedy."

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"Some people have no ambition."

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"Fair."

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She laughs, and - "I should probably split off here. Any last goodbyes?"

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"Thanks for taking us this far."

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"Yeah. Meeting you was fun."

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"Same, and welcome." She gives a jaunty salute. "Gate's straight down the road. I won't wander off until you're both in."

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Off they go, then.

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The path goes down a small ridge, along a lake - and up to the Western Gate of Moria. The doors are stone, with silver filigree trees and scrolling designs and letters in a language the two girls can't read. They're propped open, and two short, burly guards stand outside them.

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"Hello."

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"Hail traveler. What is your business in Khazad-dûm?"

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"We got- lost in the wilderness. We're looking for a place to stay."

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"How long do you plan to stay?"

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"We don't have any definite plans yet."

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"There are inns sized for humans in the middle level. The main legal code is in the grand pillar in the first plaza. We have no tolerance for law breakers nor servants of the Dark."

"Knowing that - welcome to Khazad-dûm. You both may enter."

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"Thank you."

In they go.

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There's an entry auditorium, faced by guard stations, and a long corridor just wide enough for a wagon behind it. Beyond - an open plaza, beginning to fill with a few people. An enormous pillar, its faces inscribed with the promised legal code, sits in the center, fountains around its base.

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"Think we should read the rule first?" she asks Bellona.

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"Helps to get a to-do list!" she says, teasingly.

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"Enclosed spaces, remember."

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"Awwww... Fine, I won't get us kicked out. At least not until we've read the library books."

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"Thank you."

What's the pillar got to say for itself?

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No murder, theft or destruction of others' property, adultery, forging, counterfeit, obstruction of pathways, obstruction of vents, or destruction of public property.

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Seems pretty straightforward.

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No weird loopholes, the adultery law is silly but the others mostly make sense...

Disappointing.

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Alas.

-The counterfeiting might be inconvenient. They don't have any local money.

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...Yeah.

Since they're just rearranging base elements, maybe they can pawn or fix things and argue it's crafting? And just not sell like fake gold rings?

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Probably the best option they have.

They should check out the inns and see what their extended stay options are.

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Yeah.

The city seems to have multiple levels, going both down and up - should they just stick to this one? It's probably more likely to have inns for merchants, though, which might be expensive and not good for long term stays.

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The guard did mention 'inns sized for humans'. They might not fit in the others.

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Point...

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Only one way to find out.

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Check the other levels, then? It's still early, so will only lose them time...

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Sure.

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Up or down?

Bellona's in an up mood, herself...

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They can go see what the roof is like.

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The passageways seem to wind up for a few levels - not nearly as many as on the Eastern side of the mountain, they hear, and mostly sticking to the outer shell. Cleverly carved vents let heat and smoke out and light in. The halls remain enormous, airy, the stonework firm and robust. There are any inns fit for humans, actually, beyond the first level - indeed a bit cheaper, especially if they're away from the sunlit passageways, and apparently more geared towards people staying longer term. Fewer humans, though, and more dwarves.

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That's good.

Any obvious to make some money with repair services?

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Things don't seem to break in public a lot, and the construction's all firm and no one keeps broken things where they can be seen - they can see a few things break if they stick around watching the crowds, though, some of it apparently valuable. There's also any pawn or antique shops with some worn down or broken items.

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Are any of the shopkeepers willing to pay if they offer to fix a few items into better condition?

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They're a bit skeptical but willing, generally.

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Is there a back room they can borrow?

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Sure.

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Then a few minutes of privacy later, here is a restored gewgaw.

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He's a bit suspicious, and pokes the geegaw, but pays them just fine - even tips a bit.

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Great. Have they got enough money for a room now?

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A small one, somewhere less nice, and two meals.

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That's good enough to be getting on with. Library?

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There's a small public one near here but the big scholarly ones are on the Eastern side of the mountain, and the person they ask has a vague idea they're somehow reserved for scholars.

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That might be a snag. Though maybe they can contrive to count as scholars.

They can at least check out the close one, get a feel for what things are like.

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Well lit by flame-less glowing crystals. Very, very thoroughly and neatly organized. Quiet, with thick rugs covering the floor. Designed for easy seclusion with your book.

There's a lot of fiction, here - about half the library - but also a lot of (mostly basic, mostly geared towards education) nonfiction texts.

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Where stands the state of science and technology?

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Technology - weird, given they also have magic. They're better than Amestris at applying the basic concepts of static engineering, even if their understanding is similar. They don't have widespread electricity, combustion engines, or anything derived from those. Their magic allows them to create glowing stones, but the 'great works' of the Second Age are mostly lost. Apparently, no one lastingly recorded how to make rings that turn you invisible, even though those definitely once existed; no one recorded how to make rockets and airships, either, though those also once existed. Their metallurgy is definitely better than Amestris's. They have the printing press, about as advanced as it's possible to get without electricity.

Science - also weird, actually.

They know about evolution, but consider all life to have been created fairly recently on a geologic scale by the Powers. The dwarves were created from stone by Mahal (one of the Powers) and given sapience by Eru (creator of the universe, who supposedly reserved the creation of sapience for himself). The sun and moon were created later, and this caused an ecological disaster.

They know a lot of chemistry, about even with alchemists - they just lack the technology to apply all of it.

They know a lot of geology, and astronomy, and medicine. They seem to have successfully invented the scientific method, and been mostly stymied from doing anything incredibly impressive with that by repeated localized apocalypses and expulsions. They have extremely good microscopes, which has helped microbiology.

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Is their biology basically similar?

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They have bones and muscles and nerves all in the same general places, just with fewer bafflingly stupid evolutionary shortcuts - there's some nerves that loop in a really dumb way in humans that are sensibly placed in dwarves, and their eyes are arranged like they were actually designed by someone rather than by a random number generator with too much time on its hands. Their kidneys work a bit differently, too. Their brains are a bit different from human brains but neither civilization is very good at neurology yet. They still breathe in oxygen and breathe out carbon dioxide, and are prone to most of the same diseases as humans (just with significantly less cancer and diseases of old age), and have two lungs and one heart, and need to eat basically the same foods as humans. The picture of a model dwarven cell looks a lot like Amestrian pictures of model human cells, just with less detail.

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...A couple arguments in favor of the creation theory.

If they end up staying longer, kickstarting some industries could be worthwhile.

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Sounds fun, too, and probably profitable - they can get inventions named after them, maybe.

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Rename the combustion engine the bellona.

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Heeee. Perfect! Electricity already has an 'el'...

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El as a unit of measurement might be better.

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That works!

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It will forever immortalize her.

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Of course, it's better to also immortalize her the literal way.

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Naturally.

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Something they'll have to get on, before El's old and wrinkly.

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They don't lack for projects, that's for sure.

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It'll be fun.

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Yep.

For now- going back to their room, acquiring a stable income, investigating the scholar's libraries, working out the extent of their alchemical problems, and maybe contributing to dwarven society, in approximately that order.

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Works for her.

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Then it's back to the inn.

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Meanwhile, a pair of dragons awaits an orc.

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Agon heads back to them at a fairly good pace once the girls she'd been escorting are properly inside.

"Hello!" she calls.

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"Have you disposed of your companions to your satisfaction?"

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"Safely in the mountain halls, yes."

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"Good." She lowers her neck to the ground. "Climb on. We have far to travel."

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She does so, seeming a bit excited. "I've never flown before..."

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"You may wish to hold on."

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"Of course." She grabs on rather tightly.

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Ellisaria leaps into the sky, wings stretching out their full length for a powerful downstroke.

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She laughs, holding on, but still looking around, exhilarating in the thrill of flying.

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She circles to gain height, then they start heading east.

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The Misty Mountains are tall, of course - but they quickly fall away under dragon wing, and so far nothing dares challenge them in the skies. The distance falls away rapidly behind them, and Agon stays clinging on throughout.

The new dragon home is a good ways away as an orc would walk - east of the Iron Hills, north of the Sea of Rhun, a mighty new set of mountains raised by Ellisaria's will and given life by Brisingr's Song. Dragons in a myriad of colors flock nearby, respectful of Ellisaria's actual central territory but desiring to linger near the swell of magic - almost all of them much smaller than Ellisaria, many no taller than a horse at the shoulder, almost none capable of even breathing steam, but all capable of Song and increasingly capable of manipulating mana, especially as they spend time around Ellisaria and her domain. The ones who've stayed this long understand and acknowledge her and Brisingr's authority - at least locally.

A few human settlements have sprung up on the edges of the dragons' territory, with a handful of dwarves mixed in - the quasi-nomadic plains people quickly discovered those dragons who can't live entirely off of magic can be coaxed into paying well for tame herds of food, and of course every dragon seems to want to accumulate their own hoard of valuable and exotic items. Brisingr enforces anti-theft rules rather stringently, even on visiting dragons. So far, the system's been working out well.

(Brisingr's strong disdain for gold and strong conviction that hoards are meant to be displayed helped in encouraging the initial idea of trade - dragons who wanted to impress her with their own hoards found it valuable to trade their gold and time for things she'd be enchanted by, and both Brisingr and Ellisaria keep receiving tribute gifts, even from passing dragons. Brisingr claims anything Ellisaria doesn't want, and she's gradually building her own rather large museum of art and shiny rocks and historical artifacts. Which she's discovered humans, dwarves, and dragons will all pay to get a chance to look at, and which she can pay smaller dragons to guard when she's away, allowing her to accumulate even more ridiculous things.)

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Ellisaria glides over the outlying regions to her central lair, the tallest mountain, drips of lava oozing around the base and the lower slopes to frame the opening of a cave leading into the base. There's a wide flat area in front, upon which she alights.

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Brisingr lands beside her, stretching her wings a bit.

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And Agon slides off her neck, legs only somewhat stiff.

"This place is amazing. Flying is amazing."

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"Yes," she agrees.

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She laughs.

"You two wanted to talk to me, then?"

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"Inside." She leads the way in. A pair of elemental servitors meet them, bearing a stone tablet on which is embossed a remarkably accurate map of the world.

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She follows, glancing at the map with some interest.

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Ellisaria shifts into a form that can point at the map more easily and indicates Mordor. The border mountains are sketched in, and the lake, but the rest is lacking in detail.

"This is the region, yes?"

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"Yes. Mordor." She points to a few spots, identifying major landmarks - Mount Doom, Barad-Dur, Minas Morgul and its pass, the hidden pass leading to Cirith Ungol - guarded by the spider Shelob, the fortress Durthang, the Black Gate and the major roads behind it...

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"Inconvenient that there are so few routes in for the land-bound."

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"Intentionally so. It allows better control over Mordor's slaves, and fewer entrances for its enemies. There's no great gates to the east - but the desert is nearly impassable even for hardened orcs with baggage trains."

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"Due to the heat or lack of water?"

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"Some of both. Orcs usually die of thirst, or exhaustion if they try to haul enough water with them; men of thirst or heat exhaustion or both. There's no cover, either, and Mordor has flying creatures in its service - more of a problem for land armies than dragons, admittedly."

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"Not especially useful, then, even with magical aid. That there are so few approaches is vexing. And forcing a new one would be slow, and attract too much attention."

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"Intentionally so. I don't think Sauron made Mordor, but he chose it carefully, and it's been his stronghold on and off for millennia."

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"Intelligent enemies are a pain."

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"It'd be so much better if they took themselves out in their incompetence?"

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"Much less work."

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"Might be entertaining, too."

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"Of course, if I were so lucky, events would not have come to our present circumstances."

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"Of course. Does leave you with an interesting problem, though."

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"I have more than enough of those to be going on with."

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"I suppose."

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"These flying creatures Mordor employs. Tell me about them."

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The dangerous ones often serve as alternative mounts for the wraiths, though Sauron has been holding those in reserve - partially because getting any animal to not throw a wraith is difficult. Those have a loosely draconic body plan, but no hard scales nor inner fire nor intelligence. Still, they're fierce, large, and recklessly brave.

There's aerial spies, too. Black birds, mostly, in a variety of shapes. The subtle ones resemble natural birds.

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And which of the mortal kingdoms is he most wary of?

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Gondor, right now. It's on his doorstep, the capitol of Minas Tirith is a famously well guarded citadel, and the Stewards are usually cunning men. The ancestors of Gondor dealt Sauron one of his more humiliating defeats in the Second Age, and if someone with a claim to Gondor's throne showed up, he could possibly unite the local Men into a new Alliance.

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She doesn't exactly have one of those in her pocket, but that seems the place to recruit from anyway.

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"Given enough politicking the Men can make an Alliance without, I bet. But as far as I can tell Sauron thinks in a way very centered on a single, controlling authority making all of a group's decisions - admittedly mostly going by how he responds to spontaneous revolt."

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"That at least makes him the single point of failure for his own forces. And it is likely that he in turn will have a single lynchpin to his power."

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"There's rumors that there is, yeah, but no one's really sure what."

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"If anyone was, doubtless it would be exploited already."

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"Or anyone who guesses correctly would be exceptionally dead."

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"Or that, depending on the balance of competencies."

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"Sauron's more competent than most of his underlings. By design, largely."

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"That is terrible practice."

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She laughs. "It keeps the revolutions down, but, then again, he's also inspiring repeated revolutions."

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"Sometimes I hate this world."

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"Do we make that poor a show of ourselves?"

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"In more respects than you would like to know."

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"I'd probably like to know, but it might be somewhat of a tangent from removing this particular poor showing."

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"True."

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"What else do you need to know, strategically?"

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"The size and organization of his army, composition..."

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She doesn't know every single detail of those, but she has some pretty firm estimates, and a good idea of how certain each estimate is.

Sauron's army is large for the modern day, though much smaller than the armies of old. It's enough to take on Gondor's armies in the field and win easily, though the primary strike force would have trouble if Minas Tirith managed to force a siege and then got relieved by the entirety of Rohan's army. Individual orcs are fairly weak, but they're exceptionally well trained, and their commanders are intelligent. She suspects their morale and formations would hold up against even dragons, though last she checked they didn't have good anti-dragon weapons. Still, Sauron fought alongside the dragons of the First Age - if the dragons of the Third Age are at all like those, he'll know their strengths and weaknesses.

The primary commanders of Sauron's armies are the Wraith Kings. Nine undead, once great kings of men, now bound into Sauron's service. Their greatest war power is a supernatural fear effect.

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(Should have brought a priest. A surprising thing for the mortals to invent, a fear ward, but then, they have cause enough.)

Do the Wraith Kings burn?

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"You can disrupt their bodies - people've managed that before - but Sauron just reforms them. Still, they're not reckless with injury, so it probably at least inconveniences them."

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"Good to know."

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"I suspect something similar applies to Sauron himself. I rarely hear of him having a physical form."

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"How does he usually manifest?"

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"A demanding voice in your head. He doesn't show himself to underlings much. The rumor for what he looks like - fire and smoke and ash, mostly. The older stories have him appearing as - whatever he wants. A pretty elf, a powerful figure in black armor..."

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"Inconvenient."

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"Somebody probably would've finished him off millennia ago if he wasn't."

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"I'm sure he has plenty of enemies."

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"Practically everyone in the world by this point."

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"It is a pity more of them aren't actively fighting him."

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"Some of them have other enemies, or are building their strength - armies don't pop up out of nowhere. Gondor's been scurrying about their fortifications and rebuilding their professional army to a larger size, though, I think. The wood elves were busy defending their borders against orcs and giant spiders until Dol Guldur fell, the western dwarves didn't have a government really until recently... Rohan's not built for breaking sieges, too, they're almost entirely cavalry with an atrophying infantry. The nearby nations in northern Harad and western Rhun are either fighting among themselves or considering allying with Sauron to get help against their neighbors."

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"Poor leadership."

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"An old problem."

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"Sadly so."

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"Is it one you're looking to turn around, then?"

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"If you are still planning on going to Mordor on a mission of assassination, I am not sure I wish to share that sort of plan with you."

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"My plans can change, if there's somewhere my talents are better used. As a lone agent my best use was assassinating generals - though I might still be best as an assassin, or a spy, or a saboteur, rather than an advisor or similar."

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"Are you asking to join me?"

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"To coordinate efforts, at least."

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"Hm. I will consider this."

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"Alright."

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"Do you want anything to eat or drink in the meantime?"

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"Sure. I'm up for about anything that isn't trail rations."

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Most of what dragons eat is meat, and that's what she has to offer.

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The fare doesn't seem to bother her in the slightest.

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Good.

Meanwhile, Ellisaria would like to consult with Brisingr.

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"Sure." Brisingr crosses her paws, stretching a bit.

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"What do you think of our guest and her story?"

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Shrug. "She's interesting. I don't think she's lying - or at least not significantly. I like her attitude. Dunno if her plans are realistic or anything."

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"I suspect not entirely. She seems the type to reach for the moon and improvise when she gets to the top of the ladder and finds it too short."

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She laughs. "My sort of person!"

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"Quite."

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Gentle nuzzle. "She might be useful, too - her goals sound in line with ours, mostly."

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"Yes. I'm mostly debating the advantages of being able to direct her against the vulnerabilities of sharing information and what working with an orc might do to chances of gaining other allies."

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"Some of it might depend on if she can pull other defectors - orcs aren't really a problem for us, but Sauron does use them to cause trouble in general... Humans don't tend to have a big problem working with orcs? Lots of them ally together. Elves don't like orcs, but they already don't like us. I guess dwarves hate orcs? But dwarves also are supposed to hate dragons. ...Probably anyone who wouldn't ally with orcs won't ally with dragons either..."

"Don't know as much about problems with sharing information, though." She shrugs; it's already been established Brisingr is terrible at information security.

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"Useful insight, thank you." She pats Brisingr's snout.

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Heeee.

"Any time!"

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And then back to the orc on question. Assuming she's done eating.

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She's just finishing up, and she smiles when she sees the two.

"Hello. Do you have more questions for me, or have you come to a decision?"

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"I believe I would like to retain your services, though not necessarily- or even primarily- as an assassin."

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"Alright. What would you ask of me instead?"

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Ellisaria smiles.

"Recruitment."

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"Of other orcs?"

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"Yes."

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"Might take a while to be really effective - depending on what you're going for, though."

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"Time is one thing I am not in short supply of."

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"I'm not too surprised; time might allow your enemy to build his armies and get entrenched where he is, but if that's not a major concern to you..."

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"That works both ways. And you are not the only piece I have to move."

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"Fair enough."

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"I will leave targets to your discretion. If you require materials, armor, weapons, precious metals, promises of sanctuary, these I can provide."

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"Those'll be extremely helpful, yeah. Orcs aren't all that different from men, in the end. I can think of a few well placed people - populations, too. Sauron gets a lot by promising a world where they can live wherever they want without fear; I imagine a place to settle and help learning how to settle there - as pastoralists or gatherers or farmers - would go a long way."

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"You may lead anyone you gather here to begin with. I will determine if further relocation is necessary at a later date."

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"Alright. Thanks."

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"Do you require anything at present?"

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"For now - just a place to rest. Before I leave, though, I might take you up on some bribes to bring with me."

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"If you tell me what would be appropriate now, I can have them ready."

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She lists a variety things off the top of her head.

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"I will see what can be done. The servitor will show you to suitable accommodations." She gestures and one of the earth elementals rumbles up to stand near Agon.

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"Thanks."

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"It is little trouble. Have a pleasant rest."

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And she heads off, after the servitor.

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Ellisaria shifts back to her dragon form and stretches.

"Productive enough, I think."

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"Yeah; worth our time, at least."

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"We shall see what comes of it."

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Stretch. "That cockroach gets more and more annoying."

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"Yes. I think casting a wider net for allies will be my next focus. The Gondorians, the horsemen."

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"Dunno as much about them, sadly. Still, probably won't hurt."

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"That is always the hope."

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She grins. "Well, hopefully it'll hurt our enemies, at least."

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"I suppose."

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Long stretch, and sigh. "Next is the boring waiting, isn't it?"

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"For a time. I think it would be best for me to approach the humans with a face they can understand, though a show of dragonish force may be called for."

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"Alright. I can keep things in line here, then, maybe talk to some of the eastern dragons?" Not every dragon immediately joined them, but the ones not already part of their group are easing into their orbit; they seem to find Brisingr more approachable, though.

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"Yes, I think that will work. Don't let them intimidate you," she says dryly.

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She sticks her tongue out. "Pretty sure it'll be the other way around."

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"Old habits, and so forth."

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Shoulder bump. "I'll teach them."

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"Try to leave one or two in a state to fight."

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She laughs. "I'll see what I can do."

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"Good. I leave the matter in your very capable claws."

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Smile. "And I'll leave the politicking with humans in yours."

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Nod.

Ellisaria will then make a start on producing Agon's requests.

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They're simple enough, at least, given Agon's going to have to be carrying her bribes with her - and wants to whet the other orcs' appetites, not encourage them to steal from her.

Agon herself lingers long enough to rest, and familiarize herself with where she is and the rumors of nearby orcish activity, before wanting to leave.

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She won't be hindered.

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If Ellisaria's heading Gondor-wards anyways, she wouldn't mind a lift in Mordor's general direction, but she's also fine walking to the Misty Mountains or similar.

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Ellisaria can take her a ways, set her down beyond the range of any scouts.

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"Thanks."

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"You are welcome."

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And she sets off.

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Ellisaria continues on, doing a languid flyby of the major Gondorian cities, well out of range, before finding somewhere discreet in the mountains to set down.

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She somewhat alarms people! None of them shoot at her, though.

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A promising beginning.

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Later, a tall woman in fine clothes approaches the city.

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Minas Tirith is the largest city in Gondor and, currently, it's open to visitors. She's not the tallest around, nor the most well dressed - there are plenty of merchants flowing through the gates, many of them as foreign-looking as her. The guards would like to know her business, but don't seem overly interested.

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She's just passing through.


Where seems like a good place to eavesdrop?

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The majority of the gossip seems to be happening around the markets, right now, mostly in the First and Second Levels - the First Level markets seem to cater mostly to the local farmers and craftsmen, and as such seem far more concerned with local gossip. The merchants from farther flung places seem to mostly sell their wares in the Second Level. There's also a number of inns - a famous one on the First Level along the lampwright's street, the Old Guesthouse, seems busy.

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She's more interested in local gossip at the moment. Is there a room available at the Old Guesthouse?

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Yes, a small selection. (All nice, some quite small despite that, some with lovely views, all variously pricey.)

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She has plenty of coin.

Is anyone speaking of Mordor?

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Yes, throughout the First Level, interspersed with the more usual gossip about romance and weather and taxes and noble scandals.

At the inn, the gossip's mostly about the Steward, and society and politics, and whether there'll be a levy, and if taxes will rise if they go to war, and if it's the duty of every able-bodied man in Gondor to serve in the army, and some about what this or that neighboring or even far flung nation is up to. People seem more aware of history, more able to vaguely recall that there was this or that ancient war. They're suspicious of a few of the nations of Near Harad, friendly to others - the general consensus is that the majority of the more coastal Haradrim are drifting away from Gondor, politically, and towards Mordor; it's resulted in shifting trade, increased prices on some things... There's warfare in Near Harad, also, that people are pretty sure is either because there's always been warfare in Near Harad, or because Mordor is causing trouble.

The farmers in the markets have less concern with broad continental movements of philosophies and people; their gossip's more about omens, a dark cloud from Mordor people are pretty sure blighted crops, strange birds seen about... Worries about illness and strange behavior among livestock, children and the elderly and even the hale workers. The mountains of Mordor are little more than a dark smudge on the horizon most days; the source of every unexplained ill, if you ask some of the gossip-mongers. The local superstition is never to pick or gather crops or milk animals during an eastern wind. The farm-folk as a whole seem to have a much more accurate idea of every time Mordor's done something strange recently, though - one old woman can accurately date and describe every strange scent on the wind, every odd color reflected through the clouds over Mordor during sunrise, every sickened bird she's found.

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And have they noticed those incidents increasing in frequency?

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Yes, especially in the last few years. Severity, too - the old woman's pretty sure they used to get just a foul ash sometimes, the occasional dark sickness when she was a girl. Not these blights.

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Perhaps the ruler of that land has returned.

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She makes a sign to ward off evil.

She doesn't know much of the movements of kings and such. But she has eyes, and she has ears, and she wouldn't be surprised. There's dark times coming, she's been saying for a while, even if some people (she eyes one of the farm hands currently moving a crate) think it's just ill luck and phases.

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There is certainly more going on than simple phases. She had best keep her ears open.

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Hmmm. Oh, she is.

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The next day, Ellisaria would like to investigate the Steward.

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The Steward isn't trivial to get in to meet, though she can get people to talk about him pretty easily.

He's considered somewhat conservative and cautious, but is well regarded, especially by all the people who really benefit from their lives having minimal upheaval. Steward Turgon's rule has been peaceful and uneventful; his son and heir, Ecthelion, is also well liked, known already for wisdom and popular among soldiers and guards. People doubt Turgon will ever lead them to war, and Ecthelion is therefore more popular with those who think they should do something about the stirring troubles - though not even the war hawks wish ill upon their Steward. The Steward's grandson, Denethor, is the subject of a few wagging tongues; apparently the teenager is brooding and often resentful, though some counter that he's also shown bravery as a squire and wise discernment the few times he's accompanied his father when sitting in judgement. Ecthelion is also generally considered more a people's man - approachable, known to sometimes go into the city to eat among and speak to the common folk. Apparently very friendly to foreigners; some judge this to be foolish, some shrewd.

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She will have to keep an eye out for him, then.

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He isn't apparent that second day.

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That would be too much to hope for.

The next step is then to seek a formal audience.

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Not impossible to get, but a lot of people want audiences, many of them with a concrete reason - diplomats, those formally seeking judgement on a civil dispute (which there's a separate channel for, generally based on recommendations from lower courts), petitioners... There's at least some effort to triage urgency and need; if she doesn't state a reason, her case will end up in the general pool of petitioners.

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She presents herself as Ellisaria, a representative of the dragons.

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That gets her placed pretty high in the pool of diplomats; the Steward will be able to see her tomorrow, or his son later today.

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She will see the son.

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Her appointment is in a few hours, after the midday break.

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She waits patiently.

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And, eventually, she's allowed into his presence - guards present unobtrusively, and she's not to approach past the table or the black line down the room's middle unless invited.

He's standing when she enters, behind a large table and next to a rather notably unadorned wooden chair. There's a chair clearly for her across from him. It has the feeling more of a cozy office, like where a merchant or general or judge might meet for business, than anywhere a king would host petitioners. (The white tile floor does, indeed, have a line of black scroll work running across the middle of the room, underneath the side of his desk nearest her.)

"Ellisaria, was it?" he asks, smiling slightly.

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"That is correct. And you would be Ecthelion."

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Nod. "Yes, Ecthelion the Second, son of Steward Turgon." He gestures to the chair across from him, and takes his own chair. "Feel free to sit, if you'd prefer."

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"Thank you." She sits down.

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"Now, you're a representative of the dragons, is that correct? Which ones?"

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"All of them. Or any you are likely to hear of, at least."

