Leareth nods. :That does give me a better idea of what magic might be of use, particularly in artifact form. The difficulty here is that artifacts in my world generally need to be powered by a mage every so often, and the form that does not is much harder to make and might be impossible in your world. This means it would be better to focus on a smaller number of individually stronger spells, or else I will spend all day every day adding power to them:
He gets out his list.
:I can make a talisman that provides something comparable to armour for a person wearing it; I could make this for a few people, not more than ten or twenty given that they need to be re-powered once every few days if worn at all times, and sooner if they take the brunt of an attack. But if you wish to protect certain particularly key people leading the expedition – your father and yourself ought probably wear them, for example. I can provide wards that will detect wild animals or other threats approaching; this is also a spell I can cast anew as needed, but it will be less time-consuming in the long run if I make a set of ward-stones. I can do something called a weather-barrier, which blocks out rain and maintains warmth inside even when the ambient temperature is cold, and also heat-generating stones that can be carried about in a pocket. Oh, and lights. It might make sense to create a small number of very bright light-spells, so that I need re-power fewer of them. They will not be as bright as the Silmarils, I am sure, but enough to light a campsite well:
Leareth shrugs. :All of these are spells I can cast as needed, without making durable artifacts for them. However, I am likely to be utterly exhausted after holding a Gate large enough and of long enough duration for a thousand people to cross, and so anything you will have urgent want of in the first day ought probably not depend on me: