-El shuts her eyes against the light, mind running through her counterattack, since apparently she's going to be alive to give one-
She opens her eyes.
-El shuts her eyes against the light, mind running through her counterattack, since apparently she's going to be alive to give one-
She opens her eyes.
"Same, and welcome." She gives a jaunty salute. "Gate's straight down the road. I won't wander off until you're both in."
The path goes down a small ridge, along a lake - and up to the Western Gate of Moria. The doors are stone, with silver filigree trees and scrolling designs and letters in a language the two girls can't read. They're propped open, and two short, burly guards stand outside them.
"There are inns sized for humans in the middle level. The main legal code is in the grand pillar in the first plaza. We have no tolerance for law breakers nor servants of the Dark."
"Knowing that - welcome to Khazad-dûm. You both may enter."
There's an entry auditorium, faced by guard stations, and a long corridor just wide enough for a wagon behind it. Beyond - an open plaza, beginning to fill with a few people. An enormous pillar, its faces inscribed with the promised legal code, sits in the center, fountains around its base.
No murder, theft or destruction of others' property, adultery, forging, counterfeit, obstruction of pathways, obstruction of vents, or destruction of public property.
No weird loopholes, the adultery law is silly but the others mostly make sense...
Disappointing.
...Yeah.
Since they're just rearranging base elements, maybe they can pawn or fix things and argue it's crafting? And just not sell like fake gold rings?
Probably the best option they have.
They should check out the inns and see what their extended stay options are.
Yeah.
The city seems to have multiple levels, going both down and up - should they just stick to this one? It's probably more likely to have inns for merchants, though, which might be expensive and not good for long term stays.