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He regards her for a few moments, expression still friendly, but more serious now, too. "What would the dragons have of us, then?"

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"We share a common enemy. I have reliable information that the lord of Mordor has returned, and is once more beginning to gather his strength."

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His expression goes grave. "Something we'd feared."

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"Then you are not willfully blind. Good."

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"It's hard to be, here. Though it does hearten me to hear the dragons consider Mordor their enemy; one piece of good news, at least."

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"Mordor should be the enemy of all who value this world."

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"Sadly not a universal position."

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"So I have found. Which is why I have chosen to approach you."

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"I am glad you have. Do the dragons wish to discuss alliances beyond such warnings?"

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"Yes. My primary desire is a strategic and military alliance, to contain and eliminate the threat posed by Mordor."

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"Understand that I can't make guarantees of an alliance today - such negotiations are always long - but we're not fundamentally opposed to such a thing."

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"I understand. When would be convenient for such a discussion?"

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"Now is a convenient time to lay groundwork and become familiar with each other - tomorrow would be more convenient for my father to begin more formalized negotiations, though."

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"Of course." She leans back and tilts her head. "I imagine you have questions."

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He does - he's clearly aware of the nascent dragon nation and their alliances with the dwarves and the men of the north. He'd like to know about cultural considerations for negotiations - is there a particular way she and future emissaries would prefer to discuss things? He'd also like to know about possibilities for trade (both in pursuit of a military alliance and in general), and proposed length of any alliance, and whether the dragons would accept return emissaries, and how many promises she can make for those she represents, and whether they have military alliances with others already...

He seems politically astute, mostly capable of balancing politeness and forthrightness, more concerned with practical matters than anything else - and he adjusts fairly well to her level of directness.

(And, of course, she can ask questions of him.)

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She answers his questions confidently and with the calm assurance of a well-experienced diplomat. (After Flight politics, this is nothing.)

She is fairly clear about her opinion that beyond the cause of Mordor, this will represent at best a trial period for future relations. Given the... historically strained relations at play, she does not think this unreasonable.

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Of course; it'll likely be a very, very long work to build any relationships entirely from scratch - even though the humans of Gondor haven't actually had direct contact with dragons while their civilization has existed, there's older history and myth to work through.

(He does also note that the Stewards are, of course, mere civil servants; while there's been no king in Gondor in human memory, the dragons might have a different view of history and the future, especially if the line of kings ever does return and take up different policies.) (He doesn't speak like someone who thinks this is likely anytime soon.)

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Whatever the title, they perform a king's function. That is enough.

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There are differences, but being civil servants hardly means they lack the appropriate authority here.

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She is slightly curious how such a system came to be. It is unusual of humans, in her experience. More often the claim of representing absent authority is in the name of gods.

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Gondorians aren't very religious as a whole - sure, you should be polite to any forest spirits if you're contemplating clearing new land, but you should also be polite to any human living off those woods - and most don't find distant Powers worthy of worship so much as study, often historical in nature. Their trust is in civil institutions, by and large; he suspects the concept of a mythical good king is the closest they come to most culture's religious superstitions.

For how the system came into place... The stewards already existed when they pretty much literally misplaced their king, nearly a millennium ago - Steward Mardil Voronwë, twenty three generations ago, was the first ruling steward, but the third steward overall. The royal house had shrunk by the time King Eärnur vanished, and Mardil swore the king would return and that the stewards would hold the kingdom in trust for him, largely to prevent a civil war between the few people with a distant royal claim. Of course, by now, no one of known royal blood lives. Still, the stewards have no claim to greatness as anything other than civil servants, and no motive to claim kingship, while assorted cultural pressures keep them from discarding the entire idea of royalty.

(He speaks very, very carefully, but a mild disdain for the concept of royalty can perhaps be found in his tone.)

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(They are amusing, the lies mortals will tell themselves.)

That does explain things.

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It's an unusual system, though, he will acknowledge.

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Well, it clearly works well enough.

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Yes; they're proud of it, too.

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Much better than shame.

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Small smile.

Does she have other questions?

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Not at the moment.

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He's low on questions, too, and starts wrapping up the meeting.

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When should she return tomorrow?

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He gives her a time in the afternoon.

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Then she will be back.

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He looks forward to seeing her - his father's office is elsewhere, of course, but the guards can lead her there from the atrium (he stands to shake her hand).

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Her grip is firm (and much warmer than a human should be).

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His is normal human temperature, and just as firm.

He sees her out with a friendly smile.

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And the next afternoon, she's back.

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She's led to the Steward's Office instead, near the unused throne room. The procedure is much the same as with Ecthelion, who's also present, and Steward Turgon greets her more brusquely than his son, spending less time on pleasantries before negotiations.

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That suits her fine.

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Turgon initially wants a better idea of what sort of military aid the dragons are offering, and what they'd expect in return.

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Dragons can fly, and individually, have better natural weapons and armor than humans. But they are vulnerable to concentrated fire by properly directed and equipped forces, and lack the population to sustain casualties. Humans... have numbers.

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He seems to fairly quickly catch implications of that - dragons can't trivially hold territory, for one, but are more mobile as strike forces... Could possibly break a siege but might be wasted against well defended fortifications, especially if Sauron knows how to defend against them... Actual tactics and the strategies developed from them will depend on if humans or horses can fight alongside dragons, and if anyone else joins the proposed military alliance... Still, dragons have historically seen the most devastating use as shock troops, to his knowledge - raiders and siege breakers, especially. Raiding is generally safer, but lower impact per engagement...

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Just so. Dragons can provide instances of great force, but the bulk of the army would be Gondor.

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A major undertaking, then, especially if they can't gather further allies - and not one they can fully commit to soon. They'll want to scout, first, to confirm both her information and the status of Mordor's troops, and build up their military, before any actual engagements.

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Fair. She does intend to speak to other groups of men, and the dwarves as well.

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They'll reach out to their own allies, as well.

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And those are...?

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Rohan, some of the nations of Near Harad, some of the smaller groups to their north... Perhaps Rohan might wish to contact Isengard, as well, for advice if nothing else.

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Who lives at Isengard?

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Of late, Saruman the Wise. He's not part of anyone's government, but he's known to keep ancient records, and might have insight about Mordor.

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Hm. If they think the wizard would deign to help them. Her experiences in that area have been less than positive.

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Wizards are often enigmatic and not entirely helpful, but asking Saruman to recite something from his library rarely goes poorly, in his experience.

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She will leave that to them.

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Of course.

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Further business?

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Some further alliance discussions, but they've covered a lot of territory today, to the point where it might make sense to wrap up soon - Gondor will need to scout to confirm her information, if nothing else.

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Of course.

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He wraps up the meeting gradually, leaving her time for further questions.

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She accedes to the end of the meeting with grace.

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They can schedule further meetings, or they can send a messenger when they've gathered more information.

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If they are going to pause for more than a few days, she will continue her travels. Rather than wait for a messenger, however, she is willing to enchant an object to allow for long-distance communication.

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Ah; a rare skill, but would certainly be quite useful.

Scouting will likely take more than a few days, though.

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Naturally. A mirror or similar item would be preferred, ideally one in a fixed location.

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That's easy enough to provide.

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She spends about twenty minutes enchanting it. (Most of the time spent hooking the spell into the local ley lines so it can be self-sustaining. It's small enough to not require an actual confluence, unlike, say, a portal network would.)

Then they have simply to tap three spots, top and bottom, and speak her name as well as short message if they wish, and she will receive it.

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Both Steward Turgon and Ecthelion watch with interest. Ecthelion leaves a note of the procedure next to the mirror - "Mostly in case there's an emergency, and someone else needs to contact you."

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"As you like."

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He smiles, slightly, and offers to walk her out.

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She will accept.

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He keeps his chatter light, apparently enjoying the chance to stretch his legs and ask about less consequential matters - how she's finding the city, if she's had the chance to see this or that garden, and the like.

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The city is not the worst one she's ever been in.

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"Not fond of cities?"

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"Cities are a mortal invention. Dragons do not build them."

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He nods.

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"This one... is solid. Makes effective use of natural terrain."

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"Its walls have never been breached - though we try to avoid testing that - and it's survived the rare earthquake. Keeping repairs and construction to the same level as the city builders is sometimes difficult, but something we strive for."

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"Mm. Good."

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He hums, and soon enough they reach a point where he'll be splitting off from her. He wishes her well on her travels.

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And in his governance.

She walks down the road from the gate until she gets to a patch with sufficient clear space-

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-and takes off.

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The guards seem not as surprised by that as they perhaps should, but still a bit surprised.

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She circles the city once, then flies north.

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Gondor responds over the mirror soon enough - they've confirmed enough of her information to find an alliance against Mordor worth pursuing in full. They're not sure yet Sauron's in residence, but there's definitely an army being mustered, and the orcs speak of some Eye moving among them.

Gondor sends out messengers to their human allies.

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And Ellisaria pays a visit to the dwarves.

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Khazad-dum's exterior hasn't significantly changed since she left it, and the gate guards give her their usual distant welcome. The main difference is the presence of hooded lamps at a few strategic locations along the path up, which seem to be made of glass containing a metal, but no obvious wick. It's daylight, so nothing's currently glowing.

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Hm.

Perhaps she will ask about them, inside.

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Inside: things are glowing! The same strange lamps are strung throughout the grand entrance, metal wires running between them, giving the main thoroughfare a rosy glow.

There's other changes - a few large timepieces displayed as art as much as anything, frozen and cold foods being sold at outrageous prices to astounded foreigners, a group of dwarves outside a tavern excitedly debating the advantages of reworking Khazad-dum's internal and external roads to better support 'cars', a machine playing music, and a wheeled vehicle that's apparently moving on its own passes by slowly...

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...It seems they have been invaded by gnomes.

She will add the question of these inventions to her meeting with Thorin.

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Thorin is available to meet, though there's a good bit more activity in the main governmental halls than usual. He seems a bit tired.

"Ellisaria," he says, a bit gruffly, and nods to her when she enters the meeting chamber.

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"Mountain-king. I see your city fares well."

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"It has, especially of late, though the Ministers are in a tizzy trying to keep up with changes."

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"Yes. Things have changed rapidly since last I was here."

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"There's been some new inventors making a buzz - two sisters, of the Elric family."

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"Hm. Two human females?"

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"Yes. Recent immigrants."

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"I believe I met them on the road. Interesting."

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"Quite. Do you know anything of their origins?"

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"I am afraid not. We met only briefly."

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"They're bright, if odd."

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"I see. But I wished to speak of something else."

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"What of?"

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"Are you aware of Sauron, and Mordor?"

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"As history lessons."

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"It is more than history. He has returned, and I intend to destroy him."

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"A good goal," he says, clearly thinking. "Sauron is the enemy of all free peoples."

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"Yes. I have spoken with Gondor, and they have recognized the threat as well. They are preparing their army for attack. I have come to ask if you will join us."

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He pauses. "We're not inherently opposed, but war is always a great undertaking. We will give our expertise and support, if nothing else; whether an army could be raised would depend on other factors."

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She nods. "Of course. What questions you have, I will answer."

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He has some about Mordor's forces, and if the dragons and Gondor have other allies - though he also notes part of the problem is Khazad-dum can only, alone, commit so large a force; a full mustering would require the Seven Kingdoms to all join an alliance, and the bulk of the dwarven armies lie in the Eastern Kingdoms.

He also has some suggestions - such as that the dwarves of Khazad-dum, even lacking a full muster, should be able to provide engineering support. Roads, siege weapons, field repairs, and the like. Some of the inventions that've been rolling out have military applications, too, even if indirectly, and it's possible the Elric sisters might be able to turn their minds to war. However, new weapons would need to be trained with, and anything that radically alters battlefields might best be introduced only with great consideration...

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A question worth exploring, at least. The possibilities must be known to be considered.

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Considering things at exhaustive length is, apparently, the point of having Councils.

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Does she need to bring this before them herself, or will he be doing that?

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"I'll start the Council session, though I'd like either a more thorough accounting or for you to be there to answer questions."

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"I will attend as well, then."

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"I'll try to get our young inventors in attendance for at least part of it, too."

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"As efficient as ever."

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"I'd rather minimize how many of these meetings we have to have."

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She laughs. "One can hardly blame you."

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He smiles, a bit.

He has a few more preliminary questions, but after notes he won't be able to really call a Council session for a non-urgent emergency before tomorrow, especially if they want everyone relevant in attendance (the representatives of the Seven Kingdoms, as well as most of the Ministers).

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She will take her leave, and return tomorrow, then.

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He'll see her then.

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And in the meantime, she will go see the changes wrought upon Khazad-dum in more detail.

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The changes are a bit different in different places - wealthier areas, and market areas selling to foreigners, have the heaviest showings of the new technologies. There's clearly been some impact on delicacies - a number of restaurants and the like advertise having cold drinks and food available, especially those catering to the wealthy or in hotter areas of the cities near the forges. There's hints of changes to come - discussions of business ventures to farther flung regions, to import things like fish that spoil readily when not preserved, and one tavern has a few dwarves talking with human ranchers who live nearby about increasing their dairy herds, since milk can now be preserved better.

There's some other interesting changes - most places have seen a marked increase in public fountains, some for drinking but most apparently intended for washing hands and tools. Signs promoting soaps guaranteed to stop certain diseases, and encouraging people to wash their hands before eating, even if they don't seem soiled.

There's more paper apparent, too, soft books being passed between fascinated adolescents, as well as large pamphlets with apparently recent news being sold at a few points.

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None of it seems obviously magical, which counter-indicates gnomish involvement. The girls were tall for it, anyway.

Even so, for these changes to be so rapid implies a broad base of knowledge drawn on for its most efficient particles. More than was present in this world before. Whatever the larger outcome of the talks, turning those girls to her side would be a definite win.


She shows up on time for the meeting the next day.

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There's quite a lot of dwarves present, arranged around the much larger Council Chamber.

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As well as a suit of armor - though no sign of her sister - sitting in the Chamber's guest area.

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One is better than none. She takes position near the armor.

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Since the meeting hasn't been called to order yet, and Bellona's pretty sure it's gonna be boring anyways, she turns to the other non-dwarf, tilting her helmet a bit. "Hello. You're that messenger people were talking about? With news from Gondor?"

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"Yes, I am. And you are one of the two who has been... revolutionizing the dwarf world."

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"Yeah! It's been interesting."

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"I imagine so."

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She hums, and then turns her attention to the meeting as Thorin calls the Council to order.

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Undoubtedly she'll be to answer some questions at some point.

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The Council seems to have questions for Ellisaria first, mostly about her information, Gondor's forces, Mordor's forces, how sure is she Sauron is involved...

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All of which she is happy to answer (leaving out the orc's involvement).

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They seem mostly satisfied with that, and all agree someone should definitely do something about Mordor, though there's some implications of 'someone else'. Another question of debate is how to go to war; the four Eastern representatives are hesitant to commit their people to a cause on the opposite side of a huge continent. The representative for Erebor and the Iron Hills - and therefore Durin's Folk - is more staunchly anti-Sauron, but notes their forces are depleted and they need to protect their own people and borders. Still, they're the most eager to help the war effort - the two representatives of the Blue Mountains dwarves effectively can't commit anything other than maybe craftsmen. The Ministers of Khazad-dum have more reservations - it seems likely Khazad-dum will bear the brunt of the dwarven war effort, and while their economy is strong, it's new, and might not be able to weather a possibly long war...

Thorin calls on Bellona Elric, inventor, at that point, to ask if she has insight.

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"There's a lot technology can do for war," she says with a shrug. "Mordor's mostly got mountains with some walls and gates and towers and stuff in the passes for defenses, right?" There's a murmur of assent from the Minister of External Security.

"Making a weapon that can demolish pretty arbitrary walls - or just fire over them - is pretty easy, though like most siege weapons getting them there could be a pain if it wasn't constructed on-site. We could also make anti-personnel weapons that could punch through most armors, and explosives that could be dropped on an army - though bombing fortifications out of existence is a lot harder, but I guess if you don't need like intact Mordor farmland at the end you could use bigger bombs... And less directly, the trains we've been talking about building - I know those're a huge political project before anything else, but they'd make moving troops and food and stuff a lot easier. Cars do that too, and don't super need specialized roads, but fueling them might be an issue without infrastructure. And a big problem with armies is disease, right? And we've been helping with that. And radios would make communicating between forces way easier."

She pauses, thinking. "Not much we can do for the bottleneck problem with the mountains..."

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There's some astonished murmuring! A few Ministers object to the general air of excitement with words of caution - the Minister of the Treasury is worried about the expenses of such a certainly large scale project - but the general consensus is that if the Elric sisters can prove their weapons will do what they say, the dwarves will likely go to war - including the Eastern Kingdoms, who seem far more excited at the idea of getting their own engineers around weapons that can change the face of the battlefield than they did about throwing bodies at Mordor's gates.

Thorin does bring the meeting to a close, soon enough, saying that they'll need calculations and field tests before they can commit to anything further.

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Excellent. She is pleased with the direction things are going.

"I would like to speak to you and your sister at some point," she says to the armor. "When would be convenient?"

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"Eh, El was a bit busy when I left but should be free to talk by the time I get back. She'll wanna hear about the meeting, anyways."

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"After you, then."

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She leads the way to the rather extremely nice area where they're living (they purchased basically an apartment building in the upper, brighter levels better designed for humans and turned a significant chunk of it into library or workshops or cat-and-plant housing) and calls out, cheerfully, "El! I'm home!" once they're through the front door.

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"How was the meeting?" comes the answering call from further in.

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"Eh, kinda boring! They don't like Mordor, but most of 'em don't wanna, like, throw soldiers at that. They asked me what war technologies there are, though, and like the idea of bombs and stuff a lot better."

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There's a pause, and then El comes out.

"Lion. Did you promise we were going to make them bombs?"

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"Nnnnnnnnnnnot exactly? I said bombs are possible?"

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Sigh.

She notices Ellisaria. "Who's this?"

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"One of the guests at the Council, an emissary from the dragons - she had reports from Mordor and Gondor and all. Said she wanted to meet us."

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"More precisely, I wished to speak with you. We have already met."

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" - We have?"

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"On the road to Khazad-dum. You were traveling with an orc."

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"-You're a dragon?"

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" - How do you turn from a dragon shape into a human? Where does the mass go???"

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"As well ask why an empty suit of armor can walk and talk."

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"...Okay but I understand the answer to that question and can explain why what's going on works and apply it to other situations. I can't do that for shapeshifting yet."

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"It is a natural ability of my kind." She shrugs. "Perhaps if a Blue were here, they could explain in a way you would understand."

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"Wouldn't mind that."

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"Unfortunately, there are none of the Blue Flight in this world. Just as I suspect the two of you are the only ones from your world here."

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She glances at El.

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"What makes you say that?"

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"Some of the technology you have 'invented' is familiar to me. Some is not. But all of it is foreign to the natives of this world. Add to that your arm, the animate armor, and the way you came here, as well as my own experiences, and the conclusion is not so hard to reach."

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"Your own experiences?"

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"I am not native to this world either, of course."

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Pause, and - "We don't have dragons, where we're from."

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"A pity."

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"Dragons are kinda really cool."

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"I suppose we are."

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"What did you want to talk to us about?"

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"Your participation in the war against Mordor."

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"As inventors?"

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"At the least, regardless of what the dwarves decide. The people of this world have attempted to war on Sauron before and failed. I have little faith in their success this time, but for factors such as we. External and thus unpredictable."

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She hums. "I don't actually know much about local history, yet, and as far as any history book I've found's concerned, Sauron's pretty ancient history."

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"Some few thousand years? Mortals take a short view of history."

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"Lots of other things happen in that time, and ancient history isn't always relevant, though it's probably different when you have immortals running around."

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"Shortly after I arrived in this world, I spoke with one who named himself a wizard, a Maiar, a delegate of the creators of this world. He spoke of the inevitability of this world's end, as though it was decreed from the start. He said that there was nothing he could or would do to prevent it."

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"Eh, El and I are gonna write our names in the stars someday. Don't really care what some old guy thinks."

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"And that is precisely the attitude that is lacking."

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"So you want us to help overthrow Sauron, stop the end of the world, and - what, fix their attitude problem?"

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"With the first two accomplished, their attitude is no longer a problem."

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"Do you know what's gonna cause the end of the world?"

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"I do not. But we can at least ensure it is not Sauron."

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"Yeah; and research some about other threats - though me and El wanna get back to our home world most."

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"Do you have a means to do that?"

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"We will."

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"Ah. Good. Until that time then, I would ask your aid."

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"I don't like the sound of Sauron, at all - but there's trade offs, between what we can do to help you and working to our own goals. Providing stuff we already know how to make's not a big time investment for its effects, but inventing new stuff would be, and teaching or training would be. - If it looks like we can't get interworld transit quickly, we might be more willing to take students, to increase research rates in the long term."

"Of course, there's a lot we already have solutions to, or could make solutions for really quickly."

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"I understand. Perhaps you would like to take some time between yourselves to talk and decide what you are comfortable with."

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"Yeah. How much we can devote to any particular problem's also gonna depend on that problem a lot?"

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"You have the overall shape of it from the meeting. The only aspect I did not share with the dwarves is that I will potentially be working with a faction of orcs as well. They may need help starting a fresh society."

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Shrug. "I don't have anything against orcs, so, wouldn't mind helping there."

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"Then I will let you two be." She gives the name of the inn where she's staying.

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"Thanks."

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Ellisaria takes her leave.

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"Well. That was... something."

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"Yeah... She's weird."

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"And apparently a dragon. Weird might be part of the package."

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"I might have competition for strangest around!"

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Hug.

"A little bit of competition is good for you."

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Heh. Hug!

"Inspires me to ever new heights of strangeness!"

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"So fill me in on what I missed..."

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She does so, summarizing the meeting.

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"Hm. The problem with making- guns and explosives for the dwarves is- they're not really around here? People don't have the history of strategy or tactics on how to use them or how to defend against them. Which could be good if it makes the fighting go quicker and smoother, but. They'd need to be mundanely craftable to get any kind of effective scale so if any get captured the enemy can figure out how they work and make their own. Which is bad, because I've been enjoying not having to worry about getting a gun pointed at me."

"And also- Guns against swords is a massacre. And orcs are people; we met one. If we give the dwarves guns when they didn't have them before, we're sort of responsible for what they do with them, and if what they do is- Ishval. I don't think Professor Curtis would like that."

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She hums, thinking. "We could make cannons, just for us, on the front lines if there's a siege, and deconstruct them after. Sieges are really bad for everyone. And we could put conditions on how the army behaves if they want our help."

"I also don't know if there's a way to - assassinate Sauron, or focus our fire on just the top brass. That'd make the fighting shorter and less bloody, probably, and then if we're the ones using it, we could refuse to use it on just... Foot soldiers. And maybe make a condition about accepting any surrenders from foot soldiers."

"...Dwarves would also keep having them, if we make them more widely available," she says, more slowly. "And some of the representatives seemed - keen, on the idea of getting them."

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"Once the idea is brought up, guns are going to happen eventually whether we do them or not, I think. I'm just- not sure what the best compromise is, between responsibility and oversight."

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"Honestly 'mining explosives' and 'combustion engines' to cannons isn't that big a jump, and neither is cannons to guns, and all those happened pretty quickly on their own after the printing press in our world..."

"Maybe if we start them out with good, solid practices for when and how to use them? But unscrupulous people might ignore those anyways..."

"Also we want to go home, right? Which makes - if we're all their oversight, if we decide to enforce not being assholes just by being the most powerful around so no one argues - I don't think we want to be in that position forever, and when we leave stuff might collapse."

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"Yeah." Sigh. "Just kind of a hard problem."

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"And I don't think I'd trust... Finding a few reasonable people to give all the power to?"

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"No, that seems like it would not end well."

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"Even if people start out reasonable, they won't stay that way..."

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"Yeah. I dunno, Lion."

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She sighs. "I like problems I can solve with science more..."

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"You and me both."

"The king will probably want to get details from us at some point. I can try talking to him then."

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"He's more reasonable than some of the Councillors," she says, shrugging. "...Man, I wish we had sensei here..."

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"Yeah, that'd solve a lot of problems."

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"We could make her do all the work!"

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"I'm sure she'd appreciate that."

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She laughs. "She'd probably assign us more homework..."

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"Three laps around the mountain and two books on the ethical philosophy of war."

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"I feel like ethical philosophy is only fun when you can literally fight the philosophers."

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"You think a lot of things are fun when they involve fighting."

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"This is probably because fighting's fun!"

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Hug.

"Love you, Lion."

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Hug! "Love you too, El. Best sister."

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So there's a few tweaks to the latest array she'd like Bellona's opinion on...

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Bellona: has so many opinions! And really enjoys working with her sister like this...

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And, soon enough, King Thorin would like to have a working dinner with them.

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Of course. He is the king, after all.

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They're there at a reasonable time!

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"Thank you for coming to talk to me," he says, once the pleasantries of A Meal are over (dwarven culture being very down on discussing serious business during a meal, or even sans a meal). "I'd like to discuss the matter of war technologies with you two..."

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"We thought you might."

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"I primarily have concerns about their proliferation and how easy they'd be to turn against us, if they're as effective as described."

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"The easiest way to avoid proliferation is to not make them in the first place."

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"And how many of the technologies already made can lead easily to such weapons?"

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"Some. If the idea is planted."

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"I'd rather they not come about at all. But if they will regardless, I'd rather my people be able to defend themselves."

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"Your people already have a head start. Which is part of what I'm worried about."

"In the country we come from, there was a small region called Ishval. The Ishvallans were descended from different people than the rest of us, and because of this they faced great prejudice. Ishvallan children received worse schooling and the adults were denied equal opportunity for work. All manner of ill intent was ascribed to them, and hatred festered on both sides. One year, the government was able link a terrorist attack to an Ishvallan group. Hatred exploded into fury and across the country, a pogrom began. The army was sent into Ishval itself. The Ishvallans had no fortifications, no solider, no weapons. They could do nothing but die in the face of a trained force with superior technology."

"And die is what they did, in blood and fire. Not one in ten survived. Ishval itself is now a blasted ruin, broken buildings and dead ash choking the land. Nothing lives there. Nothing can live there."

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He's solemn and quiet for a few long minutes, gazing into the distance.

"The dwarven people were once strong. The greatest inventors outside of the Blessed Lands. We traded, and we built, and our Halls had wonders not seen since the Second Age."

"The elves hunted us for sport, before the Sun first rose. And, when a group of dwarves working for an elven king lashed out after he refused to pay them, a war began that ended with the utter destruction of one of the two Western dwarven kingdoms - the second was destroyed when the elves and the gods of the Uttermost West went to war with the god Sauron once served, as collateral damage."

"The East has less of such, but - Durin's Folk and the houses of the West have long been refugees and outcasts, forced to work for pennies for ungrateful masters lest our children starve."

He pauses again.

"Were I to come to your country, I would say - these Ishvallans are much like the dwarves, and we should look to how their government treats them."

"I cannot promise my people won't someday become the ungrateful masters we once scorned. The long ages of the world hold many, many diverse fortunes."

Another, weighty pause.

"To me, the clear solution is for each people to have their own homeland, where they hold equal power to the others - I can promise to support that, to freely trade any technologies I am given, and to send teachers where we may, and to wield whatever power I have to prevent the dwarven people from turning to conquest, so long as I live."

"Though ensuring that everyone stands on equal footing, when the highest footing is earth shattering, is - difficult, and that is a fair argument against raising what we can do in war. Still, Sauron is among the earth shatterers; I would not see any of the peoples of Middle Earth conquered by him, nor by any king of any country."

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"Even the orcs?"

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Very long pause.

"If they swore peace, and did not bother us, I would leave them alone, and command my forces to do the same. If they, swearing peace, sought trade, I would trade with them - we still trade with the elves, after all. Though I would be more willing to trust orcs absent Sauron; he's said to be able to reach into their minds. I won't trade with someone I'm actively at war with."

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"We don't want to give you weapons to cause another Ishval. But if we don't make the weapons, someone else will, and Ishval will happen anyway."

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"A hard problem, and one likely not easily solved just by assassinating Sauron."

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"Mm. It will have to be a continuous process. Led by people like you."

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"And one we may or may not be on the frontlines of - though men are far less prone to grudges over generations than dwarves are."

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"It was men who perpetrated Ishval."

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He hums and nods. "I wouldn't be surprised by men doing such a thing - perhaps by the current Steward of Gondor leading it, since he abhors war, but Sauron seems to be changing that."

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"Just... Something to keep an eye on, I guess. That people can go that far."

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He inclines his head a bit, and, after some distracted pleasantries, wraps up the meeting.

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Bellona's fine heading back to their apartment, after.

"He seems - I don't know. Mostly reasonable?"

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"Yeah, as far as people go."

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"So, on average pretty terrible," she says, jokingly.

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"Heh."

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Nudge. "We need to talk to people more, but... I think things can work out. Maybe give them mostly stuff that isn't anti-personnel, keep it under our own control... See if he keeps up with his promise to trade with everyone with the small stuff."

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"Doing nothing isn't really an option..."

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"Yeah. I'm - that Ellisaria seemed really sure their odds without us were really, really bad. Sauron sounds - maybe like the type of person who'd think Ishval was fun."

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"So stopping him is important. Probably enough that stopping him quickly outweighs the other concerns."

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"And even with concern for orcs - he can't be good for them, either."

Thinking about other people like this is a huge headache. She's glad at the moment she can't literally feel head pain...

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"So even if some of them have to die..."

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"Dunno. I - don't think death's the worst thing?" She sighs. "Being good's hard. I want a refund."

"Do we actually know why Sauron survived getting killed last time? Because it sounded like they killed him and then he un-killed himself."

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"I don't think we do. Might want to ask someone about that."

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"Question is who..."

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"Start at the library, I guess."

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"Always the best solution," she says, laughing.

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To the library!

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The library contains a great number of texts - though few of great antiquity. Durin's Bane, Smaug, and other calamities hardly gave them time to evacuate, though the scholars of the library halls risked - and in many cases gave - their lives to preserve their charges, and spent a great amount of their time in the intervening years preserving enough far flung copies that King Thorin was able to regather much knowledge after reclaiming the lost halls.

Still...

Sauron's history is long and bloody, and if any knew for sure the mechanics of Sauron's immortality, it would have been the elven smith Celebrimbor - long since tortured and slain by Sauron. (The annals reveal that Sauron came to the elven city of Ost-in-Edhil, capital of the land of Eregion and at the time a close ally of Khazad-dum, in the year 1200 of the Second Age. He wore a fair guise, naming himself Annatar, Lord of Gifts, and tricked the elven smiths of that city into working with him. Celebrimbor forged many rings of great and minor power - though only a handful earned the title Ring of Power. Nine for the kings of Men of the age, seven for the Lords of the Dwarves, three for the Elven rulers. Sauron, it is recorded, betrayed Celebrimbor then, forging a master ring that allowed him to subvert the Rings of Men and influence the Rings of the Dwarves. A great and bloody war followed, resulting in Sauron's temporary defeat - and the destruction of Eregion. Khazad-dum rescued many refugees, and then shut the Doors of Durin in the West, and those doors did not open again until shortly before King Thorin's return...)

The One Ring forged by Sauron increased his power dramatically. It was lost after the War of the Last Alliance, and none know its location. There's apparently a fierce scholarly debate over whether Sauron actually invested any power in the One Ring, such that he would be weakened from his baseline without it. One dwarven scholar who visited Rivendell recently is hotly and solely holding that Sauron invested so much of his power he'd be removed from consideration if the One Ring were destroyed. There's a lot of scholarly debate if this is even possible or true.

One leading idea is that Sauron is a spirit from before the dawn of time and as such probably literally cannot be permanently killed. This, however, is hotly contested - it's well known that the god Morgoth could not be slain, even by the greatest Powers of the West, and it's known that many of the lesser powers (like Sauron) can reform after being killed, but whether this is infinite is more disagreed upon. (The most persuasive argument is that it's not - magic is demonstrably a limited resource, one spent with every action taken by spirits and powers, and each can only access a small store of the total magic in the world. Many powers never embodied, the elves claim, for it is a huge expenditure of resources. Likely, if you simply repeatedly kill Sauron, he'll eventually maybe be able to give some people unpleasant thoughts, which is effectively like killing someone permanently.) (That argument assumes you trust anything the elves say, though, or anything the Powers of the West told them.)

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"Well," El says when they come up for air. "That's interesting. It sounds like it wouldn't hurt at minimum if we destroyed this ring."

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"Yeah. Sounds like talking to the elves - or someone from Rivendell - might also be useful."

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"Dunno we'll be able to get away. Might have to ask someone else."

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"Yeah. Keep our eyes open?"

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"Always."

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Keeping their eyes open pays off sooner rather than later - and, fortunately, before they have to make any commitments one way or the other to the dwarven government. (What they even want out of a war and if war is a good idea is still being hotly debated, apparently.)

They get a request to meet, from an old friend of King Thorin's (the hobbit Russet Took, who helped get him to Erebor during the first reclamation) and her escort - who'd like to meet them himself - a young man named Estel, ward of Lord Elrond of Rivendell.

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That's convenient.

Sure, they can meet.

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Russet Took is pretty short, with curly blonde hair on her head and bare feet, wearing travel clothes (blue with an orange undershirt peaking out from under). She greets them, friendly, and introduces herself as an explorer from the Shire, a land to the northwest of here.

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Estel of Rivendell is more reserved, but keenly interested in them nonetheless. 'Young man' is a bit of an exaggeration. He's older than El, or at least taller, but can't be anywhere past his mid teens. His travel clothes are more worn and practical, and he doesn't really look like a ward of a noble house.

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Bellona's happy to meet them both!

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"What brings the two of you here?"

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"I'm a friend of Thorin's, and I visit him pretty often. There've been a lot of changes to the city since I was here last, though! It's really impressive - I'm going to find some things to take back to my homeland with me, to maybe encourage them to trade more with the outside world - and then Thorin said you two'd invented a lot of it and are from really far away. I like meeting people a lot, so, you seemed interesting to meet."

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Estel glances at Russet, clearly amused. "I like meeting people, too, and hearing of other places. I have less of a direct interest than Russet, though - I want to find some books to take home, but, well, Rivendell's hardly changed while I've lived there. I doubt they'll change much soon. Somewhere like here's actually - refreshing."

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"You live in Rivendell?"

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"Most of the time, yes."

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"We haven't met any elves."

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"Few have. They're rare, most places."

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"What's Rivendell like?"

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"Hm... Peaceful. The people there've had the same routines for centuries. It's very pretty, and there's a lot of effort to make the waterfalls around sound nice rather than overwhelming. There's music, most times, and storytelling in the main hall. The smiths mostly work on maintaining equipment, nowadays, or making artisanal things. There's a grand library, with the oldest books in Middle Earth."

"Mortals come in and out some - Rivendell's a safe stopping place for travelers, and the northern Rangers visit often, and some people with stubborn illnesses or injuries come to see Lord Elrond to ask him to heal them."

"Still, it's very - the same, every day, intentionally so."

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"Nice for a visit, but not someplace we'd like to live."

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"That's the norm for mortals, I think. Somewhere like here is - far more dynamic."

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It's probably rude to ignore the actual guest in favor of the bodyguard. She shifts her attention to Russet.

"What's your homeland like?"

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"Mostly farmland. Fairly densely populated compared to - most anywhere else I've seen while traveling, though, everything's really arable. We're fairly isolated right now, since there's not a ton of Big Folk near us, but we trade with the ones that are. People are fairly hospitable? Though there's - the sorts of drama you get in small communities where everyone knows everyone. We're not big movers or shakers or anything - don't see much point in war, or bothering other people, and the area around us is empty enough we don't run into any problems making the Shire bigger - people have a lot of kids, usually."

"Dunno we have much to trade here - grain doesn't travel well overland, though if you have a way to move it that won't eat the grain it's carrying that'd change... I'd been thinking earlier we could trade agricultural or medical knowledge, but I don't know if you've already made that kinda obsolete?"

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"Maybe a little bit. Dwarves don't really farm the same way people who live aboveground do."

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"Yeah, though they do a lot of trade with nearby Big Folk, too..."

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"Might want to talk to them about farming, then."

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"Possibly, yeah. Though - I'm curious about you two, just in general. Does your homeland have all this stuff, too? Like - lights and stuff."

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"Yeah. And more stuff that we haven't gotten to yet. A lot of it is- infrastructure that just takes time to do."

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"That makes sense... Especially if you're working around the existing city..."

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"Kind of necessary here. Can't make more space just by asking."

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"Yeah, we have that problem sometimes too - nicer houses are built into hills."

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"I guess you'd save on insulation."

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"Yeah. It's also just - our tradition."

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"I can think of worse ones to have."

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"Definitely."

"What's your homeland like?"

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"It's called Amestris, and it's... more or less a circle. There are cold mountains in the north, ocean to the west, and a desert in the south and edge of the east, but in the middle it's basically pretty nice. That's where the big city is, Central City. There's railroads cutting the country into quarters, so it's easy to get most places. The government is- kind of a military dictatorship? The fuhrer is technically elected but it's always the same guy and you have to either be in the army or know important people in the army to get anywhere in the civil service."

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"Huh. That sounds - both nice for... Like amenities, and really unpleasant for politics."

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"Things are efficient, at least."

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"I dunno efficient's as important as a good place to live."

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"I'd advise you not to join the army, then."

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"Oh, yeah, I'd be terrible at it. War's horrible."

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"Something Amestris does a lot of, though."

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"...Why?"

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"Complicated geopolitical reasons, if you believe the official histories."

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"Ugh."

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"Yeah."

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Estel takes over questions after that as Russet mulls over things - mostly about Amestris's government and how far away it is.

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El is evasive about giving an actual location but answers the other questions.

She has her own questions too, mostly about elves and books and magic.

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He's happy to answer them, with the thoroughness of someone used to getting these questions from a rather intense teacher.

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Well that's convenient for both of them then.

What does he know about rings of power?

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"They were made in a collaboration between the elven smith Celebrimbor and a disguised Sauron. Of the great ones - there's a total of twenty, originally given to great kings of men, dwarves, and elves, with one held by Sauron. The nine rings of men made their bearers immortal, slaving their wills to Sauron and turning them into the ring wraiths. The seven rings of the dwarves greatly expanded their wielders' lives, but the dwarves' wills mostly remained their own. Still, the dwarf kings for a long time after were driven by greed and paranoia, until one by one the rings were lost and the curses broken."

Pause. "The elven rings are also lost or hidden, though it's harder to say if there was any impact on the elf kings, especially since Celebrimbor claimed to have forged them alone, after he began suspecting Sauron of treachery. No one's actually sure who he gave the rings to, even - 'the elf kings' is a somewhat poetic guess."

"Sauron's One Ring was taken by the human king Isildur after his death. Isildur was instructed by Lord Elrond to destroy the Ring, but the king refused. The Ring corrupted him and eventually betrayed him to his death. It was lost, then, and hasn't surfaced since."

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"Some people think that the One Ring has to be destroyed to kill Sauron permanently."

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"Lord Elrond's in that group - he believes Isildur ensured Sauron's eventual return."

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"Given that he apparently is back..."

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"Yeah. It's - worrying."

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"So no one knows where the Ring is now?"

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"No, despite centuries spent looking."

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"Maybe Sauron doesn't have it either."

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"We - hope he doesn't."

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"Comforting."

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"I think the consensus is if he had it, everything would be much, much worse for us."

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"Suppose we have to hope he has as much trouble finding it as us."

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"Yeah..."

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"That's depressing."

"So what do you do besides escort hobbits and laze with elves?"

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Quite a bit, mostly in the vein of 'studying' and 'exploring'. His mother was a Ranger and a friend of Lord Elrond, so he spends some time learning woodcraft with the rangers...

Still, they've covered most of consequence, and soon enough he and Russet both head out.

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"They seem like nice people," she says to Bellona.

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"Yeah! I like them."

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"I'm leaning more on favor of the 'need to get the Ring' theories."

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"Same. And it should be pretty easy for us to destroy too..."

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"Once we find it, sure."

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"Sadly no advantages there."

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"Alas."

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Bellona spends the next while working on an engineering solution to their problem - mostly to see if having only the two alchemists wielding the modern technology is feasible.

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El busies herself coming up with plans for manufacturing. Mostly in jumbled, disconnected scribbles as far as anything written down. Just enough to keep it straight in her head for if they decide that's the path they need to pursue.

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She soon enough - in the room they met Russet and Estel in - finds a small golden ring kind of awkwardly dropped behind a chair. Looks good quality, if plain.

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Huh. Must have been dropped.

She picks it up.

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It's warm. Heavier than it looks, too. Quite pretty, and now that she's looking closer at it, exceptionally well made.

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Odd that it was missed so long. She should probably return it...

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Certainly no one else seems to have noticed its absence. And it's so wonderful - it'd be a shame to part with it, and if whoever dropped it really wanted it back, they would have retraced their steps, wouldn't they?

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She certainly would have. It's an elegant piece of craftsmanship, for all its simplicity.

She runs her fingers across it, turning it over in her hands.

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It remains uniformly warm. Still heavier than gold should be. No flaws nor blemishes nor dents, and her fingers aren't leaving smudges on its polished surface. It's a perfect circle, too, with no signs of warping or poor casting.

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She slips it onto a finger.

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Her vision goes really weird. The world seems wispy, greyed out. Everything she's looking at is weirdly in focus, almost like she can mentally magnify small areas. Sounds are oddly distorted - she can hear things she normally can't, odd whispers and murmurs and scratching sounds.

It's bright, too, brighter than it should be - she sees perfectly into every shadow, and appears to be glowing a bit.

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Whoa.

She takes it off.

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Her senses go back to normal.

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Magic ring, then. Some kind of... sensory modification? Not sure what the point is. Good for detail work, maybe.

If she puts the ring on and then focuses on it, does she notice anything?

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It's warmer and heavier than it was, yet not particularly a burden. It belongs where it is. It's humming, faintly, barely noticeably, as if waiting for something.

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Huh.

So what counts as putting it on? Fingertip? Little finger? Toe?

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It seems to work as long as she has some amount of flesh inside of it! Also it perfectly and subtly resizes itself to whichever extremity, and doesn't come off unless she wants it to even when this is kind of physically implausible.

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How very strange. What if she puts it on her tongue no bad idea. She won't be doing that.

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Bellona walks in while she has the ring on, still, after her experiments - and doesn't seem to register that El's there.

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Eh? Maybe she's just distracted.

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She's looking around - calls out, "Hey, El - " and then sighs and keeps walking to the other door.

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Or maybe not. Mirror, mirror, she needs a mirror...

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Bellona wanders off.

(There's a mirror a few rooms over.)

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El goes to look in the mirror.

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She appears to be invisible.

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Neat.

She slips the ring off and goes to find Bellona.

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Bellona is findable. "Oh, there you are..." she says.

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"Were you looking for me? I thought I heard you calling."

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"Yeah - "

She has a few questions about an experiment they've been running...

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El has answers. Or some answers, anyway.

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Still, Bellona seems satisfied with them, and uses a few to bounce into further ideas.

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That's her Lion. Always thinking.

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Heh.

They'll have to do a lot of thinking over the next few weeks and months, the dwarves are considering going to war more strongly now, regardless of how much the Elric sisters are helping...

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That's all they can do, then.

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Unfortunately so.

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Back to work, then.

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No one ever returns looking for the ring. And, somehow, El gets a sense it should really remain a secret - just hers, to admire, to investigate, to use. (It'd be so very useful, wouldn't it?)

El's mind - it's hard to notice, but she's perhaps sharper than she was. New ideas tumble through her brain, especially for ever more effective (and, incidentally, vicious) weapons. She dreams of the respect people will show her when she demonstrates these, the awe in their eyes...

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No point in sharing; only one person can wear it at a time. So she'll just keep it to herself, spending more and more of her free time simply admiring it in secret away from Bellona. It's okay though, because she's working fast enough to make up for it.

She's also coming around to a policy of using better weapons to end the war more quickly. (And it would be a shame to not build these things she's thinking of...)

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"...Are you okay?" Bellona asks at one point, after she hasn't seen El in... More than a day, actually.

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"Hm?" she says distractedly. "Fine."

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"You've been - withdrawn."

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"Busy. You know."

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"I can help."

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"Don't you have your own things to do?"

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"...El, you're my sister. I wanna work with you, especially on these big projects... Especially if something's bothering you." She sounds hurt.

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"I said I'm fine!" she snaps.

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She steps back. "...You don't sound fine."

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"Oh, what would you know about it?"

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"You're not acting like yourself! - El, listen to yourself! You... You don't yell at me..."

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"Maybe I should! Just leave me alone!"

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Bellona makes a hurt noise -

Then turns and stomps out of the room.

"FINE!"

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She snaps up a solid wall to close off the doorway after her.

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And Bellona goes to sulk, avoiding El.

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El returns the favor, putting on the ring whenever she has to move through common areas of the house.

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Bellona starts trying to talk to her again two days later - looking for El, hanging out in common rooms...

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El has been getting on just fine without Bellona (in her opinion). She declines to respond to these overtures.

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Bellona spends a while kind of walking around in a cloud of depression (mixed with anger, sometimes), then avoiding the apartments entirely...

Then a rare book El'd been trying (and failing) to get her hands on appears in front of her door, with a stack of helpful notes, and drawings of them back in Amestris, and a note on top -

I love you.

I don't like fighting.

Please, El?

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Is she mocking her now?

El turns the notes and the drawings to dust and almost does the same to the book, but can't quite bring herself to. So instead she kicks it viciously across the hall.


Why is she wasting her time here? She should leave the idiot dwarfs and the idiot mountain and her idiot sister and go out and do things.

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The dwarves will be going to war soon, fortunately enough, though they've expressed some preference for the Elric sisters to stay in Khazad-dum, inventing. Still... Some voices want them closer to the front lines - or at least one of them.

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She's not a fucking dwarf, so she'll go wherever she damn well pleases.

Still, easier to hitch a ride with a caravan than walk herself.

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Bellona tries harder to intercept her as the caravan's departure date looms. Though she still seems - wounded, almost.

(The book vanishes from where El kicked it across the hall.)

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El has taken to keeping the ring in a pocket on her jacket when she's not wearing it, and pets it compulsively every few seconds as she gathers up her things in the front hall.

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Bellona interrupts her. Though the armor isn't exactly capable of stealth; El will hear her coming.

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She does her best to pretend Bellona's not there.

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"El!" Bellona says. "El can you please talk to me?"

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"What do you want," she says.

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"I don't want to be fighting. I - don't know why you're mad at me, but... I'm sorry for making you mad."

"I really don't want to - split up. Especially while we're still fighting. I want to be there for you. Especially - especially if you get hurt or - or - worse."

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She caresses her pocket.

"Go where you want."

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"I want to be by your side. Always."

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She sniffs derisively.

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That's definitely a hurt posture. "El. I'm - your sister - I want to follow you."

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El continues packing.

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"...I'm going to follow you. Unless you send me away." And then she'll keep following at a distance. She's - scared, about this war turning into another Ishval, but more about her sister being the one potentially in stabbing range of enemies. She's scared about how her sister is changing. "You don't - have to talk to me. You don't have to acknowledge me. But I want to be where you are."

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El hefts her pack and walks out the door, patting the ring again.

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Bellona doesn't really need luggage, and - she knew El was leaving. She's already arranged for someone to watch the house and the strays and the plants, and she's wrapped up the ongoing experiments.

She follows El, locking up behind her.

(Why does El keep touching her pocket...)

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She ignores her armored shadow the whole way to the departure point.

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Bellona is mostly failing to not project an aura of depression alongside her determination. She's clearly anxious, too. Hasn't shown any of her usual signs of happiness, even when people she knows call out to her.

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The caravan members - a faster moving party than the main army, scouting ahead to join Gondor in coordination against Mordor - are kind of leery of the obvious tension between the two genius sisters, but no one brings it up.

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Bellona can at least be reassured that El is just as snappish with everyone else as with her.

She also takes to using the ring at night, vanishing out of her tent for some time in her private world.

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Bellona is SO WORRIED. About El's behavior, about El's health, about the destructive nature of the weapons El's been designing...

(Bellona has a portion of rations set aside for her. She leaves them all just inside of El's tent after every meal. It's not like she needs to eat, and she knows El gets hungrier than these rations will support.)

But, mostly, she's -

Silent. Like a statue, sometimes. She's largely stopped emoting as expressively. She doesn't talk to El. Doesn't give her reasons to snap.

(She reads. A lot. She befriends Estel, who somehow finagles his way into accompanying the dwarves heading to Gondor despite being really a kid in their eyes. El and Bellona are kids too, after all.)

(It feels like she's going insane, trapped inside her shell of a body - she's more aware, lately, without El around, how she can't feel anything. How utterly horrid that is.)

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El doesn't like Bellona staying too still. She expresses this by shoving at her, finding excuses that she's in the way.

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She withdraws into herself even more, sits more out of the way, interacts with people less.

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She starts trying to pick fights on purpose.

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Bellona is very carefully not reacting. To much of anything, these days.

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"Get out of your own head, dammit!" El finally shouts one morning. "I'm sick of this statue act. Either stop walking around or wake the fuck up!"

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Bellona looks up at her. It's - never been more obvious, how little her helmet substitutes for a face.

"You haven't wanted much of anything to do with me awake," she says, tonelessly.

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El works her jaw soundlessly for a moment.

"Fuck you too," she says, walking off and kicking at the ground. Her hand strays to the same jacket pocket.

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She almost lowers her head, but -

Something's weird.

What does El have in her pocket that's so -

...El's been not acting herself.

Bellona stays there, still, thinking, but then starts watching El more even as she stays silent. Seeing how she acts. Keeping track of her.

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El stays more to herself after that episode.

(Starts working more on alchemy with the ring. The enhanced senses should be good for something. Finer detail, better targeting, whatever. She scribbles scraps of arrays out on paper, leaves them lying around when she doesn't need them anymore.)

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The ring is oh so very helpful. Her alchemy gets better - not just her detail work. Her energy. Her speed. Her understanding.

(They come to Gondor. The machines of war turn, uncaring who they grind beneath their wheels.)

She saw the universe when she went before Truth. Most of that locked itself away, a world too big for her brain.

It's like that's unfurling, now. Like something's helping her slowly unspool it, page through it, absorb and filter it.

Learn it.

There's quite a bias, in what she's learning. All the terrible secrets of her world, all the easy, easy ways to kill people...

(A vision in her dreams. The universe rearranging itself to her pleasure. Perfect. Orderly. Controlled. Even Bellona slotted obediently into place. A circle of perfect gold - an ouroboros, almost - on her finger.)

Bellona begins intruding on her space again. Pushing her. Questioning her. Disobedient. Unruly. A proof of El's - of the universe's - present uncertainty.

(Has El considered making herself a god? Has El considered she could be greater than Truth?)

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It's a good dream. Fitting. A god is no less than she deserves.


But she doesn't want to break Bellona. That would be... incorrect.

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The vision adapts, a little. Bellona by her side. Every bit of spontaneity accounted for, planned for, so she can be herself without destroying El's perfect world. Bellona restored to her human shape, immortal and unbreakable, kneeling at El's feet, looking up at her with worship in her eyes. Mischievous, but entirely under El's power, and accepting of that. Happy with that.

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Ah. She likes that.

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It's a pity the current Bellona falls so far short of that dream, isn't it? When she should belong to El. Should be hers so thoroughly. Not broken, but guided. Not cut into shape, but taught. Transmuted into a more perfect self.

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Mm. She should start talking to her again. Mend fences. Appropriately repositioned, of course.

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Bellona's still trying to chip away at what's going on with El.

She's wary, internally, when approached. Doesn't react externally, though - she's been making a good show of a statue again lately.

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El practices persistence in her attempts to get Bellona talking again. And more subtlety than is characteristic.

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"...El," Bellona says eventually. "There's - what changed?"

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"Ah, you know," she laughs. "Just growing pains."

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She's staring at El.

"Growing pains."

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"You don't think I've gotten taller?" she pouts.

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"I think you're acting weird. And - you've been mean. It really, really hurt me."

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"I'm sorry, Lion." Hug.

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Hug!!!

She makes a wounded sound, like she'd be crying if she had tear ducts. "I - I just want my sister back..."

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"Shh, shh, it's all right. I'm here."

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Quiet sobs and snuggles.

"I - I don't even know why - what I did - to make you so mad - "

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"I was just- having a bit of a rough patch. I was mad at the world."

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Nod. "Can I - help?"

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"I'll let you know, how about?"

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"Okay."

"I love you."

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"Love you too, Lion."

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Happy noise! The first one Bellona's made in months, actually.

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She'll have to keep that in mind for positive reinforcement.

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Bellona opens back up, gradually - a lot clingier than she had been before El rejected her for so long, though. More desperate for attention. More prone to sadness and anxiety when El scorns her.

(It gives her more opportunities to observe, too, though she's now trying not to think about something being wrong with El, because - because - )

(It's a horrible, horrible thought, and all the thoughts that could possibly follow it are worse.)

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She varies how much attention she pays to Bellona, playing hot and cold to keep her invested.

When she's in a very good mood, she'll let her be in the same room when she sleeps.

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She's slowly turning Bellona into a nervous wreck! But an eager to please one, at least, desperate for El's approval.

(The horrible, anxious part of Bellona's brain wonders, sometimes, when El's asleep - if she could just search through El's things, into the pocket of her jacket - )

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She seems to sleep very soundly.

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...She goes looking for - whatever it is El keeps in her pocket.

(She'd be shaking, if she had a body, at the thought of how mad El might get...)

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Her jacket is slung over the back of the chair. There's a small lump in the inside front pocket.

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She carefully - quietly - pulls out whatever's in the pocket.

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It's a ring. Plain. Unremarkable. Definitely not something worth worrying about.

(Except... As far as it can tell, it's being picked up by an empty suit of armor. A mindless suit of armor.)

Bellona hears no whispers.

Merely observes:

It's made of gold.

It's heavier than gold should be.

It's warmer than it should be.

It's an impossibly perfect circle.

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 - Okay that's freaky. That's -

It's the beginning of the night. El went to sleep very, very recently.

Does she stir, if Bellona sneaks out?

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She does not.

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She goes to her own tent.

Tries to deconstruct the ring.

Fails.

Can't even analyze it.

Fuck fuck fuck -

She goes to find Estel.

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He's asleep! But amenable to being woken up and dragged back to Bellona's tent, away from the people he'd been bunking with.

"What's wrong?"

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" - El's been acting weird and like - like she never acted before - she's been mean and - "

She's telling this all out of order.

(She's scared, like - like she hasn't been, since coming home to find sensei's house destroyed - that same looming sense of dread - what if El never forgives her?)

- It's better for El to be mad at Bellona but be herself about it than for El to be even maybe controlled. And Bellona can just - stop existing, if El'd rather. That's a scary thought, but it's less scary than El being mad at her forever, so it calms her down a bit.

"...I found a ring in her jacket. She's - been touching it a lot. It's unnatural. And - and - I couldn't destroy it. Not with my alchemy. It's - there's something weird about it."

She's confided in Estel a lot, especially when El's in a cruel mood. He knows - more than anyone else in this world, by now. Many of the secrets of alchemy. The truth of Bellona's form. What happened to her body. Why she's - so confused about El turning her back on her little sister.

She takes out the ring.

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He recoils, staring at it.

(He could rule over a united mankind - )

"Throw it in a fire," he says, voice choked.

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...She makes a small fire.

She throws the ring in.

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It's unharmed.

But a line of words in a strange script glows along the band.

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"That's the One Ring," Estel whispers, horrified. "It's - "

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"How do I destroy it."

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"No ordinary means - "

He takes a deep breath.

"It's - "

"You have to throw it in Mount Doom. Where it was made. That's - the other side of Mordor - "

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"I'll go."

"It's destroying my sister."

"I'll destroy it."

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He looks at her. Steadies himself.

Reminds himself she's several years younger than him, and -

Lord Elrond hadn't wanted him on the front. Estel had slipped out, and his adoptive father just hasn't caught up yet -

He usually feels too old for all the restrictions put on him.

Now -

Now he feels too young.

"I'll go with you," he says. "You shouldn't be alone."

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"No."

She doesn't move, doesn't shake her head - but her voice is firm.

"I'm not bound by a mortal body. I don't need rest, or food, or water, or even air. I can't be injured."

"Estel..."

"I'm so, so glad you've been my friend. I'm so glad you're here, that you'll stand by me... But you'd slow me down."

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His eyes tear up.

"Bellona..."

"I - understand."

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She hugs him.

"Please... Keep an eye on my sister for me, okay?"

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"I promise."

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"Thank you - so, so much."

She gets a map. The only thing she bothers packing before she leaves.

By the time El wakes up, Bellona is long, long gone.

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Lion's gone when she wakes up-

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-and so is the ring.

Oh no.

This isn't good.

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"Has anyone seen Bellona?"

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This soldier saw her wake up Estel at an ungodly hour, though they left the tent. He hasn't seen her since.

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She goes to find Estel.

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He's -

Brooding, actually, off in the woods a bit.

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"Where did Bellona go."

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"...Why do you ask?"

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"She's gone and so is-" El cuts herself off.

"And she came to see you last night and now you're out here."

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"Are you worried about her?"

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"Yes! She's my sister!"

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He looks sad.

"She left."

"You - shouldn't follow."

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El makes a sad little noise.

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And starts crying.

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Oh no how does he handle crying girls. How does he handle crying anyone. Elves don't cry!!!

"I'm - sorry - just - "

He flails and goes quiet.

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"It's my fault," she says eventually. "And I can't even go after her."

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"I'm so sorry."

"I - offered to go with her. I didn't want her alone, at least, but - "

"She said I'd slow her down."

"And - asked me to look after you."

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"Yeah."

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He hugs himself, miserable.

There's not much to do, except - 

Go about their lives.

And hope Bellona makes it out.

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El takes over all the duties planned for Bellona in addition to her own tasks. She doesn't sleep much. Doesn't talk much either.

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Bellona, meanwhile, encases the Ring in a little pocket inside her chest, and - 

The first few days aren't too bad. She's worried about El. She's miserable. She's lonely. She's beating herself up for not realizing sooner. But they're not too bad, even if she gets lost a few times. The woods are nice. It's early spring, and there's flowers out, ones she's never seen before. She doesn't pass anyone, friend or foe. Just birds, and deer, and small animals unused to humans let alone empty armors.

...And then she comes to the mountains.

There's two passes, she knows. One, narrow, with a Tower, ceaselessly watched. One, wide, with a massive gate across it.

She heads to a little crevice in sight of neither, and begins to alchemize her way into the dark. She closes the tunnel behind her, so she won't be found, won't cause a cave-in with her little airless, lightless bubble - 

Her armor's shaking by the time she makes it to the other side. She has to sit down, staring out over at the sunless plains - the sky choked with ash, the only illumination a distant, angry red glow.

Bellona does not like the dark.

She forces herself to stand and keep walking, relentless.

She keeps out of sight as best she can, which becomes easier as her armor is rapidly covered in dust and ash. It grinds in her joints. She doesn't need to be clean to walk, though, ceaselessly onward.

Still - 

After a near miss, she modifies her armor until it resembles an orc's. The different tribes have standardized gear. It's easy enough to fit in, and there's enough stragglers sometimes wandering the barren plains she doesn't go remarked those times she's caught on the roads. (They're so much easier...)

Bellona's stopped being anxious about how El will react when she returns. She's not sure she wants to return. Not sure she'll be able to return. Her anxiety has turned into a creeping dread about what will happen when she destroys the Ring. (It, at least, seems to have no hold on her mind, but she's sure El thought that too - )

She trudges on.

(Elsewhere, the war grinds on. Men and dwarves and elves and dragons and orcs and trolls and all manner of creature fight and die and flee and live and the ground becomes a bloody mess, pockmarked by weapons far worse than any that have been seen in an Age - )

(Elsewhere, Sauron equips his orcs with better guns.)

Two weeks in - 

She gets caught on the road again. Silly. Foolish. She needs to stop taking roads, even if they're easier. Even if they sometimes have people.

The troop of orcs - 

Pressures her into joining their fire. She can't slip away, not without suspicion. She keeps quiet, doesn't talk much, blurts out 'the Misty Mountains' when asked where she's from - there's knowing looks and firm nods and one burly orc woman pats her on the back. ('Sucks, doesn't it, whole thing sucks, orcs been living there longer than my gram knows - now it's not even a grave - ' until she gets elbowed by another orc.) Their captain tries to press Bellona into eating, drinking, taking off some of her armor isn't she hot - 

They teach her to play bone dice, Mordor style.

She slips away in the night, leaving behind the waterskin and rations they pressed on her. It's the first time she's spoken to someone in two weeks, and she could've left sooner, but - 

She makes it three hours before she finds a hollow to curl up in. Stupid. Wasteful. She needs to destroy the Ring.

It's a good thing she can't cry anymore, because if she started now she'd never stop.

(She imagines all the faces around that fire, imagines each of them being torn apart by the weapons Bellona and El introduced to this world, helpless in their mostly quilted armors - )

It takes her far too long to start moving again.

But move she does. No rest now, Bellona. No roads where there may be friendly faces. No doubts. No weeping.

Just - move.

(Elsewhere, Estel stands before men far greater than he, and argues, relentlessly, tearfully, heartfully - they must commit. Everything. Not to destruction, not to wiping their enemies to the rock like they could, but to distraction. They could besiege Mordor to terrible effect but his friend trundles alone - they must sacrifice their advantage, he says, voice impassioned, to give it to her, to draw out the armies so she has a chance - and, somehow, they listen.)

She reaches a barren plain without roads - she doesn't know how long after that. She can't count time anymore, not even the days by the slight brightening and dimming of her surroundings. She gets close enough that the mountain - fuck she hopes it's the right mountain, but it sure looks angry enough - looms before her.

She returns her armor to normal. To remind herself - 

She doesn't know what she's reminding herself of. That she's not an orc? That everything she is was made by El? That she's a machine, heartless, tireless, an empty shell perfectly suited for this one task?

She doesn't know she'll be able to stand looking at someone of flesh and blood - looking at someone who can feel things, who has everything she doesn't - someone who would have died long ago in this desolate place and wouldn't, couldn't still be forcing themselves to move forward because the flesh may be weak but maybe that protects the mind - 

The armies of Mordor are leaving. There's just Bellona, and the ash, and the darkness, and the red glow of the end of the world.

She reaches the base of the volcano.

(Elsewhere, people are dying on the field of battle. Estel's gamble worked, and the armies tear each other apart.)

Bellona climbs. One foot in front of the other. Onward. Upward. No rest. No pause, even as her knee grinds with ash. 

She reaches a door in the side. Turns to face Barad-Dur.

Slowly, deliberately, claps her hands and touches her chest. The bright crackle of lightning can surely be seen for miles - 

She pulls out the Ring, and in the distance Sauron's fliers stop fending off the dragons, wheeling toward her - 

Bellona walks into the forges of Mount Doom.

Destroying the Ring, after that, is the easy part.

(Elsewhere, the orcs wail and fall back, many clutching their heads. The free peoples - Estel shouting at them, his boyish voice somehow commanding when many of their officers lie dead - regroup rather than pressing the rout, gathering their wounded, stealing themselves - the orcs are allowed to retreat.)

Convincing herself to move, after, as the flows of magma beneath the ground destabilize, as the earth shakes, as ash fills the air thick enough she can't see, surely noxious enough it would have killed her if she had lungs - 

Leaving is the hard part.

Bellona steps out into a disintegrating world. Jagged scars open all along the mountain's side, belching out smoke and lava, underground chambers exploding and sending rubble surging into the air.

She stands on a small rocky outcropping as lava bubbles up around her, and...

Maybe she could alchemize her way out. Maybe she could take the energy away from the lava, make a bridge, something - 

She's so, so tired.

Bellona stands, a lone figure on a volcano trying to twist itself apart in a thousand ways, and waits for it to end.

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Ellisaria chases the fliers back to the erupting mountain, snapping one's neck and bodychecking another into a flying boulder.

She would have missed the figure standing on the mountain in the chaos, if she were not looking for it. The point of that boy's talk of 'distraction'.

She swoops, bending a lava flow out of the way, plucking the armor from the ground with a delicate claw and wings her way out of Mordor.

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Bellona doesn't resist.

Does try to wrap her head around being not dead and also suddenly flying.

She -

...

She wants to see El.

(The soldiers on their side have started cheering.)

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Ellisaria sets her down in the open space in front of the army.

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And her sister runs to meet her.

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"El!" she chokes out, immediately running to meet her sister in the middle for a desperate hug.

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"Lion!"

"I'm sorry I'm sorry I'm so so sorry-"

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"It's okay I love you I love love love you - I missed you so much - "

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No more words, only crying. And hugging.

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Crying and hugging suits her mood perfectly!

She is definitely not letting go of her sister any time soon. She walked across Mordor with barely any rest, she's certainly not going to take a break from El.

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Everyone else can take care of whatever wrap-up needs to happen.

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(Everyone else seems perfectly content to do that.)

...Bellona doesn't want to let go even when it gets to the point that El should sit down or eat or something.

...Maybe she can carry El? Or maybe they can just sit here and Estel (who's been hovering awkwardly the last few minutes) can fetch a tent and some food to them...

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Sitting here sounds good. Or getting carried. She's kind of out of do.

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She compromises, picking El up and carrying her closer to the main encampment. Still, they have a tent just for them, and two cots.

Holding her sister while transmuting their cots and blankets into a nest is a bit awkward, but Bellona manages, getting El laid down and at least some water in her.

(There's people around, she can hear their voices through the tent walls - she's not alone - )

Bellona curls around El, keening softly.

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"I'm not a very good sister."

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She wants to deny that. Wants to say El's the best - she is - it's not her fault an evil piece of jewellery ripped through her head -

There's a gaping hole where Bellona's ability to cope with life used to be.

But -

She doesn't think she wants El to hate herself. Not like Bellona sometimes hates herself.

She leans her forehead against her sister's.

"I love you," she says, voice heavy with tears she can't shed. "I - I don't care if you're a good sister - you're my El - wouldn't trade you ever - "

She's saying this wrong.

"You - "

Keen.

"Not your fault."

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"You're-" her voice falters.

"Made you sad."


"Love you."

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"Love you so much. My El."

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"My Lion."

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She nuzzles El, weeping.

- it's too much. She was - just in Mordor - just waiting to die -

She's still so, so tired.

"I - "

"I want to sleep - I can't - I want to stop existing for - for eight hours - just - "

Her armor trembles. She's not really thinking clearly. Not trying to shove all her circling misery aside so it doesn't get on El.

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She hugs Bellona tightly.

"I wish I could do something."

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Miserable noise.

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- And there's a noise at the entrance to their tent, kind of like a knock. Someone clears their throat.

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"...What?"

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There's three people - only one they've met, the wizard Gandalf who came by relatively early in their stay in Middle Earth to be incredibly excited about internal combustion engines. The other two - elves, most likely, tall and eerily graceful despite the grime staining them. Gandalf's in the same shabby grey robes he always wears, with no additional signs of war, but both elves wear layered armor.

The one to Gandalf's right - male, long black hair, pale and worn face. The one to Gandalf's left - female, ridiculously tall, long blonde hair pulled into a warrior's braid, somehow looking even more exhausted.

"I apologize for the interruption," the woman says, voice soft. "My name is Lady Galadriel. You know Gandalf; my other companion is Lord Elrond."

She places a hand over her heart, copied by the elven man - 

And all three bow to El and Bellona.

"Middle Earth owes you two a great debt," Galadriel continues.

"And we would see the start of it repaid," Gandalf says, gazing at the two girls with concern in his eyes. "It's possible we have a - solution."

Elrond sighs. " - May we come in?"

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"You're already halfway there."

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They step in, the flap closing behind them - Gandalf idly makes a strange gesture, and the sound outside the tent mutes itself. 

Elrond speaks up, first. "Estel described to us the problem facing Lady Bellona, with her lack of a body that fits her soul," he says, voice grave. "I - and he - apologize for the breach of privacy, but it seemed... Urgent. The Lady Galadriel has foreseen a solution. It is not directly in our power to bind soul to flesh - but it is in yours, given enough of a sacrifice."

"There are great magics at our disposal - ones we have kept watch over for millennia. However... With Sauron gone, the urgency of that trust is relaxed," Elrond continues, "And the charge we keep would be worthless, were we to hoard out power past its time."

Galadriel moves first, reaching up to her hand - and taking off a silver ring. Both men follow suit, revealing different rings. Beautifully crafted - but conventionally so, by skilled hands. Not achingly, impossibly perfect.

"These are the three rings of the Elven lords," Galadriel says, evenly. "I know you have had poor experiences of late with rings of power - but I sincerely believe they will be a sufficient sacrifice to restore your bodies, and there is no curse laid on these three. They are our gift to you."

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El regards the rings skeptically.

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Snug.

"...We should try it," she says to El. "And they can take them away if it doesn't work immediately."

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"...Okay."

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The three place the rings in a little pile just outside the sisters' nest.

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She nuzzles El.

"Together?"

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"Yeah. Together."

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She shifts so El's in her lap, clapping her hands -

And times touching the rings to match El's movements.

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It's been a while, but it's not she's forgotten the circle, not like she can forget-

Here goes nothing.

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They appear facing El's Gate of Truth. The strange being - whose glowing white body has been filled in with El's missing arm and leg - grins at them, the charcoal-like outline around it wavering.

"What do you want?" it asks.

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"Bellona's body."

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It hums, tilting its head. "You could consume Truth - all the secrets of the universe - with the sacrifice you have here."

"But it's your sister's happiness you want, isn't it?"

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"Yes."

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It points behind them.

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Is Bellona's body there?

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It's -

Another Gate of Truth. One familiar to Bellona - a twisting fractal carved into the stone.

Before it -

Bellona's body, grinning, kneeling in the same position as El's Truth. She's skinny - looks almost starved -

She waves.

"I knew you'd make it!"

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...Wow this is so weird.

She steps forward - "You're - my Truth."

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"Yeah! We're connected to El, now - she's been keeping us alive." She stands, holding her hands out to Bellona. "And you should demand El's limbs back, too, you have enough for you both - it's just that El's Truth is a bit of a hoarder!"

(There's a sigh, from El's Truth.)

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"My limbs, and the interworld travel array."

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She scrunches up her face. "There'd be an interesting story, if you had to wait a few years..."

Pause, then, cheerfully: "But Father's Truth is a dick so I don't really care! And people Bellona likes shouldn't be sad, waiting for her."

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"What else can you think of?" she asks Bellona. "Three rings are a lot."

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"If our Truths are in the same place - we should be able to talk, whenever and wherever we want, just in our minds. It should be possible already - I want to know how." She wants to never be lonely again...

There's so much more she can ask for, but... She - has a feeling, looking at her Truth, that it should be -

What she wants, fundamentally, all her selfish desires. (Mostly El; at the center of her, as her truest self - Bellona loves a very few people, and she'll change the world for them. She wants what's best for everyone else - but it's like wanting to live somewhere pretty. Not desperate, not like her love for El and to a much smaller extent her teacher and September and Estel and her other friends.)

"I want our bond so strong neither of us can ever be interfered with mentally ever again, because we're protecting each other, and we can know when the other's okay or not, and if one of us dies we'll just hang around the other until a new body's made or the old one's repaired."

"I want to know medical alchemy. How to heal. How to reverse old age."

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"All of that." She nods.

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Bellona's body smiles, more gently.

"Deal."

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Bellona steps forward, takes her hands -

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Bellona's Truth goes up on her tiptoes, to kiss Bellona's cheek -

And the world goes white.

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It resolves, and they're back in Arda -

And Bellona's a lot smaller and squishier. Still with El in her lap, though.

She laughs, flailing, and wraps her arms tightly around El - she can feel!!! - and buries her face in El's neck.

(She's naked and hungry and exhausted but she doesn't care she can touch her sister again - )

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"Lion!" El's exclamation is punctuated by the clatter of her erstwhile prosthetics hitting the ground as she wraps both her (flesh) arms around her sister.

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"El!"

She kisses her sister's cheek and nuzzles her and wiggles and - she can feel things it's all so much -

She's laughing, helplessly, pressing herself into El like she can meld them together if she tries hard enough.

(In the background, the three visitors make themselves scarce)

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"You're back!" She laughs. "You're back."

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She tightens her grip on El's arms.

"I have my body - "

(She tears up, then starts crying.)

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She deserves it.

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She kisses El's cheek again, still sobbing, body shaking.

And - seems to be crying herself to sleep, actually.

She's so exhausted.

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El gently shifts them around so Bellona can lay down in bed.

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Snugs.

She yawns, nuzzles her sister, and falls asleep.

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Sleepy Lion.


It's been a long time since she's seen her sister make that face.

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Her face smooths out, at first, as she sleeps.

Then she starts having nightmares.

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Shake. "Lion?"

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Groggy - almost scared - "El?"

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"Shh. I'm right here. You're okay."

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More crying.

She sleeps in fits and starts a lot, that night.

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El tries to keep her out of the nightmares. It's the least she can do.

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Bellona loves her sister so much.

She's - concerned, that El's not getting enough sleep, though.

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She's made it through worse. If it's for her sister, she'll manage.

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"You're a good sister."

She nuzzles El again.

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Hugs.

"I'm trying."

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She presses her face harder into her sister.

Muffled: "Thanks..."

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Pet pet.

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The two girls are, by and large, left to themselves. Still, the army must eventually move - and Estel eventually has a tearful reunion with Bellona. He updates them both on everything that's going on, speaking quickly - Steward Turgon of Gondor wants to reward them (and, he suspects, so does everyone else). He can run interference, though, if they want more time left alone...

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"Thanks, Estel," she says. To El: "I'd maybe like to rest... But also wrap things up here, before we go home. Sensei's probably frantic, but... It might be dangerous, there. And - I'd like to get home. Sooner rather than later."

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"Let's get things over with, then."

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They're rather thoroughly honored, of course, cheered by the crowds - and several valuable social deals, like honorary titles (Gondor) and favorable trade agreements (the Dwarves) and promises to help (Gandalf). They, of course, also get audiences with the leaders of Middle Earth.

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Bellona mostly focuses on the audiences - explains they'll be returning to their homeland, thanks people, and uses her moment of fame to push for amnesty - and aid - for the orcish people. There's some hesitance... But Thorin's already agreed, and voices his support again more strongly, and Turgon follows along, noting he'll take any neighbor who bears a banner of peace, and the king of Rohan nods and calls the girls honorable, and even the elves seem pensive. (King Thranduil looks like he swallowed a lemon, but pensively so.)

And -

Bellona says goodbye to Estel, and to all the friends she's made. Returns to Khazad-dum with El, where she makes more thorough provisions for their apartments to be looked after (since she's hoping to go back and forth) and for her cats to come back to Amestris with her, and sets up trusts for animal shelters and childhood education (explaining to the people who'll be handling it that she wants the orcs helped, too) and a peace corps... Packs a few interesting books, secures the others. She doesn't need to bring her fortune with her - it'd be suspect in Amestris, anyways - so she funnels all of that into the programs she's wanting to fund.

And she regroups with El, to return home.

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El says mostly the same things to the dignitaries that Bellona does, in case they didn't get it the first time. Her bequests are focused on libraries and continuing education, with a portion set aside to serve as a seed fund for when they visit.

She's ready to go home.

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Their array works perfectly - whisking them away in a flash of light, leaving their lives in Arda behind.

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As for the dragons, well. They're never going to love mortals or be loved by mortals, but relations are easier than they have been in some time. The orcs are closest, Ellisaria making good on her promise for a new home. She uses her powers over the earth to create fertile farmlands surrounding her mountains and begin the process of rehabilitating Mordor.

Beyond that... There is still much of this world she has yet to see. She's not quite ready to settle permanently yet.

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Brisingr travels with her, spreading her wings, laughing, learning the far-flung languages of the world and meeting new peoples - not all of whom have such a rocky relationship with the dragons.

It's a good life.

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Agon quickly steps into - not quite a leadership role, she's too much of a wanderer at heart, but a diplomatic role. There are many, many tribes of orcs, and not all of them like each other; many actually turn down Ellisaria's offer, preferring to help in the reclamation of the Nurn region or - in the case of the more north western tribes - settle nearby the Shire (after a generous offer from the Hobbits). Agon floats between the main settlements, playing ambassador to the other peoples of Middle Earth, keeping her eye on problems and unrest among the orcs themselves. She makes fast friends with the Rangers of the North in the Lone Lands - once they get over their leeriness, of course - and recruits them towards keeping everyone out of trouble.

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Estel learns who he is - who he could've been. Heir of Isildur's Line.

Steward Turgon offers to step down - or at least have Estel trained as his heir.

Estel flat out refuses - the line of the Stewards has done more good for Gondor than any king, he declares, and there's no need for him here - but there is a need for rangers, elsewhere, for those who know something of the woodscraft of the northern Men and the healing of the Elves.

(Turgon's friendliness to the orcish settlements increases, after that.)

Estel keeps his name - the Hope of the elves - and takes up a name in the orcish tongue as he somehow finds himself swept under Agon's arm, following along in her wake at times (they call him Dusk Whistler, the name of a bird that sings at dusk and dawn, and portents things to change).

He ends up gravitating more to the Lone Lands - familiar grounds, and the land here's less fertile than that blessed by Ellisaria, more in need of help. The people are more diverse, too, and it's good to have someone friendly moving among them.

He's teaching a class of mixed hobbit and mannish and orcish children about what plants are and aren't safe to eat when he sees her. He stares, slack jawed, until she shuffles off, embarrassed, and his students' laughter rouses him.

It takes him longer, to learn her name. The orcs call her Silk Spinner. She's an elf, though not one he recognizes - she doesn't give her elven name.

(Arwen keeps the slightly awkward fact they're adoptive siblings and blood cousins under wraps, not wanting - recognition, she guesses. She defied her father and grandmother to come here. She's been trapped her whole life, and - she wanted to do something - so she's been teaching reading, and math, and how to use the fancy elven looms, and the last makes her the most friends. She finds herself with a fiber crafting circle mostly composed of orcs of any gender and hobbit women - the hobbit women teach her to knit and crochet - and the orcs teach her to tan and sew leather.)

(Arwen will never be a Queen. But there's a cute boy who's good with kids hanging around (not that that matters, stupid brain, they're related and he's currently much too young...), and there's friends she can trade knowledge with, and there's people she can help - it's more than enough, actually, even if her friends embarrass her horribly with their relationship advice.)

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Russet works hard on her people's hearts and minds, giving speeches, attending tea parties, speaking to the right grandmothers -

It's easiest, getting the hobbits to help the Lone Lands orcs. Neighborly, that, and look at those children, they're downright starving - there hasn't been a bad winter in a while, and the granaries are stocked, so they can afford to subsidize the settlements while they're establishing - and of course teach the orcs how to make proper holes to live in. (The orcs seem to appreciate that, expressing admiration for the hobbits' underground dwellings, sharing in their gripes about drafting houses above ground.)

It takes two years longer to get anyone out to Nurn or the dragon-lands - helping neighbors on the same side of the mountains is one thing, and expanding the Shire in a hodgepodge mess into orcish land is actually a great way to bleed off population pressure, but -

Everything else is so very far.

Still, Russet convinces a few fellow Tooks with some relevant expertise to follow her to the other settlements, and after they send letters home, the reluctance of the other adventuresome sorts lowers enough for them to put their feet on the road.

She oversees getting the right sorts of roads put in, too, and electric lights in the new settlements, and power generation set up - coordinates truck caravans between the farmlands of the West and the dwarven settlements in the Blue Mountains. It'll be a long, long while, before they can revolutionize food transport, but they're getting the start of it laid in.

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And King Thorin keeps his promise to trade with anyone and everyone.

He has to reign in some of the Eastern Kingdoms, has to push to make sure their neighbors out east aren't being overtaken or exploited, but he has enough attention to spare to make sure there's productive trade in his own region. Khazad-dum rapidly becomes the wealthiest city in the known world, a major nexus of trade and innovation, and Thorin makes sure that wealth stays spread throughout their entire society, not concentrated entirely in the hands of a few (which also helps undercut any nobles scheming against him).

He also makes plans for the future, foreseeing future population increases - inevitable, given all the advances around him.

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Things improve. The Mirkwood becomes the Greenwood again, after much effort on behalf of the elves and the wizards. New societies establish themselves. Gondor stands down her army. It'll take far more time, for Mordor's scars to lift entirely from the land -

But, at last, things are healing in Arda